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charlesnew

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About charlesnew

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  1. Hi I've been trying to use the extractor but it comes up with an error saying it "could not load file or assembly". Is there any fix to this? I notice that Judazzz has had a similar issue and something got fixed, but I still have it. EDIT: Forgot to mention, I tried a reinstall, and the error isn't related to ImageMagick
  2. Clever! If there's some mod coming to enhance these features I would also like to add that it would be nice if we could change the opacity of the names. I would like them to be semi visible so they don't stand out so much. And the same for district names too would be nice and to hide the policies because they're annoying. Anyway, those are my suggestions.
  3. I would like to see custom animation support. It could really help with making areas seem more lively. Right now, all the custom props and stuff we put down are just static, but imagine being able to place moving forklifts or cranes in ports and construction sites. What about just a looping animation of a car trying to park? A loop of containers moving from a train onto a truck and then back on to the train again after a while for example to make industry seem more alive. We can have people props where we can just plop animated cims that are talking to each other. Put that next to a parked truck or in front of a shop and it already looks like some kind of business is going on. Someone performing some cool stunts with a crowd watching to make our plazas more alive. Even just a looping animation of a cim walking from one area to another. It's not a very popular opinion but I just think custom animated props that we can put down is the next step into making our cities really detailed. Right now all this detail that people are putting into their cities looks very nice, but it just looks a bit dead. Being able to have these animations playing throughout the city can really liven everything up.
  4. SO MUCH DETAIL! love it mate, real inspiration here for my city!
  5. Good find! There was this thing going on earlier in the game's life where people were finding the real-life counterparts for a lot of the unique buildings. I found this which is the real life version of the transport tower. It's in Astana, Kazakhstan The aquarium is based off one in Osaka, Japan (sorry, forgot who found this, can't give credit!): There were some other buildings found but I don't remember them
  6. Thanks Frankfurt is one of the cities I have been inspired by.
  7. Downtown is all my city is right now Just an overview of what I've been doing:
  8. Great, can't wait to see where this will go!
  9. This is some great stuff man, keep it up!
  10. Damn, I can already imagine uses for those roads!
  11. For anyone who's following, there is supposed to be a post today, but the recent game update means I'll have to sort some things out first before I can take screenshots. I just wish we weren't forced by Steam to update the game...
  12. Expect a lot of text for this update as I want to talk about plans and ideas for the future and what is currently happening for this map. Ignore it if you want. I'm sorry it's been a while since the last entry. I have done a tonne of stuff in game since the last update, got a bit carried away and didn't post anything. But don't worry, here is the next update! So, I only have one new building for the theme, despite the long time, but I'm probably going to have two new buildings for the next update as I'm getting used to making them and I'm learning from my past mistakes. I feel like I need to focus more on the theme and less on the city. I've only got 5 buildings for this theme, and I need way more before I can make a proper city out of them. But here is the building. I had some scaling problems that took a few days to sort out. I should have made an update in the beginning of the month, but I kinda needed to work on the model a bit. Anyway, it's done. Just showing that the LOD has its own illumination map. And there we go. Sorry about my rambling, but I need some excuses, I mean, explanations for my absence. Anywayyyy. So, remember that city I showed briefly last update? (I don't really know if it's actually a city or just a big town near the main city) Well, I've really progressed with it, and I've developed a sort of base for how my main city is going to be designed. This journal will be something new as it isn't going into the rural farming areas, but now into the more built up urban areas. Anyway, for comparison, here was Gabrielle before: And here it is now: Yeah. A lot has been added since I last posted it, so let's just get right into it... We'll start off in the centre. I'm currently using the default European buildings, but I'll replace them with the theme I'm working on when I can. I feel like this terraced housing block is a bit too big. I might need to break it up a bit and shrink it down. Just remember that nothing here is final. Some things will be different in the next update. Also note that I'm not covering the city in great detail in this update and just tour around the general area, as it isn't really finished yet. I'll be covering it bit by bit in the next updates as I detail and finalise different areas more. Here is a top down view of the parking by the station: And here is the bus terminal. I'll cover public transport in a future entry, it's not done yet. This is gonna be the city/town hall. I don't know if I will keep it here though. I'm not all too happy with this area as I made it when I was still experimenting with the buildings and how to use them. I will eventually change it up when I get to it. I forgot to get some pictures of the college I put down, but you can see it in the back there. I'll cover it when I get back to this area again in the future though. I like to split the city by north and south where the railway is. This is the "south" part, and you might remember that there used to be a highway going through here. I made a cool interchange for it with road markings and stuff