• Moose
  • Announcements

    • Dirktator

      Need your donations for May & June!   05/01/2017

      We need your support to help keep Simtropolis online. We also need a little bit more this month to enhance the new chat with some features, such as mobile support! Please consider a donation today if you can help out, it would mean a lot! And we'll send you a little gift in return.  Help us reach our May goal so we can keep bringing you site improvements as well!  Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
    • Dirktator

      About our affiliation with GOG.com   05/23/2017

      Simtropolis is now an affiliate of GOG.com! When you use one of our affiliate links to GOG.com, all it means is that Simtropolis has a chance to earn a small commission from any purchases you might make. So if you see something that tickles your fancy, please use our affiliate links and by doing so, you'll help support Simtropolis! Thanks!

Search the Community

Showing results for tags 'assets'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT/Lot Editor Tutorials
    • BAT/Lot Editor Reference
    • Modding Information
    • Mapping and Terraforming
  • Other Games
    • SimCity (2013)
    • Cities XL
    • Simcity Societies
  • Simtropolis Articles
    • Interviews
    • City Journals Hall of Fame

Categories

  • News
  • News
  • News

Forums

  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Concepts & Experiments
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Concepts & Experiments
    • SimCity (2013) Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 City-Building Concepts
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT - Open Discussion
    • SC4 Modding - Open Discussion
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • City-Building Games
    • Gaming Talk
    • Strategy Games
    • Indie Projects

