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mattb325

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About mattb325

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  1. Version 1.0.0

    29 Downloads

    Ennuyeuse Apartments, by Mattb325. --------------------------------------- Inspired by any number of the bland, blah and boring apartment blocks that have sprung up all around the world since the turn of the 21st century, I present Ennuyeuse Apartments. These sorts of apartments are clean and functional and appeal to conservative buyers with a safe, neutral colour palette of whites, creams, taupes and of course the newest kid on the neutral block: 'greige' trims and feature walls ('greige' is the colour and word combination of a deep warm grey on a beige base). No doubt in 30 years time, 'greige' will become as despised as the 1970s mission-browns and burnt oranges. All these apartment complexes are typically 8 stories tall, thereby broadening the conservative buyer appeal to the lucrative Asian market (the number 8 - pronounced 'Ba' in Mandarin sounds similar to 'Fa' which means to 'Make a Fortune' - hence the lucky association). However, given that these apartments usually use quite cheap materials with minimal noise and thermal insulation, the only people making a fortune are the developers! Floors 7 & 8 are reserved for the penthouse. The apartments feature other crowd pleasers such as securely garaged, underground parking; lift access; hidden drying balconies (these are the two tall louvered areas on both sides of the building); glass-railings on the main balconies and reverse cycle ducted airconditioning. Open-concept living areas, granite counter-tops, stainless steel appliances, ensuite and guest bathrooms all add to the broad buyer appeal. The planting is non-descript with crowd pleasing evergreens all on well-lit, compact and easy-to-maintain grounds ensuring that strata levies/HOA fees are kept to a minimum. These apartments are presented in 3 options: a 2x2, a 3x3 and a 5x5 lot. Despite their predictability, these are a good mid-rise, medium wealth, medium density filler lots for your cities. --------------------------------------- STATS R§§: Lot size : 2x2 & 2x3 Growth Stage: 5 & 6 (Medium & High Density Zoning) Bulldoze Cost: §412 Capacity Satisfied: R§ 591, R§§ 327 Pollution: 2 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 5 Mwh Water Consumed: 13 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: Medium Wealth Residential Building Lot size : 5x5 Growth Stage: 4 (Medium & High Density Zoning) Bulldoze Cost: §795 Capacity Satisfied: R§ 1,178, R§§ 652 Pollution: 5 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 9 Mwh Water Consumed: 25 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- NOTE ABOUT PARKING TEXTURES: Sheesh, I can't believe I have to write this.....as these models contain garaged underground parking, the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - Mattb325Vol02.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 *BSC Mega Props - Mattb325Vol03.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768 *BSC Texture Pack - CPVol01.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  2. Good to see some of these old lots being given a face-lift.
  3. Nice to see a new lot-creator making his debut
  4. Nice video - the guy certainly can model. I've seen requests on his you-tube channel to release the stuff, so you never know, maybe if you ask him nicely enough (although the video says 2015, it looks like this content might pre-date that, so he may not have it any more).....
  5. Version 1.0.0

    191 Downloads

    Jenquai Alchemy, by Mattb325. --------------------------------------- Another Maxis Hi-tech ( stalwart gets a 21st Century facelift. Jenquai goes from that small half underground building which steps back from the lot (and is accessed via a sort of draw-bridge) to a shiny, new and much larger facility. Just like the previous building which had sunken areas and elevated walkways, this new IHT factory provides a lovely, leafy sunken courtyard for employees to take lunch as well as a raised walkway connecting the two buildings. This version is a Hi-Tech growable anchor 6x6 lot (use the CTRL key when zoning to ensure the correct lot size) and will not interfere with any Maxis blockers or re-lots of the original Jenquai Alchemy. --------------------------------------- STATS IH-T§§§: Lot size : 6x6 (Use the CTRL key when zoning) Growth Stage: 3 (Medium and High Density Zoning) Bulldoze Cost: § 391 Capacity Satisfied: IHT§§§ 838 Pollution: 16 (Air)/ 6 (Water)/ 5 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 117 Mwh Water Consumed: 109 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Hi Tech Industrial Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- A NOTE ABOUT PARKING TEXTURES: Sadly, if there appears to be any parking used in the content picture as either part of, or adjacent to the custom content in question, it has now come to the ridiculous scenario of having to write a blurb about parking textures given yet more comments received form only one or two users (comments which incidentally are only made on my lots - I note that other active Batters use Maxis parking lots all the time and receive no negative comments, such is the double-standard). Please note that I will use whatever parking textures I feel like on my lots. If you want something else, then use the lot editor. --------------------------------------- DEPENDENCIES: *BSC MEGA Props - SG Vol01.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 *BSC Mega Props - CP Vol01.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Texture Pack - Cycledogg V01.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 *BSC Texture Pack Vol01 - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 To install, simply unzip the file into your plugins folder. Thankyou
  6. Version 1.0.0

