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      Need your donations for May & June!   05/01/2017

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      About our affiliation with GOG.com   05/23/2017

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  • Undella bay. a city story.
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  • Alister
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  • NAM 32 won't install
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  • A New State Will Rise SOON !!!!!
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  • Anvers, Diamonds and Containers
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  • The & Region
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  • THE UNITED SIMNATIONS (Est. Jan 2006)
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  • Murder in Rum Rock Harbor!
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  • Building an Ore City
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  • REPUBLIC OF GRAMHAND
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  • The Holy Federation of Ararat
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  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
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  • Japan Recreation(日本作成日時)
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  • Federal Republic of Siculia((OLD VERSION (1.0))CLOSED)
  • FUTURE CITY JOURNAL
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  • region borgo
  • City of Rockport
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  • Vista Del Mar: Simcity 4 Artiste
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  • COLUMBIA
  • Mymyjp's City Journal
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  • Cities Skylines: First Look at Gameplay
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  • SC2013 Smokestack Alley
  • (CSL) The Principality Of Gabtoria
  • Let's Play Cities: Skylines
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  • Welcome to Lakewood
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  • Arkaden Journal
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  1. So give or take a couple of days, it's now been exactly one year since I decided to seriously get involved with SC4. To celebrate the occasion, I've decided to do a retrospective entry on some of mine and the community's favorite pictures from this CJ in 2016, with some commentary as well. Additionally, I'll be expanding upon various tips and techniques I discussed in 2016 along with adding some more as well. I'd also like to take this opportunity to thank everyone once again for your supportive comments and likes in 2016 - they really kept me going, even when motivation was running low at times. Additionally, I apologize for the lack of updates recently. As you might expect, the last two updates of 2016 (Sydney and South America) were extraordinarily time consuming and draining - so some time off was in order. I'm still slightly burnt out.. but I am finally starting to finish up a couple of updates, so I will be unveiling those shortly. Lake Bogoria For my first entry in True Earth, I wanted to make a big entrance - so what better way to do that than a 10,000 pixel tall mosaic? Key pieces in Lake Bogoria included SE Asian slummy houses from nihonkaranws + Heblem tiki huts in the villages, various trees by SimFox, Heblem, girafe, and CP, Flamingo generators from SC4Devotion, and geysers from Craig-Abcvs. Journey Through The Sahara I've always loved the idea of an ultra crowded market, so Djenne, Mali was one of the first urban scenes that I created for this CJ. Generally, my rule is simple when it comes to these scenes - keep on adding more and more props in LE until I hit the prop limit (1,200 or so). nbvc's bazaar and Asian street market was vital here - but perhaps most important was Uki's stalls. It's amazing what you can find after doing a little digging around on various Japanese SC4 sites. For anyone interested in this lot, it's available on the STEX here (slightly trimmed to cut down on a massive dependency list). The sweltering small oasis town of Bardai, Chad. Given the small amount of desert-looking buildings readily available on the STEX and other sites, I had to get creative, utilizing a a little bit of everything that I could find. This included a mixture of kevinman houses, frogface slums, Wallibuk slums, Heblem tiki huts, and others. But perhaps the most interesting was the SimMars buildings that I used that fit surprisingly well. To finish off the scene, careful usage of the Poseidon terrain brushes was instrumental. Conquering Mount Fitz Roy Patagonia's mountains are impressive, but just as impressive is its fall colors. The Rio Fitz Roy dramatically cuts through the landscape - a mixture of brown Murimk MMP rocks and the brown boulders included in nbvc's Rock 'n' Stones (just don't drag them - click over and over until you get the big ones) did a great job of achieving that mountainous feel. Now we come face to face with the majestic Cerro Fitz Roy. Mountainous terrain mods are difficult to perfect in SC4, but I felt the one I made for this update did a pretty nice job of bringing out the imposing nature of this mountain. Myrtos Beach One of my favorite updates I made during 2016, Myrtos Beach was originally planned as the final piece to a massive Greece update. However, it quickly became apparent that it deserved an update of it's own. I got things started off with this simple yet beautiful sunset picture - it's amazing how small details such as photoshopped lights on the boat, house, and cars can make a big difference, making the picture feel much more alive. We move on to the overview of the beach. For this scene, it was vital having the right portion of various MMPs working together - which included Girafe Parasols + Cypresses and Heblem plop rocks + Chihuahuan flora. Greece - Part II I've always liked ruin scenes - there's always seems to be something magical about them. Bringing the Tholos of Delphi to life in the SC4 world meant lots of Aubrac walls, nbvc stone paths, and an assortment of random rocks and plop sands. After getting the hang of this technique quickly, I further explored the idea of SC4 MMP ruins with my Great Zimbabwe pic in my "Scenes From Africa" update. Athens - my first true city scene. Once I saw some of swi21's great Athenian buildings I knew I wanted to make an Athens recreation - but the lack of Greek urban buildings was an issue. I ended up finding some pretty close replacements on SimCity Polska - check the "After 1920" section. Meteora, Greece. The trickiest part to this picture was definitely the mountains and how to make sure they didn't look stretched. Vortext gave me a great tip - make sure you check the 'TerrainTexTilingFactor" property in your Terrain controller (If you're using a terrain mod - just search "controller" and you *should* find it in your plugins. Some are named differently though - so you might need to do a little looking around.) The terrain tiling factor is set at 0.2 by default - which generally produces stretched rock faces. Increasing this number to say, 0.25, 0.3, or higher will give a more realistic look on steep surfaces, but it will look a bit more tiled as a slight trade off. It's still a big improvement though over the default. South Pacific Anakena Beach, Easter Island. Here, I experimented heavily with MMPed grass - my technique was to work in layers. I got started off placing a base of PEG grass/moss for a lush, tropical look. After that, a random assortment of girafe seasonal flowers were plopped down, acting as areas of tall grass. Finally, I sprinkled in some of ChrisAdams' green rye grass to make certain areas thicker than others. One last thing I did was also sprinkle in some brown rye grass, light straw, and regular straw from ChrisAdams - these acted as areas of dead grass, and provided some much needed color variation. Small girafe bushes, berries, and feather grass were added too, to break up the landscape a bit. Also, an important note for anyone ever planning on using Moai in SC4 - make sure they have their backs facing the ocean. The locals believed that this signified the Moai were watching over them from intruders. I had to re-do the pic because of that Adamstown, Pitcairn Islands. For scenes like these, I wanted to place MMPs right around the buildings - which meant shrinking the occupant size down to 1x1x1. Additionally, I wanted them to blend in perfectly with the landscape - which meant deleting any existing base/overlay textures. (note: before making any edits, please note that plopping lots stripped of textures on steep surfaces may result in a visual glitch where the texture turns black instead. If you are considering placing these lots onto steep surfaces, one workaround is to place the already shrunken to 1x1x1 prop/building (if it's the latter, you'll need to convert it into a prop via Plugin Manager/PIMX) onto the the default Pz1x1 Grass lot in Lot Editor and delete the textures on that lot instead - small filler lots like these do not seem to suffer from the same issue.) Your lot will of course now function as a park, but it will allow you to plop it where you want without base texture issues. (One additional note - sometimes the .sc4lot and .sc4desc files will be bundled into a .dat file. In that case (and if you're able to track down the .dat file), you'll need to do some searching around for the right files - clicking the "entry" tab at the top will sort them, so that should make your job easier). The first thing you need to do is shrink the occupant size so you can place MMPs around the perimeter - open a lot's associated .sc4desc file in Reader, choose exemplar file on the left, click the Occupant size category, and shrink it down to 1,1,1 (pic). Click "set", "apply", save the file and you're done. As deleting all base textures is not possible in the Lot Editor, you'll need to instead find the .sc4lot file associated with a lot and open it up with Ilive's reader (make sure this is set up with the correct options/property files first) From there, navigate to the "Exemplar file" category on the left (there might be multiple "exemplar files" - the one you need for will say "LotConfigurations" at the top") and scroll down the list of "LotConfigPropertyLotObjectData" entries. Any entry beginning with 0x00000002 will be a base/overlay texture - deleting all of these (pic) will clear the lot of any and all textures (make sure you right click again after doing any deleting and choose "Reindex LotConfig" too) Scenes From Africa The chaotic African capital of Lagos. Continuing on with the trend of crowded cities, I don't think I'll ever make another one as packed as this. A mixture of Motokloss cars and cars from the massive LBT prop pack 1 fit the mood nicely - especially the yellow vans from the Motokloss pack which matched the infamous yellow Danfos buses that crowd the streets. As for building selection, you can't go wrong with Walibuk's South American buildings + his African slums too. Some of Glenni's buildings + the Hong Kong themed buildings in the Dong He Night market