Categories

  • Challenge Uploads
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models

City Journals

  • In Doug We Trust
  • Hamlets Across Canada
  • Timbervale
  • Sights Across Canada
  • Dimland
  • Recreating Flint ( Also a AFDES member )
  • Virgin Shores -- CLOSED
  • SimsBury
  • Doodles
  • Orleans County
  • The Royal Empire
  • The Shalman Commonwealth [COFR Chancellor]
  • Paranor Island [SCJU Full Member]
  • Dutch Columbia
  • The New Kingdom of Sierrastare
  • The Diesmaran Empire
  • Newland: The end of one journey, the beginning of another
  • Jargeah
  • Greater Modernopolis Region Update #6: Central Park
  • Dierapy
  • Kingdom of Youtube!
  • Nagiosaki City
  • Seto
  • Parkland - Adventures In Realism - Established 2004
  • Duisburg
  • The Grand Duchy of Genevra
  • Soviet Black Sea Union (SBU)
  • My City
  • Tarkusian Cities
  • Windham County
  • Pat Plays GRV II Bordertown
  • CJ1: bits and pieces of old CJ's
  • CJ2: Betano
  • Motonui
  • Millipedia - Periodic Table of 2013 Trixies
  • Tankmanks Works
  • Petrova (AIN)
  • The Lower Countries (Latusian Union)
  • San Pedro & Mesias
  • Ampton County
  • Copperhagan
  • The Royal Kingdom of Gilboa
  • Parkopolis
  • Stackholmia
  • Harbour View
  • Sunlight County... the heartland of the entire Sunlight Area
  • The Independent Republic of Heiwa
  • Rockford and Greater Areas
  • Laarsdijk
  • The Riveran Empire
  • Chutao Delta
  • Khaledi Democratic Republic
  • Portugao-pics work now
  • Compi
  • The State of New Loreto
  • Resvi's Europe citys~
  • New Disaster Plans
  • Windy Lake!
  • Random Pics
  • test
  • New Albany - Columbus MSA
  • Quicksilver City
  • Calihoma Tribune
  • Adawnis Rising
  • Cities United Volume 1 (COFR)
  • The Kingdom of Kaibesia (closed) and development of my new Philippines proj
  • April County
  • Views From Aughskehold Archipalago
  • The Story of Mount Rose and Mount Grace, California
  • Baver
  • The Great Yeldem Lands
  • Cities - Rourke
  • Szabadság-szigetek | Liberty Islands
  • Shale and the Greater Shale aria
  • Eastern Balboa
  • Stonington
  • Beautiville
  • Downston
  • What if a small town founds lots of oil in its are?
  • Los Angeles
  • Washburn Region (SC4)
  • Imaginia
  • Wonfing - (Midgar and Neighbors)
  • The Jahono Territory
  • St. Thomas
  • Regional Municipality of Watersauga (Population 254,095)
  • Fort Caladaen
  • Stories From Myon (and other places)
  • Chicago: The Windy City Recreation
  • Republic of Terrana
  • Kill you
  • CHICAGO Project
  • REEDYTON RELOADED
  • Alacton Pennisula
  • City of Help
  • Ispantanova Island
  • Ridchester
  • The Peoples Republic of Aleksaina
  • The Greater Bourbondy Area
  • Bluff Island
  • Port Matthew and Vicinity
  • Baotou
  • Thomson State
  • Volvic Islands
  • Region of Slozac (slo-zak)
  • The Independant Nation of Felara
  • Toyo Republic
  • Emerald
  • TEXCA HILLS: Discover Yourself!
  • Mike's Showcase II
  • Monseroux
  • Sao Jorge
  • The Crown Emirate of Arabia
  • Helsingskrona - The city that neves was.
  • Cariboo Metropolis
  • The Oraskan Region
  • The Imperial Territory of Brawlkar
  • South Regent
  • Acer Metropolitan Area
  • Destiny & Other BL Cities
  • Pegtopia - Peg's CJ
  • Maroanestra
  • Mauranzo City
  • Rochester Valley Metropolitan Area
  • The Empire Of Estovackia
  • Metropolis
  • Forestville: The growth of a city in the most brutal location on Earth
  • Fairview States
  • Principaut
  • The Empire of Joshua
  • Introducing the city of Iona
  • My New Urban city!!!
  • Petrohrad
  • Tokyo japan.
  • Ardleton
  • Prince Edward Island
  • RockWell Region
  • Being a True God
  • The Principality of Emmerya
  • Delta Democratic Nation
  • Trentonburg and the Manahasset Bay
  • Pershingham County
  • Sanderra: Bringing Life to a Desert World
  • Casanares & Alba-Laettana
  • Area 052
  • Gerda
  • rivers end city
  • Eagle Lake County
  • Rezanon: Might of the Intergalactic Kingdom
  • The River Region of Versay
  • very small city David
  • Woodland County
  • La R
  • Portstrough III
  • Mason
  • Evans Valley
  • New York City, the liveliest city of the world
  • Eastern Basalt Sea
  • Bulganingrad v2.0
  • Medanatri
  • Britannia County - UPDATE 4 - HAMCHESTER
  • The City of Quigley
  • Standard County in Virginia
  • New Barton- From Township to Metropolis
  • San Fransisco
  • Bella Coola / Portland / Aberdeen Metropolitan Statistical Area
  • Piedmont
  • Silicon Valley
  • New Bendorf
  • Kingston Plains
  • Buesti and Ravoi
  • The Sultanate of Bangorai' (AIN)
  • Valasio
  • Adobe Springs
  • United Republic Of Sebenkia- zeml
  • Weymouth, Maine
  • Clearwater, Wisconsin
  • Urland - a (mostly) rural coastline
  • People's Republic of Greenwich-ARCHIVE
  • Liberty
  • The Greater Westwood Metropolitan Area
  • Sim City Highway and Tunnel
  • SimTrop Journal
  • The Region of West Oak
  • The Country of Erodia
  • Chalamp
  • Please gime a cd key!!
  • Czech CitiesXL.cz Journal
  • Forest City
  • Haven Cove: An Island Metropolis
  • Lafayette
  • Reustonium
  • The Republic of Castellan
  • The Protectorate of Donovan Island
  • Eco Land (AUS)
  • Island of Kravokstra
  • East Town
  • St . John
  • Ephraim, Australia
  • Just Starting Out
  • Hollister
  • river start city
  • Liberty City Gta4
  • Mehdiah
  • Republic of Kr
  • Kandersteg
  • Galactic Federation of Earth
  • Polderland - genesis
  • Virginia Republic
  • Maritine Island - An Island Built On Tourism
  • Ojeda City
  • Templar City
  • Orchard Country (Remade)
  • Palm beach metro
  • Oak Island
  • Metropolis
  • K
  • Fairview
  • The Tropics of Terrania
  • Mehdiah
  • Cap-Pel
  • Aleksania
  • Harbourtown - A success story?
  • Tale of a 12th Grade Nobody
  • Brampton
  • Rage Region
  • Journey through Paengia
  • Federation of Volskna / Republic of Alsdorf (UWJA)
  • new york city - manhattan
  • Island Cities: a Growing Region
  • Taxi Driver: My city behind the windshield
  • Schulmania
  • San Remerez
  • Auckland & Greater Region - NZ (Classic)
  • Beaujolais Valley - Country of The Ten Villages
  • Meringburg
  • tunisia's new age
  • ***tunisia's new age***
  • Disco Stick
  • Revelstoke
  • Journey to Heavenshire.
  • Houston
  • New Ork
  • The BrookStone Region
  • Pewter
  • Auckland & Greater Region - II
  • New York City
  • Lancshire--A State of Interest
  • Genoa City - From Sea to Urban Life
  • Vrijheidsland
  • The City & County of Honolulu
  • Aquan and Surrounding Areas
  • New York City
  • The Imperial Kingdom of Royal Collanden
  • Rep. of Roanoke Island
  • Leidsemstar regio
  • Tropicana
  • Missouri City Metro
  • Sights around Vernacia - A teaser CJ by Djohaal - Now organized
  • Grant County - A Slice of Middle America
  • Gardendale
  • Pepper Creek
  • Cornale, Oklahoma
  • Port Orange gets new power grid!!!
  • Ruins
  • EastLake
  • Be My Friend Please Please Please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Kanneberg County
  • New Freon
  • f
  • Oriento Republic
  • mmti
  • Greater Fording-Expansion and urbanization
  • Santon
  • Nouveau Paris
  • Virgin Shores (3.0) - CLOSED! Now replaced by Virgin Shores (4)
  • Tropic Island
  • Vernacia [AFDES observer]
  • Winchester, Delaware
  • Sapphire Islands
  • The Nation of Baden
  • Svanskinahya Socialist People's republic
  • Lucid Valley
  • Cedardale
  • Trafficking the Rich: Dark Days in Mariah
  • Relconshire Island
  • Arcadia Centura Zone
  • Chevalier River Valley
  • Story and making of a Japanese fishing harbour.
  • Morpoole: The Essence Of Europe And Britain
  • Tendring, a coastal Essex district
  • MTB's SImcity & B.A.T
  • Gilboa People's Republic
  • Soviet States of America
  • Oakwood, California
  • Central Syldav
  • Region Of Berlin
  • Indigo
  • Arensol
  • The Modern Colony of Pandora
  • Middle East Dev-Pajoh Coast
  • Slokan Region
  • The Unnamed Nation
  • Andracia
  • Coronet: Land of Spectacular Light - Visitor's Guide
  • Freeman
  • Moz Angeles
  • Oriska
  • MLW's City Growth
  • Chuckleberry
  • Republic or Roanike Island
  • the Greater Kensington Area
  • Republic of Toso Arroyo
  • Wajih's united cities
  • Coaster Heights
  • St. George
  • Alexander Land
  • Principality Of Queens
  • Abbey-Upon-Tyne
  • The Republic of Miltopia
  • The Imperial Atlantean Colony of Perseus
  • Wings Over The Americas
  • The Torald Universe
  • Goodwood County
  • San Francisco Bay Area
  • Maldoro VI City
  • In the blue planet
  • The Green Valley Region
  • The Modern Callahorn Empire
  • The Republic of Auria
  • Flamerunner Cities
  • Toa Payoh - Pedestrian madness
  • The United Republics of Northernly Island
  • Maritine Island Character Profiles
  • Urbs Faciendi In Caelum
  • My simcity 4 cities
  • Principality of Naiscenss
  • Jurassic Park: Cloud Island
  • San Reina
  • New York City
  • kiariopalis
  • The Djohaal Showcase
  • Quynthas
  • Nasir, Oasis in the Desert
  • Durban
  • Paramore (yes its named after the band)
  • Millford
  • Vanillaton - The Power of Custom Content
  • Charlotte northcarolina
  • Jawad IV City
  • Ashtabula--A Mid West City
  • Dream of a Summer Holiday...
  • Cobra_nVidia's Cities
  • Crazy's Collection Of CJ's
  • Mankato, Minnesota
  • Tirnreich (AIN-Full Member)
  • Uberville
  • Katamegi - Leaving the past behind .
  • Provenca
  • Pacific Kingdom (The Magic Kingdom)
  • Views of Cortezlynn
  • Pictorial History of New Market
  • My New cities. My old ones were to hard to manage. to big
  • Metrotopia
  • Bernardelli
  • Kappa Federation
  • mancoda lake
  • The Grinchy City Planner - A Cautionary Tale (Classic)
  • Adaina
  • United Islands Of Territories (UWJA)
  • Two Island Lake
  • ANDERSON - Growing for the future!
  • The Atlantopian Kingdom (UWJA)
  • Maldoro X City
  • a city i am working on
  • Papercity Republic (Pv)
  • Las Pamas, a realistic city project
  • Ashfault
  • Sequil
  • Natural Development: From Settlement to Metropolis
  • The Rooleyson Journal
  • The rose City Report
  • Rock Ridge
  • Commodoretech's Exploration of Urban Development
  • Infinity Islands
  • Grath City
  • Romascus
  • Valles Marineris City-States
  • The Independent State of New York City
  • Harrison
  • Led Lake
  • i am new,made my account yesterday
  • Sketchup City
  • Baltimore; Natrual Growth
  • The Adnerson journal
  • Peninsula Ridge Region
  • Jerome
  • Afton Lakes
  • Shinyamanashiken
  • Cavate, City Of Terraces
  • The Republic of Sunshine keys
  • The Commonwealth of St. George
  • The last Paredise in the world~~Lost in Freya~~
  • Delcony
  • U-Build-It (110% Interactive)
  • Dutch Columbia the Redeux
  • Fairmont County: "A life in the suburbs, or a life in the city"
  • San Francisco
  • Vindaloo Province
  • Elliot City
  • Finns log town
  • Avondale
  • My cities xl journal
  • Lessly
  • A New City By Greg Pulos
  • Alpenland Confederation
  • Greater Bay Area - Natural Growth
  • Visitors guide to the region of Starland
  • Charlesbourg
  • Smokeupton
  • The New Life
  • City of Delusion
  • The Cities Behind Los Aeirmos
  • Hrestveggr- the U-Build-It Mountain Range
  • Carthage
  • Anasawa & Nuromita : A story of a try to love.
  • Monseroux (Revisited)
  • Navarre
  • Corsica
  • The Land of Kodiack
  • Nation of Milo
  • Austin Texas
  • The Royal Province of Coralane by Rail
  • Cape Hawk
  • Republic of Arcacia
  • The War for Friesland
  • Jelnur - City of warmth
  • Red River, Saskatchewan
  • My First City Journal
  • Whitefall, Iridar
  • You're Hired! | NATURAL and SMART Growth
  • Maldoro City
  • Blue Devil County
  • The Simlympics
  • 17 Regions of Wonder, Terror and Craziness
  • Castiana - Sahal - Vagonbrei
  • Random Pictures of simcity 4
  • Falfam
  • Dierapy
  • Simtopia: it gets creepy
  • Rock Port
  • Simcity 2050
  • Tayonas
  • Widening, located on the fertile plains.
  • Miami, A re-creation of the city, with the real facts and history.
  • New City On The Rise
  • Greatness In The Near Future, Current Cities Come Foward
  • Tremorton Valley
  • Grande Lake City - Humble beginnings
  • Sky City
  • Bordav & Peotav
  • Novland (AIN member)
  • Avista
  • Usthilagons, rech the best enviroment
  • Peritua
  • The City of Big City
  • Puerto de la Cruz
  • The Region of Aspire
  • Exodas: A New Beginning
  • santa's village
  • Palu State - Natural Growth ** Closed **
  • Viar Riverburn
  • Blight: An Experiment in Ghettofication... and Maybe... Urban Renewal?
  • State of Braebant.
  • Dillon - A rural and suburban CJ
  • Osakaland
  • Eforie - an interactive journal
  • Follomer
  • Journey of a Revolution
  • Nova Agram
  • Reyesville
  • Huton
  • Breser - Brodavia
  • Simcity 2010
  • New Bryson...how will you make it
  • Republic of Ascadylea
  • City of Lansing and surrounding communities
  • Texas
  • Halifax County
  • Sterling & Lake Champlain Region
  • Adventures in SC3000; Florencia
  • Lomas del Viento
  • Kingdom Of Alexandria: The Royal Capital
  • My CJ
  • Manningham
  • Everglade Maine; Natural Growth
  • Mes villes My Cities
  • River Valley City
  • Ma r
  • Chicago 2010
  • Grange
  • James City beginings
  • Tuscarora
  • 2 Cities, Aliens, and a War
  • Santa Rosa
  • The Bayview Region
  • Los Angeles Metro
  • The State of New York
  • Republic of Aleksania
  • Tenements & Rust: Ghetto Stories
  • Milwaukee...
  • Belfast
  • Leonhartia (UWJA)
  • Stanton City
  • HF's Cities (Stanford MSA and Strasburg)
  • Columbus, Ohio
  • Pittsburgh
  • The Chronicles of Kryta
  • Howland Region
  • Welcome to San Ontario!
  • Sudeste County
  • Kollemeren
  • HighTower76
  • Principality of Jantra
  • Harrisburg, Ridgeview County USA
  • Fairfax
  • The Iron Coast
  • buffalo girls go round the outside
  • Democratic Crowned Republic of Calar
  • Skyscraper city (interactive)
  • The Competition
  • Saber
  • Corsania
  • Jarira - Federated States of Arabia
  • Destruction of a historic city
  • My rhw and terrain
  • New City
  • The Highlands
  • Siberian City of Kaliningrad
  • Katrina City
  • Nevada
  • Beginning Your City.
  • Banlieue - Crime, Ghettos, and shiny Skylines
  • Qumrinha - This is the good place - Member of Arabian Society Group ASG
  • The Path To Ruin
  • Echo Valley
  • Geelong
  • The Todd River Region
  • The Cultan Republic
  • Trens Feurder
  • Acworth City of Amarco
  • The Democratic Republic of Verona
  • Oahu region
  • The Illyrian Empire
  • Inakaye
  • Toronto: A recreation
  • het dorp sleeuwijk NL
  • Vancouver, Natrual Growth
  • Parliamentary Republic of Lorraine
  • Harvia
  • The Duchy of Cordensia
  • Pacifica, Western Canada, Alaska, and some other stuff I've made...
  • Quynneth
  • Colorado Springs, Colorado
  • Nacar: The Diary of Misa Antacar
  • Tefe Bay Region
  • Allerday
  • Fairview
  • Anywhere's
  • Baysville, my city.
  • test
  • Rio Grande City
  • The Construction Project
  • Britannica, The New London
  • Peoria Region
  • Sembia
  • Urbium di Knome
  • Ploropkosdok Times
  • Journeys of a traveling merchant, the story of New Hampsterdam
  • Riverton: Plain and Unplanned
  • The City Of Vista (Cities XL CJ)
  • The Republic of Corraile - Be surprised, everytime (Now part of AIN!)
  • Trenton Metropolitan Area : An American Metropolis
  • District 23 - Developing Neighbourhoods into Cities
  • Ramona
  • Addison Mountains
  • VOLKA
  • New Earth
  • US Air Force Bat Team
  • Nastreaux, a new European CJ
  • Devon
  • The sherminator's city
  • Swemark
  • Hangal Island
  • Deschutes County
  • Brodavia
  • Devlin (AFDES)
  • The United Sabre's
  • Svolburg city
  • Reymerbin
  • cananada
  • The Modern Colony of New Kitstria
  • UFFU (United Federation of Free Unions)
  • South Wends
  • Espra
  • United Azeri
  • The Republic of Ryukin
  • The Wild South
  • World
  • The Ursine Union
  • CSG's Natural Growth
  • The Nation of Rapture
  • Berlin
  • tobrigfht journal
  • Pearl of the Orient - A Filipino's Story
  • Saint-Vincent-Cap-Furat, C
  • The Martian Wars: A Global Conflict
  • Made in Linux
  • The Philippine Durian Republic - DAVAO
  • Pratt Republic
  • Polygonum Multiflorum
  • Aurora International City
  • The Queen Island of Mindanao 2.0
  • Houston Reaches Over 300,000 Inhabiants
  • Timmystwins starter CJ
  • Milwaukee
  • This is a small city just created the,Torrontowes
  • Sandy Bay
  • Conin
  • Dijaar-Buskavik, Actar (Komshak Metropolitan Area)
  • Shushtrepistaz
  • Liberty City
  • Manchester, Vermont
  • Callahorn Empire V2 - Capitol District
  • Klosgow
  • Vostokograd, Russia
  • C.&S.N. 040210 (Constelation & Stars Nation 040210)
  • borja
  • Whitevale - Natural Growth
  • Republic of Paradise Islands
  • Philaroma
  • Pinewood Cities
  • Trunnska (A Cities XL Journal)
  • Royal Gansbaai Kingdoms [v.2]
  • Delta Democratic Republic
  • Arrowhead
  • TOKYO 4.0
  • The Federal State of Capricornia
  • Saraton Capital of Valaria
  • Hampsterdam V.1.0
  • Batlen Natural Growth
  • Two Island Lake extended
  • Dragon Islands Cities
  • Palu Nation - Vantieg
  • Inishmore - A Rise to Success
  • Los Angeles, California
  • Haludua
  • Children of the Sun: A Visit to Spokan Falls, Oregon
  • Roanoke Island (Closed)
  • Abu Dubai
  • Futurity ( also known as Dubai :D)
  • Warren - Natural Growth / High Detail
  • York
  • RGullett presents New York City
  • Weston-Cedar Springs Metropolitian Area
  • Onubis Federation (AIN)
  • Softwood Creek
  • Tri City or
  • Les Cascades
  • The City Of Seithling
  • Keyston, USA (The Show Case of the American Dream)
  • Qualicum
  • Wakita, OK
  • Minijournals
  • IslandVille
  • Isle City
  • The Travels of Robert Guerra; 99.9% Vanilla, 100% Interactive
  • Simsylvania
  • Incandia
  • Northton Waters of Missouri
  • Rijnwoud Refreshed
  • Chora
  • REPUBLIC OF NEW GRANADA
  • Seattle, Wa
  • Siland
  • District of Wenzel
  • - The R
  • Euica