    386 Downloads

    Tsvirkunov Electronics, by Mattb325. --------------------------------------- Another Maxis Hi-tech stalwart gets a 21st Century facelift. Tsvirkunov Electronics goes from that small angled blue building with the red decorative pillars to a shiny, new and much larger facility. Just like the previous building which had outdoor employee space, this new IHT factory provides a lovely, sunny sunken courtyard for employees to take lunch. This version is a Hi-Tech growable anchor 6x6 lot (use the CTRL key when zoning to ensure the correct lot size) and will not interfere with any Maxis blockers or re-lots of the original Tsvirkunov Electronics. --------------------------------------- STATS IHT§§§: Lot size : 6x6 (Use the CTRL key when zoning) Growth Stage: 3 (Medium and High Density Zoning) Bulldoze Cost: §307 Capacity Satisfied: IHT§§§716 Pollution: 14 (Air)/ 5 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 108 Mwh Water Consumed: 101 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Hi Tech Industrial Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC MEGA Props - SG Vol01.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 *BSC Texture Pack - Cycledogg V01.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 *BSC Texture Pack Vol01 - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 --------------------------------------- A NOTE ABOUT PARKING TEXTURES: Sadly, if there appears to be any parking used in the content picture as either part of, or adjacent to the custom content in question, it has now come to the ridiculous scenario of having to write a blurb about parking textures given a number of comments received form only one or two users (comments which incidentally are only made on my lots - I note that other active Batters use Maxis parking lots all the time and receive no negative comments, such is the double-standard). Please note that I will use whatever parking textures I feel like on my lots. If you want something else, then use the lot editor. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  7. No he didn't, and no it wasn't; they aren't the same: you're referring to ILL Tonkso's Princes House Bat. His building came from 32 Kings Tce, Southsea. The Actual Quay House in Portsmouth looks nothing like either of these two Bats, but is also an example of the functionalist art deco style. https://www.google.com.au/maps/@50.7915912,-1.1085321,3a,75y,54.56h,123.64t/data=!3m6!1e1!3m4!1sUl9hxHBtXhoKcq9Vt0cIzg!2e0!7i13312!8i6656 The façade of my Bat that you see here actually hails from a town on NZs East Coast, but was demolished many years ago after a deadly earthquake. NZ towns aren't really well-known outside of NZ, so I didn't bother to mention it. However, the Functionalist Art Deco (as opposed to just plain old art deco) movement found its pinnacle in well-known Portsmouth, UK and this Bat is a hybrid of the original façade of the NZ building and the UK style. which is prevalent around the Portsmouth area. If it were inspired by Ill Tonkso, then I would have credited him, just as I did with Heblem in the data center upload.
    You've really brought an old bat to life with this new lot. Great job!
  8. Version 1.0.0

    238 Downloads

    Quay House, by Mattb325. --------------------------------------- Inspired by the art deco buildings around the Portsmouth, UK area, Quay House is a large (at least by the standards of the 1930s) eight story building in the functionalist style. The boxy building is broken up by complex massing and many terraces to allow air and sunlight to permeate the building, both of which were a very serious component of any good early 20th Century architecture. The main feature however is the off-centred granite clad staircase and lift riser with an oversized clock. The lot comes in two flavours: a growable High-Wealth Commercial Office and a ploppable Clinic, which is found in the Health Menu and is comparable to the in-game hospital in terms of capacity and coverage radius. Both lots are 3x3. --------------------------------------- STATS CO§§§: Lot size : 3x3 Growth Stage: 4 (Medium and High Density Zoning) Bulldoze Cost: §481 Capacity Satisfied: CS§§ 565, CS§§§396 Pollution: 2 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 16 Mwh Water Consumed: 184 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Offices Building STATS CLINIC: Lot Size: 3x3 Occupant Groups: Civic, Health, Strikeable Health, Hospital, Ambulance Maker Plop Cost: §1,850 Jobs: Jobs§24; Jobs§§60; Jobs§§§19 Bulldoze Cost: §100 Power Consumption: 6 MWh Water Consumption: 22 Gal/month Pollution: 3 (Air)/ 2 (Water)/ 1 (Garbage ) Pollution Radius: 3/4/0 Hospital Coverage Radius: 784 Hospital Population vs. Distance: 100 / 100 Hospital Effectiveness vs. Average Age: 8 / 8 Hospital Patient Capacity: 2,900 Hospital HQ Boost: 11.52 Catalog Capacity/Catalog Monthly Cost: 2,900 / § 1,200 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 --------------------------------------- A NOTE ABOUT PARKING TEXTURES: Sadly, if there appears to be any parking used in the content picture as either part of, or adjacent to the custom content in question, it has now come to the ridiculous scenario of having to write a blurb about parking textures given yet more comments received form only one or two users (comments which incidentally are only made on my lots - I note that other active Batters use Maxis parking lots all the time and receive no negative comments, such is the double-standard). Please note that I will use whatever parking textures I feel like on my lots. If you want something else, then use the lot editor. Please also note, that this particular lot is only a 3x3 so what you see in the picture is a separate lot placed behind the building; you are therefore free to place your own parking lot or not (as the case may be). --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  9. Version 1.0.0

