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  1. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  2. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  3. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  4. The Avatar liked an article by Huston, Using MMPs | Creating a River setting   

    Now there are other MMP tutorials like this one, but I feel a few of them only cover the basics.


    This one that I have is supposed to get a little more into the grit of things that allow you to create a more intricate mix of MMPs to create a diverse and lively setting.


    Hey everyone! Yes, I felt like making a tutorial for anyone who wants to try out MMP scenes, but may not no exactly how. So this step by step tutorial consisting of 30 pictures should be able to get you well over to doing some highly detailed scenes such as this River Scene, and hopefully, help you make other scenes with the same level of detail! To do this, you'll need the following content, so you can try it out. These are a great selection of MMPs made by some really awesome BATers. The following is listed below: VIP MMP European Signage (Optional) VIP Rural Pack MMPs VIP Girafe's Confiers http://sc4devotion.c...php?lotGET=2698 VIP Girafe's Norwegian Maples http://sc4devotion.c...php?lotGET=2740 VIP Girafe's Cattails http://sc4devotion.c...php?lotGET=2687 VIP Girafe's Bushes http://sc4devotion.c...php?lotGET=2711 Rock'n'Stones Gray Rocks RFR Plopwater pack 1 Murimk MMP Rocks - Pack 1 V1.0 (Optional) Glenni's Eyecandy bridge set 1 RRP Pasture Flora ChrisAdamas3997 http://sc4devotion.c...php?lotGET=1886 HBS Tropical Flora Pack (Mayor Mode) This is generally all you need for this tutorial. But for more MMPs, check out Marsh's extensive list of MMPs, which touches on all kinds of Mayor Mode Ploppables. What your aiming to do is something similar to this:


