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Tim The Terrible

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Everything posted by Tim The Terrible

  1. Release Trailer The expansion, titled “Mass Transit,” will bring new forms of transportation to the game, allowing mayor-players to offer in-game citizens new ways to get across town by land, sea, and air. With new transit service buildings, mass transit hubs where lines can exchange passengers, new scenarios, new landmarks, and new road types, Mass Transit will provide veteran players of Cities: Skylines with more choices and options to personalize their cities than ever before.Mass Transit will feature: Sick Transit, Glorious Money: Add a wealth of new transit options to your city, and add wealth to your city’s income! Let your citizens get across town in ferries, blimps, cable cars, and monorails! Orderly Hub, Bub: New mass transit hubs can bring all of your services together, letting citizens change rail lines in one building, or hop from the bus onto the ferry, or even find their way through a sprawling monorail-train-metro station. Become a Roads Scholar: Explore a set of new challenge scenarios focused on solving traffic problems and adding new transit systems. New road types, bridges and canals adds variety to your city, and new ways to solve its challenges. Become an expert in traffic flow, and then use that knowledge to improve your city! New Hats for Chirper: NEW. HATS. FOR CHIRPER. (and also new unique buildings, policies and achievements. But HATS!) Per usual, the new expansion will arrive together with a free update to the base game upon release. This free update adds mod-inspired features to traffic management, such as an extended public transport budget, emergency vehicle overtaking and more road features. The patch will also include the much-requested ability to name roads. Screenshots
  2. Can you link the source of the the texture? (of the bogie's and such)
  3. Looks amazing! How did you make the underframe and undercarriage look so damn good?
  4. I understand @AnotherAdo, but I agree with @boformer. Even if I knew how C# works, I'd still want to know how it works best for Cities Skylines.
  5. Just for future reference, those points are called 'Nodes'. That way modders instantly know what you mean Anyway, I tested Catenary Replacer when MT released and had no problems. CR only edits the Lane Props and the wires are segments so technically CR can't be causing it. I can't think of a mod that could be incompatible. I have around 85 mods running and it all works fine. Try a restart, different styles. I'm actually curious, because removing the wires (incl. LOD) is a difficult task. (according to @boformer ~2016) If the issue persists let me know.
  6. This is really cool, can't wait for the more functional parts! Many thanks for sharing your knowledge
  7. They are lane props indeed and the wires are segments (next to rail and gravel). @boformer had an Alpha version of this functionality but that was before Mass Transit. If he doesn't have time, maybe another modder can have a look, with permission. Another thing was that removing the wires per segment didn't work. The final thing was that it was hard to remove the LOD of the wires (as is already the case in Catenary Replacer).
  8. I'd really love to know how to get Catenary Replacer to work on segment-level, including option to have wires or not. Anyway, from your list I'm really interested in Adding Custom Networks, and setting up 'Replacer mods'. Video preferred, or text with images (I need something visual)
  9. That's not what broken means... Broken is when it doesn't work anymore, at all. The word you are looking for is 'outdated'.
  10. On Reddit someone said it threw an error. I tried while running only ModTools, Catenary Replacer, One Way Tracks and Extra Station Tracks, but error or not, everything worked as usual. So either it's an incompatibility (which I doubt) or someone's got it wrong. Not all errors are harmful
  11. That's because the modded tracks are based on tram track and were never designed to intersect with the vanilla ones. The whole mod needs to be reworked and freshly based on the new tracks instead of the tram tracks. Right now it's the same as intersecting rail with roads - does not work.
  12. Why does it say One Way Tracks is broken? Works fine for me...
  13. Well essentially you want to monitor the things that can damage your city (permanently) like utilities, which can cause sickness and create abandoned buildings etc. A sudden spike in RCI demand could indicate something bad happened (eg. industry demand because all industry closed due to water shortage). Of course your balance and income are a necessity, to see whether or not your city is doing good or going bankrupt. Another reason why industry and commercial could shut shop is because they are not receiving good, caused by traffic jams. So if you can find a way to provide feedback on how the (rail)road network is doing, that would be sweet. Maybe 'stream' Chirpy messages, since they often refer to problems in the city? With all this I think you still have room to spare, so the rest can be filled with whatever people want, unless I missed something... PS: I noticed all these numbers on your first post, but they don't tell me much. Putting these numbers in graphs provides an instant feedback on whether things are as usual or stuff is going bad.
  14. Yes, but it's a little complicated to get it working properly, nonetheless it's possible.
  15. I can confirm odd texture sizes mess up textures in the most extreme ways (e.g. changing colors). Fix that first
  16. I'm not relying on it, I'm working on it myself @andreharv is a busy man which means I don't always know what to do. I've had discussions with a bunch of people, American and European, whether the Expo Line vehicles are metro, light rail, or trams. The conclusion: everybody thingk something else, so I'll release them as everything to please everyone and use it in their favorite ways. Final exams first thought...
  17. I can only say they are still on my hard-drive, ready to be released. Initially we were waiting for the Light Rail MOM update, but it's taking a lot longer than expected. I might release them earlier as trams or trains or both. Same goes for @Joak's stations, but don't take my word for it.
  18. I think it's a great idea, especially for the more casual player, and it looks really good already! Personally I wouldn't dare to leave my city (baby) unattended for to long
  19. I believe it compares the actual pictures and was called 'pixel matching', so the filename won't matter. The technique is similar to what YouTube uses to find copyrighted content.
  20. That's a new building, not the current one.
  21. I just learned that it's the RBC Utrecht (Regionaal BesturingsCentrum) where they direct all local train traffic. Maybe it's still relevant information to you.
  22. I would prefer this awesome building without lights and illumination. I don't think these kinds of buildings would still be used nowadays and I feel it would fit more as an abandoned building. Definitely without the bright lights (the props).
  23. I had no idea this was possible! (sunken instead of tunnels) This gives me many ideas Awesome work!
  24. Looking really good, can't wait to use this! Check your normals (not the bump-map) because the triangular part on the side is flipped (in case you missed it) I also recommend desaturating the bricks. It's probably an old building, but the bricks look new and fresh as it looks now.