pack fit surprisingly well too. Majestic Victoria Falls. I once saw a pic a long time ago in @_marsh_'s legendary CJ "Royal Gansbaai Kingdoms" featuring an awesome photoshopped waterfall and it blew my mind. I knew it was something that I just had to try out. The Amazon Deep in the heart of the jungle lies Manaus. I really wanted to portray a city that truly felt like it was in the jungle - so I went a little heavier than usual with the editing. Mist/cloud brushes, a levels adjustment to really bring out some of the yellows/oranges, and a soft white diffuse glow all gave the the feeling of a hot Amazonian city. Now we move into the jungle itself with one of the Amazon's many stunning tributaries. My favorite part to this picture has to be the sand bars. To get them perfectly razor sharp, a technique that I employed (both in this picture and others) was to combine a water mod with an MMP such as JRJ dirty ploppable water or PEG grass/clover on the edges. Make sure the two are of matching colors - and you will be able to use the MMP to sculpt razor sharp lines along the borders. It generally should blend together perfectly (but you might need to tweak your water opacity, look here for a guide on how to do that). Scenes From Europe Pisa was the first time that I experimented with creating a completely customized texture for a city scene. It was tricky though, because the footprint of the buildings I used in this picture didn't match real life, so a perfect 1:1 scale recreation would look off. So I had to do a different technique for this picture. What I did was plop the important buildings in the game first, closely aligned to real life. I then turned the grid on in game and created a checkerboard pattern in Photoshop like this, outlining the placement of the buildings in the game. I'd then overlay the checkerboard from time to time while constructing the texture, with the final result turning out like this. From there, it was a matter of simply creating a flat plane in 3dsmax (I believe it was 10x13), placing the texture on it, and rendering it for use in game. The simple scene that I initially made in the game was then reconstructed in the Lot Editor, placing the main buildings on top of the big flat texture prop I made, along with lots and lots of detail work. Ronda was one of my absolute favorite pics I made. The lotting was especially tricky for this picture however, with the jagged cliffs causing issues. Because you can only make square lots in Lot Editor, this meant that some of the base textures would be overhanging over the edge of the cliffs. To remedy this, something you can do is place the base textures (I recommend choosing different textures - and also noting their texture ID) you want deleted as the very last thing you do before saving. You can then open up the .sc4lot file in Ilive's reader, and the textures/props placed last will be the very last "LotConfigPropertyLotObjectData" entries. To confirm you're deleting the right ones - any textures start off with 0x00000002 and their texture ID will be visible as the last value in the 13 rep entry. Delete the textures you want gone and you can now have a lot in pretty much shape you want (although, it will still "technically" be a square. This is more of a visual trick.) Heblem's dam set is one of the more underlooked BATs out there. The first time I saw it I knew I had to put it to good use - so I recreated one of the most impressive dams in the world, Switzerland's Contra Dam. Sydney The day overview of the Harbour city. Laying out the roads wasn't too horribly difficult - just remember that each SC4 tile is 52.5 x 52.5 feet when measuring in Google Earth while doing a recreation. The diagonal sections were tricky if only for the fact that there's not a lot of buildings to choose from. Glenni's buildings are usually my go-to here. The most challenging aspect to this picture was the highway system. As there's no elevated FARHW, it would been impossible to construct it using NAM components. I ended up getting creative, cutting off pieces of this Habour Bridge model and rendering them for use in game as modular pieces, as highlighted in this picture. It ended up working surprisingly well, though the long rendering times were a pain. My first venture into MMPing an entire urban park, Sydney's Royal Botanic Gardens. ChrisAdams' paths were crucial here - I discovered that simply creating paths using the asphalt or concrete ones and surrounding it with a line of the dirt ones (or light dirt) creates a very nice layered effect. You can even use some of the smaller nbvc Rocks n' Stones to create the illusion of slightly terraced grass along the edges of the paths. The grass selection was pretty much a bunch of girafe seasonal flowers, but with some spots left barren to expose the terrain mod underneath. This had the effect of not only making the scene look less "busy" - a positive in my book, but also gave a little extra color variation. My usual strategy of using ChrisAdams brown rye/straw/light straw in various places was employed as well, for more color variation and to make it look like there was the occasional patch of dead grass. We now move on to Sydney at night. One of my favorite pictures of the year, I love how it turned out - full of energy, just like the city itself. South America Buenos Aires and it's world famous 9 de Julio Avenue + Obelisco. The textures made for the streets turned out really nice and it ended up being a gorgeous scene. Simple, small details such as illumination added to the street lights in Photoshop (inspired by the style of @MilitantRadical) can add a lot to a scene. Santos, Brazil. Whenever it's December, I always seem to visit @Bastet69008's and @elavery's great CJs to take my mind off the fact that it's 5 degrees outside and snowing. So I think it's pretty clear where the inspiration for this picture came from One last photoshopped waterfall. For a waterfall as truly epic as Iguazu Falls, I felt it certainly deserved it. Itaipu Dam was one of my bigger projects, and demonstrates the possibilities of importing sketchup models into the game - bringing to scenes to life that you thought would never be possible. I already did an extensive tutorial on the process of getting this behemoth into the game - you can check it out in the tutorials section of my last entry here. I'd also recommend getting acquainted with some of the basics of 3dsmax - a good guide on that can be found here. I normally don't like using Sketchup models to entirely create a scene (generally low quality) - but the Paramaribo house set I stumbled upon had some really excellent modeling. The building textures though weren't the best in-game, so some rain and a touch of extra grime added in after the fact really helped out. Bonus Pictures The cradle of life - Ngorongoro crater. As a whole, the spawnable flora from Xannepan's animal generators found on SC4Devotion are greatly underused. Outside of obvious choices like the African safari type scenes shown below - there's plenty of uses. Even just a couple plops of the buzzard generator over a natural habitat can help bring a scene to life. Even after making a number of wildlife related pictures in 2016, there's still many possibilities left over - something I intend to explore more this year. While I was pleased with how the Lagos scene turned out, I really wanted to make a nice grid buster scene. For Yaounde, a variety of techniques were used. For starters, I did the entire scene backwards then flipped it horizontally once I was done to give it a fresh perspective while remaining true to real life. As for the actual scene itself, the FA 22.5 and 67.5 cars included in Orange's prop pack were vital. Additional techniques were used such as slightly offsetting orthogonal buildings along the edges of FA roads and hiding the rough corners with flora. Custom content creation was extensive for this scene - not only did it require custom textures for the roads but it also marked my first serious venture into BAT, as I created the Yaounde Cathedral from scratch (although it's still very much a WIP). My first snowy city scene, Prague, required me getting creative. Essentially, my strategy was the following: since a number of the buildings in this picture were custom imported BATs, I had control in 3dsmax to give them snow textures on the roofs. Since all the other buildings didn't have snow - I pretty much copied and pasted the snow from the models that had the snow on them to the ones that didn't have any. The base textures didn't need any photoshop work as I designed the texture to be snowy from the very beginning. At the time, that strategy worked decently, but it was incredibly tedious. Since then, I've done a little experimenting and I think the best way forward would be a method such as the one used by pingpong. I would only suggest playing around with the "Selective colors" adjustment to make the whites a little more whiter. NOTE: All images on True Earth are hosted from dropbox, which seems to have more issues than other image hosts unfortunately. If you are unable to view any of the pictures in this journal thus far, I have dumped everything from 2016 into an imgur album here. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "South America + Bonus Pictures":
  2. Just like the list for 2015, we have also prepared a similar list for 2016. Even though these uploads aren't as far in the past as the others, we felt like a little reminder/overview might be useful. BATs and lots Residential @Adrianor debuted uploading some interesting sets for fans of Latin American BATs: http://community.simtropolis.com/files/file/31284-r-pack-santiaguino-1/ http://community.simtropolis.com/files/file/31311-r-mini-pack-santiaguino-1/ http://community.simtropolis.com/files/file/31388-r-pack-santiaguino-2/ @rsc204 enters this category with a FAR re-lot project: http://community.simtropolis.com/files/file/31280-mgb-its-nickelby-house-for-far-relots/ @kingofsimcity has relotted Maxis' vanilla mansions: http://community.simtropolis.com/files/file/31308-maxis-mansion-overhaul/ @FrankU, true to his main focus, provided some Dutch housing: http://community.simtropolis.com/files/file/30963-dutch-housing-project-set-1-the-pioneers/ http://community.simtropolis.com/files/file/30966-dutch-housing-project-set-2-before-1920/ Dutch Housing Project Volume 7 @Bombardiere brought some European W2W buildings to the STEX: Clerkenwell Close http://community.simtropolis.com/files/file/30930-45-rue-jeanne-darc/ http://community.simtropolis.com/files/file/31011-clerkenwell-close-hd-version/ @gutterclub reminded us that rowhouses don't have to be old-fashioned: Modern Row Home @Bipin uploaded something with untypically little grime - a series of slope-friendly family homes: Bipin's Hamilton - Two Storey House @BIWDC also uploaded a family home: http://community.simtropolis.com/files/file/30899-biwdc-house-v1-medium-wealth-residential-growable-landmark-versions/ @Edvarz took existing BATs of mid-rise wall-to-wall buildings and turned them into a lot pack: http://community.simtropolis.com/files/file/30945-the-lat-am-project-wall-to-wall-pack/ @JP