Jump to content

rovapasi1

Member
  • Content Count

    145
  • Joined

  • Last Visited

1 Follower

About rovapasi1

  • Rank
    Dweller

Profile Information

  • City-building game(s)
    Cities: Skylines
  1. Well, your solution to make the stuff more self explaining is the better approach.
  2. Would it be helpfull if I would have a look and create a little description. I do not know yet when I have the time. but if it helps, I can try to find some.
  3. First - Thanks for the great work. The bug from yesterday was fixed in record time. Just a little remark. You should somewhere in the mod description describe the use of TLM and IPT2. As long, as you do have the Panel Override activated there seems to be no way to access the ipt2 UI. In the comments of the steam page of the mod I found the hint to deactivate the override and even then it took a while before I found out how to get to the budget panel of ipt2. The way it works is pretty foreward when you know how, but a bit tricky to find out. Again, this mod is such a help to get your transport system working in terms of capacity and frequency, it should be come part of the core game. Thanks so much for making this work again.
  4. Works now. Wow - thats so great. Thanks so much.
  5. Of course. I also deleted all leftover *.cgs files from the old installation. Also tried to disable the previously incompatible Service Vehicle Selector, but that did not help.
  6. Wow, that sounds pretty good. Hope you get it fixed.
  7. What 1000 item limit.
  8. First I would like to thank you for your work. I realy love this mod - but I still can't use it as throws an error when loading a save. I have saved the log file so let me know if you need it. The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\929654063 [0Harmony.dll, UIHelperExtended.dll, TransportLinesManager.dll] has caused an error [ModException] Details: System.TypeLoadException: Could not load type 'Klyte.TransportLinesManager.LineList.TLMPublicTransportDetailPanelHooks' from assembly 'TransportLinesManager, Version=7.0.0.29585, Culture=neutral, PublicKeyToken=null'. at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0 Also it reports multiple times following error in the log file: TypeLoadException: Could not load type 'Klyte.TransportLinesManager.LineList.TLMPublicTransportDetailPanelHooks' from assembly 'TransportLinesManager, Version=7.0.0.29585, Culture=neutral, PublicKeyToken=null'. at Klyte.TransportLinesManager.TransportLinesManagerThreadMod.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0 at ThreadingWrapper.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0 at SimulationManager.Update () [0x00000] in <filename unknown>:0
  9. Would it be possible to mod the number of visitors for the match day statdions. The one in the game have around 600 visitors, what is not very real in a city with 250k population. If the number could be raised to f.e. 10.000 there would be a bigger impact on traffic.
  10. What road do you exactly mean? Screenshot would help. Also you might take a look at the road color mod in the WS.
  11. "Project X"

    Ok, its a long time I've been there. Since then they added a new terminal in Kastrup.
  12. I guess the differentation is made to allow outside trains to spawn without the need of a depot. If depots would be required for outside traffic, no outside traffic FROM the map to outside could happen beside with vehicles coming in from outside as long as there is no depot placed. Also it would be difficult to balance the depots. When you have a lot of incoming traafic your depot would boost over while beeing empty when people decides to leave your town. All the traffic needing a depot is inside only traffic, fully controlled by the user.
×