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rsc204 last won the day on
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About rsc204

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  1. @CorinaMarie: A bit OT, but just being curious... The picture you posted just under an hour ago with the industrial buildings. It looks super-duper crisp graphically-speaking. I know you got a new PC sort-of recently, but just wondering what Graphics Card / Resolution you are using?
  2. Really? Because state of the art is not what I'd call it, not by a long margin. It's fully 3D, that's all. Even the best quality stuff released so far, doesn't come close to the details we could have years ago using SC4. Everyone seems to think that eventually computers will catch up allowing for C:S to surpass SC4, but that's actually real unlikely. Why? Simple really, because an Isometric game such as SC4 is simply orders of magnitude more efficient than full 3D can ever be. The sort of computing power required to match what SC4 can do, but in 3D, won't likely be around for many years to come, if at all in the short-medium term. The processes used to improve CPUs and GPUs are starting to hit the limits of what current manufacturing is able to handle already.
  3. No, simply that since the actual data on where the jobs are doesn't exist, that it would be impossible to calculate it with any accuracy. The sims could literally go many tiles for their commute, there is no way for the game to know. So if it shows as short, then yes some sort of guesswork must be involved. Seemingly. But I do know that commutes across borders should always show as long. However other changes in the simulator Z in terms of the allowable commute times should prevent major issues with NJZs appearing, even if commutes are long.
  4. How does the game calculate if a commute is long or short over a border, when it has no data about the jobs on a tile over the border? Yes in NAM using Simulator Z all commutes across the border are considered long. I'm not sure how it could work otherwise even without the NAM, but I couldn't state categorically that's the case.
  5. If you are hitting 300% off multiple lines, I would imagine a number of things may be useful. First is to provide alternate methods of travel to ease the burden on HSR. After that you might want to consider using a NAM simulator (via the TSCT) that has a higher capacity. Bear in mind if 500,000 people live in a city with no jobs and must commute, that's going to require lots of transport links. But if you are using a more mixed-development zoning system, it would limit the number of commuters leaving/coming into the city. But as with many of these questions, there are simply too many factors to provide a simple "do X" answer. You need to look at who's travelling where and adapt your city to serve the needs of your sims. That's something SC4 requires, a constant need to tinker and alter things to keep up with changes elsewhere, as twalsh102 puts it, it's "dynamic".
  6. http://www.zdnet.com/article/is-paying-for-antivirus-a-waste-of-money/ This... I have the exact same experience. Sometimes I get the feeling AV is just unnecessary in today's world. Far more important is ensuring you have Windows, your browser and other apps fully updated to protect you from threats. But if you don't mess around the dark parts of the internet, your odds of having a problem are very slim. Similarly being careful with what you download and click is far more important too. http://www.moneysavingexpert.com/utilities/free-anti-virus-software Of course some articles are clearly written from a perspective that knocks free AV systems. In my experience that means they are simply biased, because I find Paid AV to be more trouble than it's worth. Generally far more intrusive, more likely to get things wrong (false positives) and using far more system resources. I also don't like a free AV app to be bugging me constantly with ads or to pay for a subscription either. Frankly the MS free software is more than most users should ever need. Paranoia fuels the AV market, but if you see things for what they are and take sensible precautions. There is simply no reason to pay upwards of $50 a year to 'protect' your PC. Ask yourself, have you ever had a virus, trojan or other malware? I mean a real one, not a false positive? I bet most of you have not, so what exactly are you paying to be protected from? AV is a form of insurance, but if the policy costs more in 10 years than your computer did, that's simply madness. When I do see virus-ridden machines, the #1 culprit is the user. Because it's always someone who mindlessly clicks about on the internet. Opens the attachments they shouldn't, reads the suspicious e-mails the rest of us delete. AV is about as useful as a chocolate teapot for these users. But for sensible folk who can resist the urge to run around the internet with reckless abandon. You need the equivalent of a door lock, just a sensible precaution to stop it being open access for all. Free AV gives you this, in many cases all you are paying for is fancy features, the free versions have an identical scanning/protection system. Personally I like the MS free AV, even if it is the worst one out there, it's still been as much protection as I've ever needed. The one recent occasion I had to deal with a virus at home was on my wifes PC. She tried to get rid of a pop up window that wouldn't close and noticed something odd. She turned the PC off and came to me. Because of this, I was able to clean the infection in minutes. It was nothing complicated to do. You can download a bootable CD from the Web that runs on Linux/Unix, so a Windows virus won't work in that system. So you can safely run scanning/removal tools to find and remove the threat. Sure, if you are a little non-technical you might need assistance here. But even in such an event, the cost shouldn't be more than a yearly subscription to AV. Not to mention, most people know someone who will help them fix problems should they run into them.
