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agusingnavy

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About agusingnavy

  • Rank
    Sophomore
  • Birthday March 13

Profile Information

  • Gender
    Male
  • Interests
    #civilengineer
  • City-building game(s)
    Cities: Skylines

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1,280 Profile Views
  1. Version 1.0.0

    1,703 Downloads

    Pinavia Ellipse Interchange by agusingnavy - 146x110 cells Mods used: - Fine Road Heights - NoPillars - Precision Engineering None are required to use this asset. - @agusingnavy -
  2. Version 1.0.0

    3,953 Downloads

    Pinavia Interchange by agusingnavy - 111x111 cells Mods used: - NoPillars - Precision Engineering None are required to use this asset. - @agusingnavy -
  3. Version 1.0.0

    1,519 Downloads

    This is an old one 5 Way Spaghetti Interchange by agusingnavy Should I make a collection for this?? - Measures: giant, gigantic (222x204x??? cells) Mods used: - Fine Road Heights - NoPillars - Precision Engineering None are required to use this asset. And this one, of course: - Network Extensions Project (Required) Amazing mods to improve graphic appearance: -Ambient Oclussion -Sun Shafts And this LUT - Realistic II - After Dark optimized Comments, likes and rates­ are always welcome :). And if you want check out my other custom assets. - @agusingnavy -
  4. Version 1.0.0

    1,385 Downloads

    Are you still playing Cities Skylines?. Sorry, I forgot about this site ;P 4 Way Hybrid Interchange by agusingnavy I really enjoy doing this free style interchanges. Btw, thanks Keralis for using it - Measures: 60 something x 60 something cells Mods used: - Fine Road Heights - NoPillars - Precision Engineering None are required to use this asset. Amazing mods to improve graphic appearance: -Ambient Oclussion -Sun Shafts Comments, likes and rates­ are always welcome :). And if you want check out my other custom assets. - @agusingnavy -
  5. Version 1.0.0

    4,153 Downloads

    Biggest junction on Steam Workshop by agusingnavyI was (am) making a map and just needed a 45º four way interchange, and a big one, so here it is. Enjoy the game - Measures: 192x143 cells - Heights: highways: 12 & 24 mts ramps: 36 & 48 mts Mods used: -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230 -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178] -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891 -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127 None are required to use this asset. Comments, likes and rates­ are always welcome :). And if you want check out my other custom assets (link below) Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=490723928 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets- @agusingnavy -
  6. There are two similars right next to the Brussels's International Airport. I took the design from those interchanges. But there're many of these around the world. Btw, I'm glad you like it. I don't know if this is exactly a copy of a real-life turbine interchange, but there are real examples, like https://www.google.com/maps/place/35°11'34.3"N+101°50'13.5"W Impossible to make a perfect copy of this (and maybe any) interchange in this game. And yes, that's another example.
  7. Version 1.0.0

    5,915 Downloads

    Turbine Interchange II by agusingnavy -Measures: 64x64 cells Mods used: -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230 -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178] -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891 -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127 None are required to use this asset. To avoid the "slope too steep" (only if you get this message) use Advanced Road Anarchy. It's a safe mod, disabled by default and you can place any asset wherever you want. Comments, likes and rates­ are always welcome :). And if you want check out my other custom assets (link below) Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=471961946 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets- @agusingnavy -
  8. Version 1.0.0

    2,390 Downloads

    Autobahn Yin-Yang Interchange by agusingnavy I built this asset with German Roads Mod (required) http://steamcommunity.com/sharedfiles/filedetails/?id=426854617 - Measures: 69x66 cells - Heights: . Autobahn: - 6 mts . Autobahn three lane one way and autobahn ramps: -6, -3, 0 and 3 mts I switched to elevated build mod with Fine Road Heights to draw all the roads this way. Mods used: -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230 -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178] -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891 -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127 None are required to use this asset. To avoid the "slope too steep" (if you get this message) use Advanced Road Anarchy. It's a safe mod, disabled by default and you can place any asset wherever you want. Comments, likes and rates­ are always welcome :). And if you want check out my other custom assets (link below) Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=475526501 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets- @agusingnavy -
    chocolate_city, you should read the asset name, "Vanilla Version", or simply "no mods used", that said, even using the 64x64 cells asset editor's boundaries (62x62 for elevated roads), the slope would be steep anyway. 12 meters as minor height (24, 36 and so on) for elevated roads is ridiculous (same for street lamps and many other things), That's why exist Fine Road Heights, NoPillars (to build beyond the asset restriction) and Stricter Slopes Limits mods, I've made a lot of "realistic" interchanges. No offense.
  9. Version 1.0.0

    4,128 Downloads

    Tunneled 3 Level Roundabout Interchange by agusingnavy - Measures: 80x80 cells Mods used: - Advanced Road Anarchy - Fine Road Heights - NoPillars Installation: a) Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/ Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=445946915 b) Unzip and move the .crp file to your local custom content folder. Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets- @agusingnavy -