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About MushyMushy

  • Rank
    Town Planner
  • Birthday 03/21/1999

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  • Gender
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  • Interests
    Video Games
    Pretending I'm good at socializing
  • City-building game(s)
    SimCity 4

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    Looks great! Really nice to see newer NYBT stuff. I was just going to point out that in the image the picture that is supposed to be the normal daytime render is still showing the Maxis night render, so there's no preview of the normal day render in the image.
  1. Regrettably I haven't been working on this too much lately, but I have done some work over the past few days. There really isn't all that much left to do on the day render... I do still need to post those HD closeups of the trucks though. One of these days I'll post on here why I'm so sporadic with my postings and why I jump around between projects so much. I can assure you there is a valid reason aside from my hatred of exporting and modding... gahh... --- I have a job now (my first!), and have been there for a few weeks, so I have been busier than I usually am this time of year. -Mushy
  2. Technically, based on what the Imgur staff member said (that CB quoted), we should be fine. We are only using the images for forum posts and the like. The Simtropolis site itself isn't linking to imgur images for official ST things... I'm not too worried about Imgur for the time being. It's more than an image hosting site. It seems like it has a pretty large reddit-esque community that comments on public images on the site, and has upvotes and all that other stuff. It has ads on the site, so I'm guessing with the large amount of traffic they get there they probably get a decent amount of ad revenue.
  3. Been a while since I've posted in this thread... Mitsubishi Pajero
  4. I just logged on just now and when I try to read any post I get many lines (equaling the size of the post,  whether the post is 1 line or many lines) the following screen capture bellow instead of the post it self.  I tried many different posts. They are all the same. Can you please fix this or have someone fix it. 



    1. Show previous comments  1 more
    2. reble1


      I tried to read a post in Simtropolis  using Google Chrome and I got same message about the "template forums/font/topics/postContainer is throwing an error".



    3. reble1


      I Normlly use Firefox.


    4. MushyMushy


      Looks like it's been fixed based on Dirkator's message. Also, my apologies for not replying to this sooner, I was super busy today.

