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    • Dirktator

      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

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  • Undella bay. a city story.
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  • NAM 32 won't install
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  • The & Region
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  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
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  • Japan Recreation(日本作成日時)
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  • FUTURE CITY JOURNAL
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  • region borgo
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  • Vista Del Mar: Simcity 4 Artiste
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  • COLUMBIA
  • Mymyjp's City Journal
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  • Cities Skylines: First Look at Gameplay
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  • Let's Play Cities: Skylines
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Found 78 results

  1. Version 1.0.0

    381 Downloads

    Darknight only. No dependencies! Enjoy!
  2. Version 1.0.0

    245 Downloads

    Eighth Avenue Place East Tower from Calgary, Canada. 3x5, 5x3 ploppable and growable. This was originally just a test export. But since the 3dsmax files have become corrupt, I can no longer finish the model. So, you'll notice details about the building a different and a few incomplete things here and there. Just thought I'd upload it as is rather than it go to the graveyard. Oh well! No dependencies. Enjoy!
  3. Version 1.0.0

    2,580 Downloads

    1250 René-Lévesque, also known as the IBM-Marathon Tower, is a 226 m (741 ft), 47-story skyscraper in Montreal,Quebec, Canada. The building was designed by Kohn Pedersen Fox Associates for IBM Canada and Marathon Realty, hence the former name "IBM-Marathon". It is now named for its address at 1250 René Lévesque Boulevard West, in the Ville-Marie borough of Downtown Montreal. It is adjacent to the Bell Centre and Windsor Station to the south, and stands on the site of the former American Presbyterian Church. It is connected to the Bonaventure metro station and the underground city network. 1250 is currently owned and managed by global real estate investor, developer and owner Oxford Properties and is still partially occupied by IBM. This file Includes: Functional Landmark with 5,500 CO$$$ Jobs To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  4. Version v1

    2,826 Downloads

    The Amherst Government of Canada Building is a federal government building in Amherst, Nova Scotia. Constructed in 1975, the building is located at the corner of Havelock and Prince Arthur Streets and serves as the regional headquarters for the Department of Indian and Northern Affairs. Given its small town location, the Amherst GOCB is notable for being a rather large office building. Amherst has just under 10,000 people, but, like Moncton, its location on the Trans-Canada Highway near the geographic centre of the Maritimes makes the town an attractive location for industry and federal government departments. The Amherst GOCB comes to Sim City as 5x5 corner lot (a left and right corner version). Four dependencies that you probably have if you use my other bats. [size=4][font='Times New Roman'][url="http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443"]BSC Essentials[/url][/font] [font=Helvetica](mandatory, query)[/font][/size] [size=4][font='Times New Roman'][url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180"]BSC Mega Props CP Vol01[/url][/font][font='Times New Roman'] [/font][font=Helvetica](optional, bikes, shurbs, cars, tree)[/font][/size] [size=4][font='Times New Roman'][url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101"]BSC Texture Pack Cycledogg Vol 1[/url] [/font][font=Helvetica](mandatory, textures)[/font][/size] [size=4][font='Times New Roman'][url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638"]BSC Textures Vol02 [/url] [/font][font=Helvetica](mandatory, textures)[/font][/size]
  5. Version 1.0.0

