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rovapasi1

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About rovapasi1

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    Junior

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  • City-building game(s)
    Cities: Skylines
  1. Thanks Boformer. OK, in theory for a dummy like me. When I would be able to create a mod that would allow this, I would my create my buildings, adding a template buildings with a list with the possible sub-buildings and their position and orientation. So you would be able to create for example parks or as in my case backyards with random eye-candies. Well I like the idea, but don't have enough knowledge to do this in a reasonable amount of time. So I will go for my current project only with the template backyard and create eye-candies within the game. Maybe thats a good example for your modding tutorial.
  2. Try this: https://steamcommunity.com/sharedfiles/filedetails/?id=886603352
  3. Short question. Is it possible to randomise sub-buildings? Longer story. I'm working on a backyard project for small RICO housing areas. There I have seperated the backyard into the gras and the terrace section to work with the 64 prop limit. The idea is to generate different gras and terrace pieces and add them randomly to base skeleton. This would allow a broad variations of backyards while limiting the work to create them. Maybe the selection of the choosen sub-building could be possibly happen during plopping?
  4. Thanks. In the early days this was not the case.
  5. I do not think so. You can set speed limits in TM:PE but the unlimited speed sign just releases the speed limit to where it was. At least before MT it did NOT speed up my ICE to double speed than the local trains running 120. With the mod mentioned mod my ICE now run as fast as set in the vehicle settings. If TM:PM now does the job would be good news. Let me know as soon you can confirm.
  6. Here is a link to the source code of the train track mod. Looks pretty foreward and should not be impossible to add the monorail. https://pastebin.com/QvxKyyN1
  7. Hi, first thanks for the great stuff you made so far for CS. I have a question concerning your sotunder railway station. Is there a way to use it as railway and metro station same time. Normally I do this, by creating a new version of a station with the asset editor and then add this new copy to the Train Converter config file. But as I can not choose the sotunder station as template for a new object this does not work here. Therefor I would kindly ask for a MOM version of this wonderfull station. I guess that I wanted to use for both networks in one map shows how much I like your station,
  8. Unsubscribe from Dynamic resolution.
  9. OK, it was my station. Sorry for the confusion, but it worked with the old version like a charm. Depots showing after removing the station. Anybody having an idea why, a metro station shows "Allow local & outside connection" ?? Oh, and btw. thanks for your great work.
  10. I'm currently investigating one of my stations. The reason why I did not think before this could be the issue is that it worked until MT. In the Asset editor UI it seems to be fine, but I will now look into again using od tools. Might be, there is some reference to another network left.
  11. Sorry, but the next issue appears. I have build for a modular station a metro track. Now I can not open the station window. When clicking on the station the station window opnes shortly and closes immediately throwing folloing error message. After that happend once, I can not open any train station window any more as they only appear shortly and then dissappear. It was working with the old version. ArgumentNullException: Argument cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[Klyte.TransportLinesManager.Extensors.VehicleAIExt.TransportSystemDefinition,System.Collections.Generic.Dictionary`2[System.UInt16,System.Collections.Generic.List`1[System.UInt32]]].ContainsKey (Klyte.TransportLinesManager.Extensors.VehicleAIExt.TransportSystemDefinition key) [0x00000] in <filename unknown>:0 at Klyte.TransportLinesManager.Extensors.BuildingAIExt.TLMDepotAI.getConfigForTransportType (Klyte.TransportLinesManager.Extensors.VehicleAIExt.TransportSystemDefinition tsd) [0x00000] in <filename unknown>:0 at Klyte.TransportLinesManager.Extensors.BuildingAIExt.TLMDepotAI.getPrefixesServedByDepot (UInt16 buildingID) [0x00000] in <filename unknown>:0 at Klyte.TransportLinesManager.TLMUtils.getPrefixesServedAbstract (UInt16 m_buildingID) [0x00000] in <filename unknown>:0 at Klyte.TransportLinesManager.TLMController.updateDepotEditShortcutButton (ColossalFramework.UI.UIPanel parent) [0x00000] in <filename unknown>:0 at Klyte.TransportLinesManager.TLMController+<>c__DisplayClass32_0.<initNearLinesOnWorldInfoPanel>b__0 (ColossalFramework.UI.UIComponent component, Boolean value) [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) ColossalFramework.UI.PropertyChangedEventHandler`1<bool>:invoke_void__this___UIComponent_bool (ColossalFramework.UI.UIComponent,bool) at ColossalFramework.UI.UIComponent.OnVisibilityChanged () [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UIComponent.set_isVisible (Boolean value) [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UIComponent.Hide () [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UIDynamicPanels.Hide (System.String panelName) [0x00000] in <filename unknown>:0 at WorldInfoPanel.Hide () [0x00000] in <filename unknown>:0 at WorldInfoPanel.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  12. Next issue. The Sort by "Color" button does not work. EDIT: But when I switch to another network type and then switch back, the sorting for the "Color" button is correct. Error log: NullReferenceException: Object reference not set to an instance of an object at PublicTransportDetailPanel.CompareColor (ColossalFramework.UI.UIComponent left, ColossalFramework.UI.UIComponent right) [0x00000] in <filename unknown>:0 at PublicTransportDetailPanel.Quicksort (IList`1 elements, Int32 left, Int32 right, System.Comparison`1 comp) [0x00000] in <filename unknown>:0 at PublicTransportDetailPanel.Quicksort (IList`1 elements, System.Comparison`1 comp) [0x00000] in <filename unknown>:0 at PublicTransportDetailPanel.QuicksortOrInverseQuicksort (IList`1 elements, System.Comparison`1 comp, System.Comparison`1 compInverse) [0x00000] in <filename unknown>:0 at PublicTransportDetailPanel.SortByColor () [0x00000] in <filename unknown>:0 at PublicTransportDetailPanel.OnColorSort () [0x00000] in <filename unknown>:0 at PublicTransportDetailPanel.<Awake>m__0 (ColossalFramework.UI.UIComponent c, ColossalFramework.UI.UIMouseEventParameter r) [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) ColossalFramework.UI.MouseEventHandler:invoke_void__this___UIComponent_UIMouseEventParameter (ColossalFramework.UI.UIComponent,ColossalFramework.UI.UIMouseEventParameter) at ColossalFramework.UI.UIComponent.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UIButton.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UIInput+MouseHandler.ProcessInput (IInputTranslator translator, Ray ray, ColossalFramework.UI.UIComponent component, Boolean retainFocusSetting) [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UIInput.ProcessMouseInput () [0x00000] in <filename unknown>:0 at ColossalFramework.UI.UIInput.Update () [0x00000] in <filename unknown>:0