  • Convergence
  • Mixed Modern Beauty
  • Dastronica
  • Gangyaput
  • Fuego, Cirrus Island
  • Izan
  • Pratt Republic
  • The City of Noel
  • Izan-New Kinghate
  • Izan-Malian
  • Simtropolis Photo Contest
  • Hermannstadt&Schassburg Countries
  • Columbus Erie County
  • WashVille
  • Seithling International Airport
  • Marshall County
  • The Greater Agrabar Region
  • Blue Hope - The Interactive City Journal II
  • Natural Growth (Cities xl)
  • United Nations Authority
  • Loic County
  • Tracadie
  • The Baysville Inquirer
  • Shepherdsville
  • The City of Porlosktol
  • The colonization of Mars
  • The Kingdom of the Parnan Islands
  • City parks
  • WELCOME TO VAILLANTE
  • Living in the very south of the world
  • A Day in the Life
  • Cite' de Bereo Tourism Board.
  • Quincy's Mill
  • Moscow-Russia
  • Astoria Metro Area
  • New York Constitutional Monarchy: Now part of UAR!
  • The 17th Great War
  • East San Francisco Eunion (ESFE)
  • City Journal on Newcastle
  • Five Sisters Peaks. My city so far.
  • Haddiyah - The Gift
  • Klondak Prime
  • Necarta - New Urbanism In Motion
  • City of Coolsville
  • The Municipality Matrix - SC4:Unplugged
  • The Reporter Herald
  • Desernian Confederation
  • New World: Earth the Final Frontier
  • Desert of Palm Spring
  • Evendin
  • GRUNEN
  • Starhaven
  • CSGdesign's Natural Growth 2
  • You-Plannit: The CJ that puts you in charge!
  • The Simmian Desert
  • Sydney - 'The Wood Republic'
  • Luthenai
  • Hampton River
  • Vener
  • Schnitzel Fritz
  • Brovolia, the country that was...
  • Real Stadiums/Arenas for NFL, NBA, NHL and MLB for Simtropolis
  • Stontel's Landing
  • Araluen 2.0
  • The Stanton Corporation: Part of the New York Monarchy Colonization Team
  • New Chandler III
  • Imperial City of the New England Colonies
  • Concordia District
  • Glen North: A place where the birds fly free
  • East Coast
  • Angresh
  • Megapolis
  • July 10,2010
  • MY Huge City, New Coronto
  • New York City
  • NEW NATION
  • New York Region
  • Meadowvale
  • Republic of Dakota Islands
  • Maxis Building Style Comparison
  • Altonia - An Island Nation
  • Atlantis: Joint US-Artemis Corporation
  • Heihe
  • Waverly
  • The Cannaseran Campaign
  • The Tri-County Region
  • Ozzland Region
  • South Lawrence SeaWay
  • Rich District for 2012 Olympics
  • Galesfe City, DPI, Nacar, and more (AFDES Member)
  • Megatropolis: The most largest region you're gonna see! (Here)
  • Center region
  • SimGeorgia
  • New Little Odessa
  • Windom Springs Post
  • The Northern Republic of Mu
  • City of Augusta Beach
  • Lacey County
  • Luke City Metro
  • Halcyon
  • Bongbang
  • Westhaver
  • Gothom City
  • Montgomery
  • Hong Kong 1.0
  • Parson County, Sirou
  • SimWorld
  • San Bellagrano
  • Bristol
  • Plankton
  • Gallaiosio
  • City of Zagreb
  • Rolantis: Artemis Corporation
  • Ash City
  • Sam journal
  • Mattesburgh: A CXL CJ
  • Beck County
  • Bakerstown
  • Stone Republic
  • Freezy's Cities
  • No Stex Cities
  • Östergårda
  • New Valley
  • Life, After Civilization... Year 1...
  • Omaha City
  • Darwinia - The Future Metropolis
  • Hale
  • Hong Shin
  • the planner
  • Klapicus City
  • Watertown
  • Windsor and the Common Wealths
  • The Republic Of Vadovia
  • Canterbury Cape
  • Akadia
  • Stories of Greenridge- A Fairy Tale (sort of)
  • Lakeview Region
  • The Habitat of Vyse
  • The Region of Arda
  • Gotha-Thanatosia: An Empire
  • Lindenhurst Empire
  • The Selden Revolution
  • Hampstead
  • Mars:A new begining out west
  • THE ISLAND OF DELMAR
  • NIPPON
  • Bayside
  • Waterways Valley
  • Prattsville, Mount Quoio
  • Prattsville, Mount Quoio
  • The History Of Richland City
  • History of Seryville
  • Kanto Region
  • SAVA - a beautiful island city
  • beachmere
  • The New Forest
  • The Oak Valley Communities
  • The Republic of Lanaya
  • The United Islands Space Command
  • Carisbrooke Township
  • The Kingdom of Aoyama
  • Antinika
  • Cambria City
  • Human Transit Corporation (HTC) | Public Transit in the City of Torbury
  • Gidday, Welcome to New Zealand!
  • Karasem V1 (closed)
  • Hallow Springs
  • San Leandro, CA, USA
  • Dubai
  • Henenval
  • Cape May County, New Jersey : Postcards from the Jersey Shore
  • City Of Alelantis
  • First City Journal
  • Newport City
  • Quito Capital of Ecuador
  • Metroburgh
  • None
  • Reghecampf
  • Developer Bill's journeys
  • Confederate States of Aracjuna
  • The Principality of Valence
  • New Pattersburg Metro
  • Didicas Island
  • The Elvell Project
  • Louisburg
  • Fantah ! Info
  • Bensylvania
  • San Francisco Bay Area
  • Newcastle
  • Cities of Disaster: Tornado City
  • Aurora International City
  • Cement City, Missouri
  • Aurora International City
  • Vote For Trixies! Trixies are the annual site awards. Think theres a CJ that deserves a award? Click the link to vote today!
  • People's Republic of Sinjin
  • RTA News: "Truly Merciless Reporting"
  • Fairview Democratic Republic (AIN)
  • Cethland
  • Freedom!
  • The Kiwan
  • Insulo and Kaskaskia
  • lowelia
  • planet skelicha. natural growth
  • Valbonne, european touch
  • Sault Ste. Marie: Natural Growth
  • Three Nations (2010-2013 / Defunct)
  • Zuidoort
  • Old Strattorth
  • summerville city
  • Sirsen City
  • Kenai Province
  • The World of Haven
  • The Federal Republic of Syldavia
  • RIchmond and other cities of Oren
  • Fantasion- The Friendly City
  • My cities
  • (USNW) Commonwealth of Shayden (OLD CJ)
  • Cattala
  • Market
  • Phoenix Rising - Chapter 2 of CSGdesign's Natural Growth
  • while waiting
  • Harar
  • St. Norstrum
  • The Lehigh Valley
  • Baloutchistan
  • Herstingville
  • Emerald City Islands
  • Shushtrepistaz v2
  • Ville de Roves
  • Imperial Kingdom of Posillipo | USNW
  • RGLC News at 5
  • Shuto Empire | AIN full member
  • El Marco
  • Sparta
  • Iron Range
  • Boston Map
  • Canterbury, NWE
  • Waterworld 2014
  • the empiers
  • Oneupcanuck's City Journal
  • The Island of Paradisia
  • The Unmarked Files
  • Galbantier
  • Rothenburg
  • Victoria County
  • Matinenda
  • laos4784562699
  • laos976596597650876876876
  • laos3682346283742
  • Rocklin
  • The Beridian Republic
  • Esther
  • Ilhas Unidas (United Islands)
  • Seas Entry Region
  • Ma
  • United Kingdoms of Vercelli
  • Hillside VL
  • Dover County
  • Ghufran
  • Siccalium and Santa Julieta: Twin Cities
  • Chateau-de-Chene
  • Izumo
  • Theopolis
  • Daffadelya
  • Abington County
  • principat d'oc
  • Lucem Sequimur
  • City Of Craftstoke
  • Dillenburg, Capital of the Principality of Nassau
  • Blackmoor 2.0
  • San Espiranto
  • Ellison
  • Andrew City
  • The Oak Valley
  • Augusta
  • Robloxia
  • Omaha Nebraska Metro Area
  • Eden: The New Frontier
  • planets around
  • Industria - a Ghetto Practice
  • Hijaran United Confederacy (AIN)
  • Collectivity of St.Anais
  • Aydina (UWJA)
  • San Simador
  • Ludao Island Republic
  • St Andrews
  • Nima Republic (Ex-Kingdom of Nima) Cities- Elemon
  • Manhattan
  • Roumeli and Other Reincarnations (Closed)
  • Bedrock
  • Hyperborea
  • The Keys
  • The City of Guangzhou
  • Nowhere
  • Urban tales
  • Republic of the McConnelly Isles... Memories from the past
  • Belleville
  • The Optimia Magna
  • The Commonwealth of Frenris-SCJU Ambassador
  • V
  • Titonia
  • Libertyville
  • Adhmad: The Commercial Capitol
  • City of Kell
  • maycomb city
  • Trivordam: The Source of Opportunity
  • Virgin Shores (4)
  • Canalwant
  • Saint Andrew
  • Maysia : City of origin.
  • Port Sin
  • New City- European Metropolis
  • Alien [|] Worlds
  • newby
  • The Metropolis Journal
  • Oracle
  • Borosov
  • The UK City of Spoclety
  • The United Republic of Escambia
  • Bergerland
  • Wiener City
  • Belford, NWS - city in the fictional British commonwealth
  • Heimen
  • Greenwich 2.0
  • Ravenwod Medieval, urban, not urban paradise
  • Paridise Island V2
  • Greater David City
  • Lorville
  • Socialist Republic of Serbian Krajina
  • The Channel Islands Confederation
  • IMP CITY
  • TOOT CITY
  • My CXL Sketchbook
  • New York City One Last Time
  • (AIN) Socialist Republic of Matinenda
  • Richmond, Sunset County - 6.5 Million Sims!
  • Verdensby: Questions of Urban Nature
  • Neuusterburg City Times
  • Aegina
  • United Oceanic Republic
  • Rep�blica de Magallanes
  • SimSydney
  • Red Stector A
  • Great-River Territory
  • Federal Eastern Union of Basalt
  • TimEpke15's New York Manhattan V.3
  • The League
  • The Region of Great Dynamia
  • Oak Ridge
  • The Commonwealth of Paradise (USNW)
  • Good Valley
  • Principality of Thule
  • Republic of Valvania (Republiski Valvienska)
  • The City of Lerherbridge
  • Jornal Regi
  • City Noir
  • Star Trek Outpost Beta 6
  • Greater Lambourq Region-UUOS
  • Miclian Arþura | Greater Arthuria
  • Hangzhou
  • Reach: Organic Growth vs. the Master Plan
  • The Gordian Plains Project
  • New Malcoe
  • New Hagen
  • Republica de Martazuela
  • The Towne
  • Brooke Peninsula- An architect's view
  • Neuustreburg City Journal
  • Celesem
  • United Coldiz Region UCR
  • the world's best cities [as melhores cidades do mundo]
  • Cortese
  • New Wormrise
  • Senatoria
  • neiche
  • Terra dos Video Games
  • Serindriea, A new Millennium Approaches
  • The Keys of Cortese
  • Random & Random.
  • Rock Creek City
  • The Nations of Zerreta
  • The Socialist State of San Juanito
  • Schellingen Stadt
  • Gotham City
  • Ben's Top Ten +10: CJ Section
  • Hong Kong SAR
  • Cartley (UK)
  • Palpatine001's City Journal
  • azrulizamahmad's City Journal
  • jamse210's City Journal
  • A Town Called Beer
  • New Seattle Metropolitan Region
  • Gakomo
  • The Country of Erodia
  • RiCHBoyZ's City Journal
  • Riverflame, the thriving settlement.
  • SIMOPOLY
  • Republic of Hekork
  • Doc's world
  • New Buckingham
  • Libertyville: City of Bays
  • Confederacy of Weisswald
  • west hill
  • jamesbouthillier's City Journal
  • Adoxx's Random Cities *Update 2014!*
  • Dallas, TX
  • orionhcg's City Journal
  • Dubai
  • Porta Saxonia
  • Metro Port-au-Prince
  • Mas Chaos
  • The new city
  • The Dresdin Republic
  • Tenochtitlantetl Tonatiuh
  • Tropical Region
  • Sim StettinCity
  • Moab
  • Zfletch1's Cities & More
  • Bayview, New Stucker - Home of Skyline Square
  • yangye's City Journal
  • yangye's City Journal
  • yangye's City Journal
  • Engera District
  • Letters from North Itawa
  • Federal Republic of Valencia
  • goh's City Journal
  • Valiosa
  • Kongsvinger City's Journal
  • Jorgen94's City Journal
  • Riverdale and the Free City, Pencraigshire, Frejia
  • To the Glory of Our Land--A History of The Commonwealth of Baker Park
  • The City of Scout City
  • City of Banda Aceh
  • The Gurivian Federation
  • The Island Babble
  • sung joon ok's BAD CITY
  • sung joon ok's City Journal
  • The Democratic Republic of Valencia
  • Shangry-Laaface International Airport
  • Rio
  • Isle of Veronsly
  • The Kingdom of Abry
  • The city of Elveng
  • Raccoon City
  • La Duaria
  • New Florida City region
  • melonclanfkik's City Journal
  • My City - The City of Orlock, GE
  • Welcome to Sexyhiem:D
  • Peterburg County
  • Ho Chi Minh City - Vietnam
  • Jeffrey1984's City Journal
  • Amorian Routes and Highways
  • Tarvastu
  • Soviet Rust
  • Tromperton
  • Little town of Pancevo
  • Noki
  • TimEpke15's Manhattan New York V.4
  • L'Érythrée
  • New Berlin
  • mainshow: interchanges from the highways
  • A peaceful village by the sea, near a cliff
  • The Island Of Lata
  • Mounst
  • Palisades
  • brunozago94's City Journal
  • The Whitehall Region
  • Somewhere in the World
  • My City Surabaya
  • Larna
  • Lomas del Viento Republic
  • Deschutes Republic
  • City of Townsville
  • deejayroomster's City Journal
  • sydney (Modernized)
  • grunder's City Journal
  • yomaris' City Journal
  • Land of gods and Godesses
  • Toadthefrogmiester's City Journal
  • MorangeR18's City Journal
  • ~ Berlin in the roaring twenties ~
  • Republic of Baldur
  • The Great Andiante Republic
  • Al Jakkab - The Return
  • testuser1234's City Journal
  • Gotham City
  • hagensbrooks' City Journal
  • thatguyrox's City Journal
  • Bratislava
  • Quartz Isle
  • Travelling through Wēneard.
  • carslf.01's City Journal
  • Buruu Region
  • Shushtrepistaz Outlet
  • The Island of Okumara
  • Fariz's City Journal
  • velociraptor2000's City Journal
  • Troll Stone
  • Remembero, the First Cities of the Age...
  • Nordennavic
  • Okaiken V1 (Archive)
  • Experiments by Emgmod
  • al barq
  • Auburn Metropolitan Area~City Planning at it's Finest!
  • The Sultanate of Sotoa
  • kijimaayato's City Journal
  • Gladesville
  • Noah of Kim's City Journal
  • Noah of Kim's City Journal
  • nick0804's City Journal
  • Fortfar and Surrounding Counties
  • Triphen
  • City Journal
  • United Nations of Timbuktu
  • Somewhere
  • CO2's City Journal
  • Darch's Journal
  • The United States Of Aglands
  • Chris's City Journal
  • Sukal Confederation Tourism
  • Thy
  • simson13's City Journal
  • Torquay
  • Celcelia
  • South Gioya
  • Patropolis city
  • Islas del Mediterraneo
  • The Republic of Sorin Islands
  • Erastide
  • Eversack
  • Abington County
  • Middlesbrough City..
  • Slovakia
  • edw8's City Journal
  • San Andreas
  • Westfield
  • matty23's City Journal
  • La'Noire
  • Marrownesse, Schumerthia
  • Townsville
  • Las Vegas
  • Nation of Liberty
  • Sushi Cat's City Journal
  • Los Angeles
  • 新的�� 国 (New China)
  • Standon Canyon
  • hiyuu_0025's City Journal
  • Mars: The Beginning
  • Grand Duchy of Nova Scotia
  • Laky99's World Journal
  • 嘉義民主共和國 - Democratic Republic of Chiayi
  • ZH Plays A City Tile
  • State of Victorialand
  • Nicollete
  • Sjoland
  • Park Hwan
  • China landscape
  • Tropical dreams
  • Erie Bay
  • Terra Nova - UUOS
  • OBLSC4's City Journal
  • Liberty city Faxton county
  • OBLSC4's City Journal
  • NYCisBig...'s City Journal
  • From Italy to North Africa
  • cyber662's City Journal
  • Pierce County
  • United Nations of Serano
  • New JAX Swing
  • Roger's Hidden Lights
  • Robenia
  • Greater Agrestic
  • Kralje Moravsko-Orlje a Porudavskje
  • A New Eden
  • Ledbetter
  • China-Pakistan City
  • Ellendale
  • The Commonwealth of Norfolk
  • Buenos Aires, from 1536 to modern times
  • Comrade Kc's City Journal
  • New Scotia
  • SEOUL Project, South Korea
  • Laslind
  • Carson-Oceanside International Airport
  • Serbias Metropolitan Area
  • Belatyero-Bis
  • Lets Go: Great Missanda!
  • pauliaxz's City Journal
  • Minnville
  • Al Bara
  • Carlaville- A city in the making
  • nyandwi9's City Journal
  • The City of Melbrose
  • vfrcbv's City Journal
  • Corey's City Journal
  • Open Plains
  • The 3 Empires
  • The Greater Morsco (USNW)
  • Alex picks' City Journal
  • Bangor
  • Pine Island Resort
  • Rhyston's City Journal
  • The Cities Of Renotol
  • H.S's world
  • Carpentas City
  • Sniknej
  • nanabay's City Journal
  • Mahini Island / Mahini
  • Casual Travel: City Stories
  • Canada, eh?
  • 85281
  • Acacia City Journal
  • alex@gilmourphotography.com's City Journal
  • speedstick171's City Journal
  • speedstick171's City Journal
  • Republic of Ordinance
  • westernwilly's City Journal
  • Tanaing Desert
  • The Ambition
  • City of Silence
  • The Lost: Book 1
  • osneaga's City Journal
  • Commonwealth of the British Antilles
  • Klang Valley
  • Metropolitan Manila
  • TC's World
  • SP1993's City Journal
  • simtropolis
  • simtropolis
  • koolkalang's City Journal
  • (USNW) Commonwealth of Shayden
  • The United Empire of Isolia (UNSW)
  • Terre Haute & surrounding region
  • sprinfield
  • Vybow, your baltic citytrip destination
  • kamikaze52's City Journal
  • Hirohashi
  • Republic of Mancunia
  • Cowabungan Case Files
  • MrMcpieman's Journal
  • ewegotmail's City Journal
  • New Mesopotamia City Journal
  • Region of Alison Park
  • MOHAMED_39133881's City Journal
  • República de La Falda (Republic of La Falda)
  • Nuji Islands
  • Rural Izlandia
  • Warraby
  • New Bahrain (NOT THE REAL ONE)
  • Neu Württemberg - A new beginning
  • Capitol City
  • Milhent
  • nox0r's City Journal
  • Republic of Telbos
  • VENTISERI
  • City of Maine | Willoughby
  • New Fallons
  • The City of Madison
  • Simtropolis Community Herald
  • United Republic of Vancouver and Whatcom
  • (UCBNA) United Corporations and Businesses of North America
  • RONDNOIR ~ the small Principality ~
  • The Tropical Venesian Kingdoms
  • Somewhere
  • Izanian Province New Kinghate 1
  • Elteco
  • Heliopolis I: The Rise of the King
  • Heliopolis II: The Empire Returns.
  • Heliopolis III: The World War
  • Heliopolis Short Stories
  • Heliopolis IIIV: The Roman Empire
  • The City of Isaq
  • The City of Isaq
  • Republic of Calma Domhain (USNW)
  • East Republic
  • Preview
  • Port Matthew's The Sensational Six
  • beach ville
  • beach ville
  • City of Pasadena
  • The Birth of a Nation
  • Imperial Commonwealth of Alcedonia
  • Abbott City
  • Hamilton | Willoughby
  • Imperium Aeternum
  • Asian Cities In Time
  • Zion Lands
  • Kingdom of Laconia
  • ToXiC SiM's City Journal
  • ksouderhonda - My Cities
  • A Midsummer dreams
  • Delta's City Journal
  • Brandon 12's City Journal
  • mu-123's City Journal
  • Vladivostok
  • Region of Bevolorne
  • Newville City Journal
  • Lostin
  • apolo17's City Journal
  • apolo17's City Journal
  • apolo17's City Journal
  • ~ Montpellier ~
  • Region Of Campbellton
  • powerlineguy's City Journal
  • Dalton - Rebooted
  • Big Guy's City Journal
  • Big Guy's City Journal
  • Big Guy's City Journal
  • Warvry
  • The City Shasta, Havana County
  • Herald Lake
  • Marselle Metropolitan Cities
  • The Timbuktu Region Diary
  • Rip City
  • Greater Rennora
  • Forest Grove City
  • Topeka County
  • Selbring County
  • Bronson City
