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NaughtyWord

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  1. What the heck is going on here?

    I figured out the problem. The AI for the moving trucks had them stuck in a loop on the same road. So they were never actually reaching their destination. So basically, the traffic AI is still stupid. -NW
  2. What the heck is going on here?

    Low wealth high rises or low wealth high density. Yes there are jobs and the RCI is dumb, it doesn't work. But the low wealth was high demand anyway. -NW There are usually prerequisites for high wealth to happen. Land value will create the buildings, but only certain conditions will get them to move in. Here's a checklist: Do you have adequate health coverage? Are there too much traffic causing the moving trucks to not get to their destination? Is there any ground or air pollution? Any $$$ parks nearby? Is there too much crime? What is the demand for high wealth in the other cities? Similar? Dude, for the third time LOW WEALTH high density. -NW My bad. I mixed the two. Thought you meant low rise high density. Anyway, you shouldn't be having any problems. The checklist still applies. If there are enough jobs and the demand is high enough, high density should be moved in. And if not, a few more high rises usually rises up after the first one. Do you have any photos? Video link in op. Can post pics later but hard to show in a picture. -NW
  3. What the heck is going on here?

    Low wealth high rises or low wealth high density. Yes there are jobs and the RCI is dumb, it doesn't work. But the low wealth was high demand anyway. -NW There are usually prerequisites for high wealth to happen. Land value will create the buildings, but only certain conditions will get them to move in. Here's a checklist: Do you have adequate health coverage? Are there too much traffic causing the moving trucks to not get to their destination? Is there any ground or air pollution? Any $$$ parks nearby? Is there too much crime? What is the demand for high wealth in the other cities? Similar? Dude, for the third time LOW WEALTH high density. -NW
  4. What the heck is going on here?

    Low wealth high rises or low wealth high density. Yes there are jobs and the RCI is dumb, it doesn't work. But the low wealth was high demand anyway. -NW
  5. But I've been getting like 35+ abandoned buildings regularly due to crime and people dying. Can education stop this? Education does 4 things outside of the obvious: 1. Lowers the chances a sim will become a criminal. 2. Lowers their chances of getting sick from germs. 3. Lowers their chances of getting injured. 4. Lowers their chances of starting a fire. It isn't wrong to think of your educations (below community college) as a city-wide (albeit weaker) police coverage, fire coverage, and health coverage. I've ran 250K+ cities on a small fire station with 3 firetrucks with good education. I would venture a statement that education is the most important service outside of your basics-garbage, water, sewage, and power-and the effect will transfer over to cities connected to you reducing the chances of a criminal from another town causing a big mess.
  6. http://s929.photobucket.com/user/NaughtyWord82/media/Spark_2013-03-21_18-39-15_zps11f1c339.mp4.html My new low wealth high rises are "vacant: For Sale" and have been so for a long time (2+) inspite of being in an affable location with plenty of jobs, schools, etc available. I've tried logging and coming back on, bulldozing them etc. They build the highrise and simply just don't sell the building preventing me from getting sims. Any thoughts? -NW
  7. You're absolutely right here, I do not understand how hard it is to learn from Diablo 3's mistakes. This was one of the WORST (if not the worst) game launches ever. Considering they put so much marketing into pushing this game as the top game of the year, they should have taken into consideration the large influx of people going in. And you are right, it feels much like playing a Beta than a commercially launched game. SimCity's release, I will argue, is worse than the Diablo 3 fiasco, at least Diablo 3 played exceedingly well when you got past the server issues. With SimCity being this much of abysmal failure, StarCraf II: Heart of the Swarm is a shoe-in for game of the year now assuming the folks at Blizzard Entertainment haven't recieved a lobotomy. -NW
  8. The damage is irrepariable at this point as well. For PC gamers the anticipation of release of SimCity is second only to StarCraft II: Wings of Liberty whereas Blizzard Entertainment got it right with their title Maxis, Electronic Arts, and Origin got it completely wrong. Sure, Blizzard Entertainment has been at the DRM business much, much, much, much longer than most developers but you would think the folks at Electronic Arts would have hired formor Blizzard Entertainment netork engineers or some other company that has years of experience in this kind of matter. Blizzard Entertainment's botched job of Diablo 3 was inexcusable because of the amount of technical expertise the company has with online servers. Maxis' botched job of SimCity is inexcusable because they utterly ignored the warnings from Diablo 3. This game had great potential, but between technical server issues, mechanical issues within the game, and poor execution in game conceptualization, I think most gamers-to include myself-feel like they are playing on beta rather than a full release and it is frustrating, disheartening, and above all else a monumental disappointment. Which will all culiminate into poor sales which translates to a downward spiral of the game as a whole. I can only imagine how developers feel after years of hard work just to see it get destroyed by Electronic Art's and Origin's incompetence. -NW
  9. To buy or not ?

