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jeffryfisher

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About jeffryfisher

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    Dog Catcher

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  • Gender
    Male
  • Location
    Vancouver, WA
  • Interests
    RR Tycoon II, Zeus/Poseidon, beer, volleyball, Sci-Fi, anime, trivia, political philosophy
  • City-building game(s)
    SimCity 4
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  1. There are some region-wide stats that feed the internal model (count toward cap-busting) I think. And I think the CAM mod improves on vanilla SC4. If you read about the effects of region-wide development, would that prop up your imagination?
  2. Is RHW-4 one of those networks that needs to have a "neighbor connector" (nc) piece plopped onto its arrows in order to function? If so, then you might need to move those wires. Google "SimCity 4" + "neighbor connector" + piece.
  3. Perhaps I should not have called it "piggy-backing" (a term more commonly used for wi-fi leeching that I didn't mean). I probably should have said "freeloading". I was referring to the quid pro quo exchange by which local ISPs offload traffic (my network takes traffic yours hands to me, and your network takes traffic that mine hands to you). Much of this traffic waits for and then uses telephone networks' spare capacity. This moves packets for free but at a priority below the actual digitized telephone data packets (hence the freeloading, or what I was calling piggy-backing). The end result is that residential customers are paying only for their local connections (the so-called "last mile"), and not low-latency end-to-end transmission. For the curious, here's a good CNET article on net neutrality that includes a section on How the Internet Works. It's the basis for much of what I've been trying (and failing) to get across. Answer: Because prioritizing my interactive game commands would delay the completion of your hours-long download by a few seconds that would not change the value of the download. However, treating your hours-long download at equal priority would freeze my game controls for seconds at a time while my opponents kill me. When other bulk downloads freeze their controls, then I'll kill them. Thus, the entire online game would be unplayable, ruining it for everyone. Your misplaced egalitarianism would utterly destroy an entire hobby (and business model). And, when your download interferes with a surgeon operating remotely, your misplaced egalitarianism would kill people (Well, not that directly; your "all packets are equal" rule would kill tele-operation tech, and the lack of tech would mean that people would die who should have been saved). To even ask your question, you must not know the meaning or importance of "latency" (time-sensitivity). That and a whole slew of other misconstrued or misunderstood terms means that we're talking past each other. It's not worth the many days and thousands of words I'd need to repair what's an OT side-discussion anyway, so this conversation is over. I hope a few people will read the articles I linked. They explain these issues far better than I can. They also highlight the shifting definition of "net neutrality", which in today's "all packets are equal" common usage directly contradicts Tim Wu's original 2003 coinage. I suspect that this fuzziness in definition is part of why we're not understanding each other. Maybe the linked articles can clear that up for some bystanders here.
  4. Yes, we agree. At least that's what I tried to say. I mentioned piggy-backing as what we did before net-neutrality came along to screw it up. Right, which is why I abhor it. First, there are some packets that "spoil quickly" while others don't. In other words, there are use cases that depend on low-latency to even function, and there are other use cases where latency is almost irrelevant. Therefore the net becomes more useful if it can prioritize the former ahead of the latter. Enforcing absolute equality is a brainless way of destroying some of the net's functionality (wiping out whole businesses worth millions, perhaps billions of dollars, along with all of the utility that their customers get from them, all in blind, slavish devotion to a misplaced ideological purity). Second, there's a very old saying that "you get what you pay for". Those who pay more should get more, especially if those who pay can make something free for the rest of us. The folks buying first-class air tickets are subsidizing my cheap-ass coach seat, so I don't begrudge them early boarding and early exit. Likewise, if some video service wants the same priority as NetFlix, then they should pay the same price as NetFlix. That's absolutely fair. What's unfair (and ultimately very harmful) is forcing latency-dependent packets into the slow-lane with others whose value is the same whether they move in seconds or hours. That's just stupid. I'd be embarrassed to have somebody's multiplayer game command wait behind the 4gig anime season download that I left running overnight while I sleep. That's all a long way of saying that packets are not people. They're not created equal, so they shouldn't be treated as equal. The only equality I can agree with is that each priority be offered at the same price to everyone willing to pay for it. That's treating people equally, not their packets. Resisting the flame-bait, I'll just say that I read the dead-tree version of Reason Magazine. Their articles are long and detailed, so prepare to be both informed and disillusioned. Since I'm no fan of Trump's, I'll ignore all of your hysterics there. I only mentioned him in the sense that even a stopped clock can be right twice a day. His stated intention to oppose net neutrality is spot on no matter what his motives are. Net neutrality would destroy several Internet functions and render the rest more expensive. Telegraphs sent one kind of data: text messages. The Internet transmits many kinds of data, some quite unlike others. It would be profoundly harmful to take a decree designed for 1840's technology and apply it to a 21st century Internet.
  5. EEK! Trashing is not the solution to a renaming hitch. I like Cori's suggestion that something is in the way. When you play in a city and then save your work, the city is saved in a save file. A region is a whole bunch of those files. Reinstalling the game may change much of the game's behavior, but it won't change the content of your saved cities. If some data has been mangled in there, then it can be difficult to repair.
  6. @ReshiramLover, Did you even try to search for an answer? I just Googled "SimCity 4" WhereRUFrom spaces, and the top result was, "Is There a Way to Rename a City to Something With More Than One Word?" from 2012. You could at least pretend to put in some effort before asking it of others; it would make us feel that we're not taken for granted.
  7. Ironic that we can be so certain of the effort they'd pour into lawyers, yet we can be equally certain that they'll never expend even half those resources to patch the thing or update it for 2017 hardware, simple improvements that would do as much to forestall an open-source movement, and far more for PR and improving their revenue stream.
  8. The next step is to set aside your whole "real" plugins folder and test the problem lot in a minimalist setup (bare essential lot and dependencies in a test-city of a test-region).
  9. Depending on what region you're working with, there may already be a high-res version available for download (we have 14+ years of accumulated files here). Have you looked?
  10. The stuff you have under "My Documents" will be untouched by reinstalling. Only registry entries and things under the program files folder should be hit. Back up apps and downloads you put there, and prepare to patch and datpack again if your game version needs such. Finally, if you bought the crap digital version (buggy and unpatchable) from... was it Origin? ... then you should buy a good version of the game (Simtropolis recommends one -- and it comes already patched).
  11. Have you written a how-to for farm zoning? Since you like farming, I'm guessing you have, but I can't find it. I'm about to pave farms over one sector in my region (Stanford CA, aka "The Farm" ROTFL!), and I'm wondering about how to space my roads etc.