  • Downtown Greenwood
  • Downtown Greenwood
  • [Region name to be entered here]
  • Citrus City & the Gardens of Eden
  • The City Of Kingston
  • The region of Timbuktu
  • The Sakwi Project
  • DINOCBA's City Journal
  • Ville de Limognac
  • gaucho's City Journal
  • Union of Peninsula States of Brunsteyin (UPSB)
  • Canterbury
  • Czetsia City
  • Town of Muncie
  • stevenhilamhamzah's City Journal
  • Mike the Mayor's City Journal
  • BRISTOL, England
  • Venture City
  • City Of Cambridge
  • Grand River City
  • Amoria
  • The Dunya Project
  • nexttome's City Journal
  • Masterhood's City Journal
  • Northern Pacifica
  • Jack's City Journal
  • herbx's City Journal
  • herbx's City Journal
  • Bayview City
  • Mayor Dan's City Journal
  • The State of Brisbane: "The Swang State"
  • The United Kingdom of Amman
  • Mariana City
  • Arcadia, The Land of Riches
  • Fjord of Hope
  • ninja assassin's City Journal
  • Palphanx Metropolitan Area
  • jason555's City Journal
  • The Laughing Moose Showcase
  • Plutomus
  • Charlotte,SN
  • The United Plains
  • Republic of Angeles
  • Grewel City
  • Saint Malin's City Journal
  • Besgard
  • New Terrance
  • freeman3's City Journal
  • United Republic of Africa
  • Esther Region
  • Bridges of Alexandria
  • Öökullmaa
  • Leo's City Journal
  • Atlantic County...
  • Crewe Thesimsfreakx
  • Union of Republic Cities
  • New Talavera City
  • Centerville
  • The City of Dandenong
  • The Island Region of Toreno
  • The Sultanate of Kalu Sabah
  • Westevelis
  • MyWholeRegion
  • The Story of New Fransisco
  • Best of the Best! - Weekly Edition
  • Baychester
  • mose's City Journal
  • mose's City Journal
  • Longview: The City that was
  • Darth Yencoron's Cities of the Aquilaan Empire
  • Darth Yencoron's City Journal
  • Fairview
  • Lynnstone
  • New Athens, WV
  • Dreams..
  • Sheldon
  • Cebu City
  • Fletcher Metropolitan Area
  • Los Angeles California
  • Zeroing City, The Silver City
  • Jonesboro, Fictional Florida/Georgia/SC
  • County of Flat
  • Midland
  • Roseville
  • Sawyer's Notes
  • Silver Lakes County
  • legomiles' City Journal
  • Incorporated City Of Watertown
  • Johnny's city jurnal
  • Revolution of Revela
  • Republic of Puget
  • New Friscia
  • McCracken City
  • city journal
  • Houston
  • brad1's City Journal
  • simapore12321's City
  • United Kensylvania
  • Wyndard Metropolitan Area
  • Obyershire (AIN)
  • LaGuaga, CT
  • Harbor City Metro Area
  • Michael Town Metro Area, Michael Island
  • The Badlands
  • Sentendo
  • Sentendo
  • Sentendo
  • Sentendo
  • Sentendo
  • Sentendo
  • Northtopian Island: The Highlights
  • The Alerian "New Towns" Project
  • Ingan's City Journal
  • New York City
  • sancity2009's City Journal
  • junlee's City Journal
  • junlee's City Journal
  • agete's City Journal
  • agete's City Journal
  • Cuidad-de-Juario
  • Demoria
  • Jalil's City Journal
  • ThiagoCosta's City Journal
  • Springview
  • Auburn
  • Windsor
  • Lab Rat's City Journal
  • Lab Rat's City Journal
  • :: Sin City :: High Times Journal ::
  • Vulpex
  • Jerolle
  • Welcome to Cleatham
  • The City Journal of Governor James
  • Okatabawashi - 蓝龙 - (AIN)
  • Alexandria CIty
  • Imperial Federal Kingdom of Grand, Belluterra, and Malo (USNW)
  • emperordaniel's City Journal
  • Eister River, USA
  • KikisCheetos' City Journal
  • United Kingdoms Of Pracquis
  • Krugerfontein
  • Crestor
  • Spedbury
  • SilCity Journal: a back in the old days!
  • XxxOOYMASTERxxX's City Journal
  • Newton, an Interstate Town
  • A hidden heirloom
  • A hidden heirloom
  • Amity & Nyblos
  • Fairview
  • Fairview
  • Commonwealth of Sadaen
  • Scotia
  • exc12's City Journal
  • stevenrizaerd's City Journal
  • Ceder Plains
  • Pershing Journal
  • Kennedy Island
  • Höolstein
  • Philadelphia Project journal
  • Philadelphia Project journal
  • Arrow182's City Journal
  • @Beatmyfear666's City Journal
  • Kanto Empire
  • Simcity
  • Birmingham-Arnoldsville Metropolitan Area
  • Birmingham-Arnoldsville Metropolitan Area
  • Birmingham-Arnoldsville Metropolitan Area
  • Birmingham-Arnoldsville Metropolitan Area
  • Birmingham-Arnoldsville Metropolitan Area
  • Birmingham-Arnoldsville Metropolitan Area
  • Birmingham-Arnoldsville Metropolitan Area
  • Birmingham-Arnoldsville Metropolitan Area
  • Thiago's City Journal
  • St_Clinton's City Journal
  • Cincinnatus
  • The birth of a Metropolis
  • Cafic Region
  • San Remaro
  • CountrySide Counties
  • Perth | Western Australia
  • Nathan County
  • TexasCJ
  • Nicoya
  • Republic of Schwachkopf
  • Carlo Bay
  • Republic Of Metropolish
  • The Nation of Anahata
  • New Lublin
  • GDBB's City Journal
  • SimCity 4 Planet
  • tobycool's City Journal
  • luvpats101's City Journal
  • Sandalwood County
  • matthewstorrie's City Journal
  • San Francisco of Macua
  • Kingtrp's New York city Region
  • A City Journal
  • New London
  • A City in the Mountains...
  • thay's City
  • Ashton- a look into TODs
  • Ring of Fire
  • St. Tourettes
  • Pokemon World
  • Worthington
  • k00sha_zy's City Journal
  • :.:.:: Sin City ::.:.:: JourNaL::.:.:
  • Aqua - City Journal
  • Potsdamer Platz: Defining Berlin
  • Delaware Metropolitan Area
  • Porterville
  • The Sovereign Royal Planet of Boneila
  • city1's City Journal
  • Treka
  • Volcano Region
  • Cambrido
  • Feltnamshire The Ever Expanding City
  • New New York
  • Bayview
  • Escilnavia's Workshop
  • Xtrapolis' City Journal
  • Amdaco City Journal
  • Prestige Shot Magazine
  • Sophton
  • Green Region, ecology and skytowers
  • City of Austin
  • the magnifiques country of Terrivere
  • Sunnyvale
  • Zhuge Liang's Shu
  • The Financial Super District
  • Atlantsia (AIN)
  • 别神经's City Journal
  • elnegropr's City Journal
  • elnegropr's City Journal
  • arkansasandz's City Journal
  • The Nation of Maquz
  • Greater Douwser Region
  • LongHorn
  • LongHorn
  • takemeundercover's City Journal
  • LongHorn
  • Notter Dame
  • Mirador City
  • Laurencia: A Region of Growth
  • marietto77's City Journal
  • Dantanaean Confederation (USNW)
  • Takamori
  • Jangyo's City Journal
  • HOOK21's City Journal
  • Mandalay bay
  • Olinad's City Journal
  • 958517907's City Journal
  • Bub923's City Journal
  • The land of Daggerson
  • Salem
  • Red County
  • Saekei
  • Commonwealth of Callamesia | USNW
  • Newcastle | 1987 - Present
  • Springdale
  • Windemere 2.0
  • Dortarshire(1680-Present)
  • ZONE Follows
  • Cityville in the Making
  • Burton
  • a simcity 4 guy's City Journal
  • TheMegaMan's City Journal
  • Rashamite
  • HighTower76's City Journal
  • Newlands City Journal
  • The snowflower, Magnolia City
  • Independent Republic of Cosarara
  • West Cintrus
  • Kamchatka
  • Poseidon-111's City Journal
  • New Springfield
  • The Neo Solaria
  • pilotman1's City Journal
  • The Midwestern City of Des Plaines
  • belatrix69's Cities
  • Fuchs111's (The Lil's) CJ
  • Stuff I Think I Have To Show, But Don't Know Where To Post
  • London Style City Journal
  • Silicon Valley
  • York: Something for Everyone
  • Republic of Maxis
  • Republic of Maxis
  • stevenhilamhamzah's City Journal
  • rhinoman's City Journal
  • Watertown Metro Region
  • My City's Story
  • aall's City Journal
  • aall's City Journal
  • The City of Lakeland
  • Cradmore, FVR
  • 5 Islands
  • Asgard - A Fox City Journal
  • New Faulkner
  • Confederation of Cities at War!
  • New York, but not New York.
  • XP1
  • Hiroshi City- A Luxorious Beach City
  • Hiroshi-1997's City Journal
  • PeterSweet's City Journal
  • Stuff.
  • Plurasia
  • Los Angeles, CA
  • Soviet Socialist Republic of Polsdovia(SSRP)
  • Hokkodo (AIN)
  • City of the Sands
  • The Genoa Metropolitan Area (USNW)
  • The Loboleggae Isles
  • Recanto das Aves
  • Îles d'Caravella
  • Sim City
  • Confluence Region
  • iuri99's City Journal
  • New Republic of Marvell
  • Vinlandia
  • Queentain
  • The Republic of Lomas del Viento [2011-2012]
  • Porkyton
  • Cydonia, the ancient capital
  • ElHierro's City Journal
  • iOS City Builders Blog
  • Aubern
  • Ballystray, Tyrcoll, Frejia
  • New Puppetland
  • ThiagoCosta's City Journal
  • Rockport City International Airport
  • EmanHODGE's City Journal
  • The Socialist Republic of Loftindor (USNW)
  • theEmanHODGE's City Journal
  • Monterrey County
  • Artemides
  • negrojf's City Journal
  • Bisnauvanaul, Poland- 1939-1945
  • Earth. Time. Space
  • New Martin
  • SuperCnote's City Journal
  • 421's City Journal (Mixed Cities)
  • Tokyo city
  • Commonwealth of Aquilonia
  • Region of New Haven
  • Awesome Cities and Extreme Remoteness!
  • Tremorton Bay
  • Republic of New Brunton [FINISHED]
  • Matriz
  • Banhuan Dao (Half-Ring Island)
  • Kethwickson - The City and Villages
  • Mikimoto's Auckland
  • Gamat
  • Guaracay
  • Travels through Bauer
  • Zomboss99's City Journal
  • TheMegaMan's City Journal
  • Los Angeles, California
  • Banbury-Penton City Guide
  • My Airports
  • Malle
  • andresontibero's City Journal
  • Aldrin
  • Memel
  • New New York
  • frian's City Journal
  • Pavillion Island Journal
  • cyrus1979's City Journal
  • jingle's City Journal
  • The Adventures of Huckleberry Finn
  • Featronia
  • The Federation of United Grath
  • The Cagliarian Isles
  • eppo's City Journal
  • Carcer City
  • mizzum727's City Journal
  • pulea's City Journal
  • Latagnia
  • Sojuzovsk
  • New York
  • The (Small) Republic of Antwerp
  • Akemoor Anarchistic Republic (USNW)
  • Georgiana
  • A City in Winter
  • Cleveland , Ohio
  • Hamilton City
  • Fairview
  • jwest569's Fresno City & Boroughs
  • Fresno City, New maps, New World
  • Ettlebrook County
  • geoun2's City Journal
  • Eriosion City
  • Kitchener
  • Greater Leeds
  • wallst02's City Journal
  • independent state of Jirbar
  • My... Our Very Little Town
  • Lynnville
  • Greater Leroux
  • Stuyvesande
  • Hiroshima Region!
  • DIGOS CITY
  • DIGOS CITY
  • lord_lethris' City Journal
  • London (a photo Journal)
  • Domoscafidi2010's City Journal
  • unrisenstar's City Journal
  • Springvale State
  • Northern States
  • Rebuilding New York Metro
  • manoplusz's City Journal
  • Stanley County City Journal
  • City Journaling Around Adonia
  • bigboss24's City Journal
  • Fairview to the Max
  • My Cities II
  • 12231989's City Journal
  • Republic of the Aquamarina Atoll
  • Ricardo24's City Journal
  • Pesqueria
  • Jun27's City Journal
  • Nieuw Breukelen
  • Alliston City
  • Rayburg Metropolis
  • Troubles with History: Skopje 2014
  • The Right Excellent Mayor's City Journal
  • dquezada39's City Journal
  • Ragusa, ancient capital of the seas
  • Latooke River Region (LRR)
  • timster12345's City Journal
  • Sydney - The Harbour City
  • Castlebury
  • Castlebury
  • Mayor Gaetan's City Journal
  • Taliksturtchiukal, My city journal
  • Ann Arbor
  • Sibanthea
  • Auburdine - Pacificas, USA.
  • The Republic of Hugle
  • Borhoo United (Counties)
  • Fairfield
  • jax1's City Journal
  • jax1's City Journal
  • DJOTIS' City Journal
  • Pacific city and Prince's valley
  • The United Provinces of Albanie
  • simfreak1998's City Journal
  • The Hinesville Post
  • lambchop64's City Journal
  • A Sim. A Mayor. A God.
  • Novaya Tulsk
  • Carter City
  • Aubevoye
  • chucho's City Journal
  • hajarrajah's City Journal
  • hajarrajah's City Journal
  • Mayor Schriver's City Journal
  • Mayor Schriver's City Journal
  • Tronto, Laromia
  • Meisterville Metro
  • Riverside
  • Padfoot Bay
  • Lucas' City Journal
  • Adog314's City Journal
  • Zouérat Islamic Federation
  • Luxengia
  • The city of Dewford
  • Isaiah110's City Journal
  • City in a Holiday
  • Meryntje's City Journal
  • Sultanate of Sotoa V.2
  • JamesonLano's City Journal
  • Kingdom of Rhone-Savoie
  • mamaki's City Journal
  • Buddy34's City Journal
  • Buddy34's City Journal
  • Buddy34's City Journal
  • cityscape88's City Journal
  • St. John - A New Member of the United States
  • Wim Baarman City Journal
  • The island city of Holahu
  • United Marstele' Cities
  • The City Of Vector MainLand and Downtown
  • Novice Italy
  • silviasusann's City Journal
  • silviasusann's City Journal
  • The IGC BAT Team
  • Bayview Update
  • Techtropolis New Year's Eve
  • Japan and Okinawa
  • Visiting Skytropolis
  • Understandia Capital District
  • Understandia Capital District
  • Understandia Capital District
  • Yathrib - The European Islam Region
  • Smeethe County
  • Old Water Creek
  • apohanswifter's City Journal
  • RBRO125's City Journal
  • The Republic of Wemtonia
  • Peps16's City Journal
  • SC4HAZANI's City
  • jc joopy's City Journal Verdal
  • West Bayview
  • Broughton Plateau
  • A Night in Nightropolis
  • The Empire Of Bacon
  • Yoshiurian United Kingdom
  • Mayer's Log
  • The Basement
  • New Tokyo
  • A New Republic
  • Aurora
  • Ralour
  • simcity5
  • Piacenza
  • caprica6's City Journal
  • caprica6's City Journal
  • jiangkaiwen's City Journal-Simtopia
  • United Department
  • Joshua Scott's City Journal
  • SanFranciscoMaxis
  • dannymajor's City Journal
  • MiguelGGP's City Journal
  • MiguelGGP's City Journal
  • The region of MANHATTAN
  • New Hemens
  • San Francisco Reborn
  • Satsuma constitutional monarcy
  • The nation of Cape Barren
  • Madison
  • Hoshisora
  • The Pacific, grim
  • Dov's Tidbits, Flotsam and Occasional Lint
  • Nu Jeru
  • Great Republic of Safrans [2012-2013]
  • moskow2000's City Journal
  • Londoninium
  • alrichy's City Journal
  • alrichy's City Journal
  • alrichy's City Journal
  • Arizona the Country
  • Endless Suburbia
  • Pathumwan City
  • Drack's Airport Projects
  • Hausville
  • Pandora
  • chicago Cityscape
  • poprking's City Journal
  • poprking's City Journal
  • Isklarbury
  • The Commonwealth of Ororia
  • Matthew Kingdom
  • Николай's City Journal
  • Николай's City Journal
  • hikaponn's City Journal
  • Pokemon: The New World
  • Anderson Bay
  • Democratic Republic of Shawland
  • Sebbe99's City Journal
  • Astronelson's Civ-V Journal.
  • The Place for a Village: An Australian Colonial City Journal
  • davidfongemie's City Journal
  • Brandon
  • Mediterrain Post
  • A New Beginning of Greater Klang Valley, Malaysia
  • iptech's City Journal
  • Flonne Islands: Where Worlds Collide
  • New SorGun
  • The Star Press
  • Mega City - The Matrix
  • Ionica
  • Longhouse Free State
  • Cities of c2s1
  • Alusford
  • Mezaton Regional Experiments 2012
  • Northern Three Trees
  • Republiek Laagvlatke (INOP)
  • green cities
  • The Godfather Project
  • Building Alternate Berlin
  • The Royal Kingdom of Västra Götaland
  • Thessaloniki
  • Gotham Journal
  • SephirosBeta's City Journal
  • Graet EaestCities
  • Espandland
  • Bridgeport, Nordania
  • gpulos24's City Journal
  • Travel Through Laromia
  • District Of Camonsimia
  • Leroux-Montour Metro Area
  • New St Petersburg
  • City of Santamonica / Endless Mountains Region
  • The country of bordow
  • New York City
  • Federaţiie de Scălaniă şi Constantaniă (Federation of Scylania and Constantania)
  • 123Anthony45's City Journal
  • The Republic of Yucatan
  • monsta230's City Journal
  • Islands of Blue water
  • Larsson & The Greater Puget Sound Region
  • people of NYC's City Journal
  • Silvershore County
  • Republic of Great Brotany (AOWN)
  • MineCraft - Fango City.
  • USNW || Nilia and Albian
  • Fabit Country's City Journal
  • Metro Varrock
  • alonr91's City Journal
  • A Long Way From Success
  • United Cities of America
  • My own Seattle
  • rs4playpis' City Journal
  • Kingdom of Himmelschön
  • ilovedogs' City Journal (novice journal)
  • Simtropolis Olympics
  • Siilijoki
  • World War 2
  • The United Pacific Emirates
  • The Wellingham Agglomeration
  • Ceaser Metropolitan Area (formerly the Cisco MA)
  • City Of Lush
  • Northworth County
  • Blue Rock Region
  • Applejacks817's City Journal
  • Endersby
  • Westminster
  • sHnozZa's City Journal
  • The Republic of Billiga
  • Newmerica
  • Asod Federation
  • Firepeak; a city's story
  • Philadelphia County
  • Hialeah
  • Arafura Island (Pulau Arafura)
  • Fertile Valley
  • Flagler - The City Journal
  • Riquermais
  • Carbon Valley
  • New Tomis
  • The Shining City
  • Indosimland
  • Canad�
  • Tropyko
  • RichManSCTV's NYC
  • Menomonie
  • Caceres Real
  • Riverton
  • thiland's City Journal
  • Hafenburg
  • fraia's City Journal
  • Sultanate of Yogyakarta (AOWN)
  • Atarashima アタラシマ [HIATUS]
  • Grafschaft Mitterburg
  • necplusultra974's City Journal
  • all my cities
  • Nyhaven, Lower Columbia (AIN)
  • Republic of Amnef (AOWN)
  • Coast
  • Buggabaloo City
  • Nehalim Bay
  • Halifax
  • Welcome to the People's Democratic Socialist Republic of America
  • The United Archipelago of Populus
  • roelof City Journal
  • Mos Felso
  • Saremia
  • Sanya: Where planning sometimes gets in the way.
  • Crams Back
  • Lifetrigger's City Journal
  • phanthom091's City Journal
  • capa07's City Journal
  • Panem
  • SimLand
  • New Saint Ralph Log
  • A trip down the Pleasent River
  • Bob Town
  • Essex's City Journal
  • Le Welt
  • New mayor for new city (NMNC)
  • Northgale Isles
  • Aladdin: The real story
  • Lytton
  • Trenton; The Industrial Dream
  • Castle Rock District
  • FalconsFan101's Random Stuff City Journal
  • The State of Dorado
  • Spree Canyon
  • Guha_Nation
  • Bay View Metro
  • Carthage
  • Exaletas (Closed)
  • simman91's City Journal
  • jink0i's City Journal
  • Mystical Experiments
  • The American Confederation
  • some realistic SS
  • Oasis Hills
  • Empire of Lukislavia
  • Mimoso's City Journal
  • Island Cities
  • The Deckish Isles
  • Rengska
  • Deswon City
  • Pjord Havnm - the national capital
  • neverstop4no1's City Journal
  • bobbyhutton's City Journal
  • antiedman's City Journal
  • Blue Lagoon
  • Kingdom of San Pablo
