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  1. Updated Children's Hospital with better textures, improved night lights, and functional heliport http://steamcommunity.com/sharedfiles/filedetails/?id=689804690
  2. Just released a pack of 11 Shotgun level 1 residential houses. http://steamcommunity.com/sharedfiles/filedetails/?id=944815848
  3. So much gloom and doom in this thread. some players wouldn't be satisfied if Zeus stepped down from Mount Olympus and delivered city building with every aspect of everything, from having to campaign for mayor, to being able to plant each tomato on a farm in the rural countryside. In a city building/simulation/management game the options and possibilities are infinite. To come up with a list of "basics" of a game with that scope would be endless. I think CO does a great job of interacting with the fan base and listening. I think they miss the mark sometimes and have some really stupid ideas that they probably think are great, with a small team, some crap is just going to slip by. (I hate chirpy) I think they could implement more simulation that actually matters in the game, but as said before, I don't think they are going to add anything that radically changes the way the game is played or simulated at this point, especially in a DLC that every player isn't going to buy. That's like adding forest fires to the base game that can only be put out from a mechanism included in the DLC. So they have to focus mostly on adding optional features that aren't really necessary and don't change how the base game is played for the person without any DLC.
  4. yea, I started a Comfort Inn and some other one. Never made it to the finish line though. I haven't looked it this thing since last July prior to taking this screenshot! It honestly doesn't look too bad, but I'm sure i'd have to start from scratch if I were to revive it.
  5. http://steamcommunity.com/sharedfiles/filedetails/?id=935161625 Zaxby's http://steamcommunity.com/sharedfiles/filedetails/?id=935492430 Payless Got around to finishing Zaxby's. It's the first asset I ever started working on when I started learning how to make assets. And I started over completely a couple different times on it, making it the asset that's taken the longest from start to finish. On the other end of the spectrum, an asset that took me about an hour to start and upload since it's just a previous asset combined with a logo that I had already uploaded before.
  6. It's not that I don't take requests, it's that it's almost impossible to do so. I wouldn't mind doing a K-Mart, but i'd like to do a Sears too, and an updated Target, and IKEA...Not only would I like to do more department and big box stores, but I also want to continue to make more single family residential and apartments, hotels, main street shops, more Memphis landmarks, more props, and eventually I guess I have to make a skyscraper at some point. So yeah, direct requests would be extremely difficulty (unless there's a little pay for play so to speak lol), but suggestions are always welcome. Often, many suggestions are already in-line with something that I had planned or am working on anyway. On the other hand, there have been several stores mentioned that I've never heard of.
  7. Yeah, things go a lot faster when i'm doing an asset that I've already done before, even starting from scratch. It's actually easier than updating or modifying an old asset and existing files
  8. as a side project, I made a couple of large "W" Hotel logos to fit on downtown skyscrapers. It was a lot easier than actually creating a hotel.
  9. My new Home Depot got me inspired to do a new Target. A majority of the work is complete.
  10. kinda got tired of watching Youtube videos where Home Depot had to be clipped together, so I guess it was time for a redo. I first uploaded Home Depot April 27th last year with only 2 months of 3d modeling experience. Damn, how time flies.
  11. http://steamcommunity.com/sharedfiles/filedetails/?id=913582837 I just published The Cheesecake Factory. This was months in the making. The black umbrella in the picture was uploaded too to KL-Umbrella http://steamcommunity.com/sharedfiles/filedetails/?id=645035459&searchtext=umbrella
  12. kinda, sorta, not really. the outline of it was on the sketchup 3d warehouse, but I basically had to trace over that one to create a new one to get the triangles down.
  13. I've also been working on this Children's Hospital texture upload for since December. Haven't been able to focus on closing it out though. And this Cheesecake Factory has been in the works for just as long. I've been intimidated by the amount of different textures on there, but finally made some time this weekend to make some huge in-roads towards completion.