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  1. I think your first problem could be a Windows access violation issue. Modern Windows do not like overwrite or change files which are in my document or other priority folders. Affect Win 10 and possibly Win 7. You need to run 3DS MAX as an Admin to overcome this. PIM issue may be connected to this if your insertion was unsuccessful. Oh yes. GMAX mirror does not work. Itcreates this kind of distorted texture. 3DS MAX mirror does work and have no ill effects.
  2. I think you will, because I think that the SC4 batting is more that just 3D skillery. I think that a good batter needs a SC4 Eye and certain passion to the game. Not to mention about the patience. I can do decent BAT because I want do it well, but the difference between me and @mattb325 is that while he can do a great Bat in an evening, I need two months. I think that GMAX is good way to start. Basically all you learn can be transferred to 3DS MAX because the basic functions are so similar. I don't know any video tutorials, but I would recommend Phillippbo's Bat essentials series here at Simtropolis. It teaches all you need for a basic building and from this you can build your skill sets.
  3. Joining the dark side, eh? This is a good way to start. Hey, I begun with pasting card kit texture's on a box. And knowing that you like historic stuff, I believe that you will have interesting offerings due time.
  4. Yeah, this is my "favourite" subject. Not only the Maxis, but many Batters have not been constant with the scale. I would suggest that use real world scale, or slightly larger if it is a small building or prop, as most US batters seems to be using it. There are already enough of quality customs BATs that few odd scale buildings can be forgotten. Anyway, I welcome more lowrise commercial. I am in need of those. Especially of CS$ and CO$$ and CO$$$. It seems to me that most Commercial Offices are highrise skyscrapers and I want small Office too. If I can do a request. I would love to see more lowrise for Chicago 1890 tileset. That is my personal favourite from Maxis sets and I would love to see more buildings in that style. I have recently gone through all your brilliant packs and picked those BATs, which I feel could fit in the Chicago tileset.
  5. mipro

    Because You know it is there. @Jasoncw Have you ever considered into joining the dark side and make it in HD? Okey, this one is perhaps too big for HD, but just make a HD version for a laugh.
  6. Brilliant. I will have so many use for this. And thank you for the Lindsay Bros. It is perfect for my 1890 Chicago tiles set.
  7. I like the style of that Park Avenue building so something to look for. BTW where did you find the plans? I went the US with my latest city and I go my interest on few 1890 Chicago buildings.
  8. Very nice buildings. Would suite nicely in my play style. Plus station props will be useful. I will fire up my French city again, so these would be useful additions. I would especially welcome wall-to-wall low wealth C$ and R$ buildings. I cannot say which is better, centred or off centred. I guess it depend on the situation and use. However, I would vote for HD. I think your models are high quality and would benefit HD treatment.
  9. All right, this is a much better way to tease.
  10. Considering the final product, it doesn't matter. You pick your style and work from that. As for the BAT, the 3D model does not have to been one continuous object, so you can combine splines and primitives. I do that. Walls I do according this tutorial I use rectangles and sometimes curves and attach those to a spline which I extrude. The roofs I often do as a line, which I extrude lengthwise. But for the details, I often use boxes or other forms, which I extrude, slice or adjust vertex as I feel the best. GMAX nightlight are basic, so I believe you can attach those to both splines and primitives. I am bit lazy and for the window glass, I usually use a thin box.
  11. A bit of a last minute rush, but I was able to submit my entry into Content Creation Competition. I hope I got it right. This think I got most of the issues shorted out. The custom LOD was interesting but a very useful project. Happy New Year to each and every one.
  12. From the album Content Creation (S3-20-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] This is my Content Creation submission photo. You can find the file fro, STEX. Enjoy
  13. challenge upload

    Version 1.0.0


    This is my entry for the Content Creation Competition. A 1x1 ploppable triangle lot for diagonal corner filling. I got my inspiration from Prepo's Triangle Parks, but I wanted to do something different. Something more industrial and grimy. This is a functional landmark with 14 I-M jobs. The pollution is low so this can used in the city centres. I have made a custom foundation, so it can be used with slopes. This does not float on the air like Prepoäs lots. Also both Dark Night and Maxis Night versions are included. However it does not have nightlights. These seem not to be working with overhanging props and I don't know any workaround for that. DEPENDENCIES: None. (However if you use my Clerkenwell Library FAR version, you can delete file InvisibleLibrary-0x5ad0e817_0xc40b002e_0x30000.SC4Model This is a duplicate and the same file is used in both FAR Clerkenwell Library and Vic Shoppe Lots)
  14. I have recently got into grid busting and I think there is always need for small filler lots. Prepo made years ago excellent 1x1 triangle parks and I use those in most cities. Now I wanted to make something on my own, but grimier industrial look. So I quickly made a prototype of an industrial workshop. This is only a test model. The textures are not final and I run into some issues. I did a custom LOD and this seems to be working right. The underground parts are not conflicting with the road texture, so that is good. I think I am now understanding better the custom LODs. However, the road side props are conflicting with main model. See that flowerbed which in embedded in the house. Is there a way to solve this conflict. I can't remember seeing unwanted props with prepo's triangle park. My lot is ploppable industrial lot so may be that creates roadside props. Another thing is that the underground part is giving false shadows. I wanted underground part so that the lot would not be floating on the air, as happens with prepo's lots when you plop those on uneven surface. Now that I got my LOD working, may be I use a prop for underground part of the model. I got an inspiration to finish this for content creation competition, but as the deadline is end of the month, I may not be able to finish this in time. Oh yes, I am that slow.
  15. mipro

    Something splendid is on way. When was this building built? I am not very good at recognising American styles.