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About Lost_Gecko

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  • City-building game(s)
    Cities: Skylines
  1. I don't think Ronyx will add more prop sizes to his mod in order to keep the mod filesize as low as possible but it's possible to make our own props. I can look into it but I can't say where exactly it will fit in my schedule...
  2. Thanks a lot @Judazzz! Finally finished the generic tree pack! 6 trees for when you just want to fill an area with some random relatively young trees. They range between 330 and 880 tris, which isn't that low-poly considering they aren't that big - but they should get the job done. At least it paves the way for later projects (haven't forgotten the linden tree @AmiPolizeiFunk!) http://steamcommunity.com/sharedfiles/filedetails/?id=931378862
  3. No idea how to fix it as I'm not into modding but welcome on the forum Armesto! And nice project
  4. Contemporary Apartments 2 released! RICO as to accomodate the rotor shader for the blaconies... Not too visible but I wanted to try it! The first apartments are the "modern" ones, but as I understand it "contemporary" would be the correct term . http://steamcommunity.com/sharedfiles/filedetails/?id=928884317 I've also made grass (followed by gravel and asphalt on request) props for tram tracks. Terrain conforming as long as the slope isn't too steep... The Ploppable Asphalt props are still a better alternative to the asphalt one on flat ground though in my opinion. http://steamcommunity.com/sharedfiles/filedetails/?id=745091199
  5. I was so happy when I noticed these improvements yesterday! Shoud make the end part of the asset creation process so much more comfortable! Also citizen modding sounds interesting, but I won't look into it just yet.
  6. I really hope it comes back one way or the other, not to mention I began using the NvidiaProfileInspector ambient occlusion trick not even two weeks ago... Appart from that I was expecting the situation to be way worse, the "mod recovery" seems to be even faster than after ND. A huge thank you to all the modders!
  7. Ok thank you! I'll see what I can do, but worst case scenario I make them RICO as it's small apartment blocks anyway. Why not with a growable version witout the transparent part...
  8. Quick question: is it even possible to add semi-transparent sub-buildings to growables? My tests aren't working so far. What template should I be using if it's possible?
  9. Large stations always seem such a challenge to make with regards to tracks and paths, I'm always impressed by the dedication of people who create them. I hope you'll find a solution, this gigantic project is looking beyond fantastic so far!
  10. I swear I replied to this comment, seems like I didn't... Well the result is pretty great! Time flies... I finally updated the Modular Medieval Wall collection I made 10 months ago to somewhat better quality standards... Nothing fancy (looks essentially the same) but I optimized the geometry (easily by 20-30%), added LOD textures and organized them better in the menu by changing the UI priority. Oh, and it can be found easily with Find It! by searching "mmw". Now that this is out of the way, I can start thinking again about the 2.0 medieval wall set... Along with the rest! http://steamcommunity.com/sharedfiles/filedetails/?id=718095394&tscn=1494695782
  11. Somewhere in Wales
  12. It looks so awesome! I'm not sure about the tabs... It would feel weird to have a tram module in a train secton but on the other hand it probably wouldn't really be used on its own, which means having to switch tabs 100% of the time... A possibility is to put "MTT" or something in all the descriptions so that everything would show up with Find it!, but that's counting on a mod... I'm not playing the game enough to have a relevant opinion about it though...
  13. Very impressive stuff as usual! If the props pass the testing good luck with using them, as it's quite tedious on such a massive scale...
  14. @Matthias King You're right that the building would look more interesting with the shop windows. I made it this way because it was easier to texture, but it does look very plain and two identical buildings in a pack isn't optimal. However I'll leave them as they are but I'll consider making a commercial version with wider windows on the ground floor