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T Wrecks

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About T Wrecks

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  • Birthday 12/22/1977

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  1. Yes, animations are really performance killers. It doesn't even have to be JENXFAUNA - I remember a case where someone complained about performance problems after adding a growable lot with the "seagulls" effect that Maxis created for the lighthouse (?). The lot ended up growing very often, resulting in many instances of that animation within the city tile. Even those animated business sculptures by Maxis can gobble up a lot of performance if the appear too often. I guess the SimCity engine is absolutely not optimised for animations as these were never intended to be used on a larger scale.
  2. Noice! It's surprisingly little highway-heavy for a picture coming from you, too. Smooth slopes everywhere, the grid follows the terrain orientation where necessary, and the elevated rail line runs right through - an interesting touch as opposed to having, in effect, two grids slightly offset from one another, one for road and one for light rail. I also like how the bridge pillars align, leaving two passages for ships to pass through. Next step: signature Haljackey skyscraper jungle?
  3. You can say that again, @Silur! Truly breathtaking pictures of something I didn't know anything about before. Thanks a bunch for posting these, @matias93! That winding SimCity railroad is also quite a sight to behold - I imagine it must have been very fiddly to put together. I'd love to see a screenshot withe the camera rotated 90° right so the actual slope can be better appreciated. Fantastic job! Thanks to @Eggman121 as well for making such spectacular pictures possible with the RRW.
  4. Great stuff! It's a strange and somewhat exciting feeling to see other people create IRM stuff - as if what I started a while ago had eventually begun to develop a life on its own. Come to think about it, it's almost a bit like SimCIty itself where you lay the foundations and then the city develops, a good portion of it taking place beyond your immediate control. In any case, I like it!
  5. Now that's what I call care about an absolutely accurate representation! Meanwhile I'm just sitting here like:
  6. Argh. I first misread that as "thanks for nothing, Fantozzi!!" and thought "My, why such an aggressive mood here?" And I already had some caffeine... In any case, congrats on reaching the 2,000 mark, @matias93! I'm sure there will be plenty more.
  7. Those are some amazing buildings, and thanks to the modular approach, these will be incredibly versatile! But it doesn't stop at that: since they are rather generic, too, they can be used for a variety of city styles - e.g. LatAm, Northern American, European - without standing out as foreign objects. Making building families to have randomized lots is also absolutely possible with the 2x1. Consider me hyped!
  8. Well, firs/spruces grow comparably fast, but nonetheless you're mentioning a good point there. I'll replace it with something smaller. Such a tree would work on the premises of an old brick factory, but not for such a modern facility. Thanks for bringing that up. I also just noticed how I added a planter next to that side building front right, but there's nothing in it.
  9. OK, the release candidate ended up as a 7x7 - I think I might leave it at that. The amount of details is sufficient IMO. Now it looks like I got some modding to do... 41 lots so far.
  10. Phew, finally got around to uploading the IRM W2W versions of all three NYBT ABBT Manhattanville industry packs! Quite the irony that those buildings that required the fewest adaptations are among the last uploads for the IRM W2W. Glad I got it over with, and I hope some of you will enjoy!

  11. Version 1.0.0

    78 Downloads

    INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY Manhattanville Pack 3 by NYBT ABBT 1 - INTRODUCTION/OVERVIEW After another hiatus, I finally gave myself a push and got around to uploading this one. It marks the 14th upload in the third (and probably final) series of IRM W2W lots based on BAT models made by other artists, this time a mix of dirty and manufacturing industry. Once again, I didn't have too much work with this one because the high-quality 3dsmax BATs in this pack, Manhattanville Pack 3 by NYBT / ABBT were designed to be W2W in the first place. I merely tweaked a few stats, assigned the zones, added a few lot options, and a prop here and there. The buildings will provide 36 to 140 I-M jobs for your Sims (for details, see lot breakdown below). Most of them will look best among low-rise development; 641 West 131th Street can even be used to "cross" a 4-tiles deep W2W block because it is long enough to face both the street in front and the one in the back. As the screenshot shows, there is not much lot design to speak of; the buildings mostly sit snugly on the lot with blank walls to all sides not facing a street/road. As usual, here's the list of lots included: 603 West 130th Street (108 I-M jobs): 2x2 straight, Stage 1 641 West 130th Street (140 I-M jobs): 2x4 straight, Stage 1 (2 versions) 524 West 131st Street (112 I-M jobs): 2x2 straight, Stage 1 624 West 131st Street (100 I-M jobs): 2x2 straight, Stage 1 630 West 131st Street (72 I-M jobs): 1x2 straight, Stage 1 3247 Broadway (136 I-M jobs): 2x2 left corner, Stage 1 2x2 right corner, Stage 1 3251 Broadway (128 I-M jobs): 3x2 left corner, Stage 1 2x3 right cap, Stage 1 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need the original upload of the BAT to see the building: NYBT ABBT Manhattanville Project (3rd Pack). Only the .sc4model files are required. If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 3.0 (or higher) from November 22, 2016 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS Credits to the NYBT ABBT guys for these BATs! T Wrecks, April 23, 2017
  12. Version 1.0.1

