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About AmiPolizeiFunk

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  • City-building game(s)
    Cities: Skylines
  1. Is there a way to do this? I'd like to do it for 2 reasons: 1) Make a collection of assets to share a savegame. 2) get rid of assets that I'm not using I find that sharing a savegame with 1000+ assets is so incredibly tedious. I love that people still do it. There have been some epic savegames shares, with accompanying collections of mods and assets. How can we optimize this process so that we can share savegames with each other?
  2. Any ideas, anyone? green light effects on props?
  3. Released a new asset, which is a collaboration with vasimr22 (who has been making some great airport assets). It's a runway threshold lights prop. Originally we wanted to do some green lights, but Aircraft Light Right Type: Spot Intensity: 1 Blink Type: None Base Color: A0FFA0 from the list on github didn't work. In fact, many of the light types didn't work. Is there a special trick to get the vehicle light effects to work on a prop? https://steamcommunity.com/sharedfiles/filedetails/?id=908980935 FINAL WORKING SCRIPT FOR FOUR LIGHT EFFECTS:
  4. Ahhh... now I understand why it's intermittent -- because it has to do with the sun position. Makes sense. Are CO aware of the issue? Should I go shouting on their forums about it? It's a pretty terrible looking problem. When I show the game to people, it's very embarrassing.
  5. I've found the first savegame where the error appears (Apr 12th), so the errorlog that I uploaded to github already has the missing network skins info embedded in the savegame. I'm not sure what I should do to continue to debug this. edit: I can continue working from the last uncorrupted savegame. Thankfully, I haven't done anything major since then. Do you think it was just a corrupted save process? I've pinpointed the first bad save to a time when I was shooting a bunch of super high-res screenshots with no LOD etc. I wouldn't be surprised if the bad save occurred while I was doing that as I was really maxxing out my rig for those pics. I guess it's another thing I have to be mindful of in the future. Should I do anything to address those other bugs that you noticed?
  6. Ok thx for the reply. I have many iterations of the savegame, so I hope that I can recover the data. I'm not 100% sure when it started happening, so I'm not sure if my newest savegames have been "saved over" or not. Here is the output_log after loading a savegame from 3 days ago (this savegame should be uncorrupted, but it fails to load the network skins data): https://gist.github.com/anonymous/c054d79bf74b639f742dc73833317341 thx a million in advance for any help that you make time to give. I really appreciate your work and your time! <3 edit: I loaded an older savegame from a few weeks ago and it worked. Are my newer savegames hitting some other kind of invisible limit?
  7. The vanilla trees flickering at LOD-distance on assets is a known issue of the Random Tree rotation mod. My problem is happening zoomed-in as well as zoomed out.
  8. Hi @boformer I'm wondering where Network Skins stores its data? I somehow lost all of mine today. And when I go back to older savegames, the my custom network skins in those games is also gone.
  9. Hey everybody. Pls help me debug this problem. My roads sometimes flicker: It only happens occasionally, and it's usually the roads. Sometimes I see other textures flicker a bit, like roofs of buildings and tops of quays. I'm running a ton of mods. Is there an easy way to list them out as text? My rig: i7 6700k, gtx 1080, 32gb ram How should I go about trying to debug this? I've tried various things with no luck so far.
  10. http://steamcommunity.com/sharedfiles/filedetails/?id=905838380 Trying to get a metallic, silvery, shiny surface in this game really gives me a headache. I find myself trying to adjust the diffuse and spec maps over and over and over again, and I never feel like I've really nailed it. Had the same problem with the Rosinenbomber. Have you guys had the same difficulties?
  11. I am so confused. Is there a guide anywhere on the current state of sub-building usage? What can be done and what can't and how? I'd really like to learn how to do it but don't know where to look. I know others are in a similar situation.
  12. Just a quick suggestion: a "Two-Lane Plain Street with Tram Tracks" would allow us to run trams through pedestrian plazas without curbs (a common occurrence in Europe.)
  13. Dunno if it's possible, but a "Rebuild" button for these collapsed RICO buildings would be incredibly awesome.