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nofunk

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About nofunk

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    Brew City

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  1. Thanks everyone for the positive feedback on Water Street Brewery! So far this year I have released 1 BAT per month, and we're absolutely down to the wire for June, but all hope is not lost! I present to you Watkins & Sons, a fictional mid-size corner commercial building: It's come together pretty quickly, but as you can see it still has a fair bit of work left, but I'm still hoping to finish it up before the end of this coming week. Hope everyone's having a good summer so far! (Unless you're in the southern hemisphere, in which case I hope you're having a good winter!)
  2. Oh hey, I just dropped another BAT on the STEX!
  3. Version 1.0.0

    428 Downloads

    Located on the corner of Water and Highland, Milwaukee's first brew pub has been a downtown landmark since 1987. Add Water Street Brewery to your city today! 1x2 growable and ploppable CS$$ Provides 12 CS$$ jobs MaxisNite and DarkNite versions included DarkNite requires the Day and Nite Modd Installation Instructions: 1. Download either the DarkNite OR MaxisNite version. If you are unsure, choose the MaxisNite version. Attempting to use both versions in your Plugins at the same time may cause conflicts. 2. Unzip the .zip and move its contents into your Documents > SimCity4 > Plugins folder. 3. Enjoy! - Comments, questions, or issues? Check out my BAT thread.
  4. Hey ya'll, the EastSider Bar is up on the STEX!
  5. Version 1.0.0

    519 Downloads

    For the past 18 years, the EastSider Bar has been providing spirits and entertainment to Milwaukee locals and rowdy college kids alike. If your city's residents are thirsty for a place to let loose, do 'em a favor and add the EastSider Bar to your Plugins folder today! Since there are apartments above the bar in real life, and because it fits in well with other wall-to-wall residential, I've provided both commercial and a residential growables! 1x2 growable and ploppable CS$$, growable R$$ Provides 12 CS$$ jobs OR 18 R$$ residents MaxisNite and DarkNite versions included DarkNite requires the Day and Nite Modd Installation Instructions: 1. Download either the DarkNite OR MaxisNite version. If you are unsure, choose the MaxisNite version. Attempting to use both versions in your Plugins at the same time may cause conflicts. 2. Unzip the .zip and move its contents into your Documents > SimCity4 > Plugins folder. 3. Enjoy! - Comments, questions, or issues? Check out my BAT thread.
  6. Thanks everyone! I've been traveling the last couple weeks, but hope to get back to these this weekend. @Hotwheeler, @DavidDHetzel, both of these buildings are from Milwaukee, Wisconsin: Aluminum Conversion Technology: https://goo.gl/maps/XwQMrCdYGC12 East Sider: https://goo.gl/maps/vehJ6RqfNa42
  7. Glad everyone likes Loewenthal! I started working again on one of my older WIPs: Aluminum Conversion Technology. I've mostly finished modeling it (still need to take care of a few details) and just started texturing, but this one is going to take a little bit of time due to its size. And I may have started (and mostly finished) another little gem!
  8. Hey y'all! Loewenthal Metals is now available on the STEX! Also, shout out to @Hotwheeler for the great history that I used in the STEX description!
  9. Version 1.0.0

    770 Downloads

    Loewenthal Metals, located in the Pilsen neighborhood of Chicago's south side, once functioned as a lead and zinc melter and scrap metal dealer, but ceased to operate in the early 1950s. The building currently appears vacant, but nearby development may soon rescue this building from an uncertain fate. This lot is modded for industrial (I-m) but would look right at home in a grittier commercial or mixed use district as well. 5x2 growable and ploppable I-m lots Provides 186 jobs (modded with the Industrial Quadrupler in mind) MaxisNite and DarkNite versions included DarkNite requires the Day and Nite Modd Installation Instructions: 1. Download either the DarkNite OR MaxisNite version. If you are unsure, choose the MaxisNite version. Attempting to use both versions in your Plugins at the same time may cause conflicts. 2. Unzip the .zip and move its contents into your Documents > SimCity4 > Plugins folder. 3. Enjoy! - Comments, questions, or issues? Check out my BAT thread.
  10. Thanks everyone! I ended up adding some roof junk - it really was looking quite bare. I think the day version is done. What do y'all think? Next step is to light it up!
  11. @JP Schriefer Thanks! And look no further. @Fantozzi As @Ceafus 88 mentioned, the large, bricked-in windows along the short side of the building would have been loading bays. Originally a rail spur ran along that side of the building, and they probably would have simply extended wooden ramps across from the building to the train cars to load / unload products. @Hotwheeler Wow, nice find on that history! That's really interesting... and sounds pretty toxic. @philforhockey51 So, technically the building has little / no roof junk, and I try to stay pretty loyal to the real life conditions. Of course, I also un-boarded a bunch of windows on the north facade. I'll think about this - some roof junk wouldn't hurt, for sure. @DavidDHetzel Yeah! West of the river Milwaukee is nothing but a big grid. (East of the river too, but the two sides don't match up very well.) Made some more progress on Loewenthal Metals! Still tweaking the brick and roof textures, and still need to model that one last fire escape on the north side, but this is getting closer to being finished!
  12. @Ceafus 88 thank you! @Hotwheeler it's certainly something to consider. In order to make this building seem more functional, I've restored all of the boarded windows, but of course it wouldn't be that difficult to "put the boards back up" as it were. I can't guarantee that I'll offer an abandoned version, because I tend to roll through a BAT, release it and get right on to the next thing. That said, I think it could be really interesting - and provide more variety in our industrial districts - to also include an abandoned version. So no guarantees, but we'll see. Speaking of, here's the latest state of Loewenthal Metals. From what I can see, I think I just need to add one more fire escape on the northwest corner (of COURSE each one had to be unique) but it should be ready for texturing very soon.
  13. @DavidDHetzel, from what I've been able to find online, it may have been named Loewenthal Metals, and that's the name I've been working with. Also, the railroad right of way goes right alongside the western side of the building, and there doesn't appear to have been any structural interaction between the building and the rail, so at this point I think I'm going to lot it normally, and you could always plop it in a way that would recreate the existing conditions of the real life building.
  14. @JP Schriefer Thanks! @DavidDHetzel No kidding! That's totally the building! Nice find!
  15. Thanks everyone! I've made some progress. @DavidDHetzel, this one is from Chicago.