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About Darf

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  1. Ah, before I forget, I released a university: http://steamcommunity.com/sharedfiles/filedetails/?id=955760059
  2. Anyone knows any way to terraform the land of an asset in the asset editor. I want to make an asset slightly raised on a hill. Is there any way to do that?
  3. Looks very promising AJ3d! It's everything what I thought C:S currently needs. If you manage this mod I hope it becomes as popular as RICO is currently. Probably one of the most important ones for sure. I understand most of it still it's infancy stage, but also hope you eventually can make the demand algorithm more robust than the current one. Keeping city size in mind for higher density levels, for example. One thing from your post I still miss is how you will deal with increase in density and spawning new buildings on currently occupied spots. Or is that out of your scope for the moment?
  4. I'm currently working on the Spring arcade building in LA and I was planning to do the Roof of the lobby with the rotors shader and some of the transparent windows in the front, but I also wanted to make it growable. So from what I gather you can also use the rotors shader on props?
  5. I updated Kauker Manor a bit, no full remake this time, but mainpoint was to redo the LoD, which had some very high triscount. Reduced LoD tris by about 900 faces, reduced texture size LoD texturesize to 512x256. Reduced triscount by around 150. Redid some textures (the brick should look especially sharper and updated the UV map. Added new props like the hawnthorne bushes instead of my own I made at the time. http://steamcommunity.com/sharedfiles/filedetails/?id=529720148
  6. No new DLC, just a patch that adds citizen wealth, new spawnalgorithms for buildings, balances gamevalues, adds meaningfull decisions.
  7. I suggest just using the theme manager mod, it's so usefull and so much better than the vanilla styles.
  8. There's no way to set it. I wouldn't use the floodlights, maybe a normal 1.
  9. Looks great! Seems like you will have to create some more space downtown again. Released this 2x4 office, the Wurlitzer Building: http://steamcommunity.com/sharedfiles/filedetails/?id=932869801 I recommend checking out the model on Sketchfab: https://sketchfab.com/models/c3121fd0af1d44a499faf39ae2a89a59
  10. http://www.freepascal.org/~daniel/skylines/cities_potools.zip And yes, you can edit the prefixes and suffixes.
  11. It's stored in the localized language file. Check out the Dutch language mod, my brother is currently working on an update.
  12. Yeah... finally, will save so much time.