mattb325

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About mattb325

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  1. Dental Clinic

    Version 1.0.0

    358 downloads

    Dental Clinic, by Mattb325. --------------------------------------- Few people look forward to a trip to the dentist, but as every one knows, part of general health care is looking after your pearly whites. I've often wondered at how bad the Sims teeth must be, given that there is no specific health exemplar for dentistry and there are next to no such clinics in Sim City! This little building is inspired by a real such mid-century low rise building near downtown Los Angeles. I really liked the curved entrance façade and small, high windows within the curtain wall and of course, the unmistakable dental signage ensures that the building's function is immediately recognisable. As an added bonus, this building will function equally well as a stand-alone building or in a Wall-to-Wall environment. In game, I use buildings like this to supplement the main hospital function and I have modded the capacities to sit mid way between the clinic and standard hospital. But it will work equally well in a smaller city without the need for an additional hospital. --------------------------------------- STATS: Lot size :                    2 x 2 Plop Cost:                 §1,250 Monthly Cost:           §900 Patient Capacity:     1,850 Coverage Radius:    656m/41 Tiles Demand Created:    Jobs§: 17, Jobs§§: 39, Jobs§§§: 12. Wealth:                      Medium Wealth Pollution:                   Air 1 over 3 tiles, Water 1 over 4 tiles, Garbage 0 over 0 tiles Power consumed:    4 MwH Water consumed:    12 Gallons/Month Bulldoze Cost:          §70 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. Either: (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: This file requires no external dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  2. Version 1.0.1

    1,762 downloads

    Grand Central Chicago Station, by Mattb325. ---------------------------------------
  3. Aarsgevogelte BAT's

    Nice! While glare amounts are a matter of taste, the glare that you have in your preview image won't translate into game as most of it will be cut off at the LOD edges, so it will actually end up looking quite subtle.
  4. On STEX Submissions

    I agree that a single .dat file is neater, but having separate pieces allows the end user a lot more flexibility when it comes to using the files. While 2/3 of users download and use the file as the creator uploads it, many like to re-lot and re-tweak the files for their own use. By bundling them all - including the lot file - into a .dat file it makes it a lot more difficult for end users to make changes
  5. You're on fire. Thanks for all your work so far.

  6. Aarsgevogelte BAT's

    Are you using a self-illuminating image for the nightlights or are you using omnis? For a building like this, I would definitely use a self-illuminating image - www.textures.com has a lot of night window images which will do the trick. If in fact you are using self-illumination, just check that map# assigned to the material for the self-illumination map is unique. If you have merged objects into a scene they sometimes end up with the same map# and that stops your scene lighting correctly. Renaming (or renumbering) the self-illumination map in the material editor will allow the scene to illuminate properly.
  7. Golden State Insurance

    Version 1.0.0

    1,816 downloads

    Golden State Insurance Building, by Mattb325. --------------------------------------- A striking low/mid rise corner building, Golden State Insurance is based on the building of the same name on 1999 West Adams Boulevard, Los Angeles. Because Sim City 4 likes to grow high wealth lots on corners, I have spruced up the appearance of this mid-century gem. It sits on a 3x3 lot (lotted for both corners)as a high-wealth commercial offices (CO§§§) offering. It is offered as a growable building only - on all tilesets - and competes well with many of the Maxis mid-rises. Stats, links and dependencies are listed below. --------------------------------------- STATS (CO§§§): Growth Stage:        5 (medium and high density zones) Bulldoze Cost:       §547 Capacity Satisfied:  CO§§ 547, CO§§§ 383 Pollution:           2 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius:    6/7/0 Power Consumed:      16 Mwh Water Consumed:      179 Gal/Month Building Style:      Chicago/NY/Houston/Euro Occupant Group:      Commercial Office Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: BSCBATPropsMattb325_Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383)   To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  8. 277 275 Water Street

    Lovely work!
  9. SG BAT thread

    You're off to a very nice start modelling wise   I see you like modelling modern skyscrapers - have you thought of getting 3DS Max? It's free and it will do these sorts of buildings infinitely more justice than Gmax. There's nothing wrong at all with Gmax (I used it for years and years), and I don't normally suggest that people use one program over the other, but your modelling is good, and Gmax really does struggle with large areas of glass and lots of small - especially metallic - details like the louvres on the carpark. It will also have a difficult time of rendering the intricate metallic structure on the roof. Best of all, the learning curve isn't that steep between one program and the next.  
  10. Chevrolet Dealership

