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Anya

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  1. Discussion about City Tile Size

    I don't know why we are even pretending like EA won't take action against for you modding in something as important as larger cities. The larger city tiles are in the game because they fully and unabashedly intend to sell them to us. Why would they allow us to mod them in for free? Would they maybe let you mod it so that your buses are pink or you build a replica of your house? Sure...because they never intended to make profit off of that. The only question, in my opinion, is whether they will sell this to us as one DLC (i.e. all your cities are immediately increased to 3x3/4x4) or if they are going to sell us "credits" to annex small 1x1 plots in cities (think FarmVille expansion), thus generating a constant revenue stream as we will need more credits for each new city.
  2. Server maintenance. Took them 7 hours to take a server down and upgrade them. No idea why they didn't just build a better server and move the data over to it having only 5 minutes downtime. I think they should outsource to a company that knows what they are doing. Still, not even remotely enough reason to not buy and play a great game. It's more than enough reason to not buy and play a terrible game. Have you purchased it, or are you just another anti-DRMer making negative posts? It's not even remotely a bad game, no matter how much you wish it to be. It's hands down the best SC I have ever played and has huge potential for expansion making it even greater. It's quite possibly the best game I have EVER played outside of the SC series, I will be sure of that after all the server / latency and AI issues are fixed which I am 100% confident they will be. Scroll up 2 posts. I absolutely have bought and played it....your mantra of "You don't like it b/c you haven't bought it!" is quite old by now. There are enough people who have played it for a considerable amount of time and do not like it. And I don't care at all about DRM, I didn't even know what it meant until a few days ago. I understand you obviously like it quite a bit...I dislike it quite a bit. I wouldn't go so far as to say it is the WORST game I've ever played (though you claim it is the BEST...), but I definitely rank it as one of the worst, most unfinished, most bugged simulator games I've ever played. http://www.reddit.com/r/SimCity/comments/1a0taq/compiled_list_of_suggestions_and_bug_reports_to/ And your post is a good example of people who have played it yet failed to figure the game out. Most of what you're complaining about is solvable. The game isn't going to hold your hand and do everything for you and make your life easy. If you don't like strategy and challenges it's not for you. Yes...the thousands of people posting about game-breaking bugs and unfinished content are all wrong and simply aren't equipped for a challenge, but you are. I can - and have - made perfectly functional cities that generate profit via the specializations (see the complaints about TV manufacturing), 225+ populations that do okay with traffic by making perfect grid layouts, sticking a streetcar on every block, and force-alienating income classes by distinct "neighborhoods". However, this is not fun or creative to me. "You must do x or it fails" or, better yet, "You must do x or you will encounter the game's plethora of bugs and design failures". There are things I do definitely like about this game, but the number of deal breakers is too large. One of the most glaringly obvious is that you have RCI, but the I (so, about 1/3rd of the game) is totally pointless. Industrial's interplay between Commercial and Residential is supposed to be freight, but many people have shown via repeatable instances that freight does nothing *at all*. You can have just as successful (or unsuccessful) city if you ignore Industrial altogether. The only thing Industry consistently gives your city is Air pollution. Working as intended? You are entitled to your opinion, and I am glad you are enjoying it. HOWEVER, the enormous majority of people do not like this, and with good reason. It is disingenuous to simply brush aside all of their legitimate concerns (and, no, not just DRM). This is similar to the fanboys insisting SWtOR (another EA product...) was great; yet barely a year later their playerbase has dropped by 85%. Do 15% like it? Sure. That doesn't make it a good game though, that just means they happen to have tolerated it enough to like it.