    3,156 Downloads

    Map of North America. I have spent the last week trying to add rivers but end up raising the land level after every render, see the last screen shot. I have tried a few different things with no success, if anyone out there has an idea, please let me know.
  6. Hello all. I've a trouble with maps because most of them look like in the picture. I am looking for any professional maps of US' states or Canada's provinces. I prefer mid-size maps and would appreciate any help! Thanks.
  7. Models uploaded so far : NA Medium density housing - 01 NA Medium density housing - 02 _______________________________________________________________________________________________________________________________________________________________________________________ OLD Hey guys first post here and first model for C:S ! I have a bit of experience with 3D modeling (followed some tutorials on DT, made a few models, and a made map on Source ) but i'm pretty much a beginner I just finished my first model for C:S, took some time (~7 days), got confused a few times but i'm pretty comfortable now and next ones will go much faster. I based it off the kind of houses you find around Toronto ( THIS house in particular). Heres the model on sketchfab and the model in the workshop you'll find it in parks plazza (don't know if I'll leave it up its just a test for now). 890 tris for the building and front yard thingy, no LOD yet, textures( D N A I S ) are 1024x1024, 32 tris for the 8m fence, 4 tri LOD, and 128x128 textures (which are temporary until I do a better one). For a few questions : I'm really unsure about how my normal maps turned out and have spent way more time than i'd like to admit fiddling with it, inverting re-verting, and getting more confused, would be appreciated if someone could go over it (the windows in particular look off ) : normals diffuse I also have some windows where the illumination will just be a white line PIC how do I fix that ? My textures seem fine to me illumination spec For the tris would it be fine to delete polys such as under the window trim and the ceiling of the porch ? I know some people like walking around the city in FPS view just as other people don't care so i'm not quite sure if I should leave them or not. I unwraped the uvs so that there is nothing overlapping for AO but I doubt i'll be able to do that with other more complex buildings. What is you guys stance on AO ? Important ? or is it fine just to let it aside ? Finally whats your prefered format for saving textures ? Right now its all PNGs. Edit : And the scale, does it seem fine ? PIC I'll probably make more of theses houses and maybe make a Torontonian collection if all goes well. THIS is what I expect a neighboorhood of theses will look like (containers = garages). Makes good practice!
  8. Bolt from the Government Caucus. This is an interesting break in the government's wall of solidarity. The more interesting thing is the set of numbers. Why should the conservatives be interested in protecting people who make up to $444,660 in the government? Wonder who is being let off the hook. For our non-Parliamentary members, this is the ultimate act of defiance for a member of the government bench to sit as an independent. The only worse thing would have been to join one of the opposition parties. This reduces the government majority to even fewer seats, and moves closer to a minority government. I don't think anyone in the U.S. Congress, for example, has ever changed parties or sat as an independent. I am not sure what would happen if some member did that. In the U.S. I think it would be political suicide. Here it is up to the member's constituents whether to re-elect him without a party endorsement. The election will not be held until 2015 unless the government falls. {Note to administrators: I couldn't find the old thread, and this one has a better title. Seem the search engine is absent. Can we continue this one, and let the old one just die?}
  9. Version

    11,242 Downloads

    Telus Plaza is a large office complex located in Edmonton, Canada. • 10x6 growable CO§§ lot. • 6x10 ploppable CO§§ lot. • MaxisNite and DarkNite night versions included. • Dark Nite requires the Day and Nite Modd.   Installation Instructions: 1. Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. 2. Unzip the .zip and move its contents to Documents/SimCity 4/Plugins. 4. SC4Lot files are descriptively titled. Remove the lot versions which you don't want. Do not remove any .SC4Model files, and do not remove Jasoncw - Telus Park.SC4Prop. BAT and modding by Jasoncw Click here to learn about new projects in the works  
  10. Version 1.0

    11,268 Downloads

        I (Kellydale2003) present to you 11 King Street West!     HISTORY 11 King Street West is a real life building located in the Financial District of Downtown Toronto, Canada. The building is over 66m tall with 18 stories and was completed in 1965! Yes that's right, 1965! The building (obviously ahead of it's time) is located in the beautiful neighbourhood of "Old Toronto". The building is mainly occupied by Telus, but other leasers occupy other floors.     NOTE FROM THE AUTHOR This project in particular was very challenging for the night lighting! Figuring out a new method of creating realistic lights I had trouble reducing rendering time to export this little guy. Fortunately all I needed to do was reduce the number of lights in the building in order to make a successful export. I (hopefully) appropriately named this new method of lighting Photometric Light Displacement Mapping  (PLDM). PLDM uses traditional aspects of 3dsmax... photometric lights & displacement maps. Combining the two is very heavy on rendering memory for computers. So reducing rendering time was a challenge. The advantage to PLDM is the realistic differed lighting from floor to floor, "inside-floor" perspective, realistic colors of lights, and an overall better shadow/light effect as opposed to traditional Simcity 4 lighting. PLDM reduces the illusion of "fake" lighting. Traditional Simcity 4 lighting calls for self-illuminated planes or boxes with textures. PLDM gives the illusion you're looking into a real floor of a building and seeing furniture (displacement maps) with realistic lighting (photometric lights). Unfortunately PLDM's major disadvantages are high rendering times, and HD zoom breaks the illusion (most of the time). So far (in my opinion), it has been the best lighting method introduced to Simcity 4 for various reasons (modelling speed being the best reason). Hope you enjoy PLDM's first debut! :D , Kellydale2003 No dependencies (best self policy ever on simtropolis).   ^Real life comparison of 11 King Street West in Toronto, Ontario, Canada. Download the MAXIS NIGHT file if you do not have SimFox's Darknight installed in your plugins! Download the DARK NIGHT file if you have Dark Night installed! For more upcoming projects visit my thread! (: Enjoy! , Kellydale2003 TYPE "#OCT" INTO THE STEX SEARCH BAR FOR MORE ONTARIO CREATION TEAM UPLOADS!  
  11. Version 2

