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Found 127 results

  1. Version 1

    12,154 Downloads

    "Second verse... same as the first...". This lot is a dedicated Right-side End section for both the OWW2 and CDKM Marina. It visually closes off the seawall/boardwalk and rear parking area. Its nearly identical to the Left-End lot but with a slightly different boardwalk. All properties are similar to the OWW2 1x Plaza lot. For help creating the perfect terrain for CDK lots, we strongly recommend reading The Official CDK Tutorial. ** This lot requires the following dependencies PEG-CDKM Marina PEG-OWW2 Resource Pack 1 All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  2. Version 1

    11,529 Downloads

    The PEG CDK3-SP Master Seaport Controller Mod is the definitive, single source central seaport developer file for all PEG CDK3-SP seaport lots. If you use the PEG CDK3-SP Seaports & the vast selection of related seaport complex lots, you should install and use this file... and install no other common or central seaport controller mods or files. * This mod uses the archaic yet effective method of alphabetic file & folder naming to ensure that it is loaded last into the game and overwrites any and all conflicting files. Yet, it is still advisable to make sure you do not have any conflicting or non-supported seaport files installed to safeguard your cities from conflicts that could prevent you from being able to load them in the game. All seaport lots share a common Seaport Developer file... which has complicated efforts to develop custom seaport lots for the game which, by default, only included functional support for a single seaport lot. Multiple developers, attempting to make multiple custom seaports lots, traditionally had no option but to develop custom seaports that excluded the use of custom seaport lots developed by others. This new Master Seaport Controller mod overcomes all the previous limitations imposed by the game's default common Seaport Developer file. When installed properly, it will also override & correct any errant or non-compatible functionality data in any previously installed seaports lots that are supported by the mod. This mod will be updated to include new seaport lots as they are developed... including non-PEG seaports created by other developers. Fortunately, its an extremely small file and the ZIP file installation will be a simple, semi-automated process of unzipping the file and allowing it to over write the previous version with the newer one. * The included readme.htm file documents the procedure to be followed by other developers who wish to have their custom seaport lots supported by this mod. This is Version 1.05 of the Master Seaport Controller Mod and currently supports the following seaport lots: 1. PEG CDK3-SP Container Seaport. 2. PEG CDK3-SP Break-Bulk Seaport. 3. PEG CSK2Canal Small Seaport 4. SWAP Package Handling Center (a seaport lot contained in the airport add-on package, used as an airport freight facility) 5. PEG CDK3-SP Pier Seaport * Addition seaport lots will supported and added as updates to this file. Extremely Important: To avoid conflicts that could prevent you from being able to load your cities, you should NEVER use any other seaportmod or a seaport lot not listed above in any of your cities. It is highly recommended that you un-install any other seaport mod or non-supported seaport lot from your game. If you are unsure if you have any unsupported seaports installed, we strongly suggest that you first use any seaport lot in a new, blank test city to ensure that it functions properly. Plop the seaport, save the game & exit. Restart the game & reload the city. If the city loads without issue, then the seaport lot in question is okay to use in your other cities. ** This file has no external dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  3. Version

    25,645 Downloads

    Adding value and function to the PEG CDK, this new waterfront Fire Station will provide fire protection for your city on land as well as at sea. With all the properties of a large fire station, this fully functional fire station covers a large area and has two fire engines that can be dispatched to fires. Also serving as the home port for the SimCity Fire Department's historic fire boat S.C.F.D Tinkle... ... ...named after famous fire fighter John Tinkle, of course... this fire station continues the proud & historic tradition of going down to the sea with some really bad-ass fire fighting equipment! This fire station was designed for use with the CDK Industrial style but works well with the Recreational style as well. It occupies a 5x2 sized lot, is transit enabled, and provides jobs in the same manner as other fire stations. This lot has no external dependencies. **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  4. PEG CDK Tutorial

