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Sparks44

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About Sparks44

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    Sophomore

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  • City-building game(s)
    Cities: Skylines
  1. Your wish came true!! CO giving back to those that put in.
  2. Thank you Ronyx, I didn't think to look there. I like the ambitious ideas here. I thought for a minute you meant a tornado with several T-rexes flying round in it. But I see what you meant now with the destruction path. XD The wiki says custom animations aren't supported. At least T-rexes stand upright, maybe it's possible?
  3. How do we import models to be used as citizens. I see the template but none of my models work. I imagine this could have a lot of potential, maybe we could have cities full of aliens, or very fast zombies. Or maybe lots of bloody penguins, roaming the streets. Although you have to have a mod that lets you select what citizens you want. Otherwise the penguins would be amongst normal citizens. I've already made a zombie prop. I like to know how to put him in my city? Also does anyone know if we have access to the vanilla main citizen models and not just the lods, so I can dump them?
  4. You need to stack the uv's on top of each other so they use the same texture. Try to divide large faces into several small ones, like the big one at the top could be divided into 6 faces, then layer them on top of each other, making sure to line up the wood grain. Also make sure the roof texture is the biggest and most detailed, and turn down the white level on the diffuse texture. Are you using a normal map?
  5. Maybe he could update it with a custom error message that says 'This mod is deprecated, please unsubscribe, and sub to the new one.'?
  6. I found these useful: http://steamcommunity.com/sharedfiles/filedetails/?id=681420742
  7. I made ski sim props. If only they were animated. http://steamcommunity.com/sharedfiles/filedetails/?id=927500215&searchtext=
  8. I've stumbled upon this shadow problem with this re-textured building. The shadows on this building should be on the other side. You can see the ground shadow is correct but the building doesn't match. Using 3ds max I've reset the xform and the pivot is correct, I can't think of anything else to fix. Can anyone help me out. Thanks
  9. Dis you get the string of error messages after using my new prop it up props? http://steamcommunity.com/sharedfiles/filedetails/?id=918299028&searchtext= I'm getting a string of array index error messages too.
  10. I forgot to say before sometimes I go to replace a prop and it decides to replace something else. Leaving the prop still visible but not in the list to replace. I haven't narrowed down what line of action causes this yet. Just another heads up you can be stuck with props. I wonder if making a copy of the mod file would be useful as like a save. So when you break a building you can go back to what you had. Unless all the files update when you run the game with it (I don't know if I can be bothered to try this as I've already replaced my city). Anyways I will release them today. Also note the bench prop asset will have your sims sitting on thin air. You might want to place a bench nearby so they choose that one if it's an issue. It seems you simply reload a save if you break a building and everything is back to normal. I also found it may be safer to open prop it up UI and replace one thing at a time, only clicking the correct things, then closing and reopening. Sometimes the list doesn't update with the correct category or is wrong.
  11. I've been using the mod Prop it up recently to remove almost every prop. Because of the nature of the mod if you replace two props with the same prop, you can't go back to having two different props. You are left with just one. So to maintain peace of mind, I made 6 small sunken square props to use as a replace with nothing prop. As well as one for bench and decal. Would anyone find these useful? Even if the mod does eventually come out with a replace with nothing, I've already replaced all my stuff with these props, so I wouldn't use it. I had a problem when it first came out replacing something with a fountain or a fountain with something and it broke the building, I think. Possibly resubbing to that building may fix it, but I haven't tried yet. I would suggest not using any fountain with prop it up. I've heard people saying it was causing problems too and that they had too unsub. I'm not sure if I should release them as the mod seems so unstable and I could cause people to go and break all their buildings. Is anyone experiencing problems too?
  12. I'm guessing you've already seen my graffiti assets on the workshop, looks like you've made some good progress here. I don't understand the positioning problem you have, if its a simple prop, you should be able to move it anywhere in space? I would suggest adding a concrete stains texture on top of your diffuse texture and reduce the opacity of it, giving the graffiti a more worn in look. Rather than if it has just been sprayed on. Cant wait to see what you come out with. Try not to scroll through endless graffiti forever. XD
  13. Did you make the cheescake factory logo yourself?
  14. Would any know how to fix the post processing mod? It's anti aliasing options no longer work and the creator isn't active.