Schriefer contributed his recreation of a 70's highrise from Belo Horizonte (Brazil): http://community.simtropolis.com/files/file/30978-solar-das-paineiras-residential/ @mattb325 had a set of townhomes and an apartment complex in store for us: http://community.simtropolis.com/files/file/30992-claridge-ii-townhome/ http://community.simtropolis.com/files/file/30998-parkland-lofts/ @nos.17 gave vnaoned's French Pavillions a spin for a lotting contest and shared the result with us: http://community.simtropolis.com/files/file/30932-vip-vnaoned-french-pavillions-relot/ @Solid_Snake0911 made some typical wall-to-wall apartments from NY: http://community.simtropolis.com/files/file/30922-277-275-water-street/ @Wallibuk not only does Eastern European stuff - he also gave us a pack of South American houses: http://community.simtropolis.com/files/file/30944-south-american-houses-pack/ Commercial @Adrianor's sets also cover small Latin American shops and offices for W2W use: http://community.simtropolis.com/files/file/31294-cs-pack-santiaguino-1/ http://community.simtropolis.com/files/file/31322-co-pack-porteño-1/ http://community.simtropolis.com/files/file/31364-cs-pack-limeño-1/ @on001222 from Thailand uploaded these modern skyscrapers: http://community.simtropolis.com/files/file/31331-amari-watergate-hotel-bangkok/ http://community.simtropolis.com/files/file/31397-interchange-21/ http://community.simtropolis.com/files/file/30947-ocean-tower-2/ @pclark06 made his STEX debut with these retail BATs: http://community.simtropolis.com/files/file/31345-checkersrallys/ http://community.simtropolis.com/files/file/31349-extra-us-stores-for-mgb-convenience-store/ @JP Schriefer contributed some American-style commercial highrises for the Chicago/NY tilesets, but also modern stuff from Brazil: http://community.simtropolis.com/files/file/31363-hauzeff-building/ http://community.simtropolis.com/files/file/31418-1001-6th-avenue/ http://community.simtropolis.com/files/file/30908-magnolia-building/ http://community.simtropolis.com/files/file/30987-tiradentes-building/ @Solid_Snake0911 also made an Art Deco highrise from NY: http://community.simtropolis.com/files/file/31381-120-wall-street-maxisnite/ http://community.simtropolis.com/files/file/31382-120-wall-street-darknite/ @jijdlswns made a modern highrise from Korea: http://community.simtropolis.com/files/file/31391-lotte-fitin/ @11241036 gave Maxis' Lee Shopping Mall a re-lot: http://community.simtropolis.com/files/file/31286-lee-shopping-mall/ @nos.17 continued with bobbo62's relots, also including some buildings by other modelers: http://community.simtropolis.com/files/file/31289-andrews-fashion-centre/ b62 Remastered: BJ's Wholesale http://community.simtropolis.com/files/file/30900-b62-remastered-u-stor-storage-units/ http://community.simtropolis.com/files/file/30931-b62-remastered-walmart-supercenter/ http://community.simtropolis.com/files/file/30942-b62-remastered-lowes-home-improvement-distribution-centers/ http://community.simtropolis.com/files/file/30979-b62-remastered-culvers/ http://community.simtropolis.com/files/file/30981-b62-remastered-bradlees-department-store/ http://community.simtropolis.com/files/file/30982-b62-remastered-caldor-department-store/ http://community.simtropolis.com/files/file/31013-mattb325-uk-retailers-revisited/ @kingofsimcity applied his new parking textures to several offices and shops: http://community.simtropolis.com/files/file/31295-its-office-parks-zurich-house-portsmouth/ http://community.simtropolis.com/files/file/31010-its-office-parks-holbourne-offices/ http://community.simtropolis.com/files/file/31020-its-office-parks-folegate-leasings/ http://community.simtropolis.com/files/file/31385-kosc-sg-large-shopping-center-relot/ http://community.simtropolis.com/files/file/31009-rem-gascookers-tesco-supermarket/ @Aarsgevogelte gave us a sizeable amount of small and very detailed W2W buildings: http://community.simtropolis.com/files/file/31367-european-corner-building/ http://community.simtropolis.com/files/file/31371-european-corner-building/ http://community.simtropolis.com/files/file/31386-european-w2w-building/ http://community.simtropolis.com/files/file/31393-modepaleis-antwerp/ http://community.simtropolis.com/files/file/31395-zuidkasteel-antwerp/ http://community.simtropolis.com/files/file/31400-volkshuis-ghent/ http://community.simtropolis.com/files/file/31403-eagle-star-antwerp/ http://community.simtropolis.com/files/file/31406-dutch-w2w-buildings/ http://community.simtropolis.com/files/file/31407-dutch-w2w-buildings/ http://community.simtropolis.com/files/file/30914-dinghuis-maastricht/ http://community.simtropolis.com/files/file/30924-yellow-house-rotterdam/ http://community.simtropolis.com/files/file/30935-european-w2w-building/ http://community.simtropolis.com/files/file/30935-european-w2w-building/ http://community.simtropolis.com/files/file/30980-victoria-hotel-amsterdam/ @Diego Del Llano contributed with many iconic office towers from North America: Fountain Place Van Prooijen Trading http://community.simtropolis.com/files/file/30946-oneamerica-tower-indianapolis/ http://community.simtropolis.com/files/file/30948-columbia-center/ http://community.simtropolis.com/files/file/30949-us-bank-library-tower/ http://community.simtropolis.com/files/file/30952-john-hancock-center/ http://community.simtropolis.com/files/file/30957-seattle-municipal-tower/ http://community.simtropolis.com/files/file/30972-fiestamericana-guadalajara/ http://community.simtropolis.com/files/file/30983-republic-plaza-denver/ http://community.simtropolis.com/files/file/30984-centurylink-tower-denver-1801-california-street/ http://community.simtropolis.com/files/file/30985-wells-fargo-center-denver/ http://community.simtropolis.com/files/file/30994-great-american-tower-at-queen-city-square/ http://community.simtropolis.com/files/file/31038-renaissance-tower-sacramento/ http://community.simtropolis.com/files/file/31042-two-liberty-place/ http://community.simtropolis.com/files/file/31043-one-liberty-place/ http://community.simtropolis.com/files/file/30991-olympia-centre/ @madhatter106 uploaded one of his signature packs to counter vanilla building repetition: Midrise Office Pack Volume 7 @gutterclub shared one of his small-footprint W2W buildings with us: http://community.simtropolis.com/files/file/30902-shaky-isles-coffee-co-maxisnite/ @Huston contributed a Brazilian skyscraper for the Río Olympics event: http://community.simtropolis.com/files/file/30973-gbt-105-lélio-gama/ @Jasoncw also participated, with two buildings from the South American city: http://community.simtropolis.com/files/file/30962-windsor-atlantica-hotel/ http://community.simtropolis.com/files/file/31028-994-vargas-avenue/ @mattb325 had a wide variety in store, ranging from low-rise retailers to mid-rise offices: http://community.simtropolis.com/files/file/30923-golden-state-insurance/ http://community.simtropolis.com/files/file/30959-teville-square/ http://community.simtropolis.com/files/file/30974-uk-retailers-pack-dark-nite/ http://community.simtropolis.com/files/file/30976-american-city-bank/ http://community.simtropolis.com/files/file/30986-the-bon-marche/ @patfirefghtr uploaded a smaller office building in memory of Mike (OP4): http://community.simtropolis.com/files/file/31027-itc-mdk-memorial-building/ @Urban Abstraction contributed something that's not done very often - a night club: http://community.simtropolis.com/files/file/31014-avenue-nightclub/ Industrial @Mary Maurine Mayo made a return to the forum, producing two rural buildings: http://community.simtropolis.com/files/file/31282-kcp_corinas-soy-farm/ Mikes Tree Farm @MushyMushy chose a Maxis industry building for a relotting project: http://community.simtropolis.com/files/file/31290-willmott-widget-assembly-remastered/ @Simmer2 gave us a set of pipelines and power transformers to complement those industrial areas: http://community.simtropolis.com/files/file/31315-sm2-aqueduct/ http://community.simtropolis.com/files/file/31369-sm2-main-transformers/ @CT14 debuted in custom content creation with a trio of industrial-styled BATs http://community.simtropolis.com/files/file/31316-llama-terminal-company/ http://community.simtropolis.com/files/file/31323-saber-la-river/ http://community.simtropolis.com/files/file/31361-troy-gasholder-building/ @T Wrecks has kept expanding the Industrial Revolution Mod, adding several relots: http://community.simtropolis.com/files/file/31384-irm-w2w-bsp-aluminum-architectural-metal-company-aamc-by-simhottoddy/ http://community.simtropolis.com/files/file/31390-irm-w2w-bsp-standard-forge-co-by-simhottoddy/ http://community.simtropolis.com/files/file/31394-irm-w2w-selby-shoes-by-mattb325/ http://community.simtropolis.com/files/file/31399-irm-w2w-ddt-sons-by-odd_from_sweden/ http://community.simtropolis.com/files/file/31405-irm-w2w-sg-industry-pack-02-by-simgoober/ http://community.simtropolis.com/files/file/31410-irm-w2w-expagra-by-tag_one/ http://community.simtropolis.com/files/file/31411-irm-w2w-vester-acetone-by-tag_one/ http://community.simtropolis.com/files/file/31413-irm-w2w-tage-brickworks-by-tag_one/ @Ro-Bo was up for another unusual subject, buyos to generate power: RB Offshore Power Plants: PowerBuoys @nos.17 made two distribution centers / freight yards that tie both into his own relotting project and into the IRM: http://community.simtropolis.com/files/file/30954-irm-distribution-center-freight-yard/ http://community.simtropolis.com/files/file/30943-b62-remastered-irm-lowes-distribution/ Civic @Manuel-ito covered various Maxis buildings with his "Maxis Renewal" re-lot series, including civic buildings: http://community.simtropolis.com/files/file/31314-maxis-renewal-civics/ @Fantozzi reimagined some existing buildings as police stations: http://community.simtropolis.com/files/file/31333-law-order/ @Bombardiere brought as an old-fashioned scrap metal yard: http://community.simtropolis.com/files/file/31141-steptoe-son-scarp-metal-yard/ @markussaage made two county courthouses, one for new and one for old cities : http://community.simtropolis.com/files/file/30895-new-county-courthouse/ http://community.simtropolis.com/files/file/31041-old-county-courthouse/ @mattb325 uploaded a dental clinic and a civic center: http://community.simtropolis.com/files/file/30940-dental-clinic/ http://community.simtropolis.com/files/file/31001-council-chambers-and-civic-center/ @Simmer2 brought VesterDK's Swan Mill power plant to us: http://community.simtropolis.com/files/file/31025-sm2-nuts-vdk-swan-mill-power-plant/ @thegrindre combined two Maxis industry buildings for a water & air cleaner: http://community.simtropolis.com/files/file/31016-rah-wat-air-inc-v2/ Transit @Manuel-ito covered various Maxis buildings with his "Maxis Renewal" re-lot series, including utilities and transport: http://community.simtropolis.com/files/file/31288-maxis-renewal-utilities-and-transport/ http://community.simtropolis.com/files/file/31209-maxis-grand-rail-station-facelift/ @nos.17 uploaded a streetside parking set: http://community.simtropolis.com/files/file/31359-nos17-streetside-parking-ssp/ @Tyberius06 started his lotting carrer with a huge