  7. Depends, how much of the RAM were you using before? That said moving from a Radeon 7800 to a modern NVidia I would expect better not worse performance, there are three reasons I can foresee that might cause this effect: A new Graphics Card may not yet be fully optimised in terms of it's drivers. In any case make absolutely sure you've the latest ones from the Nvidia website for your card installed. What type of vRAM the two cards have? i.e. which DDR revision, probably 4/5 in the case of the Radeon/Nvidia respectively. But if the NVidia was somehow a lower revision, it's memory may be greater, but it would be slower too. Windows has a feature WDDM which in conjunction with DirectX manages a lot of aspects of your computer. Part of this is managing the available memory to a Graphics Card, since all of them may use system memory and/or share the vRAM of the card with the system in certain circumstances. The short answer here is that with only 8GB system memory (RAM), a card with 6GB vRAM is unlikely to perform at its best. It's like trying to put a big V12 engine in a small car, the rest of the car isn't really up to the task of handling the V12's power. If you want to really push the modding side, that's where a beefier graphics card may come into play. Looking at the monitoring application, you are hitting the limits of your GPU for moments, but for the most part the GPU is under-utilised. If you want to have lots of Cims, that's where a better CPU will be needed to perform all the necessary calculations. Find a similar monitoring app for the CPU, actually as Eggman pointed out, you can used the Windows one, Resource monitor here. Is your CPU maxed out when playing? Check the RAM usage too. Whilst it doesn't do the calculations nor display anything you see, it works much like a buffer between the two. I'd recommend adding another 8GB RAM minimum, perhaps going to 32GB ideally, Skylines is terribly CPU/RAM intensive, the biggest performance gains for the least money will likely come from RAM and adding an SSD (see below). Since RAM is reasonably cheap and easy to replace, I'd start there. But a new CPU is always a problem, because Intel change the sockets every couple years. So you won't likely be able to buy a new replacement, without a new motherboard. At that point things can start to get real expensive. There is always a balance here, a point where the cost of upgrading may not be worth it based on the performance gains you will see. But in the first instance you need to find the bottleneck in your system. But the general point here is that without a balanced system in terms of it's components, a great video card can't compensate for any shortcomings with your other hardware. Lastly, if you are using a spinning disk (traditional) hard drive, you can expect slower performance too. If you do, it will almost certainly be your systems #1 bottleneck, an SSD will resolve this problem, provided you've a port fast enough to utilise one (SATA3 ideally as a minimum). Using an SSD for Windows and moving your normal disk for storage can make a world of difference. Plus 100€ will be sufficient for a 256GB fast SSD, making it a reasonable cost, especially considering the performance gains.
  8. It's a T21 thing as @MissVanleider surmised. A T21 is simply something that adds props and other items onto in-game networks. This effect is actually part of the base game, although it may have been copied and re-used for some NAM content. The basic problem with removing them is finding the T21s in question. Actually not all that difficult, I'd be happy to look into it for you. However, whilst it's very quick to make a T21 cancellation mod, that will remove everything indiscriminately. So if you wanted some props to remain (like lights), that wouldn't be the way to go. In that case you'd need to edit them to remove the props you didn't want, leaving those you did. In many ways, these T21s are simply just a 1x1 lot, but they are a bit more complex than a normal lot to edit. In short you need to copy the props from the T21 to a blank 1x1 lot, edit the lot in the LE. Then replace the original props with those from the edited lot on the T21 file. This requires use of the reader, but it's really not all that hard to work out. If you'd like a hand with it, let me know, but it'll take a few days since I'm recovering from a minor hand operation I had today. I found a stitch that had been there at least 7 years from a previous operation and had it removed today. So all pretty minor, but I need to take it easy for a bit. One last thing, due to the nature of T21s, changes don't auto-update. You need to click around a lot on the altered networks to get the new "lots" to show. If a mod overrides the default T21s it may indeed remove the unwanted props, but of course it all depends on whether you want the replacement props even if that were the case. Spot on.
