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City-building game(s)

Found 221 results

  1. Hey all, this is my first time posting on the C:S forum. Being an architecture student and urban design enthusiast, I have come to love this game and the fruits of its massive modding community. I've decided to dive into asset creation myself a couple weeks ago by learning Blender and model importation into C:S with the ultimate goal of creating a collection of "Main Street"-style American storefront assets. After a frustrating week and a half, I successfully uploaded a test model with a diffuse texture a couple days ago into the asset editor. Following tutorials on YouTube and elsewhere, I created a diffuse map via baking, but as you all can see (and I have later found out) this method should only be used for making LODs as the quality in game is pretty bad. Ideally, the model should be textured like this. Right now I'm kind of at a loss of what to do next in order to create an acceptable texture map for my first building. My question is how would I make a quality textured UV map in Blender that can be exported directly into the game? Another way to phrase this question is what is the procedure for creating finished UV maps such as these from the author Avanya? Or am I forced to export the UV layouts to gimp/photoshop and texture them there? I know there are many skilled authors with knowledge of Blender modeling and texturing that frequent here, so I ask if at least one could guide me through this rough patch; it would be massively appreciated. Here's a pic of my model's untextured uv map in Blender. What should be my next move? Thanks in advance, If I can figure out how to remedy this issue I look forward to contributing to the C:S community.
  2. More images from my ctiy (Simtropolis) from Designer City. The images are from the city building game app Designer City. <---- Still in progress, you can still see alot of empty areas on the sides
  3. I recently started to work on some building, I released "De Verrekijker" which is a bit more of an experiment to getting the workflow down. You can find it here. I still find it quite hard to UV map, def could use a tutorial on how to effectively do that. I'm currently working on a building inspired by the Puck building in New York. Mostly done still need to do the back. After that's done I might do a cornerbuilding and some variants in the same style.
  4. I will be sharing my next assets in this topic, you can check my previous assets here in my workshop page . I finished my old bridge asset and this will be the first asset in this topic I hope you like it. Detailed information is provided in asset page.
  5. Central Star Tower

    From the album My building designs

    Central Star Tower placed to see it clearer.
  6. This is from my city "Simtropolis" from a game called Designer city (available on the playstore and appstore). It's summer now, and what better place to be other than the beach?
  7. This is from a mobile game called Designer City.
  8. I've just released my first assets and I decided to create a post not because there is much to see, but rather because as an inexperienced modeler it will be a good place to collect feedback and ask for advice. (I would like to keep the forum clean from my numerous questions!) So my project is a modular medieval wall that is currently made out of 7 parts of a 6m high set. This is the short version, which is suitable for town walls, but a 12m set is planned. I might also do a 9m version but don't quote me on that. The wall parts are based on the great "stone wall" template of Sparks, so they can be placed freely and conform to terrain. I tried to make their stats balanced in terms of entertainment value. I wanted the towers to avoid flattening the terrain and as I'm not good with playing with building's properties, I went with a water tower template without stats. It's not the most convenient but it works. It's also worth noting that the assets only really work well with an anarchy mod (especially the gates that I made without roads for more freedom). Here is the link to the collection: http://steamcommunity.com/workshop/filedetails/?id=718095394 New short pieces and the tall set are on the way, but probably not before the end of July. You can leave suggestions or feedback so that I can improve my future assets!
  9. Version 1.0.0

    2,774 Downloads

    The_H1: Is my second original BAT design for the SimCity 4, Is a massive building with 305 meters ( 1000 ft) tall ( I've been working in this new concept, I also made a street level rendering to better understanding the geometry). The complex building is located in Mexico City, is not a simple tower with offices or a mixed use building, What is the difference in here? , ¿What is a Hybrid Building? A hybrid building is an extension of the city, it allows Schools, Hospitals, Hotels, Living, Offices, Supermarkets, Museums, and lot of things. The interesting thing is that a Hybrid Building is funded by two economies, Privated and Public, so this make a super profitable building, the whole population in the city wins the benefits because they can use the public services in the building, and the private investor could make healty bussines in too. Basically a Hybrid building has to have the 3 essential concepts of the sustainability: Economy sustainable, Social Sustainable and Bioclimatic sustainable. Enjoy it ! Sincerely: Diego Del Llano This file Includes: Functional Landmark with 8,000 CS$$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugin
  10. I cannot install BAT

