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Bombardiere

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  1. Bombardiere's London/ English Bats

    Yeah, the "problem" is that Brit cities are so diverse. At least the city centres which generally are a total mess of different architectural styles. I have found my niche in doing small or smallish historical style building. While you can't make a modern UK city based on only with Georgian buildings, almost all have their share of those today. (well, expect Milton Keynes, but I would not call it as a town. ) Paris style got a huge boost by Porkissimo and Jenx / Xannepan (who ironically, as far as I know, are not French) and now couple Frenchman keep up the work irregularly offering a new French style content. The German content is well establish by diverse, but not currently very active group batters and SimPolska has some very interesting Polish / Eastern European work. Latin style has get their great benefactors and while uploads has been rare this year, I am always happy to see an update on some Latin batter's thread. (though I still have to build my first Latin city) So I love themes. Not only UK theme, but diverse variations from all over the world. However I need to focus and this is why I have concentrated in UK buildings. I simply can't do all what I would want to do, so focus is important or otherwise I would burn. I am a slow batter and it took me three months to finish Bedford Square. Although a lot was because of non-Bat issues, it really weighted me down. So I keep pushing my smallish buildings, but yes, the UK theme would really need some kind of boost, but I think the SC4 heydays are gone and an UK BAT Team is not realistic idea. Yep, those are in my mind. Whenever I get over my Georgian fever… Real life of course permitting. However, it is very interesting that you said that you use UK (some perhaps) in Latin environment. I have always thought that British building style is very distinct. At least when comparing to Continental styles. US has Federal style which is close to my beloved Georgian architecture and Australia and etc. has a lot British influenced building, but I have thought that it is pretty much only those. Even Canada is very US styled in my opinion. Then again I have to stress out that I am not a Brit. I am actually a Finnish, who just have lived in the UK for long period. So my knowledge about the architecture come from what I had seen during walking the street. Thanks. Yes, I ponder this everytime when I BAT. The above picture is level 5 zoom and the “awfulness” can be clearly seen. Then again if I BAT SD then level 6 zoom would look crappy. So it is “win some, lose some,” and that is why I offered to do SD versions if enough people are requesting it. I personally love HD, so as I am mainly batting for myself, that is why I choose it. HD is ok for small buildings. My rule is if the whole building can be seen on level 6 zoom, the go for HD, but for larger SD is mandatory. However I know that there are different opinions. And the truth is that the Warwick Square and Bedford Square does not fit very well together. I would love to see HD version of the Warwick Square, but I think it is more likely that I will end up doing a SD version of the Bedford Square. Still @Jasoncw your Warwick Square was a very important inspiration to me to make Bedford Square, so thank you. I especially drawn inspiration from your sunken basements and it showed to me that I can easily replicate the light wells which are very common feature in old residential buildings in London.
  2. Bombardiere's London/ English Bats

    Oh yeah. When I looked up Bedford Square backsides, I immediately decided that I am not going to do it. And Bedford Square backyards are very uniform by London's Standards. I still really do not get how complex London's yards are. I am used to walking the street and marvelling the symmetry of the facades and never realise what a mess the back is. It can be seen in my creations. Well I guess this a live and learn experience for me. Next time I will do better. Couple extra tree in the backside would do a lot to hide the monotonous back facade. And few extra details on the roof would help the overall look. As the roof is what we most look in the SC4, it needs attention during the batting. Britain is not a popular theme in SC4 currently, yes. Brit style CJs seem to gone over the Cities Skyline. However, when I look at STEX uploads, with exception of MattB235 who caters all kind of styles, most uploads are for US environment. I guess many active players are from US and the SC4 is best suited for US style cities. Grid and relative similarity of the buildings. It is hard to replicate a mess like London in SC4
  3. Bombardiere's London/ English Bats

    A quick post to promote my uploads. To add the Bedford Square I have upload my rural Posthouse building into STEX. This has been available at LEX for some time. I think that that Yellow Posthouse is my best creation so far. It gives a warm fuzzy (fantasy) feeling of rural England. I am not totally satisfied with Bedford Square. It feel cold and I think Jasoncw did much better job capturing London's atmosphere with his Warwick Square buildings. Sorry, no previews this time. I am not sure where to upload images after Photobucket fiasco. I need some secure place. And anyway most would not be interested in what I am working currently, plain small rural buildings, nothing exiting for a big city.
  4. The Posthouse