    Version 1.0.0

    1,120 Downloads

    This file contains the PEG CDK - Coastal Development Kit tutorial in HTML format. This tutorial is designed to be used with any of the CDK lots that require a level shore line. This file contains no actual lots.
  5. Version 205b

    27,228 Downloads

    Our first specialty lot for the new CDK Old Wooden Waterfront style is the classic Seaport Village. Commonly found in most commercial ports and harbors in one form or another, the nautical themed shopping area and tourist attraction is always a winning combination and popular with locals and tourists alike. Our Seaport Village is a CS$$$ lot offering jobs and income from taxes. The city will need to fork out some cash to get it going but its a private enterprise and free to the city once built. This lot is designed for use with the PEG-CDK OWW style lots... but can be used stand alone or with any of the other CDK style lots. It sits on a 6x3 tile lot, is transit enabled, and provides CS$$$ jobs and income from taxes. The beautiful, large yacht is also privately owned and a source of great mystery. The word on the dock is that it's the private party yacht of the Mayor but nobody seems to know for sure... or if they do, they're not talking. But whoever owns it is one lucky son-of-a-seadog, that's for sure. This lot is the core piece of a series or add-on components in the works that will expand the Seaport Village into a much larger and ever-growing seaside shopping complex and tourist attraction. Add-on lots will be designed to expand The Village along the waterfront as well inland away from the water... so be sure to leave room in your cities. This lot is designed for use with the PEG-CDK OWW style lots... but can be used stand alone or with any of the other CDK style lots. It sits on a 6x3 tile lot, is transit enabled, and provides CS$$$ jobs and income from taxes. There are two unique stats listed in the query; Postcards Sold This Month & Reported Seagull Bombings. The Postcards Sold value is dictated by the city's population. The larger the city... the more postcards that will sell. Seagull Bombings are influenced by the current Mayor Rating and you can use this to gauge your performance.. The higher the rating, the fewer the bombings. If fewer than 25 bombings are reported, then you are doing a pretty good job.. **This lot requires the installation of the PEG CDK-OWW Development Kit Volume 1 & PEG CDK-REC Prop Pack Volume 1 which are also available here at this site. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  6. Version 1

    46,286 Downloads

    The CDK3 Garbage dock (aka.. Sanitation Department Product Disposal Facility) uses a new cutting edge technology to get rid of your city's trash. Ok, ok... it actually uses an "over-the-edge" technology pioneered with the Pegadyne Garbage Chute. The garbage scows haul the trash out to "The Edge" and, like the chute, simply toss it over the side. You can pretend that the scows are actually hauling the trash off to neighboring city, per some garbage deal you may have. Or you can even imagine that the trash to taken to a high-tech, state of the art & environmentally safe refuse elimination facility. But we all know they are just dumping it into the Abyss. In order to keep the cost of disposing of your garbage as low as possible, the Sanitation Department has reduced overhead by eliminating unnecessary & expensive items...such as maintenance. This is most evident in the facility's four garbage scows, the S.S. POS... the S.S. Poo... the S.S. Tetanus... and the S.S. Chum. The 2 lots (4x3 & 8x5) are functional garbage removal facilities... hybrids of a standard landfill and trash incinerator. They will appear in the Garbage Utilities Menu. Like the Garbage Chute, your city's garbage trucks will bring trash to them. The trucks will even drive slowly through the lot as if stopping to dump trash. Where a landfill stores your trash until it is filled up, these lots will hold it just long enough to dispose of it. The 4x3 lot disposes of 500 tons of trash per month... which is double the rate (and cost) of the Garbage Chute. The 8x5 lot, which also has a rail connection, disposes of 1,000 tons of trash per month. If your city produces less than the capacities of these lots, then they will eliminate all of it. Otherwise, you will need more than one of these lots... or a landfill or trash deal to handle the excess. Use of recycling facilities and environmental ordinances can significantly reduce the amount of trash your city produces. * If you do not have adequate facilities to handle all of your city's trash, the excess will build up, eventually becoming visible in your city and greatly reduce wealth & desirability. About The Custom Query... The lots contain a custom query that displays all of your city's garbage stats. Near the top, the number of tons of garbage the dock is processing is displayed. This figure is updated several times throughout the month, even when the query window is open. The City Wide Stats displayed in the middle area of the query window are primarily the stats for the previous month as the stats only get calculated by the game at the end of each month. The Total Uncollected Garbage stat is also updated each month, but is not a monthly figure. It reflects the total amount of garbage in your city that you could not process in some manner. Keep an eye on this statistic. If it grows, you have a potential crisis on your hands and will need to expand your garbage processing capabilities. The ideal number for this stat is Zero!! * The Garbage Processed stat reflects all the garbage that was processed by any Waste to Energy plants, the Garbage Chutes and, of course, the Garbage Docks. * The Bodies Found statistic is a calculated indicator of the efficiency of your law enforcement. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  7. Version 1