    Now let's get started... Step 1: Now not to state the obvious, but let's start by picking out an empty tile, preferably a medium sized tile. Step 2: Begin with selecting one of the RFR Water ploppables and carefully laying it out in the form of a typical winding river. Step 3: Your river should turn out as something like this, or close. Step 4: Now that you have a beautifully set out river, close in on a section of the river and raise the terrain on the right side slightly higher, but not too high as to make it noticable. Raise the land on the right side and insure that it's subtle and untracable to the eye. Step 5: Once you've completed STEP 4, you can refill the areas of the river affected by heightening the land and replacing it with the same water ploppable by RFR. LOOKS LIKE WE'RE READY TO ADD THE BRIDGE, ANOTHER IMPORTANT ELEMENT TO THE PICTURE. Step 6: Now add Glenni's metal suspension bridge on the site of where your terrain was heightened in the previous STEP. Heightening the terrain will allow you to build the bridge higher above the plopped as to avoid any texture related glitches. Step 7: Ignore the fact that the highlighted item is the bike, that'll be added later. Instead, select the small pebble-like Rock'n'Stones that you see in this image and spread them on the edges/boundary of the river like so. Step 8: By completing STEP 7, the result you should get should be something like this. Ugly huh? Well not to worry, cause we aren't done yet! Step 9: Now with the above highlighted Gray Rock from the Rock'n'Stones pack, use it and spread it around the same areas in which you plopped the small stone pebble rocks. They'll be an addition to make the edges of the river look more realistic and akin to those really rocky rivers you see in real-life, depending on what you're expecting. It also help to cover up the the base terrain on the area and fill empty space and better defining the river's edge. Step 10: By adding the gray rocks, you should come up with something like this...Still ugly you say? Well...I guess your right. So let's keep going! Step 11: There is another set of gray rock that you can use. Use the rock ploppable highlighted in this image above, to fill in more of the gaps you can see, preferably over exposed terrain to add more variety to the rocks on the river's edge. Also place them on the center part of the river to create the illusion of a small waterfall/current flowing. Step 12: Starting to look more interesting right? And when I mean interesting, I mean interesting - good! Right?...Right? Oh well, let's move on. Step 13: Now that we've got rocks covered, let's add some flora! The Cattails made by the VIP Team would be a perfect plant to add first. Use the Cattails, seasonal since we're making a more fall/autumn styled river scene and place them alongside the rocks, whether it's a little bit on the outside, or on and alongside the river and rocks. GO NUTS! (You won't see the Cattails in the following images cause it seems like I mixed the order of the images. They will be in the end images so don't worry, add the cattails first and refer to the top completed image to see how you can place them) Step 14: Now that you've placed your cattails (I forgot to add them at this point, but you should've placed them unlike me ) We can add some more flora and some larger trees in particular. More specifically, select the Seasonal Norway Maples by Girafe and place them around the river scene. Step 15: The result should be something like this. Now it's starting to pick up! Step 16: Next, use another of Girafe's MMPs, the Conifer Trees and place them alongside the maples to cover some of the exposed terrain and add variety to the flora around the river. Step 17: After STEP 16, it should look similar to this. Now it's really looking more natural and realistic! If you're image looks similar, good, it's time for you to add the road! Be careful not to demolish anything you've added this far. If it does affect any MMP around it, just replace them. Step 18: Now search for the green rye grass included in the RRP Pasture flora pack and spread it around the river alongside the maples and conifers. This will just fill in exposed terrain and give it a more 3D feel, rather than looking plain and flat. Step 19: It should now look something a little like this. A lot less plain and empty than before. That's a good sign. Step 20: Like in STEP 18, instead you'll use the Green Grass ploppable and just place it with the green grass to diversify the look and eliminate the empty feel of the clearer spaces. Step 21: Now this time, search for the HBS Gray Sand. You can place this alongside the rocks on the river, alongside the road (continuing from the suspension bridge) and anywhere along the clear grass pastures and trees to create the illusion of empty patches of dirt and stone. Step 22: Look what we have here! This is really looking beautiful eh? I'm betting that yours isn't so different, so if you made it this far, keep on going! Now we can get to the nitty gritty details in the image... Step 23: Start by adding old broken rowboats alongside the river. You can place it just about anywhere. Preferably, you should add it on the edges of the river though, rather than in the middle. Step 23: Now look for the signposts and add them on the edge of the road to make the picture a little more alive. This is totally optional, but suggested. Step 24: Now look for the Kayaks made by the VIP Team and place them on the river. They can also be place anywhere on the river. If you want them on land, be my guest! But fair warning, do avoid overlapping them during placement! Step 25: Now adding cars are really more of an optional thing, but if you want, add them just about anywhere on land. You can create a scene of a picnic or Kayakers about to get onto the river. Add them at a place where there's a clear amount of grass pasture, so it makes sense that they're there. And there you have it! A finished River scene. Now if you'd like, add some photoshopping to make it a little more compelling! CONGRATULATIONS! You've just completed a Natural river scene! Now that you've completed it, you can try making more fascinatning scenes and blending other variaties of MMPs to create your own original river scene or another type of scene of your choice, like the one below! DOMINICA ~ Jâvais River ALVERONA ~ Illusit River
  5. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  6. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  7. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  8. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  9. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  10. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  11. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  12. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  13. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan
  14. escilnavia liked an article by The Avatar, A Beginner's Tutorial: MMP's: What Are They, and How to Use Them Effectively   
    Section 1. Terrain, Trees, and Tips for New CJ'ers
    Now, MMP's are great for a small area, or even a city tile; but to cover an entire region with only MMP's would be madness. That's what God-Mode Trees are for. In CJ's, people often cover their region with trees using the God-Mode Tree Controller, which is the tool used in God-Mode to cover large areas with trees. Most CJ'ers who do so also use a custom tree controller, and a custom terrain mod. Custom tree controllers replace the Maxis God-Mode Tree Controller trees with custom trees (for instance, Cycledogg's trees). Terrain mods replace the Maxis terrain with custom terrain. MMP's, custom tree controllers, and terrain mods are all ways to make your region and the cities within look better and more realistic. One way to effectively use these in a CJ is by using a terrain mod, using the custom tree controller to cover the desired areas of your region with trees, and then adding MMP's for the final details when you want to show off that area in you CJ. To cover an entire region with detailed MMP painting, only to show some parts of the region in a CJ would be wasteful.
     
    You may be thinking, "Okay, this is all great, but how do I get a terrain mod, custom tree controller, and MMP's?" To answer your question, here are some lists of popular terrain mods, custom tree controllers, and MMP's:
     
    (List in topic)
     
    Custom tree controllers (In same topic ^)
     
    MMP's (Thanks to marsh for this wonderful list!) (All MMP's used in this tutorial are either induvidually on this list, or in a pack on this list. I think.)
     
    Section 2. Creating a River Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    PPond Water
    PEG Shoreline Plops - Gravel
    PEG Shoreline Plops - Rock Clusters
    PEG Shoreline Plops - Small Rocks
    PEG Shoreline Plops - Boulders
    VIP Cattails and Other Flora
    PEG Cattails
    VIP Rocks
    VIP Automata and Various Other MMP's
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Heblem's Ploppable Dirt
    Ploppable Alsphalt by ???
    I think that's all.
     
    First, using one-tile PPond Water, I created a river. The shape/size doesn't matter.
     

     
    Next, I used 1/4-tile PPond to make the river wider, and smoother.
     