    76 Downloads

    INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY Manhattanville Pack 2 by NYBT ABBT 1 - INTRODUCTION/OVERVIEW After another hiatus, I finally gave myself a push and got around to uploading this one. It marks the 13th upload in the third (and probably final) series of IRM W2W lots based on BAT models made by other artists, this time a mix of dirty and manufacturing industry. Once again, I didn't have too much work with this one because the high-quality 3dsmax BATs in this pack, Manhattanville Pack 2 by NYBT / ABBT were designed to be W2W in the first place. I merely tweaked a few stats, assigned the zones, added a few lot options, and a prop here and there. The buildings will provide 72 to 260 I-M jobs for your Sims (for details, see lot breakdown below). Most of them will look best among low-rise development; 609 West 131st Street can even be used to "cross" a 4-tiles deep W2W block because it is long enough to face both the street in front and the one in the back. 3259 Broadway is a bit of the exception here: It is much bigger, will look great in a mid-rise environment (see demo screenshot) and can be used as a kind of "end cap" for a 4-tiles deep W2W block, i.e. it will face all three street sides - front, back, and left/right - and sit neatly wall-to-wall with everything around it. As the screenshot shows, there is not much lot design to speak of; the buildings mostly sit snugly on the lot with blank walls to all sides not facing a street/road. As usual, here's the list of lots included: 605 West 131st Street (72 I-M jobs): 1x2 straight, Stage 1 609 West 131st Street (100 I-M jobs): 1x4 straight, Stage 1 (2 versions) 635 West 131st Street (100 I-M jobs): 2x2 straight, Stage 1 3259 Broadway (260 I-M jobs): 2x4 left cap, Stage 2 2x4 right cap, Stage 2 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need the original upload of the BAT to see the building: NYBT ABBT Manhattanville Project (2nd Pack). Only the .sc4model files are required. If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 3.0 (or higher) from November 22, 2016 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS Credits to the NYBT ABBT guys for these BATs! T Wrecks, April 23, 2017
  13. Version 1.0.0

    72 Downloads

    INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY Manhattanville Pack 1 by NYBT ABBT 1 - INTRODUCTION/OVERVIEW After another hiatus, I finally gave myself a push and got around to uploading this one. It marks the twelfth upload in the third (and probably final) series of IRM W2W lots based on BAT models made by other artists, this time a mix of dirty and manufacturing industry. Frankly, I didn't have too much work with this one because the high-quality 3dsmax BATs in this pack, Manhattanville Pack 1 by NYBT / ABBT were designed to be W2W in the first place. I merely tweaked a few stats, assigned the zones, added a few lot options, and a prop here and there. The buildings will provide 72 to 144 I-M jobs for your Sims (for details, see lot breakdown below). They will look best among low-rise development. As the screenshot shows, there is not much lot design to speak of; the buildings mostly sit snugly on the lot with blank walls to all sides not facing a street/road. As usual, here's the list of lots included: 640 West 132nd Street (96 I-M jobs): 2x2 straight, Stage 1 2x2 right corner, Stage 1 641 West 131st Street (144 I-M jobs): 3x2 straight, Stage 1 653 West 131st Street (72 I-M jobs): 1x2 straight, Stage 1 2307 Joe DiMaggio Highway (92 I-M jobs): 2x2 left corner, Stage 1 2x2 right corner, Stage 1 2311 Joe DiMaggio Highway (108 I-M jobs): 2x2 left corner, Stage 1 2x2 right corner, Stage 1 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need the original upload of the BAT to see the building: NYBT ABBT Manhattanville Project (1st Pack). Only the .sc4model files are required, plus a descriptor file for a prop - if you don't keep the following file, the little side building on 2307 JDM Highway will not show up: NYBT ABBT 2301 JDM Hgwy-0x6534284a-0xdc5ed037-0x5c8398fa.SC4Desc If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 3.0 (or higher) from November 22, 2016 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS Credits to the NYBT ABBT guys for these BATs! T Wrecks, April 23, 2017
  14. Now that is something you really don't see every day in SimCity - very cool, @f3cs! So I hope my lotting is refined enough... *ba-dumm tss* What I like about these refinery props: They are really good. What I hate about them: They are modular and make me wanna try many small lots with variations. But see for yourselves... *sigh* The good thing is, I'm 90% done with those little suckers - 36 lots so far. The upper pic shows one of the larger facilities - the big one is still coming. It won't be as humongous as others might make it because it's still supposed to work as a growable lot in a halfways normal industrial area, but yeah... 6x6 probably won't be enough.
  15. Would that, by any chance, be the Schwerer Gustav ("Geschütz Dora") railway gun?