modular seaport complex http://community.simtropolis.com/files/file/31296-heretic-seaport-project/ http://community.simtropolis.com/files/file/31358-heretic-seaport-project-expansion/ http://community.simtropolis.com/files/file/31379-heretic-slope-side-walls/ @Simmer2 created a bunch of big rail complexes, including stations and logistics centres: SM2 Gogar Tram Depot Rail Service Yard SM2 SG SimTropolis Station DTR SM2 Rail Service Yard 2 http://community.simtropolis.com/files/file/31370-sm2-central-train-station/ http://community.simtropolis.com/files/file/30960-sm2-hump-yard/ http://community.simtropolis.com/files/file/30968-sm2-true-rrw-dtr-sidings-vol1/ http://community.simtropolis.com/files/file/30999-sm2-intermodalterminalzip/ http://community.simtropolis.com/files/file/31007-sm2-train-repair-yardzip/ @Takingyouthere uploaded a diagonal rail tunnel portal that converts heavy rail to subway traffic: Diagonal Rail Tunnel @Bipin shared some FLUP covers with us that can be used to change the appearance of FLUP entrances/exits: Bipin's Cosmetic FLUP Covers @Moonraker0 contributed a street parking mod for NWM sections: NWM Street Parking @Fantozzi also ventured into the rail department an tried his hands on a freigth yard: Real Freightyard V2 @kingofsimcity released his modular parking lots on a series of complementary releases http://community.simtropolis.com/files/file/30941-kosc-sp-modular-parking-base-set/ http://community.simtropolis.com/files/file/30953-kosc-sp-modular-parking-diagonal-set/ http://community.simtropolis.com/files/file/30958-kosc-sp-modular-parking-add-on-pack-1/ http://community.simtropolis.com/files/file/31024-kosc-sp-modular-parking-extension-set/ @mattb325 shared Chicago's Grand Central Terminal with us: http://community.simtropolis.com/files/file/30925-chicago-grand-central-terminal/ @rsc204 created some light rail warehouses and a handful of basic lots to show them in work: http://community.simtropolis.com/files/file/30927-mgb-rdp-starter-lots/ Education @Bombardiere reminded us that W2W doesn't have to be limited to RCI with this library: http://community.simtropolis.com/files/file/31404-clerkenwell-library/ @Diego Del Llano let the skyscrapers aside for a bit, to model a post-modernist museum http://community.simtropolis.com/files/file/30964-denver-art-museum-frederic-c-hamilton-building/ Park @rsc204 once again created a dependency and a teaser lot to show it in operation - this time for tennis parks & clubs: http://community.simtropolis.com/files/file/31320-mgb-tennis-club/ @Manuel-ito covered various Maxis buildings with his "Maxis Renewal" re-lot series, including parks & recreation: http://community.simtropolis.com/files/file/31283-maxis-renewal-parks-and-recreation/ @11241036 brought a mayor's square and a modular plaza system to the STEX: http://community.simtropolis.com/files/file/31313-mayors-square/ http://community.simtropolis.com/files/file/31351-modular-plaza-system-mps/ @kingofsimcity shared a tennis park set and some open grass fillers for FA networks with us: http://community.simtropolis.com/files/file/31324-aot-tennis-parks-beta-green-green-tennis-greens/ http://community.simtropolis.com/files/file/31362-kosc-fa2-open-grass-fillers/ @flunight gave us the most characteristic part of Río on a modular beach set: Flunight Copacabana Beach @DocRorlach is remembered here with a traditionally dependency-heavy sports park: http://community.simtropolis.com/files/file/31044-wmp-grand-sport-park/ @FrankU made a cemetery reward that acts as a sequel to the Maxis cemeteries: http://community.simtropolis.com/files/file/31022-wezenveld-cemtery-reward/ Landmark @ussoldier2002 dedicated an upload to our deceased Resident Moose: http://community.simtropolis.com/files/file/31317-a-nonny-moose-memorial/ @KOSMO* contributed Barcelona's famous football stadium and one of New York's landmarks to this STEX category: http://community.simtropolis.com/files/file/31277-camp-nou/ http://community.simtropolis.com/files/file/31366-liberty-island/ @nos.17 brought us two lots that set the famous statue by reddonquixote/Travis and ripptide's Palacio Cristal in a new context: http://community.simtropolis.com/files/file/31330-el-cristo-redentor/ http://community.simtropolis.com/files/file/31396-palacio-cristal-redone/ @Heblem did an intempestive release, a neoclassisist palace inspired on the cancelled Mexican Legislative Palace http://community.simtropolis.com/files/file/31334-hbs-palacio-legislativo/ @JP Schriefer gave us a completed governmental building, the seat of the brazilian executive: Palácio do Planalto @Stanďák contributed an Eastern European church: SimPrague St. Wenceslas Church @adambailey39 uploaded two stadiums: DU Rivers Stadium DU Tigers Stadium @alvaro6j recreated one of the wold's most famous ocean liners for SimCity: Queen Mary 2 @Ng_pillow uploaded his first BAT, a massive complex from Singapore: 1 Shenton Way @Fantozzi reminded us that landmarks often attract buses full of tourists - and made it possible to plop those: Mass Tourism @FrankU made a Dutch-style version of the farm fair: http://community.simtropolis.com/files/file/30967-franku-dutch-farm-fair/ @nos.17 gave dmscopio's Staples Center a spin and uploaded a new lot: http://community.simtropolis.com/files/file/31017-dmscopios-staples-center-revisited/ @SpiritOf69 uploaded two WWII bunkers: http://community.simtropolis.com/files/file/31015-ww2-german-bunkerfortification/ @Takingyouthere added a whole series of telecommunications towers to the STEX: http://community.simtropolis.com/files/file/31029-russian-style-tv-tower-hd-version/ http://community.simtropolis.com/files/file/31030-kiro-tv-tower/ http://community.simtropolis.com/files/file/31031-x-tv-tower/ http://community.simtropolis.com/files/file/31032-torre-da-tv-record-hd-version/ http://community.simtropolis.com/files/file/31036-wbns-tv-tower-hd-version/ http://community.simtropolis.com/files/file/31045-mount-royal-transmission-tower/ @Wallibuk brought as a monastery from Georgia (the country on the Caucasus): http://community.simtropolis.com/files/file/31037-gelati-monastery-georgia/ Props & Automata @airman15 once again made a large number of car automata - can you find the surprise helicopter among them? Nissan Skyline GT-R Wrightbus New Routemaster Volvo V90 Mercedes Sprint 2500 http://community.simtropolis.com/files/file/30898-ford-escape/ http://community.simtropolis.com/files/file/30910-ford-explorer/ http://community.simtropolis.com/files/file/30911-nissan-gt-r/ http://community.simtropolis.com/files/file/30969-mayors-suburban/ http://community.simtropolis.com/files/file/30970-buick-gnx/ http://community.simtropolis.com/files/file/30971-uh-1-iroquois-huey/ http://community.simtropolis.com/files/file/31000-fiat-500c/ http://community.simtropolis.com/files/file/31049-nissan-skyline-gt-r/ @flunight uploaded a set of flora props as well as a dependency for tropical beaches: Flunight Props Vol 1 - Flora Flunight Props Vol 2 - Copacabana @Mary Maurine Mayo accompanied her lot/BAT uploads with some farming and SimMars prop packs: JBM_LNX_Mega_proppack LNX JBM Mega Prop pack SM_Mars Props @11241036 broadened the selection of available lot foundations and retaining walls: http://community.simtropolis.com/files/file/31346-various-lot-foundations-and-retaining-walls/ @metarvo made a pack of power poles available on the STEX: http://community.simtropolis.com/files/file/31263-metarvo’s-power-pole-pack-p3-models-volume-1/ @tiemanjw uploaded a set of three modern navy vessels: http://community.simtropolis.com/files/file/30950-navy-set-1/ Textures @flunight made the iconic Copacabana sidewalk pattern available as a set of lot textures: Flunight Textures @VeeTHis shared a set of plaza textures: Plaza Texture Pack @Mary Maurine Mayo not only accompanied her uploads with props, but also with a texture pack: JBM Mega Texture Pack @matias93 made a basaltic sand texture for volcanic beaches: Basaltic Sands Texture @kingofsimcity made his extensions of shktherapy's parking textures available to Simtropolis users: http://community.simtropolis.com/files/file/30934-supershk-parking-textures-vol-1/ http://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/ @Simmer2 contributed a texture set for rail in concrete: http://community.simtropolis.com/files/file/31021-sm2-rrw-nsb-tex/ @VeeTHis uploaded another plaza texture pack: http://community.simtropolis.com/files/file/31163-plaza-texture-pack-10/ Mods & Tools @InvisiChem made a new, fixed and improved version of the CAM available, as well as suitably tuned CAM replacements for Maxis residential buildings: http://community.simtropolis.com/files/file/30956-colossus-addon-mod/ http://community.simtropolis.com/files/file/30990-cam-r-maxis-building-replacements-full-pim-x/ Maps The following users added to the map pool on the STEX: @Urban Constanta: http://community.simtropolis.com/files/file/31087-la-salle/ http://community.simtropolis.com/files/file/31332-empire-bay/ @CorinaMarie: http://community.simtropolis.com/files/file/31100-borilyn-map/ http://community.simtropolis.com/files/file/31107-corindiana-map/ http://community.simtropolis.com/files/file/31127-coriland-4/ http://community.simtropolis.com/files/file/31147-coriland-22-map/ http://community.simtropolis.com/files/file/31149-cori-10x10-lg-tiles-map/ @TheLynx99: Stripe Island http://community.simtropolis.com/files/file/31019-the-sparkle-kingdom/ http://community.simtropolis.com/files/file/31151-fluffy-island/ http://community.simtropolis.com/files/file/31155-the-sparkle-kingdom-complete-edition/ http://community.simtropolis.com/files/file/31352-the-sparkle-kingdom-se/ @BugeyedDragon: Krampa DeSimmia @Mary Maurine Mayo: WaterLand @RandyE: Dovetail Region http://community.simtropolis.com/files/file/31138-arcological-donut-region-map-with-city-layout/ http://community.simtropolis.com/files/file/31168-atlantis-region-map/ @Ryosuke10: Cuba @alexismh: http://community.simtropolis.com/files/file/30890-bogotá-colombia/ http://community.simtropolis.com/files/file/31412-monterrey-mexico/ @DecodingInspire: http://community.simtropolis.com/files/file/31380-forest-valley/ @Dollar Tower$: http://community.simtropolis.com/files/file/31299-nfsu2-bayview-map-beta/ @elliotwiley: http://community.simtropolis.com/files/file/31178-cape-york-blue-summit/ @h4n53n1: http://community.simtropolis.com/files/file/30912-greater-yosemithzip/ @IHA: http://community.simtropolis.com/files/file/31287-planet-sim/ http://community.simtropolis.com/files/file/31292-united-kingdom/ http://community.simtropolis.com/files/file/31300-north-america/ @Isme: http://community.simtropolis.com/files/file/31096-la-réunion-political-island/ @Putin: http://community.simtropolis.com/files/file/31165-randgen-map-№1/ @TOVOT: http://community.simtropolis.com/files/file/31329-tovot-phoenix-map/ @Trylk255: http://community.simtropolis.com/files/file/30903-demo-region-isle-001/ _______________ Phew, there we are. A big shout out to @matias93, @JP Schriefer and @Hamish for help putting all this together. I hope this will help one or two of you to make a choice, and some nominations! I need a drink now. No, make that two... bottles.