  • Lake Westterrain
  • City Journal
  • Experimental X
  • Lawrence Park
  • The Wildwoods Five Mile Beach Barrier Island Lower Township
  • Reino de Almeria
  • Christholm
  • Federal Union of Republican Independent Cities (FURIC)
  • Hansburgy
  • Region of Ethan54
  • Alleniana Documentations
  • Transvaal Republic
  • Arcadia
  • The Jabihamas
  • Brockton city
  • Sim-Lympics 2012 Journal
  • The Colonizatoin of Florona
  • garyw's City Journal
  • Desert Cities
  • The Grand Area Of New Region
  • westy177's MMP Scenes
  • Petterson Coast
  • ilovedogs' City Journal
  • jedalo's City Journal
  • Kingsbury Metro Area
  • Antara: Battle Scars
  • Provincia Island Region
  • hanislayer's City Journal
  • chimeran's City Journal
  • New Philly
  • The empire of Nueva Iberia
  • City of Jean Phillipe
  • Jesus' Chosen Ones
  • Alien [||] Worlds 2
  • Pittsburgh ,PA
  • Around Estonia
  • Al-Qurayyah Rising
  • Rizz's City Journal
  • United States of Severius
  • Océano County - No Cheats!
  • Recreation of New York City Area
  • Volynsia (AIN)
  • Republic of Folland
  • Ocean Land
  • Valencia
  • City of dreams!!! Sarajevo
  • Terravisa news, Deuterra
  • Chicago, IL
  • Maryborough
  • The United Cities of Utopia
  • Waterside City Journal
  • Blondon
  • Maecian Federation
  • Lorenzo: City of the Sage
  • Evestown
  • tjh876's City Journal
  • DiamondShoals' City Journal
  • Kasatka Prefecture
  • Columbus Indiana
  • Kingdom of Spades
  • Borussia
  • Holt
  • Ventura City
  • Fairwater Region
  • Chigmit Mountains,Alaska and Augustine island
  • Bronx Diary
  • ussoldier2002's City Journal
  • Big Cities Journal
  • Williamsburg County: A Proud Small County in the Making
  • Alex city
  • Tsung Tin Wong's City Journal
  • Mycenae
  • Johnston
  • ihsan98's City Journal
  • Alza 115's City Journal
  • CISTER
  • Southern Cities
  • highland park: a growing city with growing problems
  • kirti's City Journal
  • Grand York
  • pannocchiari's City Journal
  • Madison County
  • Detroit, Michigan
  • fenal25's City Journal
  • The Nation Nordia
  • San Sébastian City
  • Bluewater Region
  • Macronopolis
  • cammyd's City Journal
  • As M.O.L.(As Mind Of Land)
  • Invinia 2250
  • New Abbonia
  • Andremore Metropolitan Area
  • Denver, CO
  • Haven County
  • Maine - from small to big.
  • beggar's City Journal
  • union state
  • edw8's City Journal
  • Holle Bay Area
  • andrew947065125's City Journal
  • Mass Effect: Beyond
  • People's Republic of Zerica
  • Weekly scenic road.
  • Alaska Mass transit.
  • Olympic Park
  • Warwickshire District
  • Zimmer City
  • Chernobyl and Pripyat
  • Sidestab's City Journal
  • The Recovery of Threeways
  • Carlson - Dumge
  • Karasem V3.0 - V4.7 (finished)
  • République du Kuwundi
  • United Kingdom of Soviyya
  • Halbinsel County, Municipality of Eaton
  • City and County of Santiago
  • Greater Horsham
  • New Scotland
  • colonie Haltenbach
  • The Land of Desera
  • filo
  • filo
  • Republic of Bartsborugh
  • Genns County
  • My Imaginary Cities
  • Rodentia
  • Zatrež
  • Olympiatia - The City That Has No Limits.
  • Jurnalul Orasului lui Mihnea
  • Travel Guide
  • Gateland
  • The Glimpse
  • South
  • Schwyzstadt
  • Hiroshima
  • Let's Play SC4: Lyon
  • Kita Port (喜多ポート)
  • Hamilton, Iorio
  • Metropole
  • Kingdom of Hispania
  • Niihama metropolitan area Journal
  • okulez234's City Journal
  • Koridor Pembangunan Nusa Bestari
  • Sim City Movie Trailer
  • Dianamana City
  • KM City Journal
  • Erbingburg
  • ulsa2's City Journal
  • SILVER COAST REGION
  • LUCKY CITY
  • Maage's City Journal
  • Ã�guas Claras
  • fabiobast0s' City Journal
  • Kamakura, Shushtrepistaz
  • Living in Crockton
  • Loscil Archipelagos
  • Galesfeburg
  • Campos
  • Pittsburgh
  • Romanini Reviews
  • Midnight city, The City that never was
  • Big Days in Big Bend
  • Coastal City
  • Skytropolis
  • Random Cities (Input Please)
  • Royal Coast-Principality of Forvik
  • Portland Metropolitan Area
  • Parkland republic
  • christianbro's City Journal
  • Williams City: Beach Beauty
  • Saint-Laurent
  • North City
  • Casper Plays SimCity 4
  • Phatifornia
  • jonnyclam1's City Journal
  • City of st clair
  • Timbuktu
  • Tri City Journal
  • Welcome to San Xavier
  • Santo Paulo
  • Costa Palma (AIN)
  • Liakhim's Collection
  • Quad City Journal
  • Fantasy Land
  • MLP~Rainbow Dash's City Journal
  • MLP~Rainbow Dash's City Journal
  • New CIty
  • simtreal growing towards to clouds
  • any updates or thing i have in my mind
  • Med Inspirations
  • The Agrothian Lands
  • Region Journal
  • Samir Land
  • Izumo
  • consuelo
  • The Kimberly Islands -South of Boraina
  • The Kimberly Islands -South of Boraina
  • The Old City of Marais
  • Republic of Carthamia
  • Nevada Gazette
  • Benzihor Region
  • Ganton,A 21th Century City
  • Maniruanga
  • City Of Angeles
  • Empire of Eikoku
  • Perambang and Dependencies
  • Emerita Augusta
  • Port Novac
  • NiPPoN
  • long huns
  • Greater Manchester (UK)
  • My City Journal
  • Fairview
  • The Overestimated *Insert City Here* Times
  • Irapuato
  • lucafedeli1975's City Journal
  • New Chester City
  • Republic of Adatan
  • Arlaxerlææni
  • Hampton Island
  • Cape Republic...Africa's new hope!
  • City of Grandhattan
  • Ee's Assortment
  • Remington
  • Lord of the Flies Island Project
  • Republic of Arinsia
  • Republic of Shihaisha (AIN)
  • Seabridge Metropolitan Area
  • daltinio's City Journal
  • daltinio's City Journal
  • daltinio's City Journal
  • Oakshire City Journal
  • Sutton Valley
  • Simple City Journal: By simcityplayer15
  • A Distant Shimmer
  • Torapolsk-Medvean War
  • Cheyenne, NV
  • Kingdom of Alexandria
  • white3211's City Journal
  • Tanjung Hitam
  • Ensi's City Journal
  • La República del Mundo Nuevo
  • Bentonville
  • Kaisan 海山 [FINISHED]
  • Democratic Republic of Histalpol
  • Seventy4's City Journal
  • Three Kingdoms
  • city89's City Journal
  • Our Regions & Cities. Combined!
  • MAXO301's City Journal
  • Starting anew in the big city
  • Hudson City: The City of Rebirth
  • Port Lantea
  • Dashyato
  • Brunswick
  • The city of Plan View
  • Places from Azdaqiya
  • Interactive region
  • Karumoto
  • Waltham
  • Pardiou
  • .:: Sonoma City ::.
  • Shayden Federal Republic
  • wackmanzack123's City Journal
  • Utopia
  • luuk2305's City Journal
  • tamosfelipe's City Journal
  • City of Carlisle
  • cashius' City Journal
  • new region
  • Lake Region
  • Coldmil Journal
  • New Simtown
  • Around the World
  • WELCOME TO PEYTON PLACE ("A United SimNations City Journal")
  • STEPFORD ISLAND-USN
  • A Journey Through Finland
  • Greater Modernopolis Region: Revitalization
  • Leaci's Adventures
  • Commonwealth of Venray
  • The quaint, tiny town of Gunghojiyung
  • Puglia International Airport
  • The Kingdom of Navarra
  • Atlanta News
  • Awesome City
  • Haarlem
  • Socialist Republic of Matinenda
  • The Commonwealth of Mirani
  • Of the Sea 《VINS》
  • Rijnstadt
  • 神山 | Kamiyama
  • Utgard
  • driftme's first region - Bay Valley
  • RE: The Maxis map of San Francisco re-made
  • The (very) micropolitan area of Portstown-Mecklensville-Chanhassen
  • Xalico
  • Adnom
  • Kingston
  • Westover
  • :D
  • hco
  • Swettland (von Soly)
  • Argarena time
  • The Confederation of Eastern Carolinian States
  • Rex12345's City Journal (Williamapolis)
  • My Maxis Project
  • Obama City ,fl
  • PLEASE TAKE A LOOK AT MY WORK FEEL FREE TO COMMENT
  • Murkenburg
  • Hodge City - On Youtube
  • RoosterBooster's City Journal
  • Forming Committees
  • New Philadelphia
  • cashius' City Journal Album
  • Fresnillo
  • Oakdale
  • The Hampton News (Newspaper)
  • Jember
  • ~Columbia Metropolitan Area~
  • Caomine City
  • ces82's Grande Region
  • Welcome to the city of Iona
  • Zacatecas
  • The Architect24's City Journal
  • Redfish Bay
  • Takarra the Paradise planet
  • The Commonwealth of Traebia
  • The Weird Weekly
  • Lakeview Bay:Washington, D.C.- Southeast Section
  • Vatel
  • sideral's City Journal
  • Newshound in the City
  • coyotechr!s' City Journal
  • globox85's City Journal
  • Ocean side
  • New Holland | AIN
  • Lance´s City Journal
  • The City Journal of TZLNCTV City
  • The Santium Lone
  • Scaled City 4
  • Fargoland
  • Texarkana - Early Vision of this Large Metropolis
  • GuildWars2's City Journal
  • noi doi
  • Woodland Valley - No Cheat
  • Franconia, Midwestia
  • New Paris's City Journal
  • Ganjitsu's City Journal
  • Saanich Regional District
  • Synthesian Confederation
  • Nathan's City Journal
  • (SC4) The Joys and Sorrows of New-Amsterdam
  • Mutsuhito, Star of the Future
  • Downtown Stockwell
  • Delacroix: the Capital Region of Palminia, Malpaghi
  • Journey from Oblivion
  • Andalusia
  • Joseph's Sim City Journal
  • Harrisburg
  • Anticipation (SC2013)
  • rkade79's City Journal
  • SC4 - Nostalgia
  • Greater Terran
  • Fuji Regional Telegraph
  • Northern Flatlands (SC4)
  • Williamsport, PA
  • Ashley S' City Journal
  • Hamish Plays SimCity 2013
  • MrDarkFranks begins anew
  • East River Region (SC2013)
  • Huckleberry Island (SC2013)
  • mathias1922's City Journal
  • Jago Bay-Rye River Region (SC2013)
  • Hemeroskopeion
  • Ryan123220's City Journal
  • (SC4) Eulysim
  • Humbipog (SC2013)
  • Gleitzen
  • parmesh's City Journal
  • Simcity 2013
  • Blue Barron Place
  • Okaiken V2 (Archive)
  • Usonia (SC4)
  • (SC4) Zanzibar
  • Hong Kong 3.0
  • Fairview 2.0 (SC4)
  • Paradise Lost (SC 2013)
  • Indian007's City Journal
  • SC4 - The Republic of Takyoto (AIN)
  • Mithlondon (SC2013)
  • SC4 - Freddiesburg
  • Lake Charles Metro Area
  • New York City (SC2013)
  • руслан's City Journal
  • The Alviantov Socialist Federation (AOWN)
  • Qualefra
  • BTT: Time Machine (CJ Section)
  • (sc4) not named yet ;(
  • Republic of Amoroff
  • Cape Trinity
  • (SC4) Proyekt Togenkyo
  • Simtropoly
  • Central Republic of Nomadra
  • Hohenburg Shores (SC2013)
  • Region of Cascadia
  • geekgirl101's City Journal
  • nikionj2's City Journal
  • Stories from Candlebourne SC2013
  • Reflection Atoll CJ
  • Online City - Lindar
  • gundum584's City Journal
  • Petrol Bay
  • David Israels' City Journal
  • Petrol Bay
  • keder's Showings
  • (SC4) Embersan
  • Dalibomba
  • chickenbrian's City Journal
  • Platt.Funct's City Journal
  • Greenvale
  • qinlei's City Journal
  • Jelena's City Journal
  • City of Allington - 350k, Stable Traffic
  • Melbourne, Victoria - Australia's city of dreams
  • SGETobias' german cities
  • district 69
  • Corte Real
  • Annex
  • (SC2013) Ye Old CurioCity Shop
  • Bolty2's Tokyo City Region
  • Now who here likes a good story about a bridge? (SC2013)
  • Cities Uncovered (SC4)
  • Project Revamp
  • Simsville (SC2013)
  • Bradchestershire
  • Let's play Sim city 4
  • Tornado hunter's in simcity 2013
  • nas786's City Journal
  • (SC4) Road to the 2014 Simlympics!
  • sarajevo
  • (SC2013) Splitas
  • Regiões City Journal
  • [CXL] The Holy Empire of Britannia.
  • The Home Journal
  • The Home Journal (SC4)
  • Jack plays Sim City
  • Jamie's City Journal
  • Ingary: From The Word of Howl's Moving Castle.
  • SC4 - Usher
  • Slums,Slums and more Slums!
  • Caccabus' City Journal
  • Port Matthew's The Best Defense
  • Kingdom of Friega AIN (soon hopefully)
  • United Nations Region Journal (SC2013)
  • Palembang City Journal
  • Piedmont Region
  • Acke's Journal
  • Evolution of a City
  • Republica de Guatalaga (SC4)
  • Guishan [FINISHED]
  • MineSkipe's City video Journal
  • The Great ST SC4 Players Challenge
  • Batmania (SC4)
  • (SC4) Trifort
  • My recent vacation to Islas Paraiso (SC4)
  • Leziztania Island
  • SC4 - Discovering Pasadena (Sonora)
  • Yoshi's Redwolf
  • Reese's City Journal
  • [SC4]Hills of Argolis
  • SC4 - Rob63's City Journal
  • (Cities In Motion 2) Foxgrove
  • La Méditerranée
  • Future Cities CJ
  • SC4 Lake Tanglewood
  • SUMNER EMPIRE
  • (SC4) Albemarle River Valley
  • Surep-Guava
  • SimVillage (Simcity video playthrough)
  • New London (SC4)
  • Elysian Fields
  • C'la bay area (SC2013)
  • Dublin, the capital of the Emerald Isle
  • Nova Porta
  • The Republic of Leeonia (AIN)
  • Frontier County
  • Boston Bruins Vs Pittsburgh Penguins Live
  • Grand, Belluterra, and Malo II
  • Overview of Coral City
  • Alexamboos Metro
  • Shambleseed Bay (SC2013)
  • Seymour
  • Bolt's home town storm's
  • The Principality Of Tantico
  • zainkool's City Journal (SC4)
  • Nam Chan
  • Kyonghong (SC4)
  • kaiuaki's City Journal
  • GizzaDahKidd's City Journal
  • zainkool's City Journal (Simcity 2013)
  • Portburg
  • Gablo's City Journal
  • Bergenstein (USNW)
  • Argea, Union of Nations
  • nikionj2's City Journal
  • (SC2013) Titan Gorge
  • The World
  • Vik's
  • Georgia, The Land of Opportunity
  • (SC4)Neoport: Designed with sims in mind
  • Lexington SC4
  • Downton, a glorious capital
  • (SC4) Brentsville
  • Avas City
  • Fadax's City Journal
  • otty8116's City Journal
  • QSC
  • Castos Metropoll
  • Natsuku
  • Terra (SC4)
  • Yoshi Park - An RCT2 Buildup
  • New Region CJ
  • Bedford - A Competitive Region
  • Navalia, City Journal by Fatjuice
  • Progress
  • 名神 | Nakami (SC4) closed
  • Alejandro's City Journal
  • gorillas500's (SC4) City Journal
  • Republic of Mitron (USNW)
  • Medin Valley (SC4)
  • The Ups and Downs of Palandia County
  • I <3 NYC
  • [SC4] Queen Metropolitan Area
  • San Rochelle
  • SC4 the western regions
  • SRC Journal
  • Paris
  • Silent Rise
  • Build Together | Norwark [FINISHED]
  • Republic of Verdonia
  • (SC4) The States of Sontha
  • City of North Bay
  • Egalitaria
  • Silver Coast region
  • Cape Hennising - A New Beginning
  • Discovery of Los Angeles State!
  • Jamaal's City Journal
  • gjames' City Journal
  • El_Duderinho's City Journal
  • America's Journal
  • [SC4] Grangeon Region
  • pink77punk's City Journal
  • Perezelia
  • Building A City From Scratch In Real-Time
  • Great Lakes, Great Times: Retooling the rust belt.
  • My Own San Francisco Bay
  • Metro City (A Test Project)
  • Belkersville
  • (SC4) A Collection of Photos
  • At the edge of nothingness
  • Atmissionren
  • F-Zero
  • My Attempts at Realism
  • Wax Universe
  • Virland Journal
  • StarshipTrooper's City Journal
  • Islas Verdes (AIN)
  • BuenaVistas
  • Nijedykstradiel
  • Kartol
  • New Ridgewood
  • San Francisco Bay Area (SC4)
  • The 313
  • (SC4) Forest Ridge
  • Bay of Piglets herald.
  • Bo's CJ
  • Riverton
  • (SC4) Condorosa Collect
  • Andreich
  • Wessex Federation
  • Desten - The Complete History and Story (SC4)
  • Rodeo State
  • LocalRich
  • King's Bend
  • (SC4) Braucch
  • berton lopez metro area
  • New Cumbria
  • Madison Place
  • Kaysland
  • pasquale199's City Journal
  • Alexandria - The Beauty of Sim City 4
  • The founding of Kakenshire Metrola
  • Drummondville
  • Emirates
  • The Bay Area
  • Metropolis - The City that Never Sleeps
  • Straight WEST's City Journal
  • Los Angeles Complete Recreation
  • 12petr12's City Journal
  • Building Santa Bella
  • SC2013: Misty Relics
  • Babymuis city at the ocean
  • Grantia
  • Taipei Islands
  • (SC4) Blue Summit - The Big Blue
  • (SC4) Sziget
  • Phoenix
  • New Republic
  • Made by 'Breeze'
  • New London County (SC4)
  • Times
  • Ihlingen: A Small Homage
  • (SC4) Alaraine's City Journal
  • The Regency of Medang & Kamulan
  • San Gabriel
  • The story Of the Simtropolians
  • The Englewood metropolitan area- Parkland Republic
  • The Greater Area of Lake Onoke
  • Volcanopolis
  • Evean Vansop
  • Anselli
  • tomaspinter707070's City Journal
  • Republic of Geometria
  • Valletta Region (SC4)
  • ftwly's City Journal
  • icei's City Journal
  • Simcity 2013 reviews
  • (SC4) Pnka-Middah
  • Jamaica
  • Hamilton, Ohio (SC4)
  • Darkblacks' City Journal
  • Undella bay. a city story.
  • Stelaitse
  • Simcity 4
  • Josephinia
  • Johns Harbour County
  • Trachistan
  • Bintan Island, The Land of Malayan
  • The Forgotten
  • Pleasant Cove Island (SC4)
  • Building Tallahasse
  • Woolham, Wessex
  • Prospect Bay
  • Hitchhiking Journey Of Kirli
  • [SC4] - Webzone Region
  • CSR and his Empire
  • Pegland
  • mike.hazen2's City Journal
  • Ypsilanti on the sea (SC4)
  • (SC4) A random journal
  • SC4 Rasper
  • Lübbenauer Tor
  • Argowells
  • Rojas
  • (SC4) Vloesem - by timmie
  • chua.augustine's City Journal (SC2013)
  • Great Kingdom of Texca Hills
  • gcliff's City Journal
  • A Return to the Big City: Wreckingball Man Is Back
  • (SC4) Kreuzberg City Journal - by schokoladeneis1
  • Royal United Commonwealths of Desperauex
  • Grand Valley
  • Republic of San Theodoros
  • Sylt
  • Futuristic Cites (by Montecarlo)
  • Negishi Rebooted (SC4)
  • The joys of modding
  • Scandia
  • Republic of Parkland- The Uniontown Metro
  • New York... ish (SC4)
  • The Evolution of Edmonton
  • The Montgomerian Nation Files
  • Daynemark
  • Teddy City-Royal Crown of the Nation
  • the island of stilport
  • The Sim States
  • City of Saturnia
  • Neu Westfalen
  • Jerome International Airport
  • (SC4) San Diego: A Reinterpretation
  • Crazy
  • (SC4) Recreating Anchorage: From Mountains to Bay
  • Alister
  • New Duveland (AIN)
  • Scandia's Time
  • Tocoma City
  • Adriatic Hochlands
  • Curiosity Bay
  • Victorialand
  • Timelord101's City Journal
  • SC4 Capitol River Region
  • (SC4) Oggeyria
  • stockslips' City Journal
  • Cities Of Titania (SC4)
  • New California Republic
  • the Mayon Volcano... the most famous town... - Part 2
  • Eucadia region (SC4)
  • (SC4)Where the streets(and cities) have no name
  • A day on Florida's Coast!
  • Northvale-A City of Fences
  • Edgardo Jimenez's City Journal
  • Franklin City Times
  • New Covington (SC4)
  • The City of Brooksville (SC4)
  • AstonVille: Filled to the brim
  • Greater Whatcom
