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nos.17

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nos.17 last won the day on
April 12

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About nos.17

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    City Slicker
  • Birthday October 7

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  • Gender
    Male
  • Location
    Ohio
  • Interests
    Simcity 4 (DUH!), The Godfather, CS:GO, mountain biking, soccer & ultimate frisbee
  • City-building game(s)
    SimCity 4
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  1. challenge upload

    @nycsc4 ... This file should only include the texture and lot files - due to copyright reasons I have to link to anything that is not mine (the stadium in this case). I'm not sure what you mean by the "invisible KS file." On the OneDrive, there is a button for KS_AllianzArena 15x12 which once downloaded, will give a *.7z file. If you're using the default windows extractor, it may be a problem (not sure if it can handle 7zip files or not), but something like winrar should unzip it just fine. The .desc and .model files you need will be right there. Let me know if that's not working for you.
  2. Three more: Texaco Sunoco Crown
  3. @tigerbuilder ... If you ever do decide to put something together, I'd be more than happy to lot it for you. I am pretty confident that I will not travel to that side of the modding spectrum as I rarely have enough time to lot as it is (even though I have a long list of buildings I'd love to see in the game). @RRetail ... Thanks!
  4. Well, the work has finally started on the Service Station Mega Pack. Union 76 HESS Valvoline
  5. Close but not quite....
  6. I think the new stores look great. I do agree there could be a little more pedestrian room in front, but looking at the rear of the lots there's little room to work with. I really love the backs you have right now, so I wouldn't change a thing. Before I go about uploading everything, I may change around the rear of my lots to look more interesting. Thanks for the ideas! Also, I wanted to make sure you used a custom exemplar for the DELL relot. I'm remaking all of them and don't want to accidentally break your work in the process.
  7. There are a multitude of ways, but the easiest way would probably be through the PIMX. I assume you already have a building in mind that you would like to convert. Open it up with the PIMX, and head over to the Standard Models tab (1) and scroll until you find the model you would like to use. Once you find it, navigate the Descriptors drop down tab until you see the Education drop down. Drag the model from the list onto the name you want (2). E.g. if you want a High School, drag the model onto the text "High School". PIMX will then generate all of the relevant properties automatically, which is definitely nice. The next step is to look at the Capacity if it is to your liking, leave it, but otherwise, right click and press Recompute properties as ___________. In the dialogue box that appears, type a decimal (between 0 and 1) which will affect the capacity (3). The general rule here is to estimate how much of the actual building takes up in the LOD. In the preview in the bottom corner, you will see the building surrounded by a yellow box. This is the LOD, and in this case, I might press .9, because it looks to me like the actual building fills 90% of the yellow box. This is really important for growables, but not so much for plopable buildings, like education buildings. You may do as you please. Once done, click Create a plopable lot using this building (4). Again, PIMX automatically generates a basic lot. If you want to add props or textures, right click again to open the Lot Editor. For a tutorial on that, please see the user guide.
  8. Evo IX
  9. @tariely ... No need. It's contained in here. @RRetail ... Apologies for hijacking the thread....
  10. Or perhaps I could do something with it?
  11. If you look more at SHK's families you'll notice that there are "CarClusters." These are groups of 4, 3, or 2 cars rendered together as one prop that will appear randomly in families and are also timed. If you're looking for some empty spaces, place one of the 2x or 3x clusters and the empty spots on each lot will be randomized as a different prop is displayed. They're fantastically useful because of that and you only need to place one prop (instead of 2-4 individual ones) and can achieve a better random appearance too. Considering the distance from the road, they look alright to me. If anything, they might need to be a tad closer to the road, but not much. There's no real standard. Go with what you like; Simtropolis does not enforce zoning ordinances. Shame about the HD. Is any of it recoverable?
  12. Audi RS3 Sportback
    Love the building and the lot, and it fits right in with other IRM lots too, which is always a plus.
  13. Lotus Omega (aka Lotus Carlton, Vauxhall Lotus Carlton, and Opel Lotus Omega)
  14. @Evanjs ... Good catch! I'll definitely fix that. @kingofsimcity ... In retrospect, maybe, but it would have been impossible to account for every variation. The ones you already made look good enough as they are. Although, if you were planning on making some, I definitely would not be opposed......