    I can not install BAT Installed With SimCity 4 Deluxe Edition, which is not reinstalled simcity 4 deluxe, for that I have no cds, please help meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
  11. This is from my city "Simtropolis" from a game called Designer city (available on the playstore and appstore). It's summer now, and what better place to be other than the beach?
  12. Simtropolis beach

    This is from my city "Simtropolis" from a game called Designer city (available on the playstore and appstore). It's summer now, and what better place to be other than the beach?
  13. Hi, It's been some time since I came to Simtropolis, I only came every once in a while to check things out, and I noticed that Simtropolis have been slowly dying. The chat which is my favorite place rarely have anyone. I have some suggestions that can help revive Simtropolis to it's former glory, to make Simtropolis great again - pun inteded. I'll break it into parts. The STEX: Choosing from the categories which game you would like to download stuff for is very annoying, simpler approach would be best, for exemple when you enter STEX you will have 3 clickable images, each one will take you to the STEX of the approprate game, for exemple a clickable image for SimCity 2013 STEX, another one for Cities skylines, and another one for SimCity 4, and more if there is. Currently when I choose to enter the STEX for SimCity 4 (or the other ones) the listing is using the webpage space very inefficiently, it looks messy and ugly, I liked Simtropolis as it was before, now the while website looks very messy and not inviting at all as it used to be, what happened? On a positive side, I like the extra options that we now have to have a quicker access to see our activity in the forum or in the STEX, also the sorting options, those are great and can be useful for many. The Home Page: it looks messy, the featured city journals don't look as it used to be, and the frame of it is a little boring. The STEX Featured and the Newly Added Files sections look not as good as it used to be, the featured stuff images should be bigger to fill all that wasted empty space and maybe take those sections to the top of the home page right above or right under the featured city journals section or maybe on the side. Somewhere less far away from the top of the page. The "From The Gallery" is not being used much and it's navigation is not inviting to use, as a proof for that you never find any like or comments on gallery images. It's a bit not user-friendly. Simtropolis Challenges Winners Podium section should be higher in the home page. Basically I think that you need to show the best stuff at the home page to impress and invite new comers and to make them stay, try to put best quality stuff and add more variations. The Forums: The forums sections is fine and looks great, no problem there. The City Journals: In just few words, it's ugly, it's a bit of a mess, it used to be better in the past, easier to navigate and easier to find stuff. The chat: No problem there, but I have an idea to make it alive again, along with Simtropolis, everyone are mostly using smartphones now, why not an app for Simtropolis chat? Or an app that let players watch the city journals, the forums and enter the chat (they don't need to download from the STEX or anything, but maybe seeing the STEX files and commenting on them would also be useful), it should be a light app for quick use, people don't chat from PC as often as before. I imagine something like a cross between Instagram but with a chatroom for everyone to chat in, something like messengers' pop out chat window that is easy to use and won't force you to quit any other running apps or to stop playing your game to type a word or two in chat. I think it will be a big update and would bring some life back to Simtropolis. Also maybe some advertising for Simtropolis on Facebook or other places? Or simply Youtube videos? I don't know.. I'm just not sure what you can do about this, esspecially the funding for that. I also suggest to add a bit more ads to Simtropolis to bring more funding to your website to keep improving and doing the great work! Maybe a video ad from time to time, or an optional section of the website where members can watch ads or leave ads playing to help Simtropolis? Ads in a Simtropolis app that can be desabled by making a payment would make more sense. Another way to bring more funding to Simtropolis is to have a shop section where you sell game keys for Cities Skylines, SimCity 4, and the other city building games, and even strategy games like Age of Empires or Age of Mythology and others... basically concentrating on building games. These are just my opinions All the best
  14. Hello guys! Today i'm working on a 2x3 office building, hope you like it:
  15. I'm a pretty new player with a good bit of Cities: Skylines experience. This is a whole new learning curve! My main problem so far is figuring out how people carefully plan exactly what buildings they want in their cities. Of course, commercials can be plopped, but residential can't. I know people have methods of controlling what grows - the main one I've seen so far is to zone a space exactly the right size and them demolish-rebuild-demolish-rebuild until you get exactly the right building. However, in order to zone a block of zoning which is exactly the right size for a specific lot, you need the dimensions of that lot. And that seems to be very very hard to find! Of course there's the lot editor, however lots often have cryptic and even completely non-descriptive names. The SC4tool database doesn't show dimensions, and refuses to add my custom buildings. Basically, all I want is the simplest possible tool, which shows me the density level and lot dimensions, for the default buildings and my custom dat files, so I know what size zones I need to build. Does this exist? or, perhaps, do I not need this and am missing something when it comes to trying to control which buildings grow?
  16. I'm trying to create a train station that suits my needs for my city, however I haven't been able to figure out how to place markers any suggestions from the experienced community?
  17. Let's build for SC3 !