    Version 1.0.0

    42 Downloads

    The Post House The Post house is a small resident building in Godmanchester, Cambridgeshire. It is an English rural building built in late 18 century. Name, “The Post House”, is written in gothic lettering on façade, but most likely the name has nothing to do with the mail or post office. The road is called Post Street, so I guess the name of the building comes from here. My BAT is very similar to real building, but not an exact copy. The back side and the extension is my imagination. However, I have got inspiration from 3D Warehouse Sketchup model of this house, but the BAT 100 % my own work. I haven’t used 3D Warehouse model’s textures as I feel that better result can achieve if I use my own texture bases. In real life the Post House is most likely a resident house, but I offer the BAT as CO$$ office. I need small rural offices for my SC4 plays, so I made this as such. I have included a red brick variation of this BAT and it is a R$$ residential building The model is HD and with Maxis and Dark Night version. Night versions share IDs, so if you have both versions in the city, those will most likely conflict. It has a custom foundation, so it is slope friendly. Dependencies BSC MEGA Props CP Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 Vortexture Vol1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3211 Vortexture Vol2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3237 BSC MEGA Props Gascooker Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397 Grfe_props_pack_LE_elms.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 Grfe_props_pack_LE_daisy.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 Grfe_props_pack_LE_ashes.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 Girafe Hedges http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3002 (The house model is not needed, only the model grfa_3Hedges.dat) Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 The Post House Lot 1x1, 1x2, 2x2 Capacity satisfied CO$$ 11 Building Value 76 Bulldoze Cost 210 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 12 Power Consumed 1 Godmanchester House Lot 1x1, 1x3, 2x2 Capacity satisfied R$$ 11 Building Value 259 Bulldoze Cost 210 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 2 Power Consumed 1 Godmanchester House 45 degree Lot 3x2 Capacity satisfied R$$ 13 Building Value 317 Bulldoze Cost 210 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 2 Power Consumed 1 © 2016-7 Bombardiere
  5. Maxis Tree HD Replacement Mod

    This is highly interesting mod. I just begun using Blunder’s Cascadia tree mod. My first tree mod. However yours look simpler and for me simpler may be better. Your dependencies list is very short for this kind of mod. Kudos for palm tree replacement with cypress. I often play northern cities, so no palm trees for me. Does this crash, CTD, if I remove the mod and continue playing the region? I guess that it does not because I think that this is made differently than standard tree mod. I really like your mod ideas. I don’t use IRM as such because I mostly block Maxis buildings, but I have re-lotted all my industrial lots according your principle. Division to clean and dirty industry make sense to me. Although it would be nice that there could be heavy and light under these two categories, but we have to live with what Maxis gave us. @Alan Waters Try reloading Girafe’s trees. He has updated many of those and old versions can cause brown boxes. I had this issue with Cascadia tree mod. I had all the required dependencies, but I was getting brown boxes. I really hit my head to wall with that one and desperately tried to download updated packs, but kept getting boxes. Then finally with last tree set (Ashes or Beeches) this was solved. I was getting really frustrated because I did not understand what went wrong and I reread the instruction several dozen time to see if I had missed some required dependency.
  6. Sharing Plugins Folders - Discussion

    Hhhmmm voices of prominent batters @madhatter106 and @Jasoncw must be hear. So the permission from the creators is needed. Sure this complicates the matter, but in a way I feel it may be a good thing. It forces limiting the targets, instead of random hoarding of content in to a massive mega pack. So it still can be done as, but it needs some hard work. I could do something like that, but I would like to see a theme pack which is balanced into game play. I can't do that alone. My dream is to create UK pack, but alone I am not able to BAT, lot and mod enough models to create a pack which could replace Maxis default tileset. So if the would be a project that has a specific aim and good will of the community, I would like to join. I am not fan of the BSC mega prop packs, because those are not organised. One pack can contain anything from a house plant to a military plane, so I feel it is ineffective to load a large prop pack to get one or two props. I feel the worst one is BSC MISC 1 mega pack which I think is just a random collect of models from different creators, many of them have shared in their own pack. This is fairly common dependency, so I hope a new project could address in to this kind of matters by carefully selecting the dependences.
  7. Sharing Plugins Folders - Discussion