    It isn't just the servers that are terrible. The only thing this game has going for it is it is pretty. Everything else is pretty much $%&^!. It is mechanically and technologically inferior to SC4 in every other quantifiable way. -NW
  10. Add terraforming to this list. I can't connect this ferry to the road because it digs into the earth and a connecting road cannot be connected. It's simple $%&^! like this that makes me want to shoot puppies in the face. -NW
  11. You can to some extent with the Department of Reveneu but no where near the depth you could in SC4.
  12. I'm not even going into server or technical issues but more gameplay issues that aren't bugs insofar as I can tell. 1. More than one road entry into a city must be created. The bottleneck at the entry of a city is unmitagateable as are the subsequent traffic problems it causes. It is also completely unrealistic that a major city only has 1 off ramp on any given interstate. This is particularly true for tiles that lack a rail and/or ship connection. This is frustrating to no end that the entry point of my city is in constant gridlock and it's annoyed me so much that i've bulldozed the road temporarily so I didn't have to look at it for at least a few seconds. 2. Police and Fire trucks. Fire trucks should prioritize things or allow me to deploy them to a specific fire. I'm tired of seeing highrises burn to the ground because my fire trucks are busy putting out a fire at Joe Schmuck's house. I've absolutely had it with every police officer in my city patrolling 2 or 3 pockets in quiet neighborhoods where the majority of crime happens in industrial and commercial lots. The prioritizing on police is also screwed up. 3. Utilities Like in SimCity 4, you should have a grace period where you aren't required to build basic services like sewage, water, etc. With that note, Oil and Gas powerplants are overvalued and wind and solar are undervalued. Wind is a great option early game but the power it generates on most tiles leaves much more to be desired. 4. Taxes I want to be able to tax specific wealths of industry. It drives me crazy I can't give a tax incentive for high-tech while punishing dirty industry or vise-versa. 5. Construction Sometimes buildings won't build and it isn't abundantly clear as to why they aren't building(like a fire next door). If a building is under construction but construction has halted for some reason, clicking the building should tell you what the issue is. 6. Trash On large cities this is a nightmare. I'm processing trash faster than I can collect it. With a city of 300k I can't possibly collect trash fast enough without having 3-4 landfills and 2-3 recycling centers JUST FOR THE TRUCKS TO KEEP UP WITH THE COLLECTION RATE. This is ludecris, either the amount of trucks a dump/recycling center can create should be increased or a the rate in which a building generates trash should be reduced. 7. Specialist Cities There are a ton of specializations that I think should be added but I don't want to comment on that just yet but some specializations are far more profitable (and thus feasible) than others. The guides for most of these are screwed. 8. Services through roads. WHile some make sense (sewage, power, water) others I absolutely hated about CitiesXL. Schools, Police, and Fire should go back to a "radius" found in SC4 and off this road range nonsense. 9. Water This is rediculous beyond measure and those with multiple large cities will also likely agree. Managing water is impossible without some sort of gimmick. With multiple cities over 300k I have to stop playing because the water table has been sucked dry. It's like the heat death of the unvierse, except in simcity, that death comes in the form of a lack of water. 10. Information Overall, the amount of information about what your sims want, is pretty poor. When I have sims spending 3 hours (real-life time) protesting 'high' rent in spite of massive residential expansion doesn't help me much. Clicking on the town hall should reveal, at a minimum, the top 5 issues my sims are having with me. Unemployment should be much clearer than it is as well.
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