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Bad Peanut

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  1. just use the bulldoze pedestrian ped. connections button on ABE
  2. does this mean importing different meshes into the editor that will then be saved with the asset? (right now if you copy meshes from other assets into the editor using modtools and hit save the mesh doesn't actually save)
  3. just copy the template across with modtools
  4. Next up: Sports Precinct - stage 1: the soccer stadium! it all works exactly the same as the normal match day stadium EXCEPT there is no animated soccer game on the field. It can't be copied across due to the same limitations of the cargo hubs (not being able to copy the animated cranes). Everything else. the stands, the crowd (1375 capacity!), the match and the colours all still work! as you can see the stadium will be slightly bigger than the vanilla one the overall sports precinct will be probably take up double the size above. This is just an early stage with a small amount of proof of concept to it. however my concept is much larger than what is currently in game so hopefully it all fits together nicely!
  5. try removing the mod though because the Vanilla definitely works in the vanilla game
  6. hahahaha omg I hadn't considered that! ah well
  7. MOM didn't actually break, i think the person above just disabled it in case (which caused it's own problems)
  8. the building assets at least don't actually break the game. they will just receive a "network prefab missing" error and not load in game. I think the vehicles might cause trouble though
  9. sometimes if you disable a mod it doesn't stop it from causing problems. the only sure safe way of completely stopping a mod from interfering is to unsub from it. Yeah I've had other people have the same problem now. and funnily enough I said other transport networks in general but it was only the ferry line that i had placed when i noticed it. MOM has it built in to not be able to select a metro station. It must have a depot. MOM would have had to be unsubbed for this to not take affect.
  10. yeah they're all in modtools under the expansion 4 tab
  11. Network Skins is broken for me AFTER i start placing new public transport types (like ferries). Removed it and it works properly. nets and props no longer disappear
  12. here's my output log: https://www.dropbox.com/s/zuywylh4ll61e1h/(networkextensions MT)output_log.txt?dl=0 I ended up getting much bigger problems once I started laying down new public transport types. I started getting prefabs and props disappearing as i zoomed in. But #disclaimer I don't understand output logs so I can't be sure if it's NExt or something else causing havoc with them., EDIT: It's got to be something else. I still get it without NExt. if someone can look at my output log that would be great otherwise I'll just go through one at a time UPDATE: the other problems were due to network skins
  13. yes i knew what you were referring. were you reporting the bug? because i was. the texture above has the node texture flipped incorrectly (it isn't like that in the vanilla game) the double solid line is supposed to flow smoothly from one segment to the next
  14. @andreharv BUG: the node textures are flipped for the M.T. assymetrical roads. I'm assuming that it's this mod doing that (I haven't got crosswalks mod so this is the only one i can think of that affects nodes like this)
  15. all very good ideas however I won't implement them for one simple reason: I don't want mods (like RICO or the Nursing Home Mod) to be a requirement for people to get it (it often scares away subscribers) BUT in saying that I wasn't going to have all the buildings education, some will be an unique building office template (like CO offices or transport tower) which will fulfill job requirements and the hospital will certainly be the right template and maybe a crematorium as well because uni's often dispose of cadavers after using them by incineration towers. I won't use the Sauna template as not a lot of people like/have snowfall and thus won't subscribe (look at that big station on the workshop by Jerenable i think who requires it for the trams. subscriber ratio is low and i think that's one of the contributing factors) Also if you're asking modders to mod in that sauna system without the need for snowfall DLC i think that's a little unethical. it's one thing for CO to implement mod inspired functions into the free game but to mod paid expansion feature just sounds practically illegal. But I'm not sure that's what you said so maybe I misunderstand. rereading now maybe you mean to add the sauna functions onto buildings like parks but it will only work if you own snowfall? that would be ok. thanks for the feedback and input! I've started on something else for now anyway