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wasmic

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  1. I have to say that I really like the trains that you're creating. However, there's one thing that makes me not use them as much as I want to: most of the trains have no barebones livery where the majority of the vehicle is line colored. A good example would be the DB Regio livery that you're using for some of the trains, but instead of having the white line be line colored, the white line should stay white and the red parts should change color. Most of your trains either only have a small part of the livery that's line colored, or have a lot of details in other colors in addition to the line colored parts. What I'm looking for is a livery that's mostly line colored, and with details in white, black and grey only. If you're not up for doing more liveries yourself (which is understandable, since you've done a lot of them so far), is there any way that I can create custom liveries for your assets?
  2. Well, andreharv said that he could start working on this again after 7/8 (or 8/7, depending on where you live - andreharv didn't specify the format). We don't know if he'll integrate the patch before or after that date, though. That depends on whether he has time for it or not. Since he hasn't given any updates, I'd assume that we'll have to wait a bit before the next update.
  3. IIRC, there's already been done some work on them. andreharv just didn't get them finished before real life happened, so they've been delayed for quite some time, which is understandable.
  4. Except for aesthetics, that's just a standard path. It allows both pedestrians and bicycles.
  5. Well, Colossal Order has confirmed that they're looking into making a road editor for the game. Nothing more, nothing less. This might mean a tool in the asset editor, or it could mean an actual in-game road customization tool. If it's an in-game road customization tool, both NExt and the Extra Roads for NExt mods will probably become unneeded at some point. That said, I think the new add-on for NExt actually has some quite novel and useful ideas. For example, I find myself using the one-way road with bike lanes and parking quite a lot. The bus avenues need TM:PE and a bit of work in order to work properly, but it's doable. I'm not sure if the 4-lane roads with split lanes are useful, but they look pretty. And the additional 3-lane one-way roads (with parking, bus lane or bike lane) are also quite useful. All in all, I'd say that the new mod has some solid additions, although they are a bit unpolished and there are a few bugs present.
  6. Is that June July 8th or August 7th?
  7. The train tracks are "unlimited" by default. However, by setting an actual speed limit and then going back to unlimited, it will become actually unlimited.
  8. ...can we have a version of the innovia monorail where all the grey is line colorable, rather than just the thin stripes on the front? I think it looks a bit dull with just grey.
  9. Regarding trams, maybe it's due to the tram tracks having sidewalks? If so, have you tried using the Tram Station Track that is available on the Workshop?
  10. I'd prefer a version with a tram track pre-installed. Perhaps you could use the tram station track from the tram station track mod? And perhaps somebody could create a sunken tram station track, although that might be very specific and quite far out.
  11. Awesome! It really works well when two railways cross, one of the few assets that are perfect for that situation. It has room for both a two-lane road and a narrow station under the platform.
  12. Why not all three? Given the length of the vehicles and the fact that they cross roads in level crossings, it's clear that it's a type of light rail. The individual cars are relatively short, allowing a tight turning radius, and therefore they're also trams. Finally, they run primarily in their own right of way, in an urban setting at a rapid schedule, meaning that it's also metro.
  13. That's simple. Just create an elevator asset, then import it to the game and add some pedestrian pathing. No coding needed.
  14. This sounds like an overall amazing plan! It'll be fun to try out. Okay, so AFAIK, you won't need a two track one way train module. There is only one type of station track for dual track, and it is compatible with both the dual track one way and dual track two way networks. Also, a two track one way would by necessity be a through module as well, since it would be impossible to return back the way the train came from. Regarding tram, I'm pretty sure it won't work (or at least look pretty wonky), unless you create a sunken station like the Bouteillier station that @BadPeanut recently made, meaning that it ends in trenches rather than in tunnels. Alternatively, you could go and pester @BloodyPenguin, who also made the currently available Tram Station Track. AndreHarv/Lazarus_Man has said that he has a Tram Overhaul Mod coming, but without any sort of schedule yet. Monorail sounds awesome too. Will it then be an elevated monorail that is located higher than the rest of the station, or will it be ground-level?
  15. @Turjan: the update won't allow you to set a discrete amount of vehicles per line. Unless I'm mistaken, it only allows you to set how large a portion of the overall budget is allocated to which line, meaning that if you increase the overall budget, all lines will get additional vehicles - unless you manually go through every single line and modify all of them. The method used by IPT is far preferrable to this.