    8,793 Downloads

    Acme Algae... in operation since 1968 when, then Hippy, Alvin Aberrant read somewhere that the scum that kept forming on the top of his fish pond apparently had many commercial uses. Not one to pass up an opportunity to profit from a process involving no physical labor whatsoever, Alvin was off to the races and has become a leading supplier of pond scum... commercially know as Algae. Very few consumers are actually aware of how much algae they consume & use on a daily basis. Algae, in one form or another, is a key ingredient in many consumers products. Brush your teeth... then spit & rinse away the algae. Wash your hair... then rinse and repeat out the algae. Its in your cosmetics, lotions, toiletries... and yes, even in your food. Algae is a major ingredient in feeds for pets and livestock. Its also used in dyes... and as a major element in bio-filters that are used to scrub the CO2 out of factory and power plant smoke stacks. Algae has almost unlimited commercial uses... and more are being developed and discovered every day. The Acme Algae facility uses a revolutionary new process (that I just made up) where powerful lights have been added to the inside of the tanks to increase the photosynthesis process to 24/7... and to allow the algae to grow throughout the tanks; not just at the surface. Obviously, this increases both the speed of the process and the resulting volume of product substantially. The Acme Algae facility is a CDK3 ploppable lot with I-R (farming) jobs. The lot is located in the Water Transportation menu along with the other CDK3 lots. The single lot file contains all required custom material so the lot can be used without installing the CDK3. ** This lot has no external dependencies. ** This lot can be plopped on dry land and looks particularly good when plopped over-hanging a short cliff or slope. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  8. Version

    18,067 Downloads

    Our first add-on pack for the new CSK2 is aptly named as its all about Crossing Over... and getting to the other side. This add-on contains 6 new lots that parrot the Bridge and Extender lots used in the PEG Pond Kit. The Bridge Lots consists of a left, right and center bridge facade to be used along both sides of a row(s) of blank tiles that cross over the channels. You can then run road, rail, avenues, etc... across those blank tiles and the channel will appear to flow under it.. The Extender Lots work in a similar fashion for use with elevated networks such as monorails or the elevated highways. The extender lots are actually only 1x1 in size, but they also have an offset rendered BAT model that extends to cover a 2nd adjacent tile. This adjacent tile, although covered with the BAT model, is actual blank and therefore networks can run across it. This lot requires the PEG CSK2 **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  9. Version 1