and ended up not liking where the highway was. I moved the interchange with the magnificent Move-It mod to another area, which took ages but it worked! The highway now goes around the city, which is more realistic (and prettier). I'll cover the interchange when I get to the place it's at in the future. There is the the train station on the top left. There's a train line that goes to the main city. There's also an express line that takes people directly to the city without stopping in the middle. These lines get used a lot and are quite full (especially during rush hour with the amazing Rush Hour mod!) Here's a closer look at the south area: These default European buildings are going to get replaced by my theme when it's ready. I feel like those parked car props are a bit too bright. I'll change that up. I think these buildings look really cool (done with the Move-It mod, by the way!) but I need to move them around a bit because they're taking up a lot of space. I made an industrial area nearby too. I don't really have any district names yet because the district boundaries are changing around. Hopefully by the next update, I can get all the districts sorted out. Some apartments near the warehouses. This area is actually pretty detailed, but it's still unfinished so I'll leave an in-depth look for a future update. And here are some taller appartements. I also put down a high school there on the bottom left. It fits in with the other nearby buildings. Shoutout to the Park People Generators on the workshop! The start of some semi-detached housing: I don't know if I will keep those terraced houses on the left. They just feel misplaced on the bottom of a big hill like that. And this area too. There might just be too much repetition here, and I need to loosen it up a bit. This area is actually quite detailed. And that's it! I just want to to say a thank you to all the modders and asset creators out there that make this game something completely different. I also want to say a thanks to you if you follow this journal, thanks for taking some time off your day to see what I have done in my own city, not yours. If you have any suggestions for improvement, now's a good time to post as this city is still in development. Thanks, and I'll be back next month with hopefully (I can't promise) two new buildings for the theme, and happy Halloween!
  13. Just a note, guys, an update is coming very soon. And on the mansion (and surrounding area) I forgot to take pictures of, I've decided to leave it till I get back to that part of the map again because I forgot to take pictures again (I'm forgetful), and I don't have access to the game right now. I guess it's something to be anticipating in the future...
  14. Thanks a lot Wow, thanks man!
  15. Hi! It's been a while since the last update, and quite a lot has actually happened, so let's get on with it, I guess! As always, this is the latest building in the theme: You can see that I put in a BigBite on the ground floor because I thought it was cool. I added some graffiti to the building. It adds a sense of life and realism to it. All of the buildings have a custom LOD (all under 100 tris) that also have their own illumination map. So, that's it for the building. I have expanded the area quite a lot recently by making a lot of farms. I am trying to keep the detailing consistent so that the farms also are taken care of, not just the towns. So here are the farms: I've started adding these fields with hay bales in them. Golden county has a lot of cows (Dairy products and cars are this region's main exports) and the cows need food to eat over the winter! These are some new fields. I've actually expanded the area quite a bit, but I don't know if I'm going to continue with farms or add an unused gold mine... What would you like? Some guys working on a broken windmill: This is part is still unfinished: I tried to do something new here with foliage. I'm not really a tree person when I play this game, so I wanted to try it out. I probably shouldn't have taken these pictures during sunset (or sunrise?) because the shadows cover everything up. I know this is unrealistic. It will be changed... Moving on near Frankton, I have removed the huge field of trees. I thought it looked a bit misplaced and it didn't fit in very well. I'm replacing it with some smaller fields. I also went went with a small dense forest nearby. Again, trying something new with foliage, but I went a bit overboard here as my frame rate drops quite a bit in this area. I have have also updated the farms around Harrien. I should probably stop going back and updating things and just move onwards. I have also also made the river a bit narrower, so I had to add some farms along it: Right by Harrien, I added an extension to the town. I mostly made it for the marina. Here is the marina. I needed to make one for Frankton and Harrien, because there's a river, so why not? I also made this community garden (or allotment) for the area: Here is is the whole area. Because I'm a forgetful idiot, I don't actually have any pictures of the mansion, or anything to the right. I'll hopefully get them next update or before it if I remember. You might have already seen it, but I've added some road markings to make things more realistic. And that's it. Here is the whole area just so you know where everything is: Oh wait. What's that on the bottom left of the shot? Its actually going to be a sort of sub-city connected to the main one. Kind of like Croydon and London. NONE of it is "final" (nothing is, but the proper thing won't look much like this). This is is probably the only thing that's close to final. It probably won't be finished for a long time, as I need to develop my theme to get all the buildings. It's probably not good to be using the RICO mod with a "test" city like this if I keep bulldozing buildings, but with detail, I like to have a living, breathing city along with it (I also use the Rush Hour mod). Also, that interchange on the bottom right has been remade already. It looks pretty dank now. And that's actually it. Thanks for reading through (if you actually read through the whole thing, congrats!).