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TransitAuthority

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About TransitAuthority

  • Rank
    Dweller

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    •Transit Systems
    •City Building
    •Space
  • City-building game(s)
    Cities: Skylines

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  1. released

    I'm actually leaving my game open until I'm sure that everything has been fixed and I can restart. I've had it open for a day for today, so hopefully nothing will happen.
  2. @BadPeanut Oh, I didn't know that. Well, then I would try maybe deleting one ped path on each side of the bridge (ex. 2 escalators on one side, delete the ped path on one of them).
  3. Released Thanks to everyone! http://steamcommunity.com/sharedfiles/filedetails/?id=925100695
  4. Check to make sure that you don't have duplicate ped paths, and also make sure that snapping is OFF when you place the ped paths. Sometimes if you have ped paths too close together it causes problems.
  5. Pre-Release Landing Zone 1 is now ready for release! All that's left is for me to make a thumbnail and cover picture, and it'll be done! The asset is found in the park/plaza tab, but has everything set to 0. It has no entertainment radius or anything, so really just functions like a block of concrete. It does require a road just to place the asset, but the road can be deleted after. Special thanks to everyone who helped me make this and solve all the problems - this literally wouldn't have been possible without all you guys. Expect the asset to be released today! I'll make another post when I do release it.
  6. @Avanya The lod doesn't disappear anymore. I will change the texture size though, and decrease the brightness and saturation
  7. @boformer I thought about making the texture that size, but everything would end up a blurry mess seeing as how the main texture is 2048 X 2048. I made the LOD texture 1024 X 1024 so you can still make out the big "X" on the pad from far away.
  8. Update! I've followed all of your advice, and although the LOD issue was fixed, the texture issue was not. I removed spaces, adjusted the texture sizes, and added specular and illumination maps - but Cities: Creating Assets is Confusing strikes again. The textures are still blinding. Any more ideas?
  9. @R3V0 Thanks! I chose 800^2 because 512^2 is too low of a texture in my opinion, but I still wanted a lower quality texture for people with low-end computers like me. Now that I think of it, 1024^2 is probably a better choice. Because the LOD is the same as the main model (except the texture) I just copied and pasted the main model with a different name. The main model is named "Landing Zone 1.fbx" and the LOD is "Landing Zone 1_lod". The diffuse maps are the same name but with "_d" at the end.
  10. The SpaceX Project Aimed at creating a variety of SpaceX assets that can be used modularly. Basically, what I'm trying to do is create a set of SpaceX assets that can be used to make a spaceport or the like. Currently, I've finished modelling Landing Zone 1. 1m in height 88m in diameter 190 tris for both the main model and LOD (could not optimize it any further) 2048 X 2048 texture for the main model 800 X 800 texture for LOD In theory, I could upload this to the workshop already. However, while testing this in-game I noticed some problems. Model disappears after zooming out to a certain point Textures are very reflective/bright for no apparent reason It strikes me as strange because the model only features a diffuse map - no specular (unless this effect isn't specular). I can't seem to figure out what is causing this, so maybe any other asset creators out there know what is going on? Any help is greatly appreciated, and I'm open to suggestions.
  11. @j4lambert I don't see a point, but I bet that eventually someone will.
  12. Yeah, exactly. I really like those and they fit my theme perfectly, but it sucks that I can't even place it properly.
  13. @andreharv I've also been having problems lately where if you don't even change the height, length, or angle of a metro station, it won't let you place it. However, only if you change the angle it will let you place it.
  14. @andreharv Sounds great! (Get some sleep btw, that's more important than us lol)
  15. Knock-Knock Anybody home?