  3. General Feedback Thread - To help pass the time until the Awards Ceremony, here's a place to share your experiences of the new Trixies format. What went well, and how can they be improved for next year? As you're likely aware, this Trixies introduced various changes. Not only being the first time multiple years (2015 & 2016) were combined, but notably nominations were accepted in a special forum, allowing you to post and edit them in private. Based on your ideas, the Default Awards List was also created, and intended to provide a suitable baseline to cover the wide range of site contributions. In summary, here's a few possible possible topics of discussion: Award Categories Total available default awards: 101 Custom Content: 34 City Journals: 40 Community: 27 Too little? Just right? Too many? Spread between categories. Coverage of types/themes? Any confusion or conflicting awards? Did the descriptions help or hinder? Nomination Process How did you find it compared to years gone by? Were the instructions clear and easy to follow? Was it helpful to edit and view your nominations? Any issues along the way? Duration of nomination period: 23 days (including the 2 day extension). Too short? Just right? Too long? Trixies Build-up Interviews To what extent were they helpful / enlightening? Types of questions asked? Format / presentation. More for next year? Content lists (2015 / 2016) Did they help with your decision making? Were they a useful reference? Should all content have been included in the lists? Grouping per author or per category? Community discussion How could this work better in future? Anything else which could be done in build-up? Trixies Promotion Too sparse? Just right? Too excessive? When did you first become aware of the Trixies this time? How useful was the info banner at the top? Should anything else have been included? Were the countdown timers helpful? Visibility of the Trixies forum. Should any other banners have been added? Homepage features -- were they useful or too repetitive? Anything else? Post away! We're always looking to improve the Trixies, and this was really a learning experience for everyone. Hopefully it worked well as a comeback after being absent for such a long time. But like anything, there's always room for improvement going forward. So if you've any comments or suggestions (even not on the above list), big or small, please post below and we'll take them into consideration. Feel free to post multiple times in this thread to your heart's content. And of course, you don't have to answer all the above questions -- they're just pointers. Thanks!
  4. http://www.bbc.co.uk/news/world-38168792 So, from what I understand, post-truth is a rejection of MSM news and sources and instead emotions and gut instinct are believed instead. That and something about fake news... So this threat is all about the "Post-truth age". Heck, is it an age? Is it a silly fabrication conjured by the media? Or is it a term only relevant to this year- to 2016? /// My take on post-truth is that it's a word MSM have put out there after been humiliated by Brexit and then with the US Presidential Election. I personally think the term "post-truth" should be renamed "post-MSM truth"; that people are turning to other news sources on the internet and to foreign news channels, in particular RT, all the while rejecting conventional MSM. So perhaps "post-truth" is MSM coining a term for its own irrelevance? Though I think the term is quite silly because it seems to be implying that large sections of the population are following something other than THE (MSM) truth and thus must all be: stupid or biased or deluded. Perhaps also there is another factor at play; TV is losing its efficacy when it comes to influencing people and their views. The fact is the internet is far more powerful and combines the best and worst of TV. So the internet will either cause TV to disappear or envelop TV as TV programs are broadcast on the internet too. So perhaps "post-truth" could be renamed "post-TV truth" or "post-TV"?
  5. The Nominations are now CLOSED! The greatest time of year has arrived, the Trixies are upon us and the nominations have officially opened. The Trixies are a celebration of all types of community contributions, ranging from STEX uploads to CJs, all the way to forum posts. It's the perfect opportunity to celebrate all the amazing content shared over the past two years, and give a special 'thanks' to your fellow members. We last held the Trixies for the year 2014, so understandably, we have a lot to catch up on. This year things are little different. We won't be holding just one ceremony, but two at the same time: One each for 2015 and 2016. Since we last held the Trixies Simtropolis has been through a lot of change, which unfortunately means we’ve had to change the way were conducting the nominations this year. However, we think these changes will make it easier for you guys to nominate members, and continue to nominate throughout the nominations period. The biggest difference is that you will be posting your nominations on the forums. Don’t worry though, no one apart from the admins will be able to see your nominations, just like it was before! Let’s go through how this is all going to work. Nominations Closed on April 5th How To Nominate As we’ve mentioned before, nominating members for awards will be a little different this year. Read the guides below to know how you are going to be nominating members for awards this year, and take note of some slight rule changes which will allow you to nominate members for multiple awards. Where To Nominate This year, all your nominations will be submitted as posts in the forum linked below. Submit Trixie Nominations Here! This forum behaves differently from every other forum on Simtropolis. No one else can see any of the posts or topics you create within it. In lieu of our traditional nominations system, which is now incompatible with ST, this will be where all of your nominations are submitted this year. This comes with some great benefits though! You’ll be able to see all of your nominations at all times, so you can remember what you have nominated and who you have nominated, and you’ll be able to edit these at any time just in case you nominated someone for the wrong award. It may feel a bit weird at first, but trust us that only admins will see your nominations. Submitting and Formatting your Nominations Since everything has changed, how will you be submitting nominations? Its easy, just follow our guide below! 1. Firstly, take a look through the List of Trixie Awards for 2015 - 2016. 2. You’ll first find an award which you want to nominate someone for and copy its award title. 3. From there navigate to the Submit Trixie Nominations Here! forum and create a new topic. 4. Paste the award title into the topic title box, and add a couple of tags: The name of the member you are nominating. The year you are nominating them for. 5. Then in your post, please include the following information: The Title of the award. Who you are nominating. The Year you are nominating this award for. A short Description as to why you think they deserve this award. To help ensure you include these details, feel free to copy and paste the following template into your posts to match the guidelines: Don’t forget to add this info for each of your nominations, or else they may not be counted. I’ll repeat these briefly below: Topic Title: The Award Title. Tags: Nominated member, and Year. Post Text: Award Title, Member Name, Year, Short Description. To submit another nomination, simply start another topic. Ceremonies for both 2015 and 2016 We last held the Trixies for the year 2014, and due to issues we weren’t able to open up the nominations last year for 2015’s content. During these nominations we invite you to nominate content from 2015 as well as 2016. In the end, we aren't just holding one ceremony, but two at the same time: One each for 2015 and 2016. During the run up to the nominations opening we’ve had a series of discussions, interviews, and retrospectives aiming to highlight content from 2015 and 2016 in the hopes that you won’t forget what has been created during those years. This is why it is important for you to distinguish what year you are nominating a member for. Rule Changes This year we are making a slight change to how many times you can nominate a member. Traditionally you could only nominate any given member for one award. But this time, this rule is being expanded. It used to be that someone would only create amazing buildings, or only write beautiful CJs. However, now we have members who cover lots of different parts of the site, for the previous Trixies it was increasingly difficult to nominate them for just one award. This time we are making the change to allow you to nominate a member for up to 3 different awards in both 2015 and 2016. We hope that you submit multiple nominations for a single member to awards in different sections of the Trixies, but we aren't making that a specific rule as there are awards in sections which relate to very different skill sets. Use this new ability wisely... Cities: Skylines in the Trixies Over the past two years we’ve seen the release of a new game which has swept Simtropolis, Cities: Skylines. In the past we’ve never had another city building game which made as much impact on our community as SimCity 4 originally did, so this is the first time the Trixies have had to accommodate another game. You’ll notice that most of the descriptions for awards no longer call out any specific game, that is because all of these awards are intended to be relatable to both games. When nominating, remember the great content created for both games these previous two years, rather than the content from a single game. Quick FAQ Multiple or single threads for nominations? Posting each nomination in its own thread is preferred, as this helps with the processing. Really though, it's up to you. If posting in a single thread is easier for you to manage or edit, that's perfectly fine. At the end of nominations, the Llama Crew will attempt to count anything inside the forum. For both years, how many nominations per user? In each year, you may nominate any individual member up to 3 times. So this means for both 2015 & 2016 combined, you could nominate someone up to 6 times. Who can I nominate? Any Simtropolis user (member or staff) can be nominated for any award. The processing will determine whether a given user is eligible. How many custom "Ad Hoc" awards may I nominate? As many as you'd like! Feel free to be creative with the title & description if a default award isn't suitable for what you have in mind. Is there a limit to how many nominations I can submit? Yes, the sky. Final Words We hope you have a great Trixies... And remember, Nominate early and Nominate Often!