    I am not interested in any "automated" datamanager plugin get-it-all downloader. While a different thing, it remains me of Steam, and that is something I don't want. Then there is the technics. An issue with CAM 2.0. is that Datpacker doesn't not work in many people's computers, because it is based on now outdated system. Edit: Links do change, so that is why I do not trust an automated system. Yesterday I was going through old STEX uploads and many had errors with dependencies links. Due many changes here in STEX. However, if there would be teams to make thematic packs, then I would like to join in. I would welcome a ready made and scrutinised Paris or Chicago 1890 theme pack. As a medicore Batter I could even make few buildings to fill possible gaps. One problem with us batters is that we tend to BAT what ever we like and the game play balance is not a consideration. Thus I find a lot of beautiful CO$$$ skyscrapers, but during the game play I sorely miss extra level 8 C$ commericials. Dependencies. I would love to the theme pack contain all dependencies needed, but that may not be practical. Thus I feel that a theme pack would required re-lotting and keeping the dependencies in minimum. The most popular and best prop packs. Careful vetting should keep the dependencies in manageable number. I would not touch to the tilesets. As said before, people have different ideas on how those should arranged and what belongs to which timeline. We would need dozens of tilesets and as far as I know there is no way adding those. We are stuck at four. So I would offer the mod packs as some concentrated theme, which could complement Maxis tilesets or played without Maxis buildings. Plus a possible starter mod pack for fixes and / or essential content. EDIT2: (I want to being a new region with Houston tileset. I have now spent two days downloading and organising stuff and I still have to go trough the stats and lot in PIMX. I would love if there would be ready to go pack, which I know would give a balanced game play. )
  8. Bedford Square

    Version 1.0.0

    184 Downloads

    This Bat pack is a facsimile of building in Bedford Square, London, WC1. These are not exact copies, façades are close to real buildings, but the back sides are mostly of my imagination. I have also been very creative with the corner buildings. Still I hope that these give a feel of Bedford Square architecture. In total this pack consist 12 BAT models. Bedford Square is built in 1783 as an upper middle class residential area. It was a part of the speculated building boom, which saw London grow to North and West during late 18th Century. Bedford Square is one of the best preserved Georgian Squares in London and thus I feel it is a fine example of the Georgian architecture. Today these buildings are mostly commercial offices, but I have lotted these as residential buildings. As these were at the time of the building. The wealth level is bit of touch and go, because today a such of flat in London would cost a fortune. Still I feel that High Wealth in SC4 would require certain level of grandeur, simply being old is not good enough, so I lotted only stucco buildings as High Wealth and brick face ones are Medium Wealth. My compromise and these can be easily change if needed. The corner buildings are available as ploppable CO$$ versions and I have included a few models as 45 degree diagonal bonuses. I haven’t lotted diagonals and as I have a little experience about diagonals, I haven’t yet figured out how to use those efficiently. May be some can and is able to use bonus diagonals. The model is HD and with Maxis and Dark Night version. Night versions share IDs, so if you have both versions in the city, those will most likely conflict. Due the nature of the wells, these are not slope friendly and are at the best on relative flat terrain. If there is a demand for SD versions, I might consider it. So if you want SD BATs, please make a request. Dependencies Most buildings occupy a full lot, so the dependencies are essentially optional. However, a few lots have space on the back, so I have used some HD props on those. Vortext Texture Vol1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3211 BSC - VIP girafe ashes (v. 1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 BSC - VIP girafe berries (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 BSC - VIP girafe lindens (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 Historic Harbor http://community.simtropolis.com/files/file/29880-historic-harbor/ 6 Bedford Square Lot 1x2 Capacity Satisfied R$ 89, R$$ 51, R$$$ 24 Building Value 1359 Bulldoze Cost 319 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 7 Power Consumed 3 31 Bedford Square Lot 1x3 Capacity satisfied R$ 121, R$$ 68, R$$$ 31 Building Value 1847 Bulldoze Cost 319 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 8 Power Consumed 4 The Bloomsbury Club Lot 1x2, 1x3 Capacity satisfied CS$ 290, C$$ 75, CS$$$ 32 Building Value 2818 Bulldoze Cost 319 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 78 Power Consumed 9 3-5 Bedford Square Lot 2x2 Capacity satisfied R$ 116, R$$ 65 Building Value 1673 Bulldoze Cost 300 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 4 Power Consumed 1 21 Bedford Square Lot 2x1 Capacity satisfied R$ 100, R$$ 56 Building Value 1443 Bulldoze Cost 298 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 4 Power Consumed 1 1 Bedford Square, Left and Right Corner Lot 1x1 Capacity satisfied R$ 38, R$$ 22 Building Value 548 Bulldoze Cost 298 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 2 Power Consumed 1 Bedford Corner, Left and Right Corner Lot 1x2 Capacity satisfied R$ 78, R$$ 44 Building Value 1125 Bulldoze Cost 298 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 3 Power Consumed 1 Bedford Square 1, Left and Right Corner Ploppable Lot 1x1 Capacity satisfied CO$$ 38 Building Value 365 Bulldoze Cost 298 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 17 Power Consumed 1 Plop Cost 4166 Bedford Corner, Left and Right Corner Ploppable Lot 1x2 Capacity satisfied CO$$ 56 Building Value 391 Bulldoze Cost 298 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 21 Power Consumed 2 Plop Cost 4166
  9. Old Time Power Plants - jestarr Boilerhouses