    10,371 Downloads

    This patch mod converts PEG-CDK lots for use with the PEG PPonds ploppable water. Most of the CDK lots did not have a water requirement and could already be used with ploppable water systems. But many... most notably the functional CDK Sea Ports... could not. Now... they can! With this patch, your PPonds are no longer confined to smaller waterways or meandering rivers and streams. You can now build entire, complex ports and harbors anywhere in your cities... at any elevation !! * This patch mod provides modified versions of the lot files that have had all water tile requirements removed. It does not create new versions of the lots to further clutter up your menus. Instead, it simply alters the existing lots to make them more flexible. The patch does not include any of the required files or dependencies of the original CDK versions of the lots.Therefore, the original CDK versions of the lots must be installed for the patched versions to function properly. * The default Coast Guard Station conversion patch is included in the main patch file. The optional "southern style" patch is in a separate file so it can be removed if not wanted. * The default install path is critical for the proper operation of the functional sea ports. Please consult the included readme file for full details. By default, all of the original lots of the following CDK collections are compatible for use with the PPonds: PEG CDK3 OWW2 PEG CDK3 Marina (excluding dock extension lots) PEG CDK3 Seaport Village PEG CDK3 Legacy CDK ** Requires: PEG PPond Kit PEG CDK3-SP Ploppable Ships Pack 1 PEG-CDK3-SP Buoyz From Da Hood All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  10. Version 1

    6,390 Downloads

    This is a revised version of the CDK3 Ploppable Ships for use with the PEG PPonds. The ships can now be plopped on PPond water and canals. Similar to other PPond water traffic lots, this is a single lot that randomly displays 1 of several different ships (7, in this case) that appear at different times of the day. The actual lot is only 1x1 tiles in size... but the ships occupy much more space. This smaller lot imprint makes it much easier to plop water tiles around it and to plop on large areas of the Mayor Flora Ploppable water. Note: As these are timed props, depending in the time of day, you may not see any ships when you plop the lot. Don't Panic! They will appear soon. And if you make any mistakes, they are very cheap to plop, bulldoze & replop. BONUS: As a one-time, introductory offer... if you download in the next 10 minutes... we will include the PPond version of the CDK3 Navigation Buoys for free*. * Just pay separate shipping & handling. Like the Cargo Ships, the CDK3 Navigation Buoys have been converted for use with the PEG PPonds. These 1x1 lots can now be plopped anywhere on your PPond water and canals. * PPond versions of CDK3 lots will appear directly below their CDK3 counterparts in the Water Transportation menu. * These lots do not include the original ship & buoy models. Therefore, the original CDK3 versions of these lots are required as dependencies. Sorry 'bout that. ** Requires: PEG PPond Kit PEG CDK3-SP Ploppable Ships Pack 1 PEG-CDK3-SP Buoyz From Da Hood All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  11. Version 1

    6,505 Downloads

    The old CSK2 Avenue Draw Bridge has been modified for use with the new PPond Kit. They now pull double-duty and can be used both with PPond ploppable water as well as the PPond Canals. In addition to adding the new PPond water, the bridge and bridge houses have also been modified and re-textured. They now look a bit more weathered & worn. The new lots are the same size (4x3)... and use the same custom timed props that open and close the bridge several times each day. The lot has also been slightly modified so any existing instances of it in your cities should be replopped. All other aspects and properties of this are the same as the CSK2 original. * When the bridges are open, traffic will continue to cross the bridge. Lots such as this can not modify that behavior of the game. However, the traffic has been visually blocked when the bridges are open... so you will not see cars magically flying across open water. When the bridges are closed, you will see traffic crossing the bridge as with any other bridge in the game. The PPond Canals are designed to replace the older CSK2 Canals. Accordingly, this lot directly replaces the original CSK2 Draw Bridge lot. Once the new files are installed, you should remove the old CSK2 Draw Bridge folder and files. ** This lot requires the PEG-PPond Canal Kit and the PEG-CSK Scows Prop Pack All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  12. Version 1