  3. Server maintenance. Took them 7 hours to take a server down and upgrade them. No idea why they didn't just build a better server and move the data over to it having only 5 minutes downtime. I think they should outsource to a company that knows what they are doing. Still, not even remotely enough reason to not buy and play a great game. It's more than enough reason to not buy and play a terrible game. Have you purchased it, or are you just another anti-DRMer making negative posts? It's not even remotely a bad game, no matter how much you wish it to be. It's hands down the best SC I have ever played and has huge potential for expansion making it even greater. It's quite possibly the best game I have EVER played outside of the SC series, I will be sure of that after all the server / latency and AI issues are fixed which I am 100% confident they will be. Scroll up 2 posts. I absolutely have bought and played it....your mantra of "You don't like it b/c you haven't bought it!" is quite old by now. There are enough people who have played it for a considerable amount of time and do not like it. And I don't care at all about DRM, I didn't even know what it meant until a few days ago. I understand you obviously like it quite a bit...I dislike it quite a bit. I wouldn't go so far as to say it is the WORST game I've ever played (though you claim it is the BEST...), but I definitely rank it as one of the worst, most unfinished, most bugged simulator games I've ever played. http://www.reddit.com/r/SimCity/comments/1a0taq/compiled_list_of_suggestions_and_bug_reports_to/
  4. Server maintenance. Took them 7 hours to take a server down and upgrade them. No idea why they didn't just build a better server and move the data over to it having only 5 minutes downtime. I think they should outsource to a company that knows what they are doing. Still, not even remotely enough reason to not buy and play a great game. It's more than enough reason to not buy and play a terrible game.
  5. Sorry...I've played this for about 24 hours now myself (granted, some of that is time that I was stuck at server issues) and do not feel this game is an improvement of SimCity4 or even that good viewed as a stand-alone. I created an account just to voice my opinion as an avid SimCity fan since the age of ~8. The AI is horrendous...you can see this in your own original post, where you can't figure out why you drop from 240k to 115k pop. Sims will sit on a crowded street for DAYS, only to have more sims eagerly jump on that same street. People who commute out of your city basically disappear. This causes businesses to have no customers, so they shut down, then people have no jobs, so they move out. Or fires burn your cities down and/or crime/epidemics destroy your population as city services cannot reach them. This also manifests in the supply chain. Wanting to build a great work that requires 100 metal? Your factories produce 200 metal an hour? Awesome! Leave the game on "cheetah" speed for 2 real-life days, come back, and it might be close to filling the order. That's because your metal mysteriously disappears on the freight trucks or gets consumed by things that don't actually use it. Budget issues...once you get a large enough city it is next-to-impossible to have any sort of positive cash flow due to the grossly inflated operating expenses of city services. You HAVE to use the specializations, exporting your goods off to some make believe global market (only to find your home-town end users never get the resources first); or you can try tourism/gambling but you better have a bunch of other towns in your regions. This is such an easy fix...either all of our towns are socialist regimes, or they need to start charging sims to ride the bus/trolley and use the hospitals/higher education facilities. Cities don't build mass transit out of the kindness of their hearts: they try to keep it at break-even based on charging passengers for use. Map sizes are laughably small. You are either pigeonholed into creating have-it-all cities that are totally self-sufficient (creates problems with bumping the edges as you scramble to fit it all) or you have 1 of each type in your "region"...Also your "region" is really only the 3 closest cities. You cannot trade goods or personnel between the region in its entirety. The population required to supply the workforce (by the way, what kind of city only has 10% of its population in the workforce despite tons of open jobs?!) for any meaningful city is beyond cumbersome...all those extra people require more services (compounding budget issues), create more traffic (again exacerbates the AI), and eventually self-cannibalize as businesses collapses, jobs are lost, people move out. With total disregard to always-online DRM and the single worst launch of any game ever, this is a laughably bad game. Maps too small AI is terrible Fiscal challenges insurmountable Traffic problems unsolvable Bottlenecked city "creativity" Region is actually a few subregions This will be in the bargain bin by Christmas, and servers will be down within 5 years, if that. During that time, they will nickel and dime you to buy "features" that should have come standard. Edit: Also, education system is ridiculous. You build a lower school, then a high school, and things are going well. Add a University and it consumes ALL students (because 6-year-olds go to University, amirite?), so your primary schools are draining your budget without any notable advantage. But remove those to save money, and your sims flip out. Also, you could have 100% of your sims going to university, but tech level won't improve unless you have a community college...those Associates degrees are so much better for high-tech jobs than Bach of Science, right?! I'll wait for CitiesXL 2014, thanks.
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