• Moose


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About Ploefke

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    The Netherlands
  1. Looks like a nice and ambitious plan. Just a question: Wouldn't it be easier to strip the textures of the runways and the taxiways completely, so everybody can customize it themselves with ploppable asphalt and such? By doing that, it would be able to make more rural airstrips too.
  2. Well, another asset: http://steamcommunity.com/sharedfiles/filedetails/?id=901644665 I should change the 'blender struggles' to 'asset editor struggles, because that would be far more accurate.
  3. Really like your focus on agriculture right now. Keep on going!
  4. It all looks great. You should upload them to the workshop.
  5. Thanks for the feedback. I used the wrong neutral colour, which I got from another Asset. Thanks to you guys, 2small releases: http://steamcommunity.com/sharedfiles/filedetails/?id=889583673 http://steamcommunity.com/sharedfiles/filedetails/?id=889508665
  6. update: I'm busy making another asset. This time, it is a small dutch house. I've got one small problem, and that is the fact that the normal map seems to $%&^! up. What is the cause of this?
  7. I've tried to fix some models that he made too, but the endless bugs convinced me to not do it. It's a shame because he made some really nice buildings.
  8. I once followed a small tutorial in Blender, and I'm too afraid to start all over, so I'll keep it to blender. Converting sketchup models is a huge pain in the arse, so I wouldn't recommend that.
  9. Those trucks are really high on poly, but it could be done. You should be alert on flipped faces though. This is a really good guide:
  10. Update: another asset. http://steamcommunity.com/sharedfiles/filedetails/?id=860945219
  11. Really nice ships. Just a question, how many meters did you make the ships?
  12. Jup, it is a quite heavy asset, but if there are only 4 barges on one map, it isn't that bad. ---- In other news, I took 2 default silos in an apart assets: http://steamcommunity.com/sharedfiles/filedetails/?id=859700371 http://steamcommunity.com/sharedfiles/filedetails/?id=859619646
  13. Well, time for a small update: I've released 4 assets: Small barge(ploppable): http://steamcommunity.com/sharedfiles/filedetails/?id=858945164 Small barge vehicle: http://steamcommunity.com/sharedfiles/filedetails/?id=858606042 Ship under construction: http://steamcommunity.com/sharedfiles/filedetails/?id=857790964 Default ship(ploppable): http://steamcommunity.com/sharedfiles/filedetails/?id=857788899
  14. Well, I'm back once again. This time, I've converted a canoe bij Lord Rato to a prop version and a floating version: http://steamcommunity.com/sharedfiles/filedetails/?id=855972371 http://steamcommunity.com/sharedfiles/filedetails/?id=855924804 At the moment, I'm converting a model that I found somewere of a small Bulk Barge. I've already removed about 10.000 tris, and I have 12.000 tris right now. Should I go on? BTW, Don't mind the textures, they're placeholders.