    379 Downloads

    Former First Federal Savings and Loan California, by Mattb325. --------------------------------------- It's not only "old" buildings that are demolished in the name of the progress. This building was constructed in 1959 and used to stand at the corner of Hollywood and Highland Ave, Los Angeles. It formed and framed a famous part of the view from Graumans Chinese Theatre down Hollywood Blvd. It was demolished in the late 80s for the Hollywood & Highland project (i.e. where the Academy awards are filmed now). While this is not an exact recration of the old First Federal Bank, it is a good example of the Southern Californian mid-century, heavy-set, mid-rise office building. The beauty of these buildings is sheer quality of their materials: polished limestone with contrasting highly polished granite base, crittal steel windows and polished marble forecourts, but "progress", as well as the need to expensively retro-fit many mid-century buildings in shaky California saw these gems consigned to the wrecking ball. To make it a little bit different, I've angled it 45 degrees for a corner lot as there really aren't many such taller buildings in this game and by doing this it complements a lot of the taller angled residentials from Sim Fox, Bixel, HKABT et al. This building is offered as a growable high-wealth mid-rise building on all tilesets. It grows easily, but as it is limited to a 4x4 corner lot (there is one for both left and right corners) it isn't weedy. Hold the CTRL key while zoning to ensure that you get the lot size. Stats, links and dependencies are listed below. --------------------------------------- STATS (CO§§§): Growth Stage: 6&7 (medium and high density zones) Bulldoze Cost: §869 Capacity Satisfied: CO§§ 2,479, CO§§§ 1,735 Pollution: 10 (Air)/ 10 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 70 Mwh Water Consumed: 758 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Office Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod: --------------------------------------- DEPENDENCIES: *BSC Mega Props - CP Vol02.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 --------------------------------------- To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  10. Version 1.0.0

    393 Downloads

    WanWan Apartments, by Mattb325. --------------------------------------- Inspired by the old Won Won Apartments on the Asian Tileset in SC3000, Wan Wan apartments have that real retro vibe of 1980's apartment buildings. These are tall apartment complexes come in at 12 floors to capture the views and are solidly constructed from brick and coloured concrete infill panels. Each building also has underground parking, there are two apartments on the ground floor, four apartments per floor from floors 1 through 9, and the four apartments on 11th and 12th floor apartments are 2 story penthouses with a lovely sun-terrace to lie down and soak up the rays before the 1990's rolled around and everyone was told not to sun-bake. This version is not a 100% accurate copy, but it is true to the language of the architectural style of the original building and this is simply one that I made for myself, but have decided to share with the community. The lot and models come in a few variations: all of them are growable R§§ iterations and there are both orthogonal - and - because it's a SC3000 building, a 45 degree version as well. The larger 6x6 and 8x8 lots are landscaped, and to help these grow, use the CTRL key while zoning. All lots are designed to grow on the Houston and Euro tilesets only. --------------------------------------- STATS R§§ Orthogonal: Lot size : 2x2 & 2x3 Growth Stage: 6 & 7 (Medium & High Density Zoning) Bulldoze Cost: §697 Capacity Satisfied: R§ 929, R§§ 514 Pollution: 4 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 7 Mwh Water Consumed: 20 Gal/Month Building Style: Houston/Euro Occupant Group: Medium Wealth Residential Building STATS R§§ DIAGONAL: Lot size : 6x6 and 8x8. Use the CTRL Key while zoning to get the correct lot size. Growth Stage: 4 & 5 (Medium & High Density Zoning) Bulldoze Cost: §697 Capacity Satisfied: R§ 2,502, R§§ 1,382 Pollution: 11 (Air)/ 5 (Water)/ 5 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 19 Mwh Water Consumed: 52 Gal/Month Building Style: Houston/Euro Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Texture Pack - Cycledogg V01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  11. Version 1.0.0

