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MissVanleider

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MissVanleider last won the day on
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  1. I found this http://sc4devotion.com/forums/index.php?topic=16525.0 the best guide for step by step diagonal bridge building.
  2. Very good! Its all fab but i think the beaches are my favourite pictures. Well done
  3. @simmytu did you lot the security fencing around the airport yourself? I have been looking for an alternative to the green fences you get in the IRM filler set for a while and those look like a good option
  4. One thing that seems particularly sad is that i read on reliable news sources today that concerns had been raised by residents about the risk a number of times in recent years. It is quite worrying that such a disaster can happen, and the stories of people trapped, 'waiting to die' is sickening. I try to avoid commenting on topics where human mailice is the cause of suffering because that seems to be part of the human condition, but this tragedy seems utterly avoidable. In some ways therefore sadder than some of the other horrible events that have struck my country in recent times. Lots of love to everyone out there and try to have a good thought for those affected.
  5. @Simmer2 thats absolutely awesome! Since you're still at the WIP stage can i just say that it would be even better if your pieces could be combined with http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3020 the gates from this set. Whilst not strictly like for like the ability to combine the two would add the possibility of much more variety to our olde worlde cities
  6. Thank you all. Let me respond in reverse order: @DavidDHetzel rationale for connecting to the avenue directly is the avenue is the main arterial road to the city center. The interchange was originally a diamond as you suggest (although with a much bigger footprint). I just wanted something a little more interesting looking. @Socold I really love the FA ramps, especially on the example you show there. It is difficult to get a tight interchange with them as my slope mod is a little too restrictive to squeeze FAHW anywhere other than quite flat terrain. @matias93 yours is probably the best example in game terms. The interchange is, (in the context of my imagination) supposed to be a tertiary connection for this town onto the RHW with a more suburban / rural flavour. The avenue just feels a bit too urban for my imagined context. I should mention i also have a phobia of non smooth curves for avenue, if i used the 90 degree smooth ave curve there, i could not intersect the road with it as you suggest. @_Michael As you can see, i went with your recommendation. The my city (despite being right hand drive) is quite UK influenced, and this approach feels more like something i see everyday than some of the more rational approaches taken by others! - (who would have thought it, my country being irrational... ) Thank you all, and here a picture. I agree, i like the par-clo too
  7. @_Michael thought i should spruce up this interchange which was, in its previous form, way too big. I have done so, and i like the concept of the avenue connecting to the rhw in an interesting way but i basically hate the interchange. Does anyone have any suggestions on a redesign? All ideas welcome but i would like to avoid demolishing the buildings if possible
  8. It is not an area I know at all well. I actually like quite a number of London's newer, tall buildings that have been quite criticised (other than the 'walkie talkie', which I really don't like). Anyway, the investment is welcome, and I can't imagine it being worse than whatever is there now, it is conservative but it's still quite interesting.
  9. A planned building I am sure that many will think is hideous, but from the one image I've seen, I don't actually hate entirely... https://www.theguardian.com/technology/2017/jun/01/google-submits-plans-million-sq-ft-london-hq-construction-kings-cross
  10. I'm fairly sure the NAM installer includes an option in the custom install for cul-de-sacs on streets and roads. It may be that you have to run the installer again and check for the option. If this is wrong someone who knows more than me will be here to correct me soon
  11. @_Michael Thank you! It's on the list (It's an ever growing list, But that is on it :))
  12. starting point

    Cool maps, I like how you have a whole fictional history going on, and It's not often that I have to look up the meaning of a word with no idea what it meant but 'endorheic' managed just that!
  13. Great work @simmytu @Dreadnought @korver @mattb325 @Jolteon @EvansRE4 (sorry if I missed anyone, I only had a quick look at the thread). Today a big overview of my tile. It's starting to really fill up..
    Not sure how I missed this one before now. I've been grateful of all of your recent uploads, but think this is actually my favourite of the bunch. Versatile and unique, everyday and unusual is a hard trick to pull off. The only problem will be making sure I don't use it too often!
    I was just looking for a high wealth, mid-rise office to fit my city and look what we have here! Brand new. You're on a roll, Thank you!