    10,123 Downloads

    And now... for the CDKM Marina series... we offer a turn for the better. Or, at least... a turn around corners. The Chandlery is a 4x4 inner corner lot for your Marinas. The lot allows you to visually wrap the lower floating docks around corners and extend your Marina in new directions. For those who do not know what a Chadlery is, it is pretty much like an auto parts store... for boats. Think Pep Boys... Manny, Moe and Ahab. Historically, dating back to the 1800s, chandleries provided very basic supplies to ship owners with a large emphasis on lighting for the ship in the form of candles and whale oil. Overtime, chandleries have expanded to include all types of parts, accessories and supplies for both commercial and recreational boats. From electronic fish finders to life preservers... to toilet chemicals... if you can use it on a boat, a good chandlery will have it. Many modern chandleries have evolved into large boating convenience stores that also sell ice, groceries, bait & tackle... and almost anything a recreational boater may need before setting sail. Our Chandlery lot is a 4x4 RCI ploppable CS$$ lot that provides jobs and income from taxes. The boardwalk, lower floating docks, and parking areas all align with the other lots in the Marina series. The building in nite lited and has a custom query and sound effects. ** This lot requires the PEG-CDKM Marina All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  13. Version 1

    11,262 Downloads

    The CDKM Dock End is the perfect lot for those times when you feel that you just can't go on anymore. Similar in all regards and aspects to the CDKM Dock Extension lots, the Dock End performs as advertised. It ends. The Dock End lot aligns with the other Dock Extension lots and provides a little more visual variation to your extended docks. Unlike the other dock extenders, you can not plop other dock sections onto the end of it. It is decisively the end of the line. The Dock End is a 3x3 ploppable water lot that plops fully in the water. The lot is modular and designed exclusively for use with the Dock Extension lots. Like the other dock extenders, its is pure eye-candy and cost nothing to plop or maintain. ** This lot requires the PEG CDKM Marina. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  14. Version 1

    13,765 Downloads

    The CDKM Dock Extension allows you to build that Mega Marina you've always wanted. No longer are you limited to long walks on a short pier... so-to-speak. You can now extend your Marina docks out as far as want... even to Infinity & Beyond!! The Dock Extensions are two 3x3 ploppable water lots that plop fully in the water... ideally at the end of the docks on the PEG CDKM Marina & Marina Docks lots. The lots are modular and can be plopped continually out as far as you want. The two lots are similar... but each have different boats in various slips to provide some visual variety. The lots are pure eye candy with no game impacting properties of any kind. They are free to plop and costs nothing to maintain. It will cost you §5 to bulldoze, though. The lots will plop at the perfect height, automatically... no matter what the water depth is. Just line it up... and plop. ** These lots require the PEG CDKM Marina. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  15. Version 1

    7,045 Downloads

    The bell rings... the organ begins to play... and you're off to the races on a wooden pony, Try as you may, you never seem to be able to catch up to that damn horse ahead of you. Personally... I think the race is rigged. No Seaport Village could ever be complete without some reason to drag along the kids. And if you have ever been on one, you'd recall the magic that makes a good, large Carousel so special... despite being a long ways away from an E-Ticket ride by today's standards. Carousels have been large attractions at many seaside tourist traps... and now our Seaside Village has joined the club. This is a 2 tile wide, CS$$ RCI ploppable design for use with the PEG OWW2 Seaside Village series. The lot offers jobs, income from taxes, a custom query... and is extensively nite-lited. The lot also features a custom background sound effect of classic carousel organ music that can be heard whenever you are near the lot in the game. For help creating the perfect terrain for CDK lots,we strongly recommend reading The Official CDK Tutorial. ** This lot requires the PEG-CDKM Marina and the PEG-OWW2 Resource Pack 1. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  16. Version 1

    8,980 Downloads

    This latest addition to the CDK-OWW Seaport Village collection is a 2x section of shops that will add more variety to your village.The 2x Shops lot is, oddly enough, 2x tiles wide and is a CS$$ ploppable add-on designed for the PEG-SV Seaport Village. Like all OWW2 lots, it can be used with any other OWW2 style of lots, including the CDKM Marina lots. It features the same modular boardwalk and parking area... and plops seamlessly with all other OWW2 lots. The lot also features a custom query and rotating query sounds... and is extensively nite-lited. The lot was intended to be used as a filler between 2 SV Corner Shop lots but can be used in any fashion you desire. For help creating the perfect terrain for CDK lots,we strongly recommend reading The Official CDK Tutorial. ** This lot requires the PEG-CDKM Marina and the PEG-OWW2 Resource Pack 1. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  17. Version 1

