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About Reddonquixote

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    City Slicker

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    Melbourne, Australia

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  1. Don't get me wrong, I would LOVE to recreate the financial district of NYC, there's something very alluring about the southern tip of the Manhattan skyline, but: 1) Contrary to popular myth, I don't have a sweatshop and there's only one of me 2) The financial district is notoriously difficult to recreate in SC4. Not ruling it out, but I still have a few things I need to finish for Melbourne, not least of which is a WiP list as long as my arm... Toothless Stitch, too late! .. but thanks The Statue of Liberty is now available for download, but seeing as its Easter you will need to go on a Easter Egg hunt... let's just say its somewhere where the trolls can't get at it Thanks everyone for your help and support getting this finished
  2. I agree with you both .. and here it is. (Only the current version though, there was an interesting anecdote on wikipedia about the very early lighting: "When the torch was illuminated on the evening of the statue's dedication, it produced only a faint gleam, barely visible from Manhattan. The United States Lighthouse Board took over the Statue of Liberty in 1887 and pledged to install equipment to enhance the torch's effect; in spite of its efforts, the statue remained virtually invisible at night." Much better Ps... Vlasky, thanks, maybe one day. I'm going back to Melbourne BATs for a little bit - I have something on the verge of release in fact. (Good news for anyone who's had enough of Statues... they aren't exactly the most useful versatile BATs to make )
  3. Vlasky - thanks for your help with the pictures, they were very useful. Hotwheeler -Thanks! Yep, the grungy overlay has been applied to both versions of the model. Cmdp - Thanks but nah, this was my only foray in NYC BATing.. for now anyway Toothless Stitch... Hmmmm... Look, you actually have a lot of valuable things to say. Maybe you just need to work on delivery a bit Well... here's the last update, unless anyone has anything to add.. Its not too late! Please don't make fun of my terraforming skills . Check out that beautiful Maxis water too ...
  4. Ah, great photo Seraf! I wonder how they took that? Hot Air Balloon, or Airship maybe... And yes, much better copper colour, thanks! I had to desaturate it it a lot, but looks much better. She was starting to look like an Oscar Here she is on a grassy mound instead of the terraces. Thoughts? Edit: Ps: Oh yes, it will be an overhanging prop Mushy.
  5. Thanks everyone Seraf.. thanks for those observations. No, its not painful at all... no point doing all that work on the statue and then not adding circles to the sides of the doors! Besides, there's a few more things I picked up on the base that needed fixing as well. Looking at the door, why it looked squashed - It seems at some point I moved something around and sunk the inner pedestal into the terrace, but also moved it off-centre. I've fixed that up now. I've increased the height of the parapet on the upper terrace. It was very short for some reason. I also detected from Vlasky's images there's an entrance door at the North-West side of the star-base. Looking then at Bing, I saw there are three doors on the side of the staircase on the first terrace. I've added all these in now. I haven't added those ugly gantry stairs on. I think this will detract from the overall aesthetic. Here's the updated base looking at the North-West side. Seraf, not sure what you mean by 'older version'? I had always thought about making a version in the original copper when she was first built, but I don't think you meant that old? If it requires substantial modeling changes, unlikely, but let me know anyway Anyway.. here's the shiny copper (HD) version, how she would have looked back in 1886 Anybody have any interest in a version like this?
  6. I don't know the mechanics of it well enough to know what's wrong with it, all I can tell is it looks completely unrealistic. In this clip, (~40secs in) the buildings are reflecting tops of a distant city skyline... at ground level. It should be reflecting the street and the buildings opposite, not a distant city skyline, including the sky! Is that the reflection map? I don't know... Is it fixable with a mod?.. I'd be surprised... I'm assuming you can vary the height of the camera so you can look both down on buildings from the sky and up at the buildings from ground level? Both perspectives will have completely different reflections, sky will reflect the ground and the ground will reflect the sky. How can a reflection map ever be versatile enough to accommodate both perspectives, and look realistic? Anyway... lots of very clever people have come up with lots of amazing ways to make SC4 look realistic.. maybe this is fixable too
  7. The specular in game gives some fake reflection (of a pic made of buildings and buildings... and some sky if you look upwards). Pure white gives you only that pic, moving as the camera moves. Going down from 100% white gives you a mix of that specular and the diffuse, but lower than 80 will create artifacts on the borders if the polygons affected are not using an uniform specular level. (Yeah it sounds silly...). Any idea if this is likely to ever be fixable via a mod? This is a bit of a deal breaker for me. I came across this YouTube clip where the reflections are quite prominent as the camera flies through the scene... doesn't look good at all https://www.youtube.com/watch?v=1rDVu07VXl0
  8. Hi everyone, sorry for long delay between posts. I realised from my last update this isn't the sort of BAT you can show progress on so I thought I'd wait until I'm done then show you it finished.. so here it is.. I now welcome your constructive feedback My 2015 version of... Statue of Liberty
  9. Version v.1