  5. Rivit's article was really informative. I can say that I already thought the way he did about scaling, though I had a lot less factual/mathematical reasoning to back my opinion up. The reason I don't really like vertical scaling is because as an artist who does a lot of work with perspective (of buildings no less)... I see foreshortening as normal. If there is a circle on the side of a building in the game, at the viewing angle we have the circle should logically appear somewhat flattened. I noticed the problem more when I started BATting. I tried scaling my cars up by 133%, and it didn't just make the tires look like circles... it stretched them into ovals that were taller than they were wide. After going to a lot of trouble (in most cases) to make sure my models are accurate in size, it just looks off for them to be stretched upwards. The only altered scaling that I really think looks normal is messing with the ground floor height, as matt said. For some reason Maxis made their sims horrific monsters so we have to at least make them able to get in the first floor of the building. Beyond that they can just crouch I guess.
  6. I posted some progress in the Show Us What You're Working On thread earlier... so here's some more - this time from a different angle finally! Don't mind the bright thing in the bottom left window... There's no back wall as of yet (technically the building continues behind the part that I've modeled, so that's why), so light is coming in. The wall textures have been updated and should look better now. It's starting to come together finally. @Jasoncw - Thanks for pointing that out. I wanted to see if anyone thought they were too reflective - got my answer. I forgot to tone it down for this render, but it'll be fixed by the next update. I think the reflectivity is set to something like that of car paint - way too high. @philforhockey51 - Yeah, I was drawing a blank too. I ended up just going for some faint effects that make it look like metal, since the garage roof is. The first render should show the lines so it's more obvious. I'll probably end up doing the same for the light grey roof on the rear portion of the building. @T Wrecks - Thanks! Yeah, those are the 20-foot models. Should be pretty easy to make the 40-foot ones (and whatever other sizes they come in). I'll probably get around to posting separate HD renders of the containers and the various trucks from this project one of these days. I really made the containers for HD rendering - they have much sharper details and textures than these SD renders can show unfortunately...
  7. Well, I've been working on my little 3x3 industrial building some more, which some of you may have seen in my BAT thread. Made some progress last night, and am sitting down now to do some more. I'll probably update my BAT thread later with a newer picture...
  8. I agree with matt there. The US has scrapped a lot of the systems used to care for people with severe mental illnesses. It still has some things, but nothing is really mandatory - a person has to be voluntarily institutionalized. The exception is if you are put in such care as the result of a conviction - but that requires you to do something (and I suppose plead insanity) first. This affects a lot of people, and stretches far beyond the scope of the few murderous people. There are a lot of mentally ill people that end up homeless because they can't properly care for themselves (it's not uncommon to see homeless people that are most likely schizophrenic around here), but never went anywhere to get help or get medication. The US has a lot of problems due to all of the severely mentally ill people that do not have any care or meds - and even if it is known that they are mentally unstable then can still legally amass an arsenal of weapons here. We have a lot of mass shootings here, and not that many of them are committed by people who pledged allegiance to ISIS or anything like that. The majority of the ones that I've read about are committed by mentally unstable/insane individuals who have some delusion or misguided hatred as a motive - "home-grown terrorists". Couple that with the easy access to types of guns that are specifically designed to kill many people quickly, and you get all of these 20 or 30+ shootings that the US frequently appears in the news for.
  9. I really doubt it'll do much to stop things from happening. We have all kinds of invasions of privacy in the name of fighting off terrorism here in the States, and they never seem to catch anyone. It's still the same, tired old phrase: "he was known to so-and-so agency and there were warning signs and such and nothing was done about it - oh, and 20+ people are dead now too." That kind of thing happens with basically every terroristic shooting that happens in the US. They know the person is a problem for months and months and nothing happens. The only tangible result is that all of our private stuff isn't private anymore. Of course, maybe the UK will do a better job with it than they do over here. I might feel a bit different about it if they actually reliably stopped these atrocities with such measures.
  10. Yeah, I intend to get around to releasing those as separate props. I'm not even done, actually. I still have (I think) one truck to make for this lot. Really my goal with lots like this is to give myself easier goals to reach with prop packs. Prop packs are incredibly tedious and boring to make (and especially to mod), but it's made easier if I can make the models for the prop pack for a different project, and eventually accumulate everything I need that way. I just need to find some neat little lots that I can use to "grow" my prop packs on. --- First off I suppose I'll stick a picture of the front of the building here... And now, here's the progress. Keep in mind the white-ish wall texture on the building is a placeholder. I'm not totally done with the roof yet, but what's the opinion on the current roof texture? I'm using the same view angle because this is the only view of the building that doesn't show the gaping holes still in it. Also... some people might like this. Containers getting the 3DS treatment? Whaaat? -Mushy
  11. Thanks for the replies! Some of you may remember that lumber warehouse from Osaka that I started a while ago. I've been messing with that again - nothing too interesting on that front yet so I'll skip posting any pics of it. However, it was an adventure to start working on that thing again. I lost all my bookmarks back in Sept/Oct when I had to reinstall my OS due to HDD failure. I had a bookmark for the warehouse on Google Earth... but obviously that had been lost. I spent about 20 minutes trying to find the stupid place (keep in mind it had been so long I didn't remember which city it was in). Eventually I remembered it was in Osaka, but that city has a massive industrial/warehouse district so it took ages to find landmarks that I remembered. In doing so I found a neat little lot with a very uninteresting building (though the yellow roof did stand out). What actually got my attention was the overfilled parking lot. It's not anything special in Japan (or big cities all over the world), but such things aren't really represented in SC4. I decided to take the opportunity to start a quick project, which has the added benefit of making me diversify my Japanese truck collection. I can't really tell what the company is by the name. The part of the name that would actually tell me what it is is unfortunately not a word I know in Japanese, and online translators are useless as usual. My assumption is that it is some kind of waste management company, as there are garbage trucks, dump/flatbed trucks, and some tankers that may be for servicing sewers. Considering how dense the lot is, I went ahead and decided to just BAT the whole thing, including the ground. It's not always the right choice, but it works better in some cases. I spent the afternoon and evening getting to where I am now. All that's left is some assorted clutter (most of which I've made before so I can just pull junk from my library) and the building itself. The Japanese seem to have a way with designing exceptionally featureless buildings, so that should be pretty straightforward. I'll likely add a bit of weathering to the roof. The building won't have any visible (at SC4 scale) Japanese characters on it, so it should work in whatever situation, though the truck design lends itself to Asia/Europe. This is rendered in SD, and that's going to be how it's released. I'll look at making an HD version as well, but the file size would most likely be excessive so I'll probably not end up offering that. Darknite and Maxisnite will be included - and of course nightlights are one of the biggest pros to BATing the whole thing in one piece. They can end up looking really nice due to the reflections and ambient occlusion. --- Nothing much has been going on lately, though it's a miracle I have electricity right now. A pretty bad storm blew through here last night and close to a quarter (140,000 currently) of the people in my city don't have power! Some people may not get the power turned back on for a week, even though they've called in trucks and crews from 4 surrounding states. Lots of trees down is my guess. -Mushy
  12. It looks like I have about 8,100 visits to Simtropolis, but that is only over the past 7-8 months at most (I had to reinstall W7 on my machine around October of last year). I say at most because I don't know if I wiped my browser data since then. Even so, that's quite a lot of visits! I open up all of my notifications (at least the ones that I'm actually going to look at) in separate tabs and do have a habit of just browsing around for interesting stuff to look at.
  13. VW Vanagon Westfalia Camper I have no idea what this is but it starts with W so here you go.
    Looks fabulous - just like all of your other works!