• Moose

RandyE

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About RandyE

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  • Gender
    Male
  • Location
    New Westminster BC CA
  • Interests
    Science, Arts and Technology.
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity (2013)
    SimCity Societies
    SimCity 3000
    SimCity 2000
    SimCity Classic

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  1. http://www.haskettfh.com/winterton-john-hensall/ The moose is dead, long live John Winterton.
  2. Kill the moose
  3. In nature, the complex of dance begins with single cells, tropisms, although independently motivated according to the nucleus responding to gravity, tides and light, but gradually all evolution can be seen as a dance of chemicals and forms. The more complex the dance, the more complex the life-form. When I watch male and female figure skaters I am stunned by the extreme complexity of coordination of physical, sensory, cognitive and pure ability of flight that my species is capable of. Dare I say, I am honored to be human. All our technology and art are just toys compared to the actual material ability of ourselves as conscious physical beings. As well, in the sciences, male and female have unique cognitive and perceptual abilities that are complimentary and mutually facilitative. There's no limit to what can be achieved by human beings who know how to dance.
    This is a good demonstration of how the SC4 map renderer can be used to design maps that reflect a symbol or an idea, or just a 'perfect' world optimized for the game and its functions, especially networking and placing of objects. I've used this method myself to make pictures of a dove, a donut, and even used a script font on my Earth maps. For the above male and female symbols I see a use for my continuing ferry experiments and access of cruise and shipping connections to other tiles in the region. The idea for the ferries is to see if I can get all traffic using ferries --with no bridges. So thanks for these examples.
  4. The water texture is designed to show dynamic flow, a churning of the water as if an industrial process is taking place. Its supposed to be clean fresh water, so it would appear more saturated blue with whitecaps. The texture and saturation also helps to distinguish it as clearly water and matches the tone and texture of the surrounding buildings. In my texture pack I designed 4 different water textures for different applications of light. Go ahead and feel free to suggest another one, or one you can imagine that might fit better. Thanks for the feedback.
  5. These are 2 most powerful symbols in the universe. Shall we discuss? Nothing much to do with human experience really, except as morphology of primary differentiation, otherwise a sociocultural construct. If we accept natural selection as the first law, then sexual differentiation is the continuity of organic life above base simian hominids. all of which have gone extinct prior to the recent modern sapient form. Can the male and female dance a dance more complex and conscious than ever before? Can Life transcend the rodent, reptile, simian, savage? Time will well, my friend. Its all about the dance.
  6. Yeah the facility has a dual purpose of providing a radical amount of water volume and also functions as a sewage plant. So both the large water pump and the connector in the middle have to be piped. I did have to make a change to another water pump to ensure that it appeared in the correct Occupant Group as a water building. This one is correct, but I do recommend using the utility radius mod to eliminate the need for tedious pipe-laying.
  7. This file page is all 'over the map' so to speak.
  8. Started a PUBLIC region April 20, 2017 for developing trade on the leaderboards Username: Randy22E Server: North America West 1 Region Map: Titan Gorge Region Name: Trade Challenge All welcome to join. Progress: So far 1 city claimed, mining and drilling headquarters, trade port and engineering module acquired.
  9. Here's the finished re-lot. I added an animated US flag, can be downloaded from One Drive Baileys Stadium_relot.SC4Lot <--The lot file. It also creates Taxis and a Blimp, and is transit and network connected.
  10. I don't need to change the buildings to reflect their uses. The intent is to change the use of the buildings as they are defined and associated to the Maxis models. The gist of the idea is to rehabilitate the architecture. There is no such things as cheating in non-competitive gameplay or in modifying a game to one's personal preference. The business deals offer a variety of different amounts of increase of income and may be combined to the user's preference. There is no such thing as realistic gameplay in a simulation that is designed only to operate as a self-contained game for amusement.
  11. I will add one more business deal in consideration of all the above: An amusement park business deal. I feel much better now, thank -you.
    The saturation and brightness of this park makes it easy to fit into either day or night as is. The lot is open to user creativity using the simple interface of lot editor. The model itself stands as a brilliant contribution to the collection of buildings on the STEX. A fully lit version with player animations will make this an SC4 classic.
  12. Well, gotta start somewhere. I've got all these programs installed, but have only vaguely had a look at them. So, okay, send the file and I'll start looking at what I can do. I was going to finish the lot today with the minimal lighting using the props. This could be the inspiration I need to start modelling. So either attach it or PM, and I'll see if I can wrap my brain around it.
  13. Check to ensure the Occupant Group has the following entry to indicate the Building is a Water Building: 0x00001401. It is possible to make a water pump that will show a volume of water available, but the water won't distribute through the pipes without the Occupant Group entry. If the building does appear in the water utilities menu then its more likely this is not the problem.