    Good Work. It is nice to have more power plants. There are variation, but not that much, so these are useful addons. And I agree about the diagonals. It is very good to have functional diagonal utilities.
  10. OpenSC4

    Yeah I would love this, but it would require some dedicated coders. Sure I could produce some Bats, but the code part would require specialists. Specialists with time.
  11. Mushy's Random BATs

    This is a neat little yard. Good work. Perhaps this could be modded as a utility building. May be as a recycle yard or garbage dump. I am always in need for urban garbage handling facilities. Ideal for a large Asian city. I couldn't park in that yard. Even if my life would depend on it.
  12. Interesting. May be you have a "double" installation. For me GMAX has always tried to install at C:\GMAX folder by default. Never in the Program Files. Sounds like your system is using the gamepacks scripts from Program File folder. I don't thing it does matter at this point. BAT models can be save in any folder. It is gamepack by default. Off course it might be easier when everything is in one place.
  13. By the way, just to be sure. In which folder you put the texture fix? It should be in C:\Gmax\gamepacks\BAT\scripts folder. Gmax has in the main folder a subfolder which is also called "scripts" but I believe that it is wrong folder.
  14. Japanese/Asian BATS not working/growing

    I would say as in my opinion, that many Japanese / Asian BATs are beautiful models, but sometimes poorly modded. Perhaps these are made before handy tools such as PIMX were available. I have found out that many BATs do not have a grow lot version or the building model is an “invisible model”, so the stats can distorted. For example an midrise office building can be a prop and the actual building is 1m x 1m x 1m box, from which the stats are based on. I have downloaded a large number of BATs from Japanese sites, but I have had to adjust stats and sometimes to do little modding myself to get those grow in the game as I feel is appropriate. I think that Japanese play style is more to plop beautiful cities rather than to grow functional cities. Building as a prop can be a neat trick when you need an overhanging model or in a special situation, but I don not understand its use when the building is rectangular and fits in the lot. One issue from a tiny building box is that the building value is low and thus those do not generate tax income. Also, if the prop building is not done properly, then the ingame building can float on the air when there is even a slight slope. I have had no issues with Japanese characters even though my computer is in a Latin system.
  15. Crownsteler tries BATing... Again...

    I think your first problem could be a Windows access violation issue. Modern Windows do not like overwrite or change files which are in my document or other priority folders. Affect Win 10 and possibly Win 7. You need to run 3DS MAX as an Admin to overcome this. PIM issue may be connected to this if your insertion was unsuccessful. Oh yes. GMAX mirror does not work. Itcreates this kind of distorted texture. 3DS MAX mirror does work and have no ill effects.
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