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AvgUsr

Member
  • Content Count

    20
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About AvgUsr

  • Rank
    Sophomore

Profile Information

  • Gender
    Male
  • Location
    USA
  • Interests
    City building
  • City-building game(s)
    Cities: Skylines
  1. Name my City, please?

    I have both sets. I guess if I want to use these i can set a new theme for it.
  2. Name my City, please?

    I am sticking to European maps, and i named my second city in this exercise Schlossberg, so the nation is European/Germanic? I am using maps that doesn't have a lot of mountains, so Northern European-ish? I am planning to replace this city with a brand new one (it IS way too square) that would mix vanilla European with modern zones. Scouting for buildings that would play well with the theme. Trying to find buildings that would work for a capital.
  3. Show Us Your... Nature

    On the hills overlooking the sea, campers are enjoying peace and quiet away just a short drive away from the coastal highway.
  4. One more shot: Using modular park assets, i placed a "national park" in the middle of the city close to the palace. The observatory is placed there to take advantage of the darkness.
  5. Presenting my newest complete city: Welcome to Schlossberg, the former capital of a European style Monarchy The city is based on the NordeHaven Map http://steamcommunity.com/sharedfiles/filedetails/?id=503297993 Unlike the first city i presented on this forum, my goal for this city is to follow the natural landscape as much as possible, and avoid using all square grids. Aside from the "new business district", the rest of the buildings are done in the European theme, with a lot of custom assets to give it variety. I also decided not to jam every unique building into the city. It has 7 different subway lines (connected with multiple track subway stations), 3 rail lines, 3 cruise ports, one cargo port, and 1 international airport. There is extensive "satellite" communities. Here is the aerial view: Here is the area where i first started. Lots of UK style terraced housing (the "modern" incinerators have since been replaced with a more realistic looking one) More terraced style housing as the city expands. The "Schloss" of Schlossberg (German for palace): The former imperial palace and its gardens are now major tourist attractions. The Basilica by the Sea, originally built to bless and honor seamen, now surrounded by commerce and tourist attractions (as old European churches tend to do) The airport, in the outskirts of the city, linked to the historic downtown through a rail line. One of the lakes within city limits, surrounded by low density homes that rises gently up the hill. Some 1% types built some massive mansions right on the shore to take in the view. A bedroom community nestled in the valley among the hills. Citizens enjoy a very quiet and bike-friendly lifestyle. You can see the "new" cbd in the background, the only skyscrapers in the entire city (the rest is historically protected)
  6. Show us your Area view

    Welcome to my newest city: Schlossberg, now 99% complete.
  7. Show us your Downtown/CBD

    The edge of my new city's CBD. The only area done in the "modern" theme.
  8. Thanks for your suggestions. I have only modded once (trying to fix a problem with a workshop asset) but it became a mess and became unusable for me.
  9. While i am still tinkering with my last city, i have started a new one. Trying to incorporate some curves and break my habit of square grids. This one has a more European and low-density theme, although at some point i will have some more modern districts.
  10. Hello all, Ever since i got CS and learn about mods and the workshop, i have been using this for my garbage: https://steamcommunity.com/sharedfiles/filedetails/?id=422712339 The problem is while it works well in a modern-themed city, it sticks out like a sore thumb when it comes to Euro themes. Does anyone has a suggestion on what to replace it with or if anyone would care to put a new, more traditional looking building skin (like a Euro warehouse, perhaps?) on it with the same specs?
  11. Which map are you using? I live in the area and it would be fun to make a miami with better traffic LOL.
  12. Name my City, please?

    I STILL tend to do that although i try not to. the desire to extend all the way to the border is a thing i need to address eventually. I have been using the city to learn some tricks and experiment with new mods and assets.
  13. Name my City, please?

    Here are some more shots: Over the air at night. All lit up, so pretty. My Downtown, central district on the river, the location of the palace, the home of parliament, government ministers, and the cathedral. The main tourist district, where all the attractions and tourists come to visit, isolated from the rest of the city transport-wise so they do not take out their pocket-cars and ruin traffic: A capital isn't a capital if it does not have a sprawling university campus: The central business district for trade and commerce. My city is almost 40% offices.
  14. I am pretty new to CS and this forum. If this topic should be somewhere else, please feel free to move it. I am currently finishing up my 4th city, and probably my best effort yet in terms of efficient public transport and traffic control. The idea is to create a fictional capital of a vaguely European constitutional monarchy. It is a sprawling city of 380K people over 16 squares, massively overbuilt in terms of highway and roads, a extensive subway network, a closed loop of local trains, and overlaid with a huge web of paved pedestrian walkways both for looks and to encourage as little driving as possible. I have used WAY too many custom assets to make it sharable (the list is probably longer than the population) One thing though: I have a hard time figuring out what to name it. Welcoming all suggestions. Here are some pictures of my little berg. The base map is Flatlands2.5 from Steam Workshop. Full aerial view:
  15. Show us your...... Rails!!

    This is my rail junction. The inner rail loop (closer to the water tower) is part of a closed local-only loop. It is designed in a way that it excludes inter-city trains. The outer loop (the bridge on the other side) is the cargo and intercity train line that stops at one station inside the central business/attractions district. Tourists would have to transfer to another platform to take the local train.
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