    7,989 Downloads

    This latest addition to the CDK-OWW Seaport Village collection is a pair of corner shops that will add more variety and seaside charm to your coastlines. The Corner Shops section is a 3x wide, CS$$ ploppable add-on for the Seaport Village. Like all OWW2 lots, it can be used with any other OWW2 style of lots, including the CDKM Marina lots. It features the same modular boardwalk and parking area... and plops seamlessly with all other OWW2 lots. ** This lot requires the PEG-CDKM Marina and the PEG-OWW2 Resource Pack 1. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  18. Version

    15,638 Downloads

    We continue our Channel Stream Kit series with this latest add-on subtitled... Go With the Flow. This is a collection of 3 specialty waterfalls to add more variety & glitz to your channel systems while offering more options to allow them to flow down your city's terrain. The Standard Spillway is very similar to the Stream Kit's original non-texture based waterfall and plops just like the CSK Lock & Waterfall lots. The Spillway is 3 tiles long and self adjusts to any height of slope within its range. As it is not texture-based, it will not stretch to cover extremely high slopes... but it does have a fairly adequate height range of approx. 32 meters. The Ocean Spillway is a variation of the standard Spillway that can be used to run your channels into game water oceans or rivers. It is only 2 tiles long and plops just like the CSK Ocean Lock lot. The Garden Waterfall is a unique variation designed to add a bit of eye-catching class to your cities. It has a particularly stunning effect when used where your canals descend into recreational & even commercial areas. Accordingly, it has an increased park & landmark effect equivalent to that of a large park & plaza. It is also night-lighted so your Sims can continue to enjoy it after the sun sets. Unless your barge captains are adrenalin junkies, we would have to classify these waterfalls as non-navigatable. The spillway falls have warning signs and safety chains to stop channel traffic... and the garden falls could easily be classified as a Class 5 Whitewater adventure. All 3 lots include a custom waterfall sound effect. They will appear in the Water Transportation Menu along with the other CSK lots. They also have plopping instructions included in the menu descriptions ** This Add-On requires the PEG CSK **This file currently contains an .exe installer suitable for windows users. These files are in the process of being updated with zip files and this message will be removed once the update is complete. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  19. Version 1

    13,904 Downloads

    A collection of 7 ships that can be plopped anywhere in the water. Ideal for adding the look & feel of ship traffic to your harbors either as ships underway or anchored and awaiting their turn at the docks. Each ship is a seperate 1x1 lot... although the ship itself is much larger. Each lot is located in the Water Transportation menu directly under the last of the CDK3 Seaport collection of lots. Even as new CDK3-SP lots are added, the ship lot icons will always display directly under them. Unlike previous versions of ploppable ships, these are not affected by the Water Graphics Bug and do not cast a lot shadow on the ocean floor or the water's surface. They can therefore be plopped in either deep or shallow water with no concern for having to conceal the underlying lot. * To make placement of these lots easier, the orientation arrow of the lot points toward the bow of the ship. ** Each ship costs only §5 to plop and has no monthly maintenance costs. The lots do not require power or water. ** These lots have no dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  20. Version 1

