• Moose

R3V0

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  1. Hello, thanks for the feedback. Line coloring was my personal choice, the main aim to make train sets for me at least, is to make them as realistic as possible, ergo make them look like how they look in real life, thus line coloring is there but just enough to distinguish train lines. There are train sets on the workshop with whole body line colored, and I have to say, I just don't like them the way the look. Making certain areas of the train line colored, was much more "elegant" solution, while maintaining the accesibility of the asset. Another point I pay attention while line coloring is the unique points of the livery. For example, all SBB trains have white color, so for me, what makes SBB livery a SBB livery is to maintain its whiteness. Same can be said for DB regio; for me red color is the unique feature of DB trains which distinguish them from other trains. That is why I don't touch the main color. For ODEG liveries, I changed that concept, making the ODEG design of front completely colorable. I do understand your idea, but sometimes coloring the entire train just looks plain ugly. For example; I'm working on Trenitalia livery for ETR: For this livery, I'm not interested to change the color of red or other places, because it's the part of the Italian flag. Instead, I'm gonna color light grey part on the main body. As for making liveries, I'm open to ideas. There's someone else already who made multiple (rather simply) modifications on the liveries without the source file (since he didn't ask but informed me later) so it's not a problem. He did add me as co maker of the liveries later . Add me on Steam to disguss further
  2. Update: I had to delete asset from the Workshop, since it's not showed up in the workshop itself. There's also a problem with asset updating, assets are being updated for some reason. I'll wait tomorrow if it changes. Update: Seems it's fixed: 5 cars: http://steamcommunity.com/sharedfiles/filedetails/?id=1030916843&result=1 7 cars: http://steamcommunity.com/sharedfiles/filedetails/?id=1031683053&result=1
  3. Alstom ETR 610 "Pendolino" 7 cars: http://steamcommunity.com/sharedfiles/filedetails/?id=999165468
  4. MOARRRRRRRRRRRRRRR Bombardier TWINDEXX Vario: Cleyra Regio 2 sets + Prop Pack, developed for CreativeDEX's Cleyra map: 3 Cars: http://steamcommunity.com/sharedfiles/filedetails/?id=965703415 6 Cars: http://steamcommunity.com/sharedfiles/filedetails/?id=965703801 Prop pack: http://steamcommunity.com/sharedfiles/filedetails/?id=965702904 Bombardier TWINDEXX Vario: Reimont CityLink "Chocolate" 4 sets + 2 Prop Pack, developed for TaserHere's Reimont map: 4 Cars: http://steamcommunity.com/sharedfiles/filedetails/?id=966279141 7 Cars: http://steamcommunity.com/sharedfiles/filedetails/?id=966279857 Prop pack: http://steamcommunity.com/sharedfiles/filedetails/?id=966277372 Bombardier TWINDEXX Vario: Reimont CityLink "Classic" 2 sets + 1 Prop Pack, developed for TaserHere's Reimont map: 3 Cars: http://steamcommunity.com/sharedfiles/filedetails/?id=966280253 6 Cars: http://steamcommunity.com/sharedfiles/filedetails/?id=966280682 Prop pack: http://steamcommunity.com/sharedfiles/filedetails/?id=966278404
  5. An idea for skywalkers (huehuehue): * Create the skywalk asset as a park, so it will serve something. Make it without paths or props, since adding props will indeed mess with move it. * Skywalk will be placed by the end user anywhere it's required. * Then the end user will draw ped paths him/her self. There are 2 ingame ped paths (ped and bike), they can be used inside the skywalk, so peds will actually use skywalks. If the model is closed (or even glass for that matter, I dont think someone mind it) it should look good enough, both for cosmetic and actual use.
  6. MOARRRRRR Bombardier TWINDEXX Vario: DB Regio Sketchfab model: https://sketchfab.com/models/eb3784303191408e9421b591dc04a12d 3 Car variant: http://steamcommunity.com/sharedfiles/filedetails/?id=965485606 6 Car variant: http://steamcommunity.com/sharedfiles/filedetails/?id=965486525 Prop pack: http://steamcommunity.com/sharedfiles/filedetails/?id=965484653
  7. 4 Car version (compatible with default lenght station) http://steamcommunity.com/sharedfiles/filedetails/?id=964221492 6 Car version (3+3, 2 sets) http://steamcommunity.com/sharedfiles/filedetails/?id=964222374
  8. Bombardier TWINDEXX Vario: Deutsche Bahn InterCity Train Set (7 cars): http://steamcommunity.com/sharedfiles/filedetails/?id=964013286 Prop Pack: http://steamcommunity.com/sharedfiles/filedetails/?id=964009586
  9. Question to train makers: Is it possible to assign two different meshes as an engine ? I'm working on a train set which is basically push pull; it requires a locomotive on one end, and a control car on the other. Now the engine, I can assign it without any issues, but I'd like that control car will also have lights on when it's on reverse. Can I do that with Vehicle Editor, if so how ? I tried to make it work many times but I can't add more than 2 lights myself. https://en.wikipedia.org/wiki/Push–pull_train
  10. Still publishing liveries for PESA so, here are bunch of those in single post: PESA Link: Witcher 3 (since both are Polish) http://steamcommunity.com/sharedfiles/filedetails/?id=955144500 PESA Link: Oberpfalzbahn Prop: http://steamcommunity.com/sharedfiles/filedetails/?id=958587345 2 Car: http://steamcommunity.com/sharedfiles/filedetails/?id=958571241 4 Car: http://steamcommunity.com/sharedfiles/filedetails/?id=958570247 PESA Link: Chirpy Bahn Prop: http://steamcommunity.com/sharedfiles/filedetails/?id=958997451 2 Car: http://steamcommunity.com/sharedfiles/filedetails/?id=958981413 4 Car: http://steamcommunity.com/sharedfiles/filedetails/?id=958981881
  11. One last message regarding to the project; the entire LINK family is completed: PESA Link I: 1 Car version http://steamcommunity.com/sharedfiles/filedetails/?id=953746580 Family shot: 1 Car (Cleyra) 2 Cars (Cleyra / DB) 3 Cars (DB) 2+2 Cars (Cleyra /DB) 3+3 Cars (DB) Collection is here: http://steamcommunity.com/sharedfiles/filedetails/?id=953118904
  12. PESA Link II: Cleyra Regio Train version 2+2: http://steamcommunity.com/sharedfiles/filedetails/?id=953120902 Prop version: http://steamcommunity.com/sharedfiles/filedetails/?id=953121158 I also LOVED SKETCHFAB: https://sketchfab.com/models/e8836fb4ca2b4cdfbbd7166c262d4f09
  13. PESA Link II: DB Regio Train version 2+2: http://steamcommunity.com/sharedfiles/filedetails/?id=952797154 Prop version: http://steamcommunity.com/sharedfiles/filedetails/?id=952788378
  14. Going with vehicles, here's the WIP shot of PESA Link 2: DB Regio variant Train runs on diesel
  15. While I'm making more Vectrons, I was thinking this idea of making stairways. There's a structure I could use, which is Potemkin Stairs, located in Odessa: I'm thinking to make it into multiple pieces, so it could be placed modular: 1-2: End sections, 3: Mid section What I would prefer is that: 1. It should NOT be conformed according to the terrain 2. It should be placed without road dependency 3. I would prefer that it would actually serve a purpose, park perhaps ? 4. Since it's gonna count as a building I can make LODs, thus it won't dissappear. You think it's possible to do in C:S ?