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ROmeoBOT

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About ROmeoBOT

  • Rank
    Sophomore
  • Birthday 10/31/1963

Profile Information

  • Gender
    Male
  • Location
    Växjö, Sweden
  • City-building game(s)
    SimCity 4

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  1. I have this fixed now thanks to Simmer2, rivit and CT14 and some other old posts. Thx everybody!
  2. From the album ROmeoBOT

    And now I am missing a texture? Anyone recognize this missing Concrete texture?
  3. From the album ROmeoBOT

    I had this texture a long time ago, but I don't know where it is. Someone recognize the Concrete with white lines?
  4. We really appriciate the hard work you guys are putting into this. Are these going to be part of NAM 36? Tell me if I can help testing anything!
  5. Thanks, I really thought I had all dependencies, but the tracker told me I missed one, like you said. I have not found the missing texture in NBVC's Large filling station though? Does anyone know if it exists?
  6. Didn't find these in the bripizza list.. http://www.bripizza.net/sc4/2911tt/2911tt.html http://www.bripizza.net/sc4/1106ferry/1106ferry.html And I'm missing some STR RRW textures in Simmer2's Spurs and Sidings... I guess you can give me a hint?
  7. Hello everyone! There is still one diagonal T-junction piece which has not converted to the RR textures. Everyone has forgotten this one? or am I missing some textures?
  8. From the album ROmeoBOT

    I am missing some rail textures?
  9. Guess everyone is gone on holiday. Maybe you can try another mod to change the sea level. put it in a Z_ folder so it will load after.
  10. I would like to have some diagonals for the Paris set by porkissimo and xannepan. The only one I found is too deep to put near corners.
  11. OK ROmeoBOT, I will try to answer your questions. Yes you will have to define this, look in BSC essentials.dat for instance. Try this link and you might learn to make a reward: http://sc4devotion.com/forums/index.php?topic=1010.0 --#-package:0xxxxxxxx# -- package signature Again, replace the 0xxxxxxx with a unique 8-digit number of your choosing (an easy rule for this is to take the instance id and change the first digit to a zero). Remember, the first digit HAS to be a Zero! That's what is says, right? Tage has a file in this link: Query IDs.zip http://sc4devotion.com/forums/index.php?topic=532.0 About math: there are many math.functions that can be used in LText files and LUA files. Check in excel and try. This works for me: math.sqtr() math.abs() positive from negative math.min() lowest value math.max() highest value math.floor() rounds down math.ceil() rounds up many of the games variables are rounded to int when they are presented in a LText file. Many of these variables can be used in a custom query: http://www.simtropolis.com/library/Omnibus/LUA_Constants.txt This thread should be closed now.
  12. Or you can modify an ordinance to give you money each month. but you can only use one of these at one time.
  13. I'm sorry, my boss blocked the connection to simtropolis in the firewall. "too much traffic from that IP",   Well Lykan, try to download once again, sometimes the download gets corrupted.
  14. First, have you unzipped the file?    "you unzip the files and simply put the Jackpot_Lottery_2_0.dat file in your Plugins folder."   second, do you have any ohter mod like "Lottery Program RELOADED" or "plugin 080_Parking fines" that are not compatible?   It should be right there with the gambling ordinance.
  15. No, the jackpot is totally random, 8% chance of happening every month. It might happen three times the same year.   The ordinance and the jackpot are also affecting mayor rating, when you pay out the jackpot, the rating goes up. It's not noticed immediately thou, but after a couple of jackpot payments you should have a slightly better mayor rating.   Got to test this a little more, I haven't got this quite figured out yet.