  • The Story Of Bernn Mid Lands
  • Repubblica di Macondo
  • The Nation of Cameronia (SC4)
  • Drake Islands - Runzwerlund
  • 47ply's City Journal
  • Dreslar
  • Cantrik State
  • Simsinnati
  • (SC4) My Diary of Cities
  • Republic of Great Brotany
  • SimExpo Group
  • Themeowcraft5's City Journal
  • SC4 - Delta Serena by jasa
  • SimCity Raiting
  • SimCity Rating
  • (SC4) My SimCity 4 developments
  • Nir
  • SECTOR 5
  • Notre
  • The dream kingdooms
  • (SC4) New Cities' Diary
  • Natural Growth - The Dauth Project
  • The New, New York City (SC4)
  • BlueRexGeneral's City Journal
  • Addison County (SC4)
  • My Gdańsk Project
  • (SC4) Novance
  • (SC4)Iulian
  • Bentonville Center
  • Cruzeiro do Sul
  • Munster
  • BorgCollective's City Journal
  • Stanton,NR
  • 帝光 | Teikō
  • UDR Chernostrovia
  • New Cardiff
  • The Island of St.Marteen
  • SC2013- Anaco Island Metro
  • (SC4) Biffe le Bourg
  • (SC4) Emerald Basin
  • (SC4) Tour of Fantasia - Arrowhead Bay, KI
  • (SC2013) Discovery Delta
  • (SC4) Mayor Defacto's New City Journal
  • Cresent City-A sandbox project (CXL2012)
  • dawson2089's First realistic city
  • United Kingdom of New France
  • The Pacific Journey
  • itskaiquereis' City Journal
  • (SC4) Emerald Basin
  • Metro Regional Area
  • The Foltson Pact - Banished
  • WELCOME TO NEW TROY, USN (Est. 02-25-1814)
  • Pwel28's very first Journal
  • Alam Bestari Corridor Development
  • Amnefest Village - Banished
  • Allster City Journal (SC4)
  • Swansea
  • (SC4) Greater Yastoria
  • Silentjacob98's City Journal
  • New City Mayor Defacto's New City Journal
  • The short life and death of Yeshua Congregation
  • (SC4) Project Journal: Mandigao Special Administrative Region
  • The City State Of Marinko
  • Appeltree's City Journal
  • The Federal Kingdom of Belsay
  • (SC4) Dynamo Dukedom
  • (SC4) Whidee County
  • Incident 1172/284
  • Bowden Region
  • Sumter valley
  • (sc4) Brinnington
  • (SC4) The Capitalist Island Confederacy (CIC)
  • A journey through time: Melbourne. (SC4)
  • wvjohn00's City Journal
  • Fasan's Krokanien (SC4)
  • Rum Rock Harbor
  • Port Haylimburg
  • New City City`s Journal
  • NAM 32 won't install
  • Verde Delta
  • My First City
  • AirField City
  • Fairview Banks (SC4)
  • A New State Will Rise SOON !!!!!
  • The Omega Point
  • Silent Drizzle City Journal
  • The Begining Of A New Age.....
  • The Begining Of A New Age....(SC4)
  • The New Beginning
  • Anvers, Diamonds and Containers
  • MarchMadCJness
  • Tessalonic
  • Mirco Town Growth
  • Wilmington: New Beginnings
  • The Bella Vista Islands Experiment
  • Johnathan_Tycoon's City Journal
  • The & Region
  • Welcome To The State Of NECRAN
  • Gallivare
  • Lisanroe
  • Logoszeff's City Journal
  • Nanami Empire
  • The Region and it's Creator [SC2013]
  • The New Frontier - A SC4 City Journal
  • Guana Juenes
  • (SC4) Algonquin City Planning Department
  • Republic of Aldaria
  • (SC4) The republic of Avijan
  • duyhai261297's City Journal
  • Georsky's City Journal
  • CJ Picture Competition
  • Tokio PGRI (SC4)
  • SC4 Casdent
  • (SC4) Provident Bay
  • danathomas' City Journal
  • Northward Isles Protectorate
  • TheTransitMan2525's City Journal
  • Masser River Valley
  • (SC4)The Macau Stories
  • Netonia
  • Building a Casino City
  • Ageispolis
  • Miyee (SC4)
  • Vermillion
  • Scenic Routes Around the World
  • pole475's City Journal
  • [SC4] - Blue Hope Region - (Moved to different journal)
  • Random and Side Projects
  • The Journey to Rallie Estele (SC4)
  • Grand Theft Auto: Simtropolis
  • Jaymerica!!!!
  • Slavovia
  • (Banished)Arbyrdstochina
  • Capital
  • Seven Digit Neighborhoods (SC4 Mac)
  • Columbus
  • Pla de Cérvol
  • Project Blue Hope - The Massive Multiplayer City Journal
  • Republic of Balkania
  • (SC4) Regno Unidio di Dahrom
  • (SC4) New America - An Attempt at a City Journal
  • Republic of Ésland (SC4)
  • Heiwa's City Journal
  • Powhatan Island
  • People's Socialist Republic Of Taoyuan (LOIN)
  • THE UNITED SIMNATIONS (Est. Jan 2006)
  • CaptCity's City Journal
  • League of Independent Nations
  • (SC4) Republic of Stovna
  • Stonedale City
  • Murder in Rum Rock Harbor!
  • SC2013 Ses Isles Region Report
  • Le Pays Nazairien
  • Letzebuerg
  • Anga City
  • (SC4) California
  • Davis
  • Fisher's Landing
  • Durrow County
  • Xabious
  • Martinwood - Just an average island nation (SC4)
  • DeclanHaselhurst's City Journal
  • mohammed hussam's City Journala
  • An Alternate Universe
  • (SC2013)SethySquirrel's City Journal
  • The Viceroyalty of Perseus - an SC4 City Journal
  • City of Saturnia (XL)
  • (SC4) Incompetentia
  • sukhoiccat's City Journal
  • ModMayhem
  • Regresado City (SC4)
  • Rutheria SC4
  • (SC4) City of Colbitz
  • 7798's City Journal
  • Sikta SC4
  • Building an Ore City
  • Okaiken
  • Islamic Republic Of Al-Kaled
  • [SC4] Marina: a Coastal Delight
  • (SC4) SimJapanProject
  • jorian93's City Journal
  • Vpilsner's Metropolis City Journal
  • [SC4] Phoenix, Arizona
  • nmt1989's City Journal
  • (SC4) The seeds of Plantation Bay
  • Greater Soderstrom Region
  • (SC4) Rural City of Louisville
  • omp's City Journal
  • Winchester and Rochester Counties (SC4)
  • Cop Quest | Lytton
  • (SC4) Halkken
  • Simdonia
  • Colonial Expansion in Seattle
  • (SC4) Project Elementia
  • Sigmar City
  • Building an Oil City
  • (SC4) Wayfield County
  • Froogle Spin
  • PABLO12345678910's City Journal
  • (SC4) Mojave City
  • Maricopa - The multi city region of multiple cities. (SC4)
  • Carson City Metro and Areas
  • Woodland County
  • SC4: Contra Costa
  • River oaks SC4
  • Keizu's Edgewater Bay Journal
  • Avelum
  • Strictoaster Designs SimCity 4 (Pics + Videos)
  • aysk8er's City Journal
  • SC4: A New Republic
  • Askal - A Street Dog's Chronicle
  • California 2 (SC4)
  • DIMSDALE
  • FREEMONT BAY - A Simutrans Journal
  • Lorentian Federation | SC4
  • Pord A.M. News
  • a506415's City Journal
  • Shattrath City
  • (SC4) Commonwealth of Columbia
  • Herreragabri26's City Journal
  • REPUBLIC OF GRAMHAND
  • Building Something Awesome
  • (SC4) Building Coliseum City
  • sky icty
  • (SC4) Jimmy's Sandbox
  • Mymyjp's SC4 City Journal - Manshin
  • Newbourne
  • Cities surrounding Newbourne
  • The smaller cities of the country of Royalia
  • Royalia (Region Journal)
  • vanderbosa's City Journal
  • Dzingalia
  • ~The Republic of Columbia~
  • Elwood City
  • Central City city journal SC4 Deluxe
  • Port Paradise: CBD & Suburbs
  • Marvel City - World Metro Area
  • New City Journal
  • SC4: Gray's Harbor County, Republic of Cascadia
  • MattHecker's Random City Journal
  • Dantonia: The european paradise
  • (SC4) Randal Plains
  • Mymyjp's City Journal New Manshin
  • Samarei
  • bitsaul's SC4 City Journal
  • St. Florence: an autumn review!
  • Zhuibu City(锥部市)
  • Utopia's City Journal
  • A Restored Future
  • Pitakgoras' City Journal
  • Utopolis
  • the metropolitan borough of simtropolis
  • Pallion Quays (SC4)
  • Chandler
  • Zentill Valley (SC4)
  • (3D City) - New Jensenburg
  • Caspian Bay
  • Jelena's Singidunum
  • Prawa
  • République Française
  • (SC4) Randstad
  • The Nyangan Free State (SC4)
  • (SC4) The Federal States of Burgaz
  • Petrova | 4 Year Hiatus Revisted
  • Kellan V2
  • (SC4) Tanjung Tembaga
  • New York City Journal
  • South American Journal of Medicine
  • Republic of Mikenstein (AIN)
  • A tour of Zvondon (SC4)
  • Eden Prairie
  • Silith - City from Peacksburg
  • The Winnebago Metropolitan Area (SC4)
  • NZfarmboy97's City Journal
  • Province of New Quebec
  • Bassa - a Plausible Near-Utopia in the West Indies
  • L'ost magazine
  • Capital City Exposed
  • Reino Liebe - Liebe Kingdom
  • 704set's City Journal
  • Avalon: City of Majesty
  • Antarctica
  • (SC2013) Let's Play SimCity 5 (2013)
  • Flat Bay Regional District
  • The city of Recife
  • Bell-Nord Metropolitan Area
  • Harper's Modern Region
  • Oketockee, Florida
  • Asianess
  • dry45's City Journal
  • SC4 Seasonal wishes from Mymyjp
  • (SC4) Jackson Region Journals
  • The.Dark.Knight's City Journal
  • Nieuwezee - Noord-Holland Polder Town
  • The Holy Federation of Ararat
  • Federal Republic of New Cumberland
  • Mayon Province
  • Commonwealth of the Caroline Islands (SC4)
  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
  • BASIN CITY BLUES
  • Stottlands
  • Bundesrepublik Wermland - The Federal Republic of Wermland (SC4)
  • Zhu Jiang - Pear river (city)
  • Dwarka - 1st city of Atlantis
  • Metropolis
  • People's Community of Shakovisk
  • (SC4) Terra Secundus
  • Natalie's SC4 Paris
  • (SC4) Garton
  • The New Republic
  • Ol'Goradok
  • (SC4) Islands on the way
  • Building Downtown Toronto Challenge
  • Sun Beach Intl Construction
  • Republic of Helsenhylne (SC4)
  • Japan Recreation(日本作成日時)
  • 【SC4】GreaTlive,the better life
  • Federal Republic of Siculia((OLD VERSION (1.0))CLOSED)
  • FUTURE CITY JOURNAL
  • mrodgers' City Journal
  • The Most Magical Chicken's SC13 Journal
  • SC4 - Gransville
  • Leningrad | Ленинград 1941-44
  • region borgo
  • City of Rockport
  • The Story of Englewood
  • Vista Del Mar: Simcity 4 Artiste
  • (SC4,C:S)Tokod County,Picture Scrapbook
  • Spokane Journal (SC4)
  • Fantasia Africa
  • Ashbouro City [SC4]
  • The Nation of Baden 2.0 (SC4)
  • SC4 Pyramid City 2005 Redux
  • Pretoria Metropolitan Area
  • SimEMS38's City Journal
  • MAYORSLATER's City Journal
  • (SC4) Minnehaha River Valley
  • New France City
  • fritzfarlig's City Journal
  • The Atlantic Federation (AIN)
  • (SC4) CASTALOGNE
  • SC4 Aprus - The Rise of a Nation
  • Manhattan (FICTICIO)
  • COLUMBIA
  • Mymyjp's City Journal
  • Mymyjp's SC4 City Journal Falshin
  • [SC4] The Democratic Kingdom of Bastutoland
  • Cities Skylines: First Look at Gameplay
  • minhtuantn01's City Journal
  • The region of Edinburg (SC4)
  • SC2013 Smokestack Alley
  • (CSL) The Principality Of Gabtoria
  • Let's Play Cities: Skylines
  • The Kitty Knows Nothing
  • (CS) Assers album of randomness
  • C:SL Bobsville
  • A special event (SimCity4Skylines)
  • City Journal
  • mike
  • S.Egemen ŞEN's City Journal
  • Rock Valley!
  • Cities Skylines Riverton Pilot City
  • My Skylines Sketchbook
  • La Salle County - Fleetwood City
  • Welcome to Lakewood
  • (SC4) The Commonwealth of Melbourne
  • [SC4] Marina: The Rebirth
  • Mymyjp's Cities Skylines Journal
  • Royston C:S
  • (CS) A Different Angle
  • Skylines of Cathnoquey
  • Expectations (Cities: Skylines)
  • Wellsville, Ohio
  • Arkaden Journal
  • angelucho23's City Journal
  • (SC4) City Pot-Pourri
  • 1SB2Gamer Plays Cities Skylines
  • Welcome to Springvalley
  • (CS) Design Ideas
  • San Diego, California
  • iwanturmind's City Journal (CS)
  • Sandy Beach
  • (SC4) The Story of a Nation
  • OLAFA Mega Region
  • Prosperiton
  • Crystal Lake City Journal
  • Daveopia..... The Beginning of Skylines
  • The City of Triventa
  • Sicinia
  • My Town
  • San Francisco
  • XALEXXDDX's City Journal
  • (SC2013) The SimCity Sandbox
  • JustABeaver7's City Journal
  • (SC4) A Sprawling Metropolis
  • (SC4) South City - Youtube CJ
  • (SC4) Ashur Co. City Journal
  • makuri-otoko's cities: skylines Journal
  • Far Far Away
  • The Pink Republic (SC4)
  • Maastrich City Journal
  • Wagner Reggae's City Journal
  • The Kingdom of Küssellreich [SC4]
  • The Two Republics of Astrein [SC4]
  • Dalius Herald(SC4)
  • Aspergopolis Journal(SC2013)
  • SimCity (2013) Multiplayer w/ Johnathan_Tycoon
  • Sketch Scape !
  • The Story of Axia City
  • StarCity! [C:S]
  • (CSL)Alkanefield
  • (CSL)Blackwater City
  • Plainsvilla- Beauty on the Plains
  • [CSL] City Journal: Severen
  • The Green Revolution (SC4/CS)
  • Traeselbury Times
  • (CSL) Öiso
  • Neo//Earth
  • New Sheffield
  • Chuck The Mayor Platys Cities Skylines
  • Chuck The Mayor Plays Cities Skylines
  • Toornhaven
  • (USNW) Guademian Republic
  • Union of Christian States
  • State of Chumash (SC4)
  • Sim City 5000
  • New Odesa city
  • (SC4) City of Klatskanee
  • Kamloops - Rocky Mountain Edge City
  • Greater Cibebek Area
  • Illyris
  • Rockfield: from 0 to Paradise
  • The Island Nation of Sinatora
  • P.R. Crastina's Travels (SC4)
  • Welcome to New York
  • Epsilon
  • The Socialist Island of Nomico (A Tropico 5 CJ)
  • Yasaka: Asian Capital-(Fictional location)
  • Mass Effect: Galactic Codex
  • KNOSSOS
  • Scrap Shack
  • Republic of Metronesia (SC4)
  • Canaan
  • Austin (CSL)
  • The city of Bel-Air
  • Let's Play Cities XXL
  • Aurora, The Bright City
  • Exploring Vitarvis
  • The Republic of Carolina
  • The City of Columbia
  • Bugeyed Builds Cities and Stuff.
  • Seaport, CF
  • Aviata
  • something bad city
  • Gastaram City (Cities: Skylines)
  • Visger Town
  • State of Oahu
  • Province of Windermere (SC4)
  • Ocean Valley- Heart of the Seaside
  • inverness
  • Elmdon
  • The Dells
  • Let's Play SimCity 4
  • Twin Rivers Region - Jessamine
  • Skyline-City [7th Island]
  • The Region of Ocean's Edge
  • Love Papualia...PT1
  • #LovePapualia
  • jamestown, CS
  • Art128's SC4 Projects
  • Westbury
  • Schieffelin County
  • Cyprikuyucak
  • A Tale Of Two Cities
  • Alderley Rivers
  • The Waterdep Project
  • Lenox
  • The Jade Bight -- For Sc4
  • EUROPA, ANNO
  • Arapari
  • Scrapped
  • Cities: Skylines messing around
  • Rickport
  • Green Valley
  • Atlantea
  • Tecta
  • Victoria!
  • Federal Republic of Siculia (AIN)
  • The Lands of Fifteen Hundred
  • Unity Metropolitan
  • San Pedro
  • New Columbia
  • Miralandia1
  • Medrean City
  • Medrean City
  • TONPHT13
  • Ray Islands
  • New Imperium
  • SparkleCity
  • Tucson, Arizona. (Work in Progress)
  • Antario
  • Glove Bay
  • Region of Mountain North (SC4)
  • A new city emerges...
  • Holona
  • coming soon
  • Mayor Haylo Stachoo
  • (SC4) Wournosville
  • Pfnaníana & Dulfinæ
  • Streets of Bel-Air 2016
  • My Cities Skylines CJ Scrapbook
  • The City of Southlake
  • Thuraa Nuejo - Continental Collective
  • Fort Orange
  • York City
  • Washington County
  • Maps
  • Saitama Prefecture Metropolitan Area
  • Republic of Drakensberg
  • Chazville-San Aneda Metropolitan Area
  • Broadcasts from Brighthurst - Welcome to our Strange County.
  • Waukegan - The Region on the Lake
  • Exploring Onyx-Avalon
  • Dunham
  • Empire Bay City
  • Platten Island (Cities: Skylines)
  • Métropole d'Augerans
  • (YouTube Series) - The Creation Of CowVille
  • Skylines of Netherland
  • The Greater Toronto Area
  • Spokane, WA (Cities Skylines)
  • Whitehaven
  • Agrophilia
  • avery
  • Vanilla Asset Review – Cities: Skylines
  • Republic Of Trump
  • Republic of Safrán [Closed]
  • Darrylton
  • True Earth
  • Indians Landing
  • averyharris
  • Bronzo City
  • Brick City
  • Carl´s Dreams And Nightmares
  • averyharris
  • Branny
  • City on the rise
  • Lets Play: Cities Skylines - Canal City
  • Corona divide
  • The City of Conway
  • R.C.D.
  • Wattoming Metro
  • Introducing Ground 0
  • Heiwashima 平和島
  • The Jaketon Metro Area
  • People's Democratic Republic Of Qumran
  • Cuyahoga: The Best County East of the Mississippi
  • Shoreline City
  • News from Marienthal
  • Logan Square
  • Golden County
  • Golden County
  • Beal County
  • Pieterdam
  • A Collection of City Skylines
  • Hand-over Letter Ramora Bay (Mayor's office)
  • Ironbay
  • Alyter Post Apocylpce
  • Façon
  • Zahrul3's Urban Planning Challenge
  • City São Vitória
  • St. Matthew's Photo Journal
  • The British Challenge
  • Rellingtown County
  • Kiel
  • Trujillo Metropolitan Area
  • ciudad piloto
  • Welcome to Northland
  • Cities Skylines Random
  • Long Island
  • The State of Westland
  • NorthWest Coastal Metropolis
  • Aureus
  • Clay River Valley
  • Crystal Junction - Reborn (C:SL in 4K)
  • United Kingdom of Dalta
  • Mistral Isle
  • Phoenix Project
  • Snake River Valley
  • Marquette Metropolitan Area
  • Jarraban (AIN)
  • Istrapagos Region
  • Hunters, Wyoming
  • [SC4] Saint Clements Parish, Louisiana.
  • Melbourne
  • Enterprise
  • Ruebingen
  • State of Cacciatoria
  • Inception
  • Inception
  • Harinsburg
  • Gochester (cities skylines)
  • Frontier City
  • Drury Woods
  • Clarksville
  • Antioch Prefecture
  • Antioch Prefecture
  • Antioch Prefecture
  • Manhattan, NY
  • Principauté de Caravella-Guatalaga
  • Alexandria
  • Reino de Lewes (Kingdom of Lewes)
  • Chipping Hampton
  • I'm Bored So Let's Play
  • The Worthington Times
  • The Mayor of Many
  • Chazville-San Aneda Bay Area
  • Arios
  • City of PortSmith
  • Núrn
  • Palmdale-liberty Beach
  • Earth 41269
  • Civilization's Chronicle
  • [SC4] Buchanan County, Arizona
  • New Alexandria City
  • High Forest City
  • Castèon
  • Helensburgh (C:S)
  • Three Cities
  • Baie de Métropolitain
  • Lake Nopreille
  • SimCity: Project Leaders
  • Chris
  • Let's make New Vegas great again!!!
  • Let's Design SimCity (2013)
  • Poemia (AIN)
  • Den Otterdam
  • Let's Design: Cities Skylines - Bristopolis
  • Cities Skylines: Saffron City
  • New Scotland
  • New Lanchester(canceled)
  • The United Cities of America
  • River Bow
  • Bel-Air a CS journal
  • Rokton
  • Los Reyes County, California
  • Let's design Bel-Air
  • Arden County
  • Glengarry
  • Big Daddy
  • Top 10 CJ's of 2015 & 2016
  • Aspen County
  • SparkleCity: Scrapbook Edition
  • Opportunity
  • Metzú Republic
  • Krilinburg
  • James's Random Projects!
  • Costanian republic
  • San Prudenico,California
  • Bellingham Journal
  • Bigdaddy
  • Bigdaddy
  • Hartford
  • allysson
  • l.ollo
  • Polk County: A History
  • Willow Bay
  • Chuo
  • Loquat County, CA
  • Ashiba
  • Moon Base Colonizing a Moon
  • State of Attakapas
  • Gotham City
  • james
  • Lazarou CIty
  • Cities Skylines: Vestograd
  • Phoenix, Arizona - A recreation attempt
  • Ciudad del Lago in the making