    13,350 Downloads

    Devon Tower is a skyscraper in Calgary, Alberta, Canada. Located at 400 3rd Avenue SW, it stands at 177 meters (581 ft) or 45 storeys tall. The building was completed in 1988. It is currently the 6th tallest building in Calgary.   This is a redone version of my Canterra tower BAT released in 2009 which i eleive is my most downloade BAT   This Building Comes as both a CO$$$ Growable and Ploppable on a 3x3 lot both with 3000 jobs   Includes MaxisNite & DarkNite Versions, use only 1 of them Darknite version requires Day and Nite Mod   This is a redone version of Canterra tower released in 2009   No Dependencies    If you want to check up on what i'm working on visit my BAT thread here              
  12. Version 1.0.0

    7,055 Downloads

    1250 René-Lévesque, also known as the IBM-Marathon Tower, is a 226 m (741 ft), 47-story skyscraper in Montreal,Quebec, Canada. The building was designed by Kohn Pedersen Fox Associates for IBM Canada and Marathon Realty, hence the former name "IBM-Marathon". It is now named for its address at 1250 René Lévesque Boulevard West, in the Ville-Marie borough of Downtown Montreal. It is adjacent to the Bell Centre and Windsor Station to the south, and stands on the site of the former American Presbyterian Church. It is connected to the Bonaventure metro station and the underground city network. 1250 is currently owned and managed by global real estate investor, developer and owner Oxford Properties and is still partially occupied by IBM. https://en.wikipedia.org/wiki/1250_René-Lévesque Lot Size: 8X4 Landmark Building Building Cost: $ 250,000 Enjoy !
  13. With the current downturn, this was inevitable. The long expected demise of the Future Shop banner was not surprising. Competing with yourself is usually called 'pissing the the soup'.
  14. who might want to vote with their feet. Not only if The Donald pulls it off, but what about Republicans seeking shelter in any case? A Democratic win might push some away from the nanny state.
  15. Here is the second part two of our journal in laying railway through the city. The previous post was meant to be one journal, but I ran out of file uploads. Thanks for the comments, as I am now going to be using imgur, so these two-parters should be a thing of the past. I have also taken on comments about the bend in the road from Browns Line. As takemethere has very kindly shown, by using one-way road instead of avenue, it alleviates an extra tile needed to convert from avenue to road and allows the 90 degree curve. It also adds additional realism with the height of the bridge and the centre markings. If anyone can recommend a good terrain smoothing mod, I would really appreciate it. I have left the terrain unchanged for now, as I'm sure a mod will do a much better job than myself when I get round to it. Here is a snapshot of the altered bridge: Moving on. Next is the Kipling Avenue overpass. This is also where the railway starts to fork. Based on the width of the railway, there should be just under four tiles worth, but because it will be crossing the avenue orthogonality, I will go with three. The line coming off at the south follows an almost orthogonal route through the rail yard, whereas the northern branch follows the same fractional angle of the main line, but it had to be offset using a diagonal route, because you cannot have two parallel FARR one tile apart. The final road/rail interface along the mainline is Islington Avenue. This is unfortunately where the railway is at its widest (458 m or 28-29 tiles!). As NAM does not have puzzle pieces for road viaducts over FARR, I will need to use diagonal rail under the entire length of the bridge. Dual diagonal rail seems to resort to the Maxis default, so I will stick to spacing them further apart, although even these will resort to Maxis default for the road viaduct intersection. Here is my attempt at it. It does look rather ugly, but perhaps when the rail depot comes into place and the lines are expanded, it won't be quite as "bare". I've used 15m viaduct