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About kim026

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  1. zoning

    WOW Can I hire you as my city planning showcase specialist? ahahah Seriously. How do you make all these charts? They look pro. I'd like to learn.
  2. @kschmidt maybe you could finish the aircraft parking area with ramps instead of jetbridges gates. In such a small airport the terminal buoilding could be a small 1 or 2 floor structure with buses available to bring passengers to the gates via tarmac roads. I don't know if you have remote ramps aircraft parking...? But that would be realistic. I say this because before I was a simcitier I was a Flightsimmer.
  3. hi there Is anyone able to tell me if there are MMPs for mediterranean straw fields, anything that would resemble this... Right now I'm using yellow flowers for my city, but ain't the same thing Thank you in advance for assistance
  4. If this is what you mean by "european style"... Then I might be able to help in this. It's a snap from a city in my region Branny. CJ here: I use eastern european and mediterranean wall-to-wall buildings and northern european single houses. I also use Roman Aqueducts and Polish churches. I also have market stalls and medieval buildings and ports. As for large cities, I don't know if you mean city tiles or region dimensions. For the former I don't know, but the latter I can help. It's a matter of playing around with the region config file. As for changing architecture over time, with mods is a bit difficult to manage, as mods are not setup properly to interact with the SC4 native architecture style manager. But I noticed that some of my wall-to-wall buildings get activated with the european style. Others might get activated by other styles, while if I stick to 1890 style (the first one) I only get simple single houses and small density polish wall-to-wall. If this is what you're looking for I can point to you the downloads. In case you're looking for a block download I believe Simtropolis sells a DVD with best content but I don't know if the stuff you're looking for is in it. I might be able to assist you if what you read/saw above is what interests you, but I'm by no means an expert All I can do is show you how I did it for mine. I suppose you're looking to build a european style city of some magnitude...
  5. perfect. Thank you!
  6. @simmytu looking gooooooood! nice touch with the FAR rail and the sunken road in the middle left. Or I think it looks like a sunken road. Im not sure.
  7. @CrybKeeper no need to apologize. It's a game and we have the right to do whatever we want with it. But because it's such a customisable and moddable game, restraining it to one single point of view is just.... a big waste.
  8. what mod is the water barrier?
  9. Do you have a City Journal to show the growth? I'd like to see that
  10. Building the canal from the Aqueduct to inside the city walls...
  11. I don't quite understand what you mean here
  12. They all look appetizing but the dependency list ..... ouch! Not looking forward to that... Even though I can't wait to build highways and skyscrapers, I think I am going to enjoy the simplicity of Medieval times and age of sail for a bit longer in my city Branny ehhehe Thank you! I noted the plugins for future use. Especially the rail signs.
  13. I feel your pain @MisterBlueStar4 when such things happen it's very frustrating. But compliments on your spirit of getting back on the horse. I am sure you will do a much more caring job and that you will BACKUP YOUR SAVE in a safe place. Which reminds me I have to upload my last backup on Google Drive. I'll do it right now before I forget and before my PC suddenly explodes in hundred pieces for no particular reason. Good luck with the new project!
  14. WOW The level of detail is impressive. In the fourth image, in the top right, is that rail track side signaling? Is that a lot? or MMPs? So many questions, wouldnt know where to start... But anyway it's all very detailed and everything is in the right place. I look forward to see more.
  15. I am building a metropolis too. 8x8 large tiles. Only I am using GIGS of mods and a natural growth historical approach, so mine isnt really a "Fast and furious" way to reach over 1,000,000, but i'm planning on definetely more than that. Also the mods I use are mostly realism oriented, buildings, fixes, NAM, CAM, MMPs... My advice to Stellaris and everyone if I can contribute is, whatever playing style or goal, to ENJOY THE GAME. If you bought it and joined this forum maybe you like it a little bit, so why rush into building megalopolis with trillion people in it and a vast ocean of skyscrapers when you can enjoy taking your time to shape the scenario? I see SC4 as a train set model or a diorama or whatever you call them. People spend months working on single trees and grains of sands to make a little hill. It takes patience, yes, and after hours you look at it and it doesnt evoke anything other than frustration. But then you compare pictures a week later and your jaw drops and you feel fuzzy inside. I checked my own pictures of the first post of my journal and compared them with the ones i took the last few days and... oh my god! These couple of months have really been worth it. I can start to feel the city alive, breathing, talking, asking me. It's not about the numbers. It's about the feel. Stellaris88 you repeatedly said that SC4 cities look ugly and that you don't want to spoil your city with mods. Ok. To advice you I can say that you might try to avoid the "grid" and I mean trying to avoid to make neighbourhoods that look like a grid, like an infinite picture of suburb LA or Manhattan. On paper they look really boring, but of course in real life they have a variety of skyscrapers and monuments and the roads themselves have several different functions and styles, from alleys to massive avenues to expressways to urban interstates. Try first to adopt a non-flat map. Terrain is the NUMBER ONE factor in the uglyness department. My first metropolis project was a DIY flatmap and no matter how creative I was with NAM RHW and NWM avenues it just look stale. Browse the internet and find a good map that fits your taste, one with hills and woods, or maybe a bay. A mountain pass. A coastal map. Make your own (although more patience needed). My metropolis named Branny i took the map from the internet, it's the estuary of a big river in a bay. Really sparked my imagination. There are hills although not very pronounced and there is just a hint of a mountain range in the southwest. I adopted a mediterranean climate overhaul and downloaded lots of MMPs and refined my painter skills (ahahah). Even without laying a single road or building the map is already beautiful to look at. You can do this without mods. Just get a good map that doesnt look boring or ugly and spend some time giving it character BEFORE you lay roads. When you get to start building, dont just lay endless grids or RCI. Use a little bit of common sense and place things where they have a function. Use your imagination. Cities look good if they are realistic. A endless ocean of industry in a grid just looks like a copy and paste effort. Invent. Maybe over there has been opened a coal mine. Put a rail line close to it and connect it to an industry park somewhere else and build a coal power plant. Build also a warehouse and leave space for coal deposits so trains can unload and go back to the mine. You build a port? Then terraform the land around it to ease naval traffic and to build naval docks and shipyards. Connect everything with rail. Make a rail siding with several tracks and warehouses around it. These kind of things give life to the aestathics of the city, makes it look more believable. With or without mods. Obviously there are mods that add buldings, MMPs, puzzle pieces and kits, all sorts of things you can use to embellish or give character or to add functionality. But all of this can be done without mods. I used to. Just remember that the main factor in uglyness is the "grid". Hope it helps!