Calendars

  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period

Skype


Location


Interests


City-building game(s)

Found 90 results

  1. Welcome To DK Creations! Released Mods: USA Trailer House Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=437051479 39 Broadway Harriman Building http://steamcommunity.com/sharedfiles/filedetails/?id=461378105 Steam 3x3 Lot Steam 2x2 Lot Steam 1x2 Lot ========================================================================================= I was disappointed by the lack of American style houses, so I began creating this little house. It is loosely based on some of the Low Wealth houses seen in Simcity 2013 (which had a very nice roster of buildings) Perfect houses for your rural areas in your city! It needs more tweaks and texturing before its ready. I plan to add proper textures, including recoloring. I will make more residential buildings to help diversify your American Cities. If you enjoy the buildings from Simcity 2013, then you'll be happy to know I will be looking at Simcity 2013 for inspiration.
  2. Hey all, first I wanted to say thank you for all the time and effort you've put into making this game amazing. I've enjoyed many hours with your creations and wanted to start giving back to the community. I began making assets a month or two ago when my workload got slower than normal, and now I can't get enough of it I've mostly been working on smaller assets because I just started modeling in 3D two months ago, so everything is still pretty new. Thank you so much @Ronyx69 for making your videos available. I learned a lot from watching them Today I have a questions about illumination maps, my Rusty Warehouse 2 seems to have the windows illuminated all the time, and I don't know how to fix it: This is my illumination map: My other question for today, which I'm thinking I know the answer to, is: Can a single asset be both growable and rico? And if not, is the preferred method of differentiation to have 2 separate assets in the workshop? Or two .crp files in the same asset?
  3. So I was recently looking at some Japan driving videos and got inspired to make some highway pillars. I'm planning to make an entire set of various types of pillars in this style, even a 6cell over-canal pillar. (if it goes okay) Tell me what you think about my first attempt, I need to nail the style and the details before I start making other variations. Constructive criticism welcome, also any ideas. By the way, do pillars have LODs like regular buildings? I should just make it just the pillar, without the small details - pipe, wires, supports. Not sure when they're going to be done and available.
  4. Hi everybody, as I am starting to experimenting with asset creation (I am using Blender), I start this topic to share projects and problems. My first big issue is about underground textures. I have read some old posts about this topic, but I am still unsure I can apply them in my case. I am trying to get something like in the attached figure (side view). The building should "come out" of the sloped terrain. I can already get this effect easily by using one of the standard building templates, but of course textures aren't applied below the road level. If I use the "Japanese Garden" template as I read in some posts, I just get a mess, because the building becomes terrain conforming and the "underground" part does not show up at all (I have tried with the "Flatten Terrain" flag both on and off). Can anyone suggest a solution or a working asset of this kind which I might reverse engineer? I guess ModTools will be required, but I am new to it. Thank you very much! By the way, is it allowed to share also maps in this section or is it reserved to mods and assets?
  5. I recently started to work on some building, I released "De Verrekijker" which is a bit more of an experiment to getting the workflow down. You can find it here. I still find it quite hard to UV map, def could use a tutorial on how to effectively do that. I'm currently working on a building inspired by the Puck building in New York. Mostly done still need to do the back. After that's done I might do a cornerbuilding and some variants in the same style.
  6. So I figured I might as well make a topic here, as this is most likely not gonna be the last time I ask for you guys' oppinion. If I remember, I'll post WIP and releases of my buildings here. My current project is a bus depot that fits the european theme and I'm pretty happy with how it turned out - but I've ended up with two sizes of it and I just can't decide which I like the best and could see myself using both. So I'd love some feedback - which you prefer or if it makes sense to upload both of them. The small one is about the same size as the default one and has the same stats. The large one has slightly higher stats, but as depots can spawn infinite busses there's no benefit to the bigger one. I purely made it this large as the ones I took inspiration from were this size or bigger. Picture time!
  7. Welcome! This topic is meant to be a sort of database for my upcoming and future projects, and a place to discuss them. RULES: No Profanity Be Respectful to All Keep Posts Relevant to the Topic
  8. Hi, started learning how to do basic 3dmodelling & custom assets for skylines about a week ago, so i'm bound to face problems. My issue now is that I made a tiny 2 x 1 building but the editor will always auto expand it to 2x4 regardless of what size i choose. I could scale my model bigger to fit a 3x2 lot but that would be too big compared to the IRL version. I really want to stay within the 2x1 size. If someone could help/explain to me what i'm doing wrong i'd really appreciate it.
  9. Is there a way to do this? I'd like to do it for 2 reasons: 1) Make a collection of assets to share a savegame. 2) get rid of assets that I'm not using I find that sharing a savegame with 1000+ assets is so incredibly tedious. I love that people still do it. There have been some epic savegames shares, with accompanying collections of mods and assets. How can we optimize this process so that we can share savegames with each other?
  10. To Come from pdelmo.
  11. I have had a few People tell me that they can't enable one of my assets in content manager. And it has worked in the past. They have noted that they found it missing in game, so when they check content manager they found this. I tried to update it. it runs through the update process but does not update according to steam. https://steamcommunity.com/sharedfiles/filedetails/?id=894451887 and help will be appreciated.
  12. I thought it's time to get my own topic running as I started some more advanced, larger project a day ago. Besides the vehicles I created before I started working on some vanilla-style modular airport, based on the vanilla airport and international airport assets. Due to my quiet limited time caused by real life don't expect extra-fast progress Still I've got to update my "old" vehicle assets too, but the vehicle editor seems to be kinda messed up since the last patch - anyway I'll look into this too by time as I already promised! For now I got the following types of buildings planned for this airport set which is heavily inspired by the AC teams set for Sim City 4 functional terminal block with three "small" gates functional terminal block with two "large" gate non-functional terminal filler pieces with gates terminal piece with control tower (RICO Office) terminal block without gate (RICO commercial low) monorail / (elevated) metro / train terminal pieces terminal block with taxi stands (AD required) terminal block with bus hub (to be connected to the tarmac and without airport functionality - just to connect aircraft stands in some nice way ) terminal block with road maintenance service building (connected to the tarmac side to simulate road-traffic on the airport ) functional terminal with concourse (4 + gates using sub buildings) "T - style" functional concourse piece (featuring gates on both sides, will probably require network extensions as it has to be entered on foot from the underground using pedestrian "roads") eye candy ends for concourse, left and right eye candy transition piece between one-level and two-level terminals (maybe even RICO - enabled, we'll see) two-level functional terminal blocks (will be a challange to be set up - I try to set the entrances on the upper level, the exits on the lower level) two-level terminal with control tower (probably RICO office + functional (using sub building - I don't know yet if something like this is possible)) large fake-entrance piece for two-level terminals (RICO commercial high) (so especially when using rush hour many people gonna go into this one) monorail / (elevated) metro / train two-level terminal pieces two-level terminal block with taxi stands (AD required) two-level terminal block with bus hub (to be connected to the tarmac and without airport functionality - just to connect aircraft stands in some nice way ) simple helipads with one of each natural disasters helicopters working doppler radar dome (requires ND - a non working version is available on the workshop) stand-alone ATC towers surface movement radar tower some props like (enhanced) vanilla jet bridges, stand guidance displays and other small things which will be pretty Special features: rotating radar domes for ATC towers and the radar tower (gotta look into this!) usage of the "vehicle rotor" shader discovered by @Ronyx69 for large glass parts of the terminals (I try to work around the lod-problem) stock-game style as I use the textures and models from the game as my start-point usage of the "loading screen mods" benefits → as I use the same texture with the same name most of the times it will be loaded only once into VRAM when using this mod - which is great! living airports by the use of RICO settings - which you don't have to use at all (those buildings will work as an landmark if you don't use that mod ) more space between planes and terminals due to longer jet bridges - you'll be able to draw some road in between using the anarchy tool of your choise Downsides: jet bridges will disappear after a certain distance as I'll convert them to props. I decided to do so to increase flexibility on creating different terminal types and styles by using many working two-gate assets ingame the airport will get really congested! That's the reason for me to include non-functional versions too. Later on I might create a mod to enhance the vanilla runways and taxiways. I looked up the networks in mod tools and changed some values to test something which turned out to be possible: different wide runways (40m up to 65m for realistic regional and international airports - new network meshes needed) more realistic markings with lights on runways (probably by adding more segments to one network, segment[0] would be just asphalt to place some indicator like "20L", segment[1] would be the threshold, segment[2] would contain the dashed line only, segment [3] dashed line + precision marking followed by 2x (segment[2] again, then segment[3]) and finally segment[2] for the whole middle part to start in reverse after - dunno if that's possible at all) two-way taxiways (for special use-cases) taxiways with "shoulders" (a bit wider than now) and green lights in their middle taxilanes (taxiways with some flat mesh and without dirt-shoulders to be used on aprons. probably just the yellow line with green lights.) more realistic speeds for taxiways and taxilanes I gonna provide one screenshot just to show you the difference: On the left you can see the vanilla runway which is about 30m wide + 2m "shoulder" (mesh edge) → 32m footprint. The next ones footprint is 46m wide which would fit most regional/domestic airports. The one on the right is 60m wide which fits for large aircraft like the A380. ----------------------------------------snip---------------------------------------- First I gonna take off by showing you some first work I've done before starting this topic. This is going to be the first wall-to-wall terminal building featuring three gates (just like the vanilla airport). I removed the jet bridges and details on the left and right to save some polys and - of course - to get the bounding box right Next step will be to map those filled holes, after this I gonna cut the windows and create some basic interior as those will get some semi-transparent love they deserve
  13. I have become more familiar in 3Ds Max and even gained enough expertise in it over the past few months that I think my skill level is approaching a point where I think I am good enough to start making mods for Cities: Skylines. I started practicing in 3DsMax to make brick rowhouses for the game Banished but since I am more interested in Cities: Skylines now and my buildings were practice so I can mod C:S, I decided to start a new project of making buildings just for Cities: Skylines. I whipped this building up over the course of 4-7 hours today. It would have taken only 1 or 2 hours had I not made a ton of mistakes that required me to start from the beginning. It will normally grow on a 4 tile wide x 3 tile deep lot with the ability to grow on a 4x4 lot with a backyard. FYI, I plan on making a ColorMask for the outer 2 rowhouses so it could have more variety (bright red, pink, tan, and whitewashed). Please give me feedback to help me improve the quality of my creations. Thank you! --Ocram
  14. Please lets fill in this survey to give others how and where to improve for more performance and FPS.
  15. Spoke to use the one-way train track mode to make a train station and split the track so as it goes around the station. A double sided platform. How would I make the game recognize this as a stop? I am recreating the Chicago expressway stations
  16. Its seems that I can't just sit down and play this game, Don't get me wrong I love it it's great, The best city builder that we have ever been graced with and it has certainly set a new bench mark and lifted are expectations of what should follow. However at the moment I seem to spend more time in the workshop looking for new buildings, Cars and mods that I will never have time to actually build or play with as I'm always in the workshop but I still "NEED THEM ALL", Am I alone on this or is this a subscription addiction that touches many past me. Lets see how many people can relate to this below.
  17. I finally found some time to start working on some assets, im still learning stuff but i think i can start making models for this awesome game 1x4 House
  18. The assets editor has built in save routines for these things, but there is no user interface to set them: Prop Variations and Tree Variations: For "Container" assets which place a random asset with probability, like the default billboards CO added a user interface for that Completion Message: Tweet which is displayed when a ploppable building is placed. Vehicle Doors: Probably the place where people are entering a vehicle. There are flags for Enter, Exit, Both and Load Building Sub Meshes: Meshes which are only displayed when a certain criteria is met (e.g. building is disabled), with their own shader and texture. Not to be confused with sub-buildings. Vehicle Sub Meshes: Meshes which are only displayed when a certain criteria is met, with their own shader and texture. Not to be confused with vehicle trailers. Critiera: TransferToTarget, TransferToSource, Emergency1, Emergency2, WaitingPath, Stopped , Leaving, Arriving, Reversed, TakingOff, Flying, Landing, WaitingSpace, WaitingCargo, GoingBack, WaitingTarget, Importing, Exporting, Parking, CustomName, OnGravel, WaitingLoading, Congestion, DummyTraffic, Underground, Transition, InsideBuilding, LeftHandDrive Depot Spawn Points Prop Parking Spaces: For custom parking props, with specified vehicle type, like Helicopter, Car, Bicycle Prop Special Places: For custom "hang around markers" and things like benches Prop Effects and Vehicle Effects: Light and sound effects for assets
  19. Hey all, I've ran into a bit of free time lately, but I'm away from my desktop and finally decided to tinker with making 3D models. I've been thinking about doing it for awhile, but I haven't had the time to plug away making anything worthwhile. For now, all the modeling will be Seattle/American related to fulfill my desire for accuracy on the city journal side of things; however, I will release to the public as people will make use of them in one way or another. I'll be covering a wide range of architectural history and most of the buildings/assets for Seattle help make the city skyline unique compared to others. Also not on the list are various other buildings of various significance, but will be added in at a later date as my technical expertise on modeling improves. For the most part, these listed buildings below have various degrees of difficulty to achieve and should be a good learning curve to go beyond this set of 22 places at some point. The first building in design at the moment is the Safeco Plaza (#5), a 50 story, 160m tall office building that was Seattle's tallest building between 1969 to 1985. At first glance, it looks like a fairly straight-forward box office building but after a good look in Google Street View, I noticed that the four corners protrude out and that the ground floor entry is entirely glass and depressed inside by several meters. I'll be revealing progress shortly...
  20. Hi Simtropolians, I'm trying to get into importing buildings into the game. I'm learning blender. I was able to import my first built-from-scratch prop (a Berlin Checkpoint Charlie billboard), so I'm happy about that! But now I'm trying to import a building, and the ASSET EDITOR will crash the game completely as soon as I click on the .obj file in the list. I don't think it has anything to do with my model, because it crashes even when I click on a model that I just exported with mod tools and the "Dump asset" feature. I think it has to do with the fact that I am subscribed to about 500 workshop assets. I have a brand new beefy rig (my savegames load quickly and my FPS is decent), but perhaps what is "ok" for savegames, is not ok for the asset editor. Is there an easy way to temporarily clear out all of my assets, and then later easily bring them all back in? I would make a workshop collection, but that process seems to really suck because you can't add all of your assets in bulk. As far as I know, you have to add them one-by-one. So is there another way? Like rename a local file directory or something? Thx in advance for your help.
  21. Version 1.0.0