avenue for the entire stretch. Next step is to smooth off the bridge at either end. At the northern slop of the bridge it meets Judson St (which I've marked off using my previous map coordinate system). The intersection is very close, so the gentle ramp for the avenue viaduct is out of the question. The much steeper ramp will be needed; this also allows a few spaces for turning lanes. Whilst I was figuring out if I had enough space for turning lanes, I completed the intersection in its entirety, so here's a first glimpse of Toronto's road intersections. At the southern ramp of the bridge, it meets New Toronto St in almost exactly the same circumstances as Judson St. One major difference is that there is now enough space to fit a smooth sloped ramp AND the turning lanes. Again, I have completed the intersection. This one looks much nicer with the gentle ramp and I have also started to curve the avenue off at a fractional angle immediately outside of the screen. This is one of very few "kinks" in the city's strict grid system. Presumably it kinks to align with the optimum location for the bridge over the rail tracks. Let's bring back the OpenStreet Map and focus on the railway line heading north to the boundary of the map. It's 120 tiles east of the western boundary. For the most part, it is a dual track, with spurs merging on and off along its route. There isn't a built-in 72 degree rail split with the latest NAM, so I've converted the main line to follow a diagonal path for the junction. The northern line can now branch off smoothly with a NAM puzzle piece. The main line does look a little strange and it's hard to tell which one is the main line and which is the minor! There is also a small dual line serving local industry that branches off closer to Browns Line. I've gone for a different approach to its junction here, which does leave a rather sharp bend in the rail. It heads north towards Horner Ave., where it splits into two single track lines and terminates. I think this concludes the entry on rail. Obviously, there is more rail serving local factories and of course the huge rail depot(s), but as far as laying down the tracks, we're done here. Next up is laying down the (main) roads! Thanks for reading.
  16. http://www.cnn.com/2016/01/28/asia/china-canadian-kevin-garratt-indicted-spying-charges/index.html I would like to know what "evidence" they have, but that's probably not going to be revealed for a while, if ever.
  17. Winter holidays in Canada now at great prices. Near, friendly, foreign and fun. Don't forget you passport, your need it to get back into the U.S. Oh, and it is snowing up here.
  18. Greetings! I'll ask everyone to bear with me here while I try once again to produce some BAT's, and hopefully get a few of them onto the STEX this time perhaps... Since I don't expect my presence to be known by anyone outside the ST live chat room, I'll just say that some many ages ago I attempted to kick-start a BAT thread which never got anywhere and I've staggered into BAT'ing on and off since. I have a limited knowledge when it comes to working in 3dsmax and everything I know I taught mostly myself, however I'll mainly be doing most projects I think with Gmax, so forgive my potential crudeness... Now to business - I've gathered the courage to start this thread and face the criticism (I hope) of the now very experienced and professionally BAT community so that I can finally contribute at last... by this I mean strictly Toronto BAT's, for now at least. However I don't have anything really I can post here yet, I do apologize if this thread turns out to be a little pre-mature, but as I am still busy in the real world I'll be sure to make the time to get something to show after the weekend when I get to really sit down and hammer something out... Looking forward to having something to show later and hear what you guys think! Cheers!
  19. PHOTO BY MARLIN EPSON PHOTO BY MARLIN EPSON ADVERTISEMENT ADVERTISEMENT PHOTO BY PAULINE COOVER
  20. From the album Weekly Challenge #21 - Farming Scenes

