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About BloodyPenguin

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  1. @Avanya Thank you! I also made a page that will eventually list all custom tags for easy access
  2. Mod is available in Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=820157360
  3. @andreharv What do you think of incorporating @Tim The Terrible's rails into MOM?
  4. Mod is available here: http://steamcommunity.com/sharedfiles/filedetails/?id=818641631
  5. @Cool_Z I'm not quite agree with you. Latest ModTools version dumps _a, _c, _i, _n, _s maps using the reverse algorithm of how they were imported in the first place. But for some reason dumping _i map leads to different intensities of grey, compared to what they are supposed to be for vanilla assets. At least I only noticed that for vanilla assets. My current guess is that maybe vanilla assets use different texture format compared to custom ones. I'll look more closely into that later.
  6. Do you get that issue for any asset you dump? Or only for vanilla ones? I have a suspicion, that textures are compressed in a different way for vanilla assets. Because when I dumped vanilla traffic lights, I got wrong illumination values but when I dumped my traffic lights from American Traffic Lights I got correct values.
  7. @andreharv I would call this beta 99% of planned features are there. Most of work is now dedicated to the steel style but concrete style is almost as it will be in release version. Have a good time and have a safe flight!
  8. AleX_BY already made 81-717/714 in both Moscow and Kyiv Metro liveries He'll publish them after MOM is published.
  9. Vehicle makers, is anyone interested in making Siemens Inspiro MOM exclusive train? maybe you, @bsquiklehausen?
  10. @j4lambert For rendered underground track - no, because its length may vary and those doors may stretch unrealistically. For elevated and ground station - it's up to asset makers to make such doors parts of their asset.
  11. Hi! You mentioned moving spawn points in asset editor. That's what my Advanced Building Editor already allows. No extra work is needed. But if you want to add a feature or two to that mod, you're welcome to join its development!
  12. @Igorp133 Of course, that track will be included in the release @j4lambert It's just a custom train by @bsquiklehausen, one among many others
  13. @wasmic As far as I remember, sunken tracks were missing as of the alpha version (I'm looking at you, @andreharv ). But current development version features them and they work with @boformer 's station seamlessly :
  14. Unfortunately I didn't though I unearthed them from the deeps of After Dark