  6. Alright guys here it is, the complete weekly listing for last year. Imo, the weekly is the best scale because as I've said before, it usually takes more than a day for a members creation or contribution to the site to be fully recognize/disseminated. Yet there's still plenty of slots > 208 in total and it's seems like there's a large variety of members up here. So a big congrats to you if you ever made it up into the top 4 for an entire week Weekly Leaderboard's 2016 01/03/2016 to 01/09/2016 1. 58 - Ln X2. 57 - TakingyouthereT3. 43 - Mr_MasionT3. 43 - boformer 01/04/2016 to 01/16/2016 1. 72 - Takingyouthere2. 61 - Ln X3. 53 - kingofsimcity4. 51 - rsc204 01/17/2016 to 01/23/2016 1. 94 - kingofsimcity2. 67 - Ln X3. 62 - Takingyouthere4. 46 - Feindbold 01/24/2016 to 01/30/2016 1. 69 - rsc2042. 58 - Koesj3. 56 - boformer4. 55 - Mr_Maison 01/31/2016 to 02/06/2016 1. 80 - Ln X2. 69 - kingofsimcity3. 61 - Takingyouthere4. 52 - 9gruntsand1hammer 02/07/2016 to 02/13/2016 1. 80 - Ln X2. 62 - kingofsimcity3. 61 - SimCoug4. 52 - Takingyouthere 02/14/2016 to 02/20/2016 1. 156 - boformer2. 93 - Ln X3. 81 - SimCoug4. 61 - kingofsimcity 02/21/2016 to 02/27/2016 1. 86 - boformer2. 57 - Jasoncw3. 51 - Takingyouthere4. 41 - boldlybuilding 02/28/2016 to 03/05/2016 1. 100 - Takingyouthere2. 69 - KoesjT3. 54 - BelfastsocratesT3. 54 - boformer 03/06/2016 to 03/12/2016 1. 85 - Cool_Z2. 80 - boformer3. 61 - Takingyouthere4. 51 - Philforhockey51 03/13/2016 to 03/19/2016 1. 93 - boformer2. 66 - Takingyouthere3. 58 - Philforhockey514. 52 - Simulanten 03/20/2016 to 03/26/2016 1. 134 - boformer2. 70 - Takingyouthere3. 49 - Pegasus4. 48 - Cool_Z 03/27/2016 to 04/02/2016 1. 88 - boformer2. 53 - kingofsimcity3. 51 - Mr_Maison4. 49 - Takingyouthere 04/03/2016 to 03/09/2016 1. 77 - Philforhockey512. 68 - boformer3. 62 - kingofsimcity4. 54 - Cool_z 04/10/2016 to 04/16/2016 1. 57 - Takingyouthere2. 56 - Philforhockey513. 50 - Jasoncw4. 38 - kingofsimcity 04/17/2016 to 04/23/2016 1. 76 - Takingyouthere2. 68 - kover3. 42 - Philforhockey514. 40 - Avanya 04/24/2016 to 04/30/2016 1. 66 - Bipin2. 55 - philforhockey513. 53 - Takingyouthere4. 45 - kover 05/01/2016 to 05/07/2016 1. 73 - philforhockey51T2. 70 - TakingyouthereT2. 70 - boformer4. 65 - kingofsimcity 05/08/2016 to 05/14/2016 1. 76 - philforhockey512. 68 - CorinaMarie3. 58 - 9gruntsand1hammer4. 55 - kingofsimcity 05/15/2016 to 05/21/2016 1. 76 - Goofyguytpa2. 73 - vester_DK3. 59 - philforhockey514. 49 - kover 05/22/2016 to 05/28/2016 1. 84 - vester_DK2. 76 - Goofyguytpa3. 56 - philforhockey514. 48 - Ln X 05/29/2016 to 06/04/2016 1. 86 - kover2. 60 - Avanya3. 46 - 9gruntsand1hammer4. 43 - philforhockey51 06/05/2016 to 06/11/2016 1. 57 - Thin White Duke2. 48 - Simmer23. 40 - CorinaMarie4. 37 - Tarkus 06/12/2016 to 06/18/2016 1. 86 - MushyMushy2. 67 - Avanya3. 56 - Cool_Z4. 46 - Thin White Duke 06/19/2016 to 06/25/2016 1. 74 - Cool_Z2. 71 - Thin White Duke3. 64 - kover4. 54 - CorinaMarie 06/26/2016 to 07/02/2016 1. 79 - CorinaMarie2. 75 - Takingyouthere3. 56 - Avanya4. 45 - Thin White Duke 07/03/2016 to 07/09/2016 1. 110 - CorinaMarie2. 81 - Avanya3. 56 - Ln X4. 52 - Haljackey 07/10/2016 to 07/16/2016 1. 69 - rsc2042. 63 - boldlybuilding3. 56 - Judazzz4. 54 - CorinaMarie 07/17/2016 to 07/23/2016 1. 138 - rsc2042. 80 - Takingyouthere3. 69 - Fantozzi4. 65 - MushyMushy 07/24/2016 to 07/30/2016 1. 102 - Fantozzi2. 92 - rsc2043. 82 - Takingyouthere4. 52 - Mary Maurine Mayo 07/31/2016 to 08/06/2016 1. 71 - Takingyouthere2. 64 - Mary Maurine Mayo3. 51 - rsc2044. 47 - Fantozzi 08/07/2016 to 08/13/2016 1. 62 - Fantozzi2. 55 - Thin White Duke3. 51 - Mr_Maison4. 51 - rsc204 08/14/2016 to 08/20/2016 1. 51 - Jasoncw2. 47 - Takingyouthere3. 44 - Judazzz4. 39 - Avanya 08/21/2016 to 08/27/2016 1. 75 - Avanya2. 66 - Judazzz3. 57 - Jasoncw4. 55 - boformer 08/28/2016 to 09/03/2016 1. 117 - kover2. 104 - rsc2043. 93 - kingofsimcity4. 79 - Simmer2 09/04/2016 to 09/10/2016 1. 69 - Ronyx692. 66 - rsc204T3. 61 - MushyMushyT3. 61 - CorinaMarie 09/11/2016 to 09/17/2016 1. 74 - CorinaMarie2. 70 - MushyMushy3. 69 - rsc2044. 60 - Thin White Duke 09/18/2016 to 09/24/2016 1. 82 - Takingyouthere2. 66 - DavidDHetzel3. 57 - Thin White Duke4. 55 - kingofsimcity 09/25/2016 to 10/01/2016 1. 92 - Takingyouthere2. 73 - kingofsimcity3. 63 - DavidDHetzel4. 59 - rsc204 10/02/2016 to 10/08/2016 1. 139 - rsc2042. 87 - TakingyouthereT3. 62 - Angry MozartT3. 62 - Thin White Duke 10/09/2016 to 10/15/2016 1. 222 - rsc204 (what in the... seriously rsc? )2. 87 - Fantozzi3. 84 - kover4. 78 - Takingyouthere 10/16/2016 to 10/22/2016 1. 84 - Halijackey2. 76 - Takingyouthere3. 70 - CorinaMarie4. 61 - rsc204 10/23/2016 to 10/29/2016 1. 148 - rsc2042. 106 - andisart3. 84 - philforhockey514. 79 - CorinaMarie 10/30/2016 to 11/05/2016 1. 151 - rsc2042. 82 - APSMS3. 68 - Tim The Terrible4. 67 - matias93 11/06/2016 to 11/12/2016 1. 174 - rsc2042. 97 - matias933. 86 - Halijackey4. 84 - CorinaMarie 11/13/2016 to 11/19/2016 1. 92 - CorinaMarie2. 75 - Ln X3. 69 - rsc2044. 67 - Halijackey 11/20/2016 to 11/26/2016 1. 83 - rsc2042. 68 - kingofsimcity3. 61 - Aarsgevgelte4. 54 - Halijackey 11/27/2016 to 12/03/2016 1. 95 - rsc2042. 67 - CorinaMarie3. 57 - philforhockey514. 55 - Aarsgevgelte 12/04/2016 to 12/10/2016 1. 120 - Feindbold2. 113 - rsc2043. 99 - Ln X4. 80 - CorinaMarie 12/11/2016 to 12/17/2016 1. 121 - rsc2042. 88 - CorinaMarie3. 67 - andreharv4. 66 - matias93 12/18/2016 to 12/24/2016 1. 97 - Ln X2. 94 - kover3. 63 - Roxyx694. 52 - JP Schriefer 12/25/2016 to 12/31/2016 1. 87 - Abrams1242. 79 - CorinaMarie3. 78 - Ln X4. 59 - kover
  7. Trixies 2015 - 2016 Default Awards List - Trixies 2015 - 2016 are upon us, and its time to start submitting your nominations. Listed below are the default awards we are suggesting you nominate members for this time. There are more here than we have included in previous years, this was obtained by discussion with the community and further narrowed down by staff discussion. Each category, Custom Content, City Journals and Community is broken down into three subsections, this will help you in narrowing down which sections you are most involved with. Visit the Nominations Guidelines topic on how nominating has changed this year. Nom Nom Nom... Custom Content Awards Overall STEX Community Favourite When asked who was the STEX Community Favourite, most people chose this individual. Best Development Thread This award is for the person who curates the best development thread, through either providing an insight into their own creative process, writing tutorials or just by being the best at documenting the twists and turns of creating content for the STEX. Most Useful Feedback in Custom Content Threads This award is for the person who provides great, behind the scenes support for other people's BATs. Helping out, giving valuable instruction, and doing those annoying but necessary tasks needed to bring a quality BAT to the STEX. Highest Overall Quality This award goes to the person whose creations are consistently outstanding. Best Effort In Compatibility Most clear work dedicated to avoid one custom content to break the game when used in combination with others Best Large Scale Project The scale and scope of this project is so impressive that it's taken a great amount of work to pull off. This award goes to the member who has created the best large scale project. Most Beautiful Small Addition This award goes to the member who has created a tiny yet extremely beautiful addition to the game. Best Re-creation This BAT is the best recreation of a specific, real life building, done with total devotion to complete and thorough accuracy. Most Important Discovery/Innovation It seems that some relatively small steps for Modders can lead to some pretty giant leaps for simkind. This award has been invented for the one who sits at the desk in the Mission Control of Modding. Houston, we have a Trixie! Most Inventive Creation With many different cities come many different ways which buildings or creations could adapt to their surroundings, and the only way to overcome this is to make an inventive creation to cover all bases. This member created the most inventive addition to our game. Highest Technical Achievement in Custom Creations This award goes to the individual who has pushed the boundaries of custom content beyond what we once knew, and who have shared their discoveries with the rest of the community. Most Realistic Creation This award goes to the member who has created a BAT which is extremely realistic. This is a fictional building, yet is so well detailed we could be forgiven in assuming it was a real world recreation. Most Useful Creation These creations fill a void that many of us feel came with the vanilla game. They are useful because they make our cities feel more complete. BATs & LOTs BAT of the Year The nominations are in, and it was decided that this BAT was the best creation this year. BATer of the Year This member is the best overall BATer this year. Multiple BATs at an outstanding level of quality, mixed with their ability to constantly help others in BAT threads makes this member the best BATer this year. Best BAT Newcomer of the Year Big splashes have been made in the community this year by this new BATer! Best Industrial BAT of the Year Industrial parks are an absolute essential in our cities. But they are often under represented as BATers choose more glamorous subjects. That is not the case for this member. We feel a sneeze coming on due to their dusty realness, because industrial structures have never felt a more reverential touch. Big Building of the Year Buildings come in all sizes, but this is the best skyscraper, highrise or major complex created this year. Small Building of the Year Buildings come in all sizes, but this is the best small building, house, shack, service, warehouse created this year. Most Improved BATer This award goes to the BATer who has shown the most improvement during the year. Most Luminous Illuminator Lighting, or more specifically night lighting, creates such completely dramatic changes to the way we view our BATs in game. This award goes to the BATer who provided lighting that is the most realistic, most technically advanced, most beautifully fitting, or even the most outlandishly eye-catching. Favourite BAT team This award goes to the community's favourite BAT team. Lot of the Year Buildings must go on some kind of LOT, and this LOT is the best we have seen this year. Best Lotter This award recognizes the skill of the individual who puts a high level of polish to each lot creation, and has received acclaim from the community with every lot that is created. Best ReLOT Taking an existing building and giving it a new lease of life is an important skill. This award goes to the member who has created the best reLOT this year. Mods, Maps & Others Mod of the Year All votes are now in, and it has been decided by the community that this Mod was the best creation this year. Most Dedicated Modder This award recognizes the Modder who has stretched most to go above and beyond, to bring us their best possible work in some shape or form. Modding Tool of the Year Modding Tools are constantly being created to advance our creations. This award goes to the Modding Tool which has changed our game the most this year. Map of the Year This award goes to the Map of the Year, the best map which has graced the STEX this year. Best New Mapper This award goes to the Map Rookie of the Year Most Creative Map This award goes to the creator that has satisfied our need for maps that don't follow the normal trends. Not only are they playable, but they are the most original and creative map of this year Best Real World Recreation Map People love creating cities in real world locations, this map is the best recreation of a real world location. Best Fictional Map This award goes to the best fictional map created this year. Best Automata SC4 players are in love with their automata. We love to cruise the streets, hop a bus, ride the rails, and fly the friendly skies. This award goes to the member who has ensured we can do all of the above. City Journals Awards Overall City Journal of the Year The nominations are in, and it was decided that this City Journal was the best creation this year. Best City Journal Startup This award goes to our favourite new City Journaler whose first CJ has become an immediate favourite. Best Work in Progress City Journal Some people not only show their finished cities, but also the construction and all other building and planning processes. This award is for the member who's done the best behind the scenes Work-In-Progress presentation. Most Awe-inspiring City Journal This award goes to the City Journal that has held members in awe longer than any other CJ this year. Most Eye Catching and Original Title As a good headline is what draws us into a newspaper article, a good title draws us into a CJ. This award goes to the member with the best CJ title. Best Planning The best planner award recognizes the mayor