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About Haljackey

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    Simtrop Fanatic
  • Birthday March 22

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    London, Canada

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  1. Wow, nice works in progress! Haha, there's a couple highways nearby. Zoom out: Ultra-zoom out (region view) for planning context. Transport view: As for a skyscraper jungle, I'm not sure. Might go mid-density, at least to start.
  2. This took FOREVER to configure properly but I finally got it laid out and sloped correctly. Zoom out: With that out of the way the development of the surrounding area can begin:
  3. I might want a new industrial sector in my city just for that! I'm working on some grade-separations today
  4. Inner-City parclo: Unique configuration: New 4-way, emphasis on NB to WB and EB to SB connections. Zoom in:
  5. Finished core network layouts Zoom of the main interchange
  6. My first RHW-10 bridge
  7. The sun's been setting on chat for a long time now. I think this is a great time / reason to retire it. As said, there are many alternatives nowadays. Heck, Simtrop could even set up a facebook chat, other fan sites do this too.
  8. Here I go again... Location in region:
  9. So I have some beef with my city in real life. They're taking a free-flowing trumpet interchange: https://www.google.ca/maps/@42.9460621,-81.1246868,15.5z ...And turning it into a parclo. The north-south road is an expressway with interchanges planned to the north. This expansion/extension will add two new traffic lights and actually make some of the existing movements less efficient. ----- So, In SC4 I decided to attempt to make a junction that keeps the free-flowing connections so the highway remains fully controlled-access for traffic exiting and going north to avoid stoplights and vice-versa. ...And here is the result. Obviously the junction would be much more compact in real life. Zoom in And a few other close-ups
  10. New interchange. All connections are free-flowing but the highway narrows and loses grade-separation to the north.
  11. I forgot a connection... (Southbound to eastbound)
  12. "Contrast"
  13. Issue with this design is that it does not support left hand turns. Traffic will need to make a U-turn somewhere up the road which can increase traffic congestion.
  14. They even stick out like a sore thumb in high density areas
  15. Hi Markshot! 1. This is a visual glitch. Pathing is ok on it. 2. Try making two 45 degree curves instead of one 90 degree curve, the network should stabilize. If not, try placing some additional starter pieces near the curve and click around until it stabilizes. Hope this helps!