    18,600 Downloads

    The CDK3-SP Pier Seaport harkens to the old days of previous SimCity versions where you could zone seaports as large or small as you wished. Although there is no zoning involved here, the Pier Seaport does allow you to visually create a seaport lot that is as large, or long, as you like. The Pier Seaport uses the CDK3-SP Pier One collection of lots. A copy of the base lot has been added that has been modified into a functional seaport lot. This will allow you to create new seaport lots of any length and/or upgrade existing Pier One complexes into functional seaports by simply replacing the base lots. The Pier Seaport has the same capacities and costs of a normal seaport. However, it is much smaller at only 4x5 (4x3 land tiles) which makes it ideal for locations with limited space. The Pier Seaport also does not support a functional rail connection so its even easier to fit into tight spaces and convert existing Pier One complexes into seaports. The lot is fully compatible with all CDK3-SP lots. This is an "additional seaport" and does not replace any existing version. IMPORTANT This seaport lot uses the PEG-CDK3-SP Master Seaport Controller and can not be used with the BSC seaport controller, or any other seaport mod or controller... or any seaport lot not currently supported by the PEG Master Seaport Controller. Please read the included readme file for full details. * The lot is transit enabled for road connections to the driveways and a rail connection . The lot must have road access in order to function properly but the driveways do not actually have to be connected. ** The lot is located in the Water Transportation menu. ** This lot requires the following CDK3 dependency files: PEG-CDK3-SP Pier One PEG-CDK3-SP Master Seaport Controller PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  21. Version 1

    14,073 Downloads

    The CDK3-SP Pier One is a collection of modular lots that allows you to build your own extended warehouse piers. Mix and match them anyway you want... and make your warehouse piers as long as you like. All of the lots (except the Base Lot) are 2 tiles wide. All lots promote industrial growth. All lots contain a gazillion random and timed props to simulate activity throughout the day... turning to widely scattered "Where they Hell did everyone go?" in the evening. Although the extended pier is comprised of several different lots, it should be considered to be a single facility. Therefore, all of the lots are named "Pier One". However, all of the lots can be edited in-game so you can easily rename them to something more creative... like "Pier Two". Included in this package are two different styles of lots. Only one style should be used. 1. Water Style (Filename: PEG-CDK3-SP_Pier-One_WV_100.dat ) * These lots plop as water lots... similar to the ploppable CDK-OWW2 modular pier lots. Advantages: No extra terraforming required. 2. Land Style (Filename: PEG-CDK3-SP_Pier-One_LV_100.dat ) * These lots plop as normal land lots... which require that you terraform a 2 tile wide strip of land out into your harbor. Advantages: Wave action will display. Ferries & water automata will recognize them as barriers. * Both files will be installed when the package is unzipped. You should remove the file of the style that you do not wish to use. If you do not remove one of the files, the Water Style will be used by default. This collection contains the follwing 5 modular lots: 1. 4x5 Base Lot * This is a standard CDK3-SP lot that blends with all other CDK3-SP lots. Use this lot as the base of your extended warehouse pier. This is the only lot with road access and therefore the only lot with jobs. Accordingly, it has a lot of jobs in order to represent those workers out on the extended pier. 2. 2x Warehouse Lot. * A 2x length of extended warehouse pier. 3. 3x Warehouse Lot with barges. * A 3x section of extended warehouse pier with barges. 4. 9x Warehouse Lot with ships. * A 9x long section of warehouse pier with full-sized ships on either side. 5. 2x Warehouse End Lot. * A 2x long end section of the warehouse pier with a detailed model-rama of a barge being loaded. ** This lot requires the following CDK3 dependency files:PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG-CDK3-SP Rail Fleet PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  22. Version 1

    6,267 Downloads

    A set of red & green Navigation Buoys for your CDK3-SP seaport complexes... styled after buoys commonly found in many harbors and channels. These buoys are nite-lited and include subtle, background sound effects. The buoys are simple 1x1 lots that can be plopped in any depth of water. They include anchor chains, which are only visible in shallower water. Each buoy costs only §5 to plop and has no monthly maintenance costs. The buoys are solar (self) powered and do not require proximity to shore or other power sources in order for the nite lites to function. * For realistic placement in-game, (in the northern hemisphere) remember the old mariner phrase "Red Right Returning". Red buoys should be on the starboard (right) side of ships returning to port. If there was ever a similar old phrase, "Red Left Leaving", the poor smuck who coined it most likely took it to the grave when, utterly confused,he piled his ship up on the rocks. Just to confuse things even more, because the southern hemisphere is up-side down... the red buoys are on the left coming into port and the green are on the right. ** This file has no external dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  23. Version 1