     
    Then, I added some PEG Shoreline Gravel for the banks of the river.
     

     
    (Note, after making this scene, I'd advise you to switch this step and the following steps. While it is impossible to plop other MMP's on this gravel, it is easy to plop this gravel on other MMP's. Learn from my mistake )
     
    Then, I plopped some PEG Rocks in the central area of the scene.
     

     
    Some more of this...
     

     
    Next I added some flora; some by VIP, others by PEG.
     

     
    I continued to add flora, rocks, and also some dirt by Heblem.
     

     
    I then plopped some trees by Cycledogg and VIP, and also used Cycledogg's Olympic Tree Controller.
     

     
    Adding small details for extra eyecandy...
     


    And the finished product!
     

     
    I know I left out the bottom left-hand corner, but this was simply for the purpose of this tutorial, so you get the general idea. (This was not very good, anyway.)
     
    Section 3. Creating a Forest Scene
     
    In this section of the tutorial, I will give you tips on how to create a forest scene. Please keep in mind, this is one forest, with a set of MMP's that look good together. There are many other options and combinations to make a forest, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    MMP's/Terrain I used (most of them, anyway...) to make this scene:
    VIP Seasonal/Evergreen Fagus, Aesculus, Firs, Cattails, Ferns
    VIP Rocks
    PEG Small Rocks and Boulders
    Lilypads by ???
    PEG Shoreline Plops - Sand 2
    Cycledogg 2009a Seasonal Trees (I think)
    Cycledogg Trees
    Cycledogg's Olympic Terrain Mod
    Cycledogg's Olympic Tree Controller
    Flowers by ???
    JRJ Transparent Ploppable Water
    I think that's all.
     
    Let's start off with a clean slate, and use Cycledogg's Olympic Tree Controller to add some trees.
     

     
    I thought this little clearing would be nice for a lake.
     

     
    I used Jeronij's Transparent Ploppable Water to create a nice little lake, and plopped some VIP Cattails.
     

     
    Next, I added some VIP/PEG Rocks and PEG's Ploppable Sand. With the transparent effect on the water, I thought this looked really nice. I also added some VIP flora.
     

     
    I started adding some seasonal flora (mostly by VIP, but some by Cycledogg). Remember: In order to get the full effect of seasonal flora, make sure you wait until Sept. 1st in game, pause the game, and then plop away!
     

     
    And went extremely overboard... This went from being a lake in a forest, to a magical pixie spring. But at least it looks nice.
     

     
    Section 4. Creating a Tropical/Jungle Scene
     
    In this section of the tutorial, I will give you tips on how to create a river scene. Please keep in mind, this is one river, with a set of MMP's that look good together. There are many other options and combinations to make a river, and as always with MMP's, there's no set-in-stone "right" way to do things. I am merely giving you general tips and inspiration.
     
    The MMP's/Terrain I used (most of them, anyway...) to make this scene:
    Heblem's Yucatan Terain Mod
    Rivit's Coastal Mod
    _marsh_'s White Sands Beach Mod
    SimFox Trees
    Heblem's Tropical MMP's and God Mode Tree Controller
    JRJ Rocks
    Goldiva's Rocks and Tropical Flora
    Cycledogg Trees
    I think that's all.
     
    Let's start off with a clean slate again, this time with an ocean shore.
     

     
    Then I used Heblem's Tree Controller to add some tropical trees.
     

     
    To give the jungle more variety, I plopped some tropical MMP's by Heblem and some of SimFox's trees.
     

     
    I plopped more tropical flora, some by Goldiva, others by Cycledogg, and others by Heblem.
     

     
    (I changed to the White Sands Beach Mod at this point, the other one I was using just didn't look right.) Adding more details for a tropical feel, including JRJ Rocks, Goldiva Flora and Rocks, and Heblem's Beach Huts..
     

     
    The final product (without the grid, for added effect!)
     

     
    Section 5. The End?
     
    Thank you all for reading! I hope this tutorial helped you better understand MMP's and how to effectively use them to create realistic scenes in SC4. These are not the only ways in which you can use MMP's. These were merely examples of how they can be used. Think of MMP's as your medium and yourself as the artist. No one can tell you how to create art (except my art teacher), so use MMP's how you want to, in the way that you feel is right.
     
    This is "The End?" because I might create a "Part 2" to this tutorial, in which I explain other ways to use MMP's to create other scenes. However, even if I never make a Part 2, I hope this tutorial inspired you to use MMP's to create your own scenes, whether for a CJ, or for your own use.
     
    If you have any questions/comments/concerns, please PM me, and I will try to answer you as best I can.
     
    ~ Charles/Evan