    Ok... we have a tool for importing rendered buildings into SC3K : I've already done a quick test a few days ago : Now I'm trying to streamline the process. What's needed : - Finding the correct lights for rendering - Finding the best method to avoid a pink outline (because the buildings are using a crude transparency method) - Find the correct orientation depending on what you want to see ingame Here's where I am now (importing one of my Skylines buildings again) As you can see, the transparency is perfectly ok. The lights should be much brighter (I found a reference for it but the values seem to be far under what is actually needed. I posted the result anyway because it took me some time to get the next steps right... I'll test later in a cruder way just to find the correct light amount to use. Also this building needs some props. Stay tuned for more buildings, and certainly a step by step tutorial on how to do all this.
  18. Custom Landmark// Violet Tower

    Version 1.0.0

    20 Downloads

    Violet Tower Size: 1x1 File:Landmark File Type: Landmark/Commercial Place of Origin: Ryuto City, TARALOM Violet Tower is a nice purple tower in a huge business district. this building I used my custom windows i made for BAP but its now a sjs landmark. Unzip the folder and place this in your C:\GOG Games\SimCity 3000 Unlimited\Apps\PlugIn\ folder.
  19. Half Chase Building

    Version 1.0.0

    42 Downloads

    Good day fellow citybuilders. Here's my first building for SimCity 3000. it's a conversion I made from a building I released for cities:skylines some months ago. It's named after the Chase Manhattan building because it's almost a 50% reduction of the big real one. It's a commercial/office building (but can also be used as an habitation building) sitting on a 2x2 lot. The file includes a ready to use landmark version, but also a .sjs file that you can extract to use it as a replacement building. To extract it you will need the SimCity 3000 Unlimited Rendering Kit that you'll find here : Have fun
  20. I've been poking around in the WaybackMachine archive of the Building Exchange and so far I've been able to download every file from the pages I've been on. (120 files so far.) I'm curious how stable those pages are. Like would it be worth creating an index to the currently valid links I've found? For example, I've created a Firefox Archive of some pages and then tested the download links from my C-Drive copy of the page. They all worked for me. Anyone care to give this a test and see if the links work for you? I've attached two sample .maff files. Edit: I removed the linkys since no one was downloading them.
  21. Custom Landmark// Electron Tower

    Version 1.0.0

    15 Downloads

    Electron Tower Size: 2x2 File:Landmark File Type: Landmark/Commercial Place of Origin: Ryuto City, TARALOM This building is an huge but energy efficient skyscraper, it has a self serving battery that restores energy after thunderstorms. its iconic with the static bolts on the tower top. the static could last a month after a severe thunderstorm above Ryuto City if lightning strikes this skyscraper. looks stunning at night. Unzip the folder and place this in your C:\GOG Games\SimCity 3000 Unlimited\Apps\PlugIn\ folder.
  22. Centra Star Tower

    From the album My building designs

    Central Star Tower Beta Here is Central Star Tower in my City. its very bright though. perhaps too bright.
  23. Custom Landmark// Central Star Tower

    Version 2.0.0

    16 Downloads

    Central Star Tower Size: 3x3 File:Landmark File Type: Landmark/Commercial Place of Origin: Ryuto City, TARALOM This is a classic custom building I made back in 2003, but I remade it now and it looks shiny and a nice pinnacle to boost your skyline in a huge city. This is a good start to remake my futuristic skyline I had when it was lost in the win 95. Unzip the folder and place this in your C:\GOG Games\SimCity 3000 Unlimited\Apps\PlugIn\ folder.
  24. Urban Progress 2

    The population is exploding and the city hasn't changed much expect I added the main skyscrapers to the city and started a Chinatown.
  25. A planned building I am sure that many will think is hideous, but from the one image I've seen, I don't actually hate entirely... https://www.theguardian.com/technology/2017/jun/01/google-submits-plans-million-sq-ft-london-hq-construction-kings-cross
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