  9. The thing is, that argument would only hold up in the event that those behind the Brexit campaign were in office and able to execute such a plan. Since they were not and were never going to be, win or lose, what we should have had is a "Plan B". That was the responsibility of the government themselves, but I suspect they felt the odds of a vote in favour of leaving the EU was too unlikely to bother. I love the way they then blame the non-ruling party who have no power whatsoever for not having made such a plan. Frankly, neither side had a plan for what to do after the vote. But in the grand scheme of things it's the government that really let us down the most. A lot of arguments, here say, rhetoric and higher prices for everything... so business as usual I'd imagine. The real question is actually what will the remaining members of the EU do in respect of us leaving. Will they seek to punish us, to send a warning to other countries that might be considering the same action? Or will they see things more pragmatically and try to work with us to make the split as amicable for both sides as possible. In many ways, the whole process can be likened to a divorce of a long-time married couple. If both parties agree to go through the process with mutual respect for each other, it will be fair less painless in the short term. Longer term, there is a higher chance of a friendly and cooperative relationship outside of marriage. But if the two sides decide to try and take the other for all they can, it turns into a nasty hateful affair that will ruin any chances of remaining civil in future. However, hovering over all this is the fact that all it takes is one EU nation to veto any part of such an agreement, to stop it happening. So the odds of any agreement being reached in two years is about 0%. That will leave the rather inept situation where we won't be part of the EU, but will still be acting as if we are. Since you can't just disband everything overnight. Moorover, this process will likely take a decade or more to really see the UK completely clear of the EU. The amount of red tape and practical work involved is simply staggering. Given the governments track record on preparing for the possibility of Brexit, I wouldn't count on them getting this together for a very long time.
  10. Well we're halfway there then, because Turkey is not part of the EU.
  11. You are correct, but under some circumstances, using trickery/workarounds, that's not how things work in practise. For example, an on-slope piece might need to use another network to work. So the game might not see it as the original network. That means the capacity and speed of that network will be linked to the network the piece is identified as. A common example of this are the RHW On-Slope pieces. If you use the query tool, the tile that sits on the embankment will show as rail, not RHW. In this case the Rail Capacity/Speed is only used for one tile, then either side continues as RHW. But such tricks are commonly used in the NAM to make things work correctly.
  12. I think @matias93 got the right answer here. You can't edit a SC4 Model file in 3D modelling software, it doesn't contain anything that allows the file to be read such that the components of the model will appear. The only way to edit or reuse such things as part of a new or modified model is to have the original .MAX / .3DS / .gmax files. The former only works with 3DS Max, .3DS can be used with both 3DS Max and SC4 BAT, but .gmax files only open in SC4 BAT. Note it's not that simple either, there are compatibility issues. For example, opening a file made in a newer version of 3DS max than you have will probably be impossible (.MAX). Additionally, you will need all the resources used to create it like Textures and possibly the specific camera/lighting rigs too. Unless a creator has released such files, the best solution is to contact them and ask politely for a copy explaining what you want to do with them. But some users have moved on, you may not get a response, others may not agree to allow re-use.
  13. Seriously, there is not a virus in this file, I guarantee it. A false positive is generated because your AV software doesn't have it in its "trusted" whitelist. There are two benefits to this approach for security, firstly it makes you as a user "think" your AV is protecting you. This in turn makes people think they must continue to pay for AV apps to be safe. Statistically speaking, free AV apps are often as good if not better than paid ones. However the most commonly used brands are some of the most likely to let real nasties into your system in the first place. Precisely because lazy coding has made them check a list, rather than look for the behaviour that would confirm unwanted behaviour. All you have to do is get certified on the whitelist and your code is free to replicate without issue. Not to mention, hackers etc, target the most commonly used AV/Security suites, precisely because that's their #1 hurdle. IMHO Norton is one of the worst pieces of software I've ever come across. Personally I'd save my money and use the one that comes free with Windows.
  14. I will chip in here and recommend the GoG version also, but actually not right this minute. I think the typical day to day price is a rip off for such an old game. Sadly, you've just missed a sale (a week ago) where you could have picked it up for under a fiver. Where did you read about problems with the Steam version? I've never heard anything along these lines myself. Not that I'd recommend Steam, DRM is something I am totally against. Gamersgate, Amazon (be careful, they sell three versions, one is via Origin) and other digital re-sellers also offer a DRM-Free version of SC4. Ideally, wait for a sale and get it for a reasonable price, but if you must have it now and cash isn't an issue, GoG is the version I'd go for. One last thing here... Origin actually refunded a user recently who had bought SC4 a long time ago, because he couldn't patch the game. Sadly that took a lot of patience, I suspect the refund was more because it was cheaper than the cost of support at that point. However, if everyone made Origin accountable for selling a crap copy of the game, it's more likely they would stop doing so.
  15. MMP lamps are problematic because night lights don't work for Flora, which MMPs are based upon. This is a better solution over MMPs, using the transparent versions should allow you to blend them in seamlessly. Although a little work in the LE would be best to make them exactly how you wanted.