    9,115 Downloads

    The CDK3-SP Break-Bulk Dock is a non-functional version of the Break-Bulk Seaport. Similar in appearance but slightly smaller, it provides most of the visual benefits of the functional seaport without the associated costs and pollution. The non-functional "dock" lot, like the Container Ship Dock, allows you to add more ships and their related facilities to your harbors. The CDK3-SP Break-Bulk Dock is essentially the same in size and properties as the CDK3-SP Container Ship Dock. The central rail running through the lot is fully transit enabled for rail... and there are 2 visually transit enabled driveways at either end of the lot. Timed and random props come and go throughout the day to simulate activity. New random & timed prop families were created so the lot can display 2 of 4 possible variations of the cargo ship. ** This lot requires the following CDK3dependency files: PEG-CDK3 SUPER Pak PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  24. Version 1

    14,597 Downloads

    The CDK3-SP Break-Bulk Seaport is a functional seaport that is identical in all regards to the CDK3-SP Container Seaport. The size of the lot, plop & maintenance costs... and road & rail connections are all the same. The only real difference in the lot is visual. This version of the seaport is designed to blend well with the CDK3-SP Row Warehouses and provide a functional, break-bulk (non-container) shipping facility for your seaports. The lot is fully compatible with all CDK3-SP lots and can be used with the CDK3-SP Container Seaport. This is an "additional seaport" and does not replace any exisiting version. In addition to using the same random & timed rail, truck & cargo props used on the Row Warehouse lots, this seaport introduces two new variations of the classic cargo ships that first appeared on the Vandy Shipping lot. With the new versions, the ships's holds are open and the ship's cranes are busily loading and off-loading cargo. IMPORTANT This seaport lot uses the PEG-CDK3-SP Master Seaport Controller(Version 1.04 or above) and can not be used with the BSC seaport controller, or any other seaport mod or controller... or any seaport lot not currently supported by the PEG Master Seaport Controller.Please read the included readme file for full details. RAIL CAPACITY Unlike the game default seaport, this new version allows a direct rail connection and can also receive freight by rail directly from Freight Stations or industry located adjacent to rail. This is accomplished by forcing the Seaport to also act as a Freight Station, converting rail freight to truck freight when it arrives. Whereas the previous CDK Seaport version required that the lot be coded as a freight station, this new version does not. All the "mojo" is now handled in the transit enabling properties... which have also been streamlined to minimize associated traffic congestion. ** The lot is transit enabled for road connections to the driveways and a rail connection . The lot must have road access in order to function properly but the driveways do not actually have to be connected. However, the rail must be connected to the lot for the rail connectivity to function. Rail connectivity is optional. The Seaport will still function properly for truck traffic if you choose not to connect the rail. *** The lot is located in the Water Transportation menu. ** This lot requires the following CDK3 dependency files: PEG-CDK3-SP Master Seaport Controller PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  25. Version 1

    7,555 Downloads

    This addition to the CDK3-SP Row Warehouses is, essentially, almost identical to the 2x Warehouse lot... except that it features a barge to add some variety and activity to your seaports. Barges remain in active use in many harbors.... especially those near off-shore islands and navigatable rivers. Barges are an inexpensive method of transporting freight in relatively calmer waters. The barge is one of 3 random, slightly different models and has break-bulk freight that loads/unloads through the day. All properties, jobs & other features are similar to the 2x Row Warehouse lot. Note - The barge is slightly longer than the 2x wide lot... so allow extra room on either side. ** This lot requires the following CDK3 dependency files:PEG-CDK3 SUPER PAK PEG-CDK3-SP SEAPORT SUPER PAK PEG Security Fencing Kit All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
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