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About bonzibuddy

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  • City-building game(s)
    Cities: Skylines
  2. Is there a way to get the unwrapped UVs aligned along the same line so they line up? Is there also an easy way to get the UVs to be the same size?
  3. i don't know man, that seems highly unlikely.
  4. I found the mod you referenced. It was created by the guy that disappeared and BloodyPenguin had to recompile all of his mods. I think there's a different version of it called Extended Asset Editor that might work - I'll check it out when I make more progress. UV unwrapping is killing me atm...
  5. I'm trying to create a train asset but it needs to have an "A" car and a "B" car due to this train having different window sizes and textures (lead/trailing cars are different than the ones in the middle). Does this mean I have to create two separate FBX files for each car type or do I model them in the same file? And how do you put the different car types together - in the vehicle editor in Cities Skylines?
  6. Ok so I think I'm making some progress. I'm in the process of drawing the seams and using the planar projection to build the UVW map manually. Looks like you can overlap the projections over one an another so I can reuse textures with ease. The thing I'm concerned about are the trucks for the train. I made it fairly complex with a lot of odd shapes and I might get burned here. Hopefully that's not the case
  7. I fixed the black faces issue. Turns out Sketchup had the faces reversed for some reason and now the model is importing correctly into 3ds max. I still am very confused on the UV unwrapping. It continues to break down every single polygon into a unique object like this http://i.imgur.com/OBh0Mrt.png I don't know what's wrong with my model, I dumped other train assets on the Steam Workshop and the UV unwrap works perfectly, properly grouping together polygons that are supposed to have the same texture. What am I missing? How do I group the polygons together so the UV unwrap works flawlessly?
  8. Bear with me as I have no idea what I'm doing. I created a model in Sketchup and now am trying to import it into 3ds max for textures. Encountering several issues Any idea why some of the faces are appearing as black? Is there something wrong with the way it was drawn in Sketchup? How do I fix it? http://i.imgur.com/RSY3iO0.png Also I don't know how to properly handle the UV mapping and textures. I followed some of the instructions I found and it broke down everything by every little polygon, is it possible to group some of the sides together to make it easier to apply the textures? http://i.imgur.com/OBh0Mrt.png How do I export the faces onto an image file so I can draw the textures with the exact dimensions in Photoshop?
  9. Why not fork the entire project? It's messy with a 2nd mod being a patch
  10. If I use the train converter mod will this work as a MOM metro station