    The Rio 2016 Olympic Project is proud to present...   Christ the Redeemer Cristo Redentor is a 30 metre Art Deco statue of Jesus Christ in Rio de Janeiro, Brazil, created by French sculptor Paul Landowski and built by the Brazilian engineer Heitor da Silva Costa, in collaboration with the French engineer Albert Caquot. The statue is located at the peak of the Corcovado mountain in the Tijuca Forest National Park overlooking the city of Rio. As a symbol of Brazilian Christianity, the statue has become an icon for Rio de Janeiro and Brazil. It is made of reinforced concrete and soapstone, and was constructed between 1922 and 1931. (Source: Wikipedia) This is the first BAT release for the Rio 2016 Project.   Cristo Redentor is a Landmark that comes in several versions. It's a pretty complicated BAT, I've tried to keep it simple... Start by downloading either the Darknite or Maxis night versions (xx_DN or xx_MN respectively) not both. If you're unsure, download the Maxis Night version.   Versions: 1) Statue with Observation Deck, is an overhanging prop that sits on 1x1 lot. Costs §5000 to build and §150 per month. This version has the statue and plinth atop the stone viewing platform that sits on top of the mountain. It comes with a separate staircase, on a 2x1 lot. (zero effect, zero cost) Delete folder 'Cristo Redentor Observation Deck' if you don't want the Observation Deck. 2) A standalone version on a 1x1 lot. This version has only the statue and plinth standing directly on the ground. Delete folder 'Cristo Redentor Standalone Statue' if you don't want the standalone statue. You can use both! 3) The night versions come in 7 different colours. You can only use one version, please delete the versions you don't want (or just remove them from your plugin folder). Do not delete them all! You need at least one. There are no external Prop dependencies, although the Dark Nite version requires SimFox_Day_n_Nite_Modd.   Disclaimer: I have tried to test all of these but there's so many versions I may have missed something. If you find a problem please let me know. This is my 30th BAT.
  10. Ok.. I've been working really hard and have hopefully a nice surprise for some of you. As anticipated, the BATed ground didn't look that crash hot in the game and even more hideous at night. So I've relented and spent many horrendous hours making a custom foundation for the platform. This entailed making the platform taller, closing in some gaps, separating the stairs, making custom LODs, many grueling hours spent in the lot editor lining the platform up to the foundation, re-exporting everything on a slightly different pivot point, re-doing all the above again.. making a separate lot for the stairs, many tedious tweaks to get it to line up with the platform... kill me now... but here's the result: You can see I've used Girafe's beautiful Parasol Pines, downloaded just for the occasion As promised, there's a standalone version as well: And of course all the night coloured variations as well (These are Darknite, I still have to do the Maxis Night: I've also finished all the seating on Engenhão Stadium, but will post an update another time Huston - these are looking great. I also prefer the right-hand side version, but I can't help but feel like the all the colours are a bit over-saturated at the moment. The model is great though Edit: Oops.. I forgot one...
  11. I wouldn't worry too much about the ramp, I'm just being super-super-super... (to infinity) picky. It just seems to do something a bit wonky in the area I've highlighted. I thought it might just be a stray vertex, but not sure how sketch-up works (in fact, I didn't know you used sketch-up!) Compared with the photo it looks correct from above, I'd just leave it