who thinks ahead, looks at the region, and establishes a plan for what to do next before proceeding. Best Attention to Detail Many CJ's include pictures that are zoomed in to the max, showing their detailed downtowns, lots, and other features. This award is for the CJ that pays a great deal of attention to detail and perfection. Best Functional City Journal This award goes to the City Jorunaler who has created the city which could function the best in the real world. This Journal pays close attention to functionality over everything else. Best Narration This award goes to the City Journal that makes us feel at home in the city, providing familiar landmarks while telling us the story of a city Best Overall Design City Journalers pay close attention to how every part of their Journals look, from how their entries are formatted and posted, to how compose the images they post. This award goes to the member who has the best designed City Journal overall. Best Photoshopping This award goes to the member who has the best photoshopping of any CJ. From creating different worlds, to balancing image colours, this member used Photoshop to enhance their images in the most creative way possible. Best Roadgeek Every City Journal must have roads, but the recipient of this award paid attention to the detail of each and every road to ensure they had proper functionality and use for the Sims who would be using it everyday. Best Use of Added Media Not all that we see in City Journals is real. But of them all, this CJ stood out above them all with the best use of added graphics, sound, or video in a CJ at Simtropolis. Most Miraculous Mosaic A picture can be worth a thousand words. Three pictures meticulously stitched together can be worth a million. This award goes to member with the mosaic that shows them the most! Content Best Airports We've seen many examples of airports in CJs this year, this members CJ has paid close attention to the design of their Airport, and we celebrate them with this award. Best Application of a Single Public Transportation System This award recognises the the CJ who has paid close attention to a specific Public Transportation System. Bus, Rail, Monorail, Tram or Ferry, this system is the best, and inspires others to replicate its greatness. Best Transportation Network Not everyone drives to work, and not all businesses ship their goods by road. This CJ shows the power of a well-designed public transport network, from the smallest bus stop to the largest rail terminal. Ships, Planes, Trains, and Automobiles; this award goes to the member who presents the best of the first three. Best CBD Every major city has a CBD, and our CJs love creating CBDs of their own. This award goes to the best example of CBDs that we've seen in CJs this year. Best Custom Lotting Most CJs make use of the great creations uploaded to the STEX, but this member has gone beyond that to create amazing custom LOTs for thier own city. Best Industry The gritty grime of the industry doesn't escape most cities, but this member has fully embraced the smog and pollution of their industry and created CJ which showcases how great their industrial zone is. Best MMP Use Mayor Mode Ploppables give us a great way to build amazing places within our city, adding an extra level of detail to our cities. This member has fully embraced MMPs to create an amazing area within their CJ. Best Natural Environment/Landscape Area Some CJs are designed to show off the beautiful beaches, river valleys, and mountains in their region. This award is for the CJ that best showcases the region's natural terrain. Best Parks Sometimes you need a break from the concrete jungle. Scenic beauty and recreation are elements of this award. This creator has created the ultimate in parks using a naturalistic setting. Best Road Map This award goes to the member who has documented their city in the most amazing road map we have seen this year. Best Rural/Agriculture Cities and skyscrapers are great, but rural towns are fantastic too. This award is for the CJ that best depicts a rural area. Best Suburban Area This award goes to the member who pays the best attention in designing realistic and liveable suburbs. Best Urban Area This award goes to the member who has created the best city overall. Many CJs exhibit great parts of their city, but this award goes to the CJ which creates the best city overall. Best Use of Railroads Railroads are the backbone of many cities, transporting freight or commuters. This award goes to the CJ which has given us the best example of what a railroad can be. Most Effective Use of Custom Content This award goes to the best use of Lots and BATs in a single City Journal. The owner of this Journal had many different brands of custom content, but had them placed so that they all complimented each other in perfect harmony Style Best North American Style City Journal This award goes to the CJ which is the best example of a city created in the style of other North American cities. Best Asian Style City Journal This award goes to the CJ which is the best example of a city created in the style of other Asian cities. Best European Style City Journal This award goes to the CJ which is the best example of a city created in the style of other European cities. Best Fictional City Journal This award goes to the best fictional city, a city which is neither sci-fi nor a real world recreation, but a city with its own style, history and location. Best Real World Recreation Many CJs are based off of real life locations, or share similar styles with real cities. This CJ goes beyond that to have the closest recreation of a real world location. Best Science Fiction City Journal The member who wins this award really deserves a lot of credit for designing cities and a region that we could only imagine in a Science Fiction novel. Best Historical City Journal City Journals introduced a new way of learning and living a bit of history. From the Roman Empire to the 19th century, some players decided to go beyond the four predetermined tilesets and write their own little part in history. This award goes to the member who has better told us ancient stories and ways of life. Best Grimy/Grunge City Journal This award goes to the CJ with the best dirty, grimy, yucky, garbage/crime infested cities. Quite a few cities out in the CJ's have some nasty areas. This award would go to the best grimy city in the Journals section. Most Entertaining City Journal This award is for the City Journal that is really fun. The text, the screenshots, and the everyday life of the theme city are very entertaining. Most Informative City Journal This award goes to the CJ which keeps us informed about real world events or topics, through its narrative it is able to keep us up to date with important topics or current events. Most Weird City Journal This award goes to the weirdest CJ that we've read this year. Community Awards Overall Best Avatar Some avatars are interesting; some not so much. This award goes to the member whose avatar was deemed the most entertaining. Merit of Team Spirit Without teamwork, a project can become chaos. This award goes to the team best able to overcome adversity and to stick together through thick and thin. This team has shown real dedication to making these projects work. Best Captain Every group has an enduring leader steering the ship. This award goes to the leader which has aided our groups the most this year. Best Collaboration Many creators have different strengths in different areas of their craft. This award goes to the members who combined their talents to create the best collaboration on any project. Chat Insomniac Award This award goes to the member who is up until the wee hours of the morning chatting and providing buckets of laughter at the same time. Friendliest Chatter This award recognizes the individual who has always been helpful and chatty in the chat rooms. Enduring Dedication Award Simtropolis has changed much through the ages. The award goes to a member whose dedication, work, and contributions have helped make the site evolve into its current form. Funniest Overall Member Pwning a troll is funny and all, but we don't have that many trolls anymore. While the others are waiting for a troll to declare their superiority over, this member keeps the rest of us laughing. Most Consistently Helpful Member The most consistently forumer is recognized for tirelessly answering questions when possible, often answering the same ones over and over with good cheer, is always eager to share knowledge and point the uninitiated toward the light. Most Improving Member Occasionally, a member will get off to a rocky start. Some never recover but others manage to learn the rules and become solid members of the community. This award is for the Simtropolian who has shown the greatest increase in socialization skills during their time here. Most Welcoming to Newcomers Some just give a simple "Welcome to the site" to new members who join the site. This member was always there to meet and greet newcomers to the community. Technical Denizen The threads in our Bugs & Technical Issues forums discuss many issues. This award honours the best techie who answers the wide range of questions that people raise. Staff Eye Within the Storm The staff member with the ability to keep their head when all about them people are losing theirs and blaming it on them. Forum Specific Friendliest Forumer This award recognizes the most friendly forumer, one who is always piping in with good cheer and making newbies feel at home. Highest Quality Poster Many members have high post counts, some stretching well into the ten-thousands. But sometimes its quality, not quantity, that matters. This award goes to the person who may not have a high post count, but puts a lot of thought into their posts to ensure that each one matters. Best Instructions in Gameplay/Strategies This award recognises the member who is consistently helpful in conveying gameplay strategies to others, either through the use of tutorials or suggestions in threads or CJs. Best Picture Post in a "Show us your ..." Thread Sometimes it's best to just show the world your masterpiece. This award goes out to the most fascinating addition to the "Show us your ..." threads. Best Tutorial While the game may be ten years old, new things and new ways of doing old things keep popping up. This award is for the member who demonstrated a useful procedure in a tutorial. Most Engaging Off-Topic This award recognizes the member whose contributions in the Off-Topic section are above and beyond the usual high quality. The winner has a positive attitude, and engages the readers of their posts by making relevant and useful comments. Most Informed Member on Real World Events This award goes to the member who is most likely to be reading the newspaper right now. This member is constantly engaged with global events and is relied on to keep us informed of what's going on in the world today. Other Most Active Non-City Builder This award is for the user who does not play a city builder game, but still contributes a massive amount to the Simtropolis forums. Most Creative But Impossible to Solve Request Sometimes we get questions or requests for a creation which is so unique that it is probably impossible to create. This award goes to the member whose request is so unique that it is impossible to create for our games. Most Promising Announcement Fulfilled We are promised great things from many creators, and are usually treated to the completion of their announcement. This award goes to the member who promised the most and has finally delivered their amazing concept to reality. Saddest City Builder Moment Caught on Picture This award goes to the creator who managed to document the lowest moment of their city. This could be from a natural disaster, a silly bug or from an incredibly bad planning decision. This members misfortune gave us a smile, and so we reward them with this token of our gratitude. Simtrop Walking Library Every community has a member who knows so much about the site we belong to. They are always there to provide us with historical facts about Simtropolis, and this award recognises them within the history of ST. The Member Who Was Everywhere This award goes to a member whose dedication, work, and contributions have helped make the site a welcoming and enjoyable place for all. We Miss You; Come Back In an online community such as this, people come and go as Real Life Syndrome takes over. Sometimes, we lose someone who we really would rather have kept among us. This award goes to the person we miss the most and wish to hear from in the next year. Ad Hoc Awards Remember, if you don’t see the award you wanted to give someone listed above, you may create a custom "Ad Hoc" award. Create a title, and write why you are giving them the award in your description. The Admins will review all custom requests and decide if the award has enough merit to be given to that member.
