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Moses Zal

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About Moses Zal

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  1. Let's say I built 2 elementary schools next to each others, do they boost the areas where their coverage circles overlap by 24 or 48?
  2. I understand that this mod must load after the NAM's. What about the dependencies, should they load after the NAM's also.
  3. @twalsh102 I am so glad I was able to help with something after being helped many times You guys are awesome. Have a nice day
  4. @catty-cb Thanks so much. I don't have this guide so I searched for it and downloaded what I found. https://archive.org/details/SimCity_4_Rush_Hour_Prima_Official_eGuide Is that the guide you got the info from?
  5. I need to know please the center strength, exterior strength, dispatch center strength, dispatch exterior strength, and dispatch radius of the maxis large fire station. I couldn't find the info anywhere.
  6. challenge upload

    I will surely give it a try because my city has a Swedish name so I was looking for some Swedish brands. Still waiting for someone to create MAX restaurant or maybe an ICA MAXI
  7. Can you do that please? I am using NAM's sam parking texture as parking lots and I was looking for some variety. Besides, I don't like that cars can pass through other cars in sam's parking lots
  8. http://sc4devotion.com/forums/index.php?PHPSESSID=5cf267082b353d47f1cb4e1bb693ccef&topic=3809.msg118360#msg118360 According to this link, I understood the 6 properties that determines the behavior of police stations. However, what's missing in this link is how the number of available patrol cars fit into this. I think it is the number of crimes that the police force can handle at the same time. Let's say there are now 4 crimes happening within the coverage radius of a station, if there are 4 police patrol cars available, then the police can handle the 4 crimes at once regardless if they succeeded in catching the criminal. Did I get this right?
  9. @NCGAIO You also agree that population of students and patients in schools and hospitals is an artifice also?
  10. Education Effectiveness over Average Household Age 20 Years 0.0 30 Years 0.5 40 Years 5.0 50 Years 2.5 60 Years 0.0 70 Years 0.0 80 Years 0.0 This is taken from http://www.wiki.sc4devotion.com. It is the mentioned stat from Maxis Large High School. If I want to understand exactly how this works? Does it mean that all the area within the coverage circle, the mentioned average ages will enjoy an education effectiveness as indicated in the table? Or does it mean that only the students that are registered in this school will enjoy these stats? Please I want accurate answers. Also, a question that is not so important, why the hell did maxis make high schools increase EQ of the ages that are actually in real life had graduated from university? xD
  11. @APSMS I believe that if EA were serious about SC4, they would have done much much better regarding the challenge of realism vs gameplay. But actually that's what EA is all about, releasing incomplete games and promising the player base with solutions in the next release instead of fixing their product. I think SC4's rating on Steam is too much overrated. People who actually recommend SC4 to others, it's the package of SC4 + modds that they recommend not the game as a standalone. The game has too many bugs and mistakes that makes it unplayable by itself. The glory this game is still enjoying even after more 14 years of its release is because of its idea which EA didn't invest at all, the modding community's dedication and the ease of modding it.
  12. In LeProp software, you can state the wealth of a hospital. What does that mean? Is there such value for hospitals?? If yes, then how does it work? The wiki.sc4devotion didn't mention anything about the wealth of medical clinic, large medical center, or disease research center.
  13. @Fantozzi I totally agree to your point. I should have explained to what extent I strive for realism. I want a game that makes a combination between realism and challenge. The only thing that is bothering me about hospital mods is that they don't give an insight about how they came up with these numbers. Even though this bothers me, I am not in a place to ask for it from the modders because what they are doing is more than appreciated. I think despite maxis countless mistakes in this game, they did a great job with creating a game that is challenging but not frustrating. So I trust most of the numeric values they gave. When I see a modded hospital, I try to compare it to maxis LMC size to give it a logical patient capacity. Regarding coverage, I try to give it from 1 to 2 kilometers area radius because anything less than that can't exist in real life even if the city suffers from traffic jams. Regarding all the other numbers, I convert them based on LMC formulas. For instance, if LMC has a patient capacity of 3,000 and a local funding of 1,000§, then I always divide the patient capacity by 3 to get the local funding for the modded hospital. I know many players won't agree with me. But the reason I am satisfied with this is that I liked the flaw of the game with LMC. My problem is with the same appearance of the several hospitals that are built next to each others in the center of this city, my problem isn't with LMC numeric values. So I looked for bigger custom hospitals, gave them patient capacity by comparing the bigger hospital size to the LMC's size, and gave the Large custom hospital numeric values based on LMC's values through cross multiply.
  14. Amazing work. There were FAR and diagonal buildings that align perfectly with FAR and diagonals roads. What's the mod for that
  15. I don't know why didn't I see it that way in the first place