    245 Downloads

    Europa House, by Mattb325. --------------------------------------- This is an otherwise dumpy little post WWII inner-city low-mid rise building which is transformed by an unusual (for SimCity at least) butterfly roof on the eighth floor penthouse. The butterfly roof was a design classic of the late 1940's to mid 1950's that created amazing, soaring, light-filled interior spaces that forced the eye up and out along the inverted plane of the roof line through dazzling clerestory windows. A lot of modern buildings are also reviving this simple trend. After WWII, buildings called 'Europa House' seemed to spring up in cities everywhere: perhaps it served as a bricks and mortar reminder of the horrors of war and the constant need to vigilant against extremist views and ideologies (a lesson we seem to have forgotten). Whatever the case, if these buildings still stand today, they are usually fairly low-value commercials, and this is what I have created for the game. The lot comes in two 2x2 flavours: a growable LOW-WEALTH Commercial Services and a growable MID-WEALTH Commercial Office. And, with a name like 'Europa House' this grows only on the Euro tile-set. --------------------------------------- STATS CS§: Lot size : 2x2 Growth Stage: 5 (Medium and High Density Zoning) Bulldoze Cost: §423 Capacity Satisfied: CS§ 312 Pollution: 3 (Air)/ 1 (Water)/ 9 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 7 Mwh Water Consumed: 64 Gal/Month Building Style: Euro Occupant Group: Commercial Services Building STATS CO§§: Lot size : 2x2 Growth Stage: 5 (Medium and High Density Zoning) Bulldoze Cost: §436 Capacity Satisfied: CO§§ 175 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 4 Mwh Water Consumed: 45 Gal/Month Building Style: Euro Occupant Group: Commercial Offices Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC BAT Props - Mattb325 Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  12. @RandyE, I think the trixies comes fairly close to an academy award as ultimately an item (or items) is chosen from many nominations with selections being made by peers. @matias93, I do actually agree with you: there is not one single item on the exchange that is perfect in every sense and for everyone, but after almost 15 years of a '4' being a just '4' (and by definition sub-par to a 5), suddenly a '4' is not going to be the new '5'. Hmmm....I want to expand on this notion that is trotted out all the time and has become very clichéd in the community: a few uploads ago, another moderator told me that I should look at feedback as a means of making my work 'better'. Now just so you know I let such a comment slide every time it is trotted out because I understand that it is certainly not intended in a nasty way (in fact, quite the opposite), but I don't think I have ever received a single comment or much less a rating out of 5 that has ever made me think "gee-whiz, I'll just pull my socks up and try to do better next time" Without wanting to sound haughty, it is one thing to offer advice and unsolicited help to someone starting out with custom content, but I have to be honest, there are only a small handful of members whose opinion of my work would actually make me stop in my tracks and take stock of what I was doing; which means that the notion of becoming 'better' in this sense is the notion that my content simply becomes 'better suited' to the vagary of the downloaders' whims which I can never hope - or much less want - to satisfy. In short it's an impossible task. And most importantly, it's a real mistake for the community to think that the end goal for custom content is just about becoming better - it's actually about enjoyment. That custom content is 'better' now than in the past is a by-product of the enjoyment that creators have obtained from creating rather than the modus operandi. And so, we have the rating system which feeds into that notion of being 'better', which unfortunately is fundamentally flawed. As I do not receive financial compensation for my work, if I, as a creator, derive enjoyment from creating better content that fills a need in game (which for me happens to be the case), then that's great, but if another creator simply wants to import textured boxes from the 3D warehouse into the game then that's OK too. The drivers of enjoyment for the creator are many and varied, from making 'better' (a highly subjective term) content to making new tools such as the reader or Bat4Max, to re-purposing old content, to making lists, to writing tutorials and how-to guides, to getting the most downloads or likes or to just simply derive enjoyment from sharing, which is a fundamental to society. Simtropolis is after all, an open exchange to any member 'in good standing' I think that the internet age has meant that all sites feel the need to allow their members the opportunity to have their voice heard: it won't change, so if everyone thinks that the 'x number of stars' system needs to change, then it may be better for users to select a predetermined set of feedback options, along the lines that the SC4D Exchange has.
  13. It looks really good. Like twrecks, I didn't know this was a thing, but it's amazing how well the maxis stuff mimics the rl version
  14. Thanks haljackey...we humans certainly are an odd bunch...