  8. Award Category Ideas - Much like the Oscars, the Trixies just wouldn't be complete without The Awards themselves! Here is a thread where you can suggest what default categories you'd like to see... The Trixie Awards traditionally feature a selection of categories which can be used to submit nominations for. These have ranged from content on the STEX, creativity in the CJs, to wide-ranging contributions in the forums. With the previous 12 editions of the Trixies, the categories have been pre-defined by the admins, and the only method of suggesting different awards was by submitting a custom nomination. So starting for the 2015-2016 Trixies, prior to the start of nominations, we're opening up the suggestions to the community! Last time the Trixies were held, the categories were simplified in an attempt to make the process less overwhelming. When in actual fact, all this did was the precise opposite. There were fewer nominations per category, and less variations of each type of award. For instance with custom content and CJs, there were only more general themes, which encompassed the more niche categories. This time, by allowing you all to choose what you'd be interested in submitting nominations for, hopefully it can provide a much broader selection to choose from. This should also help with searching for possible candidates, as it will give a clearer perspective. In other words, we're asking you to nominate awards, to be used as the awards! Post Your Ideas Below You may add multiple posts with multiple ideas, or single posts with single ideas -- it's completely your choice... Just remember we're looking for the title here, for example: Best Llama Impression OR Most Likely to outrun a Llama OR Llama Dedication Award And feel free to discuss and hit the button for ideas you, hmm, well... Like. They will then be populated into the below index lists for final consideration by the Llama Crew. Similar with how it worked in 2014, there will be at least 3 types of general awards: (There could be more yet, we'll see...) Custom Content Buildings, lots, mods, maps, and their many variations. City Journals Types, styles, genres, themes, countries, presentation, etc. Community Forum awards, site contributions, members, staff, special mentions & moments, etc. At this stage, ideas don't need to be specific for a particular game or year (2015 or 2016), as most awards can be doubled up for that purpose. Also don't worry about duplicating someone's idea. That just proves it's a good one! Whether big or small, we look forward to hearing your ideas!
  9. Nominations Open March 13th - The Trixies are here, the Llamas are here, and this time we're heading back in time! It seems like an eternity since the Trixies were last held, and we can't wait to go all the way back to the start of 2015! The Trixies are a celebration of all types of community contributions, ranging from STEX uploads to CJs, all the way to forum posts. It's the perfect opportunity to celebrate all the amazing content shared over the past two years, and give a special 'thanks' to your fellow members. We last held the Trixies for the year 2014, so understandably, we have a lot to catch up on. So this year, things will be a little different. We won't be holding just one ceremony, but two at the same time: One each for 2015 and 2016. Since the previous awards were such a long time ago, there will be a prelude in the run-up to the start of nominations. Here we invite everyone to discuss content shared during 2015-2016. What were your favourites? Alongside this, we will also be posting special features, including retrospective lists of uploaded content, and interviews by some members, highlighting their experience over the last two years. The purpose of this build-up intends to help everyone make informed decisions, with a broader perspective. Not be told who to nominate, but just reminded of who could be potential nomination candidates. The Prologue Over the next 3 weeks we will be holding a series of events to celebrate the content uploaded over the past two years. This will start here in the Trixies Forum with a community discussion of memorable content which you can recall, or may otherwise be overlooked. The discussion will be complemented by retrospectives on uploaded content, where we post summaries of 2015-2016 content. There will also be interviews with members, giving their thoughts of notable contributions over the period. Community Discussion I can hardly remember what was for breakfast, let alone the memorable items some 700 days ago! So when trying to remember what happened in 2015 my mind goes blank. That's why we are hosting a way which everyone can discuss uploads, CJs, forum posts or just members in general who have shared amazing creations from the past two years. The principle behind this not to form a consensus on who or what is deserving of a Trixie. But instead, a place to discuss content we have admired over this time frame, or items which we think might be overlooked when thinking back on all the amazing creations from the past two years. Use the link below to discuss content from the past two years. Retrospective Lists We want to make sure that there is a place which you can go to find everything that has been uploaded from the past two years, specifically in 2015 which is a long way to look back through in the STEX. In the coming days we will feature a series of lists which highlight content uploaded to the STEX from each year. CJs were harder to list, so we ask that for CJ retrospectives the Community Discussion topic is the best place to remember your favourite CJ. These lists should help you find STEX uploads, and remember items which you may have forgotten about. Member Interviews There will also be a series of interviews with different members on their experience with content from the past two years as well as their involvement with Simtropolis. We've tried to interview members which we haven't interviewed before, and these range from people you will have heard of and talked to before, to some members you might have only seen in passing. These interviews will try to highlight content which they have valued from the last two years, usually focusing on areas of the site which they are involved in. These are, at times, subjective, so we ask that you don't take their opinions as definitive fact, but rather as another view on what has been uploaded in the past two years. You'll find these uploaded in this forum, where you can comment on their interviews and they may respond to comments and questions that you have. These are just opinions, and your final nominations can be of whom ever, and what ever, you feel deserving of the award. Award Category Ideas As part of the build-up, a suggestions topic will be opened for the award categories. Here we invite you all to share ideas for the various awards you'd like to see make up the default set. Last time the list was greatly simplified, and looking back, this may have actually made the process more restrictive. So now, let your imagination run wild! There are BATs, but what about styles? There are CJs, but what about variations? We can't promise all ideas will be selected, but whatever they are, we'd love to hear them. Changes to Nominations For these Trixies we are changing how to nominate members, and how many times a member can be nominated. Since the site upgrade of 2015, the old nominations system was made incompatible. So this year, things are going to be slightly different. We will expand on these changes closer to the nominations opening, but a summary of the major changes are listed below: Forum Nominations Previously nominations would be submitted via a dedicated page with a category selector and a plain text description box. But this time, nominations will be submitted in a special forum which will open at the start of the nominations. This forum behaves differently than others, in that no one else except the Admins are able to view your submissions! So post without hesitation in that forum knowing that your nominations will remain incognito. A major benefit of this method is that you are able to edit any of your posts throughout the submissions period. So as you keep remembering people to nominate, you can continue editing or adding new nominations until the closure date. While in previous Trixies you could continue submitting new nominations, this method means you see all of the nominations you have made, so it's easy to remember what/who you have or haven't nominated yet. An simple and straightforward way to stay on top of everything. So say goodbye to spreadsheets! Once the categories are finalised, we'll provide a full list so that you don't miss any awards to choose from. Of course, you may also create custom awards which aren't included in the default set. It may seem weird at first, but everything will stay private, we promise. Rule Changes This year we are making a slight change to how many times you can nominate a member. Traditionally you could only nominate any given member for one award. But this time, this rule is being expanded. It used to be that someone would only create amazing buildings, or only write beautiful CJs. However, now we have members who cover lots of different parts of the site, for the previous Trixies it was increasingly difficult to nominate them for just one award. This year we are making the change to allow you to nominate a member for up to 3 different awards. We hope that you submit multiple nominations for a single member to awards in different sections of the Trixies, but we aren't making that a specific rule as there are awards in sections which relate to very different skill sets. Use this new ability wisely… Cities: Skylines It's time to welcome the latest city-builder to our great Trixie Awards! This will be the first year C:S participates in our great ceremony. Just remember, the Trixies are a celebration of Simtropolis contributions, so only items here on the site are eligible to be nominated for an award. Understandably, there are thousands of Workshop items, so C:S content on the STEX is only a fraction of the overall selection. Considering this, Workshop items can be nominated, as long as they're created by an author who is a member here at Simtropolis. We can't wait to start sharing the love and celebrating what our community has to offer! Here's to another memorable Trixies, let the party begin!
  10. Community Build-up Discussion - 465 days and counting... It's been a long time since the previous Trixies So this is the perfect time to share and discuss notable contributions... Make no mistake, so much has happened between the ceremony of the previous Trixies. On the STEX, in CJs and throughout the forums, there have been many memorable moments. Although unless anyone regularly visits all areas of the site, keeping detailed running notes over the last 2 years, we realise it would be very tricky to remember more than a handful of items or events. With so many outstanding widespread contributions, it's so easy to lose track. Maybe even forget items which we thought were truly remarkable at the time. That's why we're starting this Community Discussion, so we can together help each other recall the various noteworthy and significant contributions. Just to clarify, the goal here is not to develop a ballot paper or set list of candidates, but instead, spread greater awareness before people go to the polls. The Trixies are never intended to be a popularity contest or a campaign of who made the 'better' content. That's not in line with the sense of community spirit in which they're run. Nominations will always be conducted anonymously and made at the discretion of each individual. In no way should the items/authors discussed here be the sole options to nominate. The thing is, by us all pitching in with notable memories from 2015-2016, it then aims to help with making your own measured judgements. Encouraging you to investigate the items discussed, and perhaps discover things you may have not otherwise known about, or have possibly overlooked. Also for newcomers who may not have been around since the star