    1. CorinaMarie

      CorinaMarie

      .The only thing I've written tutorialish for farming is Growing Farm Buildings Where You Want. There are a bunch of my farm pics starting here after I created that map I was happy with. Then there's just a couple pics here for the farm region I'm working on.

      The most important part for me is I'm now using my mod that doesn't allow higher wealth to kick out lower wealth along with the Less Abandonment mod by @Bones1. This means I can use taxes and land desirability to attract the wealth level I want and although those can upgrade to the highest in its wealth class they'll never be forced out by a higher wealth level. This is so important to me in a farm region cause the moment things start looking up economically and educationally (in the Sims eyes) the middle class would take over and upgrade every low wealth home and then bail out a few months later leaving me with hundreds of dirty, over-crowded houses.

      You've prolly seen this pic I posted:

      595af5abe825b_02LMHWealth.jpg.db1bd150972292e2f701f80698967838.jpg

      None of those are marked historic and they will stay there year in and year out even tho it's a high value area and medium and rich are clamoring for places to live.

       

       

    2. jeffryfisher

      jeffryfisher

      OK, thx. I'll do some farming and then may start a thread to discuss what I'm encountering. My early guess is that my farm streets will not need to be as close together as in a residential suburb (farms should be bigger than suburban home lots).

    3. CorinaMarie

      CorinaMarie

      Without modding the minimum farm is 4 x 4 tiles. I mostly make mine 18 x 18 which is the maximum before the game wants to add its own streets. This is not the true max they can be sustained, but any tile more than 18 away from a street or road will die. So you could make like 18 x 50 as long as you have a street along the long side. (Hold down Shift while zoning to override the auto street placement.) You could also do 36 x 36 with streets along two parallel sides.

      If you do irregular farms like I do weaving in and out of the trees the 18 tiles to a street sometimes gets borked. When the farm grows you may see the no road zot over some tiles of the farm. I just add some more street along the side and it usually takes care of that. You need to do that within the first month or two before the tiles die. If they are apple or orange trees that die they turn black.

  12. <RANT warning="politics ahead"> Those who want to know why this is happening need to read up on "net neutrality". The short version: Up until recently, a few big-money companies paid to get the bandwidth they wanted when they wanted it. The rest of us were freeloaders, sneaking our packets through when it was convenient for the carriers (exactly like flying standby on the cheap). The mix of paid-express and freebie-standby worked for almost everyone for several years Then some pseudo-egalitarian dimwit cried foul, screaming that it wasn't fair for some evil-corporations to get higher priority service just because they pay for all the bandwidth that the rest of us use for free (all the rest of us have ever paid for is the connection to our homes -- the bandwidth has really been completely free piggy-backing on surplus evil-corporate capacity). Some moron in the government recently agreed, issuing some new regulations forcing all Internet packets to be given the same high priority. Quite predictably, all those packets will now need to be bought and paid for. The free bandwidth for all us freeloaders is going away as an unintended consequence of "fairness" -- in reality the banning of flying standby. If you didn't mind free, second class service that's too bad -- you aren't allowed to sign on for it because evil-corporations are no longer allowed to give it away. The "upside" is that when somebody sends you an email, it will arrive in under a second instead of sometimes taking 2-15 minutes. When you load a web page, your packets will move in milliseconds, not seconds. When you stream a movie, you'll get the packets just in time instead of having to charge up your RAM by buffering minutes in advance -- saving you literally pennies worth of electricity and avoiding a minute delay you've probably never noticed. Is that worth the loss of free Photobucket bandwidth etc? I for one already miss being allowed fly standby. If you're like me, then you might write to President Trump asking him to kill net neutrality. The good news is that he has already taken aim at it, so we might get our free Internet back in a few years -- if we're just willing to wait for it. </RANT>
  13. A better message would have been "not found" followed by the paths to the folders where the app looked for it. There would have been six or more dry holes in MS's search strategy, giving you choices about where to put your copy of the DLL so MS would trip over it when loading PIM (or any other app that needs it). While a DLL can be co-located in the same folder as each exe that needs it, it's simpler put every DLL into the windows system (or system32) folder. To learn why, plus more than you ever wanted to know about how Windows finds DLLs, read the Microsoft article on DLL search order.
  14. Oh, there we go. What if these themed, organized and easy-to-install collections are released only as DVDs for donors, using the same terms as the earlier STEX collectors' discs? We would create a revenue stream instead of killing one.
  15. In case Cyclone's example confused anyone: A link (HTML <a> tag) takes you to Imgur's site where they can show you their ads in addition to any images you were hoping to see. They like that. What they don't want is for some other site's pages (and revenue model) to freeload on Imgur's bandwidth (embed HTML "<img>" tags with references to Imgur image URIs). So, links good, embedded images bad. Of course, if one knows JavaScript, one can probably design a web page to spoof the domain of the calling page and suck down the images anyway. However, I'm too lazy to figure out the details.