    "Over 90 acres of farmland owned by the Okanagan Produce Company gives the city access to organic fresh fruits, vegetables, and diary. 70% of the farm's bounty is consumed directly by the city's restaurants and groceries stores, ensuring freshness stays local." from the city journal - A Canadian Prairie Edge City
  21. A resident takes a drone stroll down the beach. With the Canadian Dollar at 0.75 U.S. this is a good time to visit Canada's Arctic.
  22. So I just created... let's just say it's a big ass region. Anyway, I am not sure how to upload it onto the STEX so I can share it with the community (if anyone wants it that is). I searched for a "how to" but couldn't find it. Do I just upload the region folder? You download it and it will work? Thank you for your help.
  23. Version 1.0.0

    1,377 Downloads

    This is my first upload (I hope I did it right). This is something I worked on for about 6 months. This is a graphical representation of the eastern half of the United States and Canada. This is not meant to be accurate by any means. The way this breaks down. The way I did this is if the city has a major league team (Major League Baseball, NHL, NFL, NBA) it would be a 4x4 city (exceptions are the Bronx and Brooklyn). If the city holds a minor league baseball team it is 2x2 and/or if it has an NCAA Division one team and a population of over 50 thousand it would also be 2x2. I filled in the rest with what ever would fit. So if a 4x4 is in a location it doesn't mean it represents a major city. It just kept me from creating, importing, and loading a million 1x1 cities. If you will, notice that the western tiles on this maps edge are flat and... essentially are not terraformed roughly half way into the tile. The reason behind that is that those tiles will be the "zipper" connecting the eastern map to the western map that I will start on soon. I have this completely rendered but can't upload it on here and the cities all have a numerical number. If you are interested in the rendered file I can e-mail it to you, if that is allowed and if anyone is interested, and enclose what city corresponds to what number. I have a laptop that is not really considered high end and this region performs pretty well on my computer. It doesn't take long to load a city but will take about 3 minutes to save and exit to region. If you have questions or if you think this is crap just post a comment. Just be gentle. Remember this is in no means meant to be accurate but a graphic representation. I am interested in transportation networks that is the reason I created this for myself. I think you will find it mildly challenging. I wanted to post this for everyone else because I have taken so much from this community and now I feel I can give back a little something. One suggestion, if you want to use this I would suggest turning auto equalize terrain on as the surrounding cities have been rendered. The reason I say this is because I got confused in a couple of spots and things got a little off in a couple of spots. Also, the ocean tiles I put in for the Great Lakes and surrounding the map do not match the cities I created were an after thought. I hope you enjoy.
  24. Version 1.0.0

    163 Downloads

    Hello , / ! \ When you download this , change the extension ".ibp" in ".zip". Here is a brand of supermarket. This brand is presented in Canada. It's a brand like Super U , Carrefour Market or Spar in Europe. The size of the lot it's 3x3. Dependancies (facultativ only if own already one of them file here : http://community.simtropolis.com/profile/314079-pierrebaptiste/content/?type=downloads_file ) : R6_Prop_Pack_2010_Vol1_1686 : http://www.toutsimcities.com/downloads/view/1686 R6_Prop_Pack_2010_Vol2_1702 : http://www.toutsimcities.com/downloads/view/1702 R6_TSC_PropPack_Vol1_V2_1584 : http://www.toutsimcities.com/downloads/view/1584 SCF_European Truck Pack vol.1 : http://community.simtropolis.com/files/file/25607-european-truck-prop-pack-vol-1/ Citymaxpack_1569 : http://www.toutsimcities.com/downloads/view/1569 BSC Textures Vol 01 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC Textures Vol 03 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806 CP_PropPack_Vol01 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 LBT Mega Prop Pack v.01 : http://community.simtropolis.com/files/file/21770-lbt-mega-prop-pack-vol-01/ Orange_MegaProp_V.01_1147 : http://www.toutsimcities.com/downloads/view/1147
  25. Version 1.0

    2,269 Downloads

    This is the Capital city of Canada, Ottawa. I made the map using terrain.party, It didn't come as perfectly as it should have, I had to do most of the layout within the grid, it may not be exactly the same, but i leave it up to you, if you think I made a mistake. I couldn't complete all the roads as i was limited with the highway tool only. Most of Ottawa actually fits in the 25 tile grid, some part of Gatineau