    @Musgrave322: this file can only be used with SC4
  11. Version 1.0.0

    2,629 downloads

    CBS Columbia Square Television Station, by Mattb325. --------------------------------------- In 1938, Columbia Square was built for Columbia Broadcasting System (CBS) on the site of the Nestor Film Company, Hollywood's first movie studio, at 6121 Sunset Boulevard. This building is an example of International Modernism/Streamline Moderne and it took a year to build at a cost of $2 Million back in 1938, making it the most expensive broadcasting facility ever built. While I have taken some liberties with the building by adding some details and removing others to make it more adaptable to the game, it remains quite a faithful and recognisable reproduction. This building is modded as a Television Station. You will find it in the rewards menu. It DOES NOT over-write the in-game TV station (or any subsequent re-lots) and can be used in conjunction with the Maxis TV station if you wish. It is a non-conditional reward which is designed to really bust through Medium Wealth Commercial Office and Residential Caps: pacing this TV station should ensure that you actually see more of the CO§§ buildings grow (especially custom-content CO§§ skyscrapers, which the game often ignores). I also like using these large lots in a downtown setting as they can really break up the clutter of a skyscraper jungle. This building counts towards tourism and has a positive landmark and park effect. Placing this reward will also provide many civic jobs. * It is offered as a reward without needing pre-existing conditions. * It is located in the REWARD Menu. * It can be placed more than once in a city. Placing rewards is an essential part of growing a large city and region, given their cap-busting and desirability increasing effects. --------------------------------------- STATS: Lot size :                 7 x 4 Plop Cost:              §0 Monthly Cost:        §0 Budget Item:          Landmark Effect Occupant Groups: Reward, TV Station, Landmark Queue, Tourist, Taxi Maker, YIMBY Demand Created:  Jobs§: 39, Jobs§§: 256, Jobs§§§: 19. Demand Satisfied: R§§: 10,000 Jobs CO§§: 50,000 Landmark Effect:  +50 over 330 tiles Park Effect:            +85 over 29 tiles Mayor Rating:         No change Pollution:                 Air 12 over 3 tiles, Water 8 over 4 tiles, Garbage 36 over 0 tiles Power consumed:  600 MwH Water consumed:  240 Gallons/Month Bulldoze Cost:        §45,000 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. Either: (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSCBATPropsMattb325_Vol03.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  12. Magnolia Building

    WOW! This is absolutely stunning - I love the neon Pegasus!
  13. Griffith Observatory

    Version 1.0.0

    2,740 downloads

    Griffith Observatory, by Mattb325. --------------------------------------- The Griffith Observatory and Planetarium opened in 1935 and has a commanding view of the Los Angeles skyline from its prime position on the slope of Mount Hollywood in Griffith Park. It is an example of  Art Deco/Streamline Moderne architecture. The observatory is a popular tourist attraction (commanding great views to the nearby Hollywood Sign and downtown LA). Like so many iconic buildings in Los Angeles, the Griffith Observatory has appeared in many films and TV shows. --------------------------------------- This BAT is a fairly faithful reproduction of the observatory - bear in mind that some changes have to be made to the model to ensure that such a sloping structure can work in a game that doesn't really handle sloping structures well - so for that reason I had to make a few changes. This BAT is designed to have slope tolerance and the lot is designed to be plopped on a hill (rather than a cliff-face).  The Observatory building is an overhanging prop in three parts - the upper part of the observatory, the underground area of the observatory and café and the small driveway piece. Given the way that SC4 handles models rendered below the ground plane, the underground/foundation part of the observatory does not cast shadows: there is nothing I can do about this. To make the building easier to place, the lot is transit enabled and has limited slope tolerance. Given the main part of the building overhangs by 6 tiles, you can use fine terraforming tools to clean up the slope after placement. This building has been modded as a non-conditional reward that counts towards tourism and has a positive landmark, park and mayor-rating effect. Placing this Observatory will raise IHT demand in your city as well as providing some civic jobs. Therefore, ensure that you have sufficient education facilities in your city to meet the IHT demand increase. * It is offered as a reward without needing pre-existing conditions. * It is located in the REWARD Menu. * It can be placed more than once in a city. Placing rewards is an essential part of growing a large city and region, given their cap-busting and desirability increasing effects. Because you might need to experiment in placing this lot a few times before being satisfied with the final placement, I have kept the Plop and Bulldoze costs low. --------------------------------------- STATS: Lot size :                 4 x 5 Plop Cost:              §5,000 Monthly Cost:        §290 Budget Item:          Government Buildings, Landmark Effect Occupant Groups: Reward, Tourist, YIMBY Demand Created:  Jobs§: 0, Jobs§§: 43, Jobs§§§: 14. Landmark Effect:  +50 over 22 tiles Park Effect:            +50 over 22 tiles Mayor Rating:        +50 over 220 tiles Pollution:                 Air 4 over 2 tiles, Water 4 over 3 tiles, Garbage 4 over 0 tiles Power consumed:  76 MwH Water consumed:  34 Gallons/Month Bulldoze Cost:        §870 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. Either: (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: There is only one dependency for this file. To ensure proper functionality, make sure the following file is in your plugins: *BSC Textures Vol01 - (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  14. Show Us What You're Working On

    Proof of concept render.....  
  15. New County Courthouse

    This is a very nice re-lot! I don't mind dependencies, and most seasoned players would have 95% of these in their plugins already. However, for the modding, there are two values on the lot that I would question: 0x0911E2E7 (Age to maintenance cost multiplier response curve) & 0x8A1E07EE (Age to output level response curve)...these are associated with  the degradation of certain types of power plants and I'm not sure if it is wise to keep these values for a courthouse lot: specifically when those multipliers have reached their end, I'm not sure what impact that would have to the lot/city-tile... But all-in-all, for your first release, the lot work and custom queries are really lovely.