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About Yellowfin

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  • Location
    United States
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity 3000
    SimCity 2000

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  1. I used the small square hatch decal from this pack, along with these various lines for filling in gaps were necessary (e.g. the middle part). I have no clue if that is actually what a 2-to-1 lane transition would look like in Japan. Also, the vanilla road arrows are TEARING ME APAAAAHHHT
  2. I found that I could use Ronyx's ploppable asphalt to cover up gaps in the ground. Full set of screenshots showing progression:
  3. Twitch has been using this overly-aggressive and hostile tactic for a while now. Just look up the phrase "Audio for portions of this video has been muted as it appears to contain copyrighted content owned or controlled by a third party." with your search engine of choice.
  4. Just recently found out the hard way that the entirety of the original OST (not the songs introduced in Unlimited such as Sixth Floor, Electric City, etc. for whatever reason) is on Twitch's "no-go" list: Bleh.
  5. I remember asking you about Patreon on Reddit a while back. Glad you have one now! Also this AnimUV stuff is BLOODY PERFECT FOR SOMETHING I'VE BEEN WANTING TO DO, GET OUT OF MY HEAD. Edit: I'm totally up for a Discord server.
  6. Yet another possible counterpart within Tokyo, this time for H5 4x4 Highrise08: https://www.google.lv/maps/@35.6576264,139.7775215,425a,35y,103.46h,49.35t/data=!3m1!1e3?hl=en Aside from the obvious difference of being reduced to a single building, the C:S version also has a tennis court on the roof instead of a helipad.
  7. I was following a cop car around in C:S and noticed that occasionally its status would change to "Doughnut break."

  8. ♫Triangle, triangle, triangle, triangle...♫ Also, in response to Judazz.
  9. I was randomly peeking around Tokyo in Google maps and came across a building in the Minato ward that I instantly recognized as one of the H1 commercial stuctures in C:S: The similarities even go down to smaller details like the wall lamps, and that decorative... thingy on the southeast corner of the building. What other vanilla buildings in C:S have clear-cut real-life counterparts?
  10. Wowza. I'm not usually all too fond of the vanilla dam (since it's restricted to a convex shape, two-lane road, etc.) but you really just rolled with it here. Nice creative use of that concrete bridge pillar prop, by the way.
  11. I'm in full support of a Discord server. Insanely easy to set up and maintain, features by the truckload, and strong support from the company behind it. I remember when I researching Invision Power stuff a while back I was miffed when I saw that the chat feature had to go through IPS' servers - no exceptions -, which is just poppycock.
  12. When it comes to possible mid-rise office buildings, might I add 5100 West J.B. Hunt Tower to the list? https://www.commercialsearch.com/listings/5100-W-JB-Hunt-Dr_Rogers_AR_72758_b6RW64RTJCGTK8C326RVPATHH75J6CR9NCTJ6ATB2CMTP2D316GT3CDK5CHJ62D9G
  13. Sorry to bump an old thread, but I noticed my Shinkansen trains performing quite the feat today:
  14. There are a few small things in SC3U that have always bugged me just a tiny bit. From left to right: There's another stadium (same functionality and all), but with the only difference that it's... well, just the Foosball Stadium from the Euro tileset. An additional "stadium" (it doesn't function as one in the game) for soccer is also present. There are three 1×1 recreational lots that, as far as I can tell, never grow or become available to place under standard circumstances. There's an unused 1×1 taxiway ("Runway Connector") for airport zones. I've never been able to trigger the 3×3 lumber mill to grow. I know agriculture in SC3U is a mess, but it's honestly the only farming lot I have never had appear. The scrapyard. It has its own animations and unique query sound, but I've never seen it grow (or appear under the utility menu). Is there light to be shed on any of these?