    1,471 Downloads

    %appdata% > Local > Colossal Order > Cities_Skylines > Addons > Assets
  22. Has anyone else run into this problem? When I try to assign an asset a style, after I click on the desired style it just hangs. One of the things I have really liked about this game is the ability to create and assign asset to custom styles. It really helps to create more realistic, periodic specific neighborhoods so it has really rendered the game unplayable for me. I'm running it on Windows 10 (64-bit) and I've checked my RAM and there appears to be no issues there either.
  23. Hello & Welcome! This is a Tutorial/Guide for people using 3DS Max on how to turn any free model into a working in game asset for Cities:Skylines but you could still benefit and learn by searching up for the related ways to do things for your specific 3D Modeling Program. I will specifically be going over how to turn a free vehicle into a game ready model but the same method I explain can be used for any other model you are thinking about using. If you are new to 3DS Max or never have touched it. Check out this great playlist Tutorial Series for 3Ds Max Beginners. This is what I watched when I first started and only took me a couple days to start making my own assets! If you are new to 3D modeling this video series linked below will help you to understand how to navigate 3DS Max better. 3DS MAX BEGINNER YOUTUBE SERIES BY thenewboston Here is a list of the most popular free 3D sites where you can find free models to use. https://3dwarehouse.sketchup.com/ http://www.turbosquid.com/ http://tf3dm.com/ http://archive3d.net/ http://www.cgtrader.com/ http://www.blendswap.com/ http://www.yobi3d.com/ I also started this thread listing a bunch of free models I found on the 3D warehouse that i think have great potential to be imported into the game. They are mainly 6,000 polys or less and do need to be optimized first. Check out the thread here... Introduction When I'm searching for free models that I wish to use for the game I don't just pick anything I see that looks cool. I'm looking for stuff that will be relatively small in polygon/triangle size as well. It's important to keep the load times down in the game with so many assets and mods to subscribe to it will add up quickly and trying to Import a 50k triangle car will only bog down peoples video cards. So what should you look for in a model? When I browse for something that I want to use I will look right off the bat for models that have boxier shapes and less curves to them. This is an indicator that the model is probably lower poly. Some of the sites I've listed have poly counts listed in the details of objects page and some of them don't and you'll have to download to see for yourself. The 3D warehouse is great though because it has an advanced search option that lets you limit the poly count you want to see. I personally have been searching for models that are listed with 6000 polys or less but keep in mind that sometimes these listed poly counts are inaccurate. According to the Skylines Wiki Page it says... The model size is not limited other than by Unity's limit of about 65000 vertices per mesh, but even approaching that is too much for single assets. To give some rough guidelines, the triangle count of the building models in the stock game ranges from less than 1000 triangles for the smallest and simplest buildings to about 5000 for large and complex buildings. A few exceptional buildings use up to 10-15k triangles. Vehicles typically have 500-1000 triangles, while trees vary from a few hundred for simple bushes to about 2000 for the more complex ones. Also note that a large number of props can also make the asset rendering slower, which is why there is a limit in the asset editor. So this means we definitely should be trying to keep our triangle counts as low as possible. I personally have a set limit in mind which is 3,500 triangles for a vehicle. It is a little over 3 times the size of some of the default cars in game. I think this seems reasonable enough where it won't completely ruin your fps and still have some nice looking vehicles. It's a much better number than some of the cars I'm sure you will see being uploaded that have 25k+ triangles and the uploader doesn't list the triangle count leaving you guessing. So please when you upload be sure to list how many triangles it has so people know if they would like to use it or not. Sometimes I go a little above this limit I set for myself, depending on the model. LODS (Level of Detail Models) should be created for whatever it is your are trying to import as well. It's what keeps the game optimized when you are zoomed out by switching the models to a lower triangle count version and it will swap back to the larger more detailed model when you zoom back in. This is to keep your fps higher. If you don't create your own LOD the game will auto generate one for you and usually it's a very bad version of your model and people will complain on the workshop. I will continue to update this guide when I find out new techniques or information. Please feel free to share your ideas and thoughts to improve the guide. Thanks! TABLE OF CONTENTS How to show Statistics Optimizing, Modifying & Cleaning Defining UVW Map Spaces Texturing LODS - How to create them Exporting / Importing LET'S BEGIN! First off have you found a low poly model to use? If it's a Sketchup file such as .skp I usually open it up in Sketchup first and export it as a .3ds, you could also export it as a .obj or .dae as well. It will then extract all the textures with it. I do this first to see if the model has a uvw mapped texture attached to it which could save me a lot of work. Then proceed to import the file into your favorite 3D Program. SHOWING STATISTICS Good, your file is now imported. What I like to do first is to show my poly/triangle count for selected objects. I do this in the Viewport by clicking the + sign then going to xView > Show Statistics or you can hit the 7 key. Then you can configure what you want to see by going to the Configure Viewports option in that same dropdown menu which will give you the screen below. You'll want to make sure you have at least Triangle Count and Total+Selection checked. Hit Apply and Ok. This will allow you to see the yellow statistics in the screenshot above in the top left hand corner of the Viewport. As you can see I selected 2 wheels on this Rolls Royce and it's showing me that the total triangle count for those objects combined is 136. The entire vehicle itself is 4,827. This will be great for finding what parts of the model are producing the most triangles. OPTIMIZING / CLEANING Now that we have the statistics showing it's time to find out what we should delete or modify. I usually start off by deleting every single polygon on the bottom of the car because no one will see these at all. Then I will look at what's inside the car, is there any chairs, steering wheel etc? If so you can safely start deleting those items because no one will see inside anyways because windows are only a reflection and are not transparent in game. You can easily select things such as chairs or what not by using the select element option under editable poly/mesh show in the screenshot below. That will allow you click on the chair and have it select the whole thing leaving you to just hit the delete key. Ignore Backfacing is also great for bulk deletion of the interior car. What you can do is check that option under editable poly/mesh in the screenshot below and then with the vehicle upside down you can click and drag and select the whole car as polygon mode and it should select a bunch of the polys but not the outside of the car. Then once you do that you can scan over the vehicle and alt click polys that accidentally got selected in the process, once everything looks good hit delete. Thinking about it now there might even be an easier way to do all of this by just doing select all and alt selecting all the outside parts of the vehicle and the deleting the rest not visible if you know what I mean. After I've removed the bulk of the interior sometimes there are some stray polygons lingering around, so I switch over to the polygon selection tool and will ctrl click all those extra polygons until all of them are selected. Then before deleting I will rotate and scan around the vehicle to make sure no outside polys were selected by accident. RE-CREATION / MODIFYING Now that we have cleaned out the interior of the car it's time to take a look at the exterior. What about your vehicle is producing so many triangles? Head on over to editable poly/mesh mode and select the element selection mode. Click around the vehicle and see what is producing the most. Maybe it's the exhaust pipe with 500 triangles or perhaps it's the headlights with 200 triangle a piece. Once I find out what is causing the most I will then go ahead and make a simpler version of it. For example I will just make a new cylinder with far less polys and position it right on top of the older version until it looks about the same and then delete the old one. Same thing goes for any other object. Sometimes people create elaborate images using geometry on the side of a truck or something. You could just delete the whole side of the truck and then connect the 2 end edges back together. For Example on this Postal Truck you see that the side of the truck has a geometric image consuming 316 triangles when I could easily replace it with a single polygon and apply a texture of the image instead later. So I will go ahead and delete it. Then I must right click the model and convert it to an editable poly so I can use the bridge tool under the Edge selection. I will then select both edges and under Edit Edges I will click the bridge function to join the edges to form a new connected polygon face. There you have a brand new truck wall... I will then go ahead and do the same for the 2 other sides of the truck saving me a total of 942 triangles. You can use this technique for various parts of the car. I use it quite a lot especially if there are gaps in the model that were there from the start that would allow people to see through the car after being imported into the game. LESS DETAIL IS OK Not everything needs to be hyper detailed either. Sometimes you can get away with just having flat faces representing stuff like lights. In the example below this postal trucks back lights are taking up a total of 1,760 triangles! So what I did was selected the faces of the metal and light part and duplicated it to a new object by holding shift and moving them on the x plane creating a copy. Then I went back and deleted all the lights and even the wall panel because it had an outline of the lights built into its side. So I had to do a bridge connection to make a new wall face. then I moved those lights that I duplicated back to the wall and even moved the actual light face closer to the metal edge. I could just have created a texture for the wall representing the lights but I've found that sometimes textures end up bleeding and not becoming as sharp as you want them to be so creating a geometric face can stop the bleed effect. I personally am probably going to end up making a transparent plane with the lights as a texture face and delete even that extra geometry I kept around because making an alpha transparent texture can also reduce color bleeding. I will explain more about alpha transparency later though. FINAL CLEANUP There is still one final step you could take to reduce the triangle count down even further. I well let this video do the explaining though as it is very informative and has helped me in many projects. While this video talks about how to make a proper lod this can also be applied to your main model because this game is low poly in general. https://www.youtube.com/watch?v=23aIatCnDA8 Alright so that explains a lot about how to reduce the triangle count which is a very important thing to do when making an asset for Cities:Skylines. Please do not attempt to skip these steps as they are essential in keeping peoples games running smoothly and effectively. UVW Mapping Now it's time to make a new UVWmap for the vehicle/model. 95% of the time you will have to do this and sometimes like I stated earlier you will find that the model has a uvwmap texture and is totally mapped, Score!. I start off by selecting everything in the scene. Then I go to the Unwrap UVW in the modifier list shown in green. Then once you do that you will see a new button at the bottom right hand side of the screenshot called Open UV Editor. which will open the window to the left hand side. You will want to select the square polygon icon tool. Then after that do Ctrl + A to select all. After you have selected all you can hit 1 of 2 buttons. "Flatten by Polygon Angle" & "Flatten by Smoothing Group" shown in the blue circle. I usually use the "Flatten by Polygon Angle" most of the time but sometimes the other option will have better results for certain things I'm trying to do. Then after you have done so you should use the move tool at the top left hand corner and move everything to the left side just outside of the UVW space shown below... I do this because when you import something into the game and if every polygon is not inside the uvwmap space the LOD can become distorted even if you have a proper LOD made for it. It will cause your LOD to change colors and textures from other models not even related to your own. It's some weird bug. By moving all these faces just outside of the space I can easily see later if I have used all the polygons in the texture space and know if I haven't and don't have to go searching around for stray polys way off the map. Afterwards I will close the window and at the right hand side of 3DS max I will right click the Unwrap UVW modifer and select Collapse All and hit Yes. I do this because in the next step we will be selecting poly faces and our newly made uvwmap can get reverted, by collapsing all we ensure that this won't happen. SELECTING PARTS OF THE MODEL TO UNWRAP So normally after you do that initial unwrapping your model should still contain the colors like it did before if it had any to begin with. Then what I will do is select the area that I want to move on the uvwmap texture space. In the example below I have selected all the chrome elements on the vehicle and did a Unwrap UVW modifier from the dropdown like before. Then open the UV Editor again and as before select the square poly tool. Do a select all and hit the "Flatten by Polygon Angle" button. This will bring all those chrome elements into the texture space. Then what you can do is select the scale tool at the top left of the window and scale down all the elements into a tiny clump of wire frames as you see in the screen below. Move this clump to an area where you know where it will be. I personally usually start off doing my models unwrapping the base color first and placing in the top left corner of the texture space making the clump fit into a 3x3 checkered area which you will see in another screenshot later. HIDING EXTRAS After I've moved that clump to its position I will close the window and do a collapse all on that uvw unwrap so it won't move again. Then with all the chrome polygon pieces still selected find the hide options under the editable poly options, you can scroll down under the category "Edit Geometry" and select "Hide Selected" to hide all those chrome pieces so you don't have to dance around them when selecting other parts of the car. This does not work in Editable Mesh. View Screenshot below to see hide buttons. I continue to repeat the process on different parts of the car until I've mapped and moved the texture maps to where I want them to be. As you can see in the screenshot below the different stages of selecting and mapping the rest of the car and hiding the selected polygons each time I unwrap, move the wireframes do the collapse all. This diagram is just a quick example, you will want to do the headlights, brakelights, turn signals, windows, body color, metal pieces and what not such as a license plate. By the time you get to the end you can just easily do a select all. By hiding the finished mapped selections each time it gets easier and quicker to do the next parts of the model. When you are done you can just hit the "Unhide All" button TIRES & Proper Overlapping UVW Map lines. Ok so many times the tires that come with the model will have way too many polygons for what we need. The game doesn't need a perfectly round tire and you can get away with making a much simpler sided one. So I will keep the tires around for now and make a new cylinder giving it 10 sides, basically what the default cars in game have. I did end up giving this Rolls Royce an 18 sided cylinder tire to make it a bit rounder and now that I'm writing this guide I'm thinking I may want to reduce that down a little bit because remember this tire are going to be duplicated 3 times to create a set of 4, essentially multiplying the triangle count by a lot. Ok so now that you have created a 10 sided cylinder you will want to rotate it 90 degrees so it is standing up like the tire should be. Next I move the tire to where the models current tire is sitting and center the new cylinder over it and I will adjust the radius and width of the tire so that it matches the current tire of the car. You can see an example in my LOD video later. Now that you have the first tire created you will want to convert the cylinder to an editable poly and do an unwrap uvw modifer from the drop down and open the UV Editor. Hit the square poly tool, then select all and hit the "Flatten by Smoothing Group". You will see here about what I said earlier with trying out both options, test them out and you will see that "Smoothing Group" works better here because it collapses the outer rim of the tire and does some of the work for us. You will see that there are circles now that we must overlay on top of each