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robdragon

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About robdragon

  • Rank
    Dweller
  • Birthday 09/23/1954

Profile Information

  • Gender
    Male
  • Location
    presque isle, maine
  • Interests
    Computers (building), Sim City 4, Video Editor, woodworking.
  • City-building game(s)
    SimCity 4

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521 profile views
  1. A big waste of time! Won't work! 0 stars!
  2. I for one can attest to that what rsc204 just said. I have tried that on a few occasions and just couldn't achieve what I was attempting. The odds of you getting what you or I or anybody else are trying to accomplish is pretty thin at best. I tried enough that I just manage to get very frustrated and I go and blow up a city just because I can!
  3. Thanks Nos.17! At this point I would have to agree with you and pretty much everyone that a res.community really should be more like a modulated puzzle. I always create my lots using a "Working" plugins. Nothing in it except for what I absolutely need to create the content. Then check it, then move to my "Playing" plugins. Makes for less problems with PIM-X and Ilive reader. Since TEing the lots will not be able to control the density of the traffic then I will just opt for static timed vehicles. I played around last night with different sizes of lots and figured out much larger than 7x7 starts to get laggy, so like it seems 6x6 and below is the optimum size. So making it module is the way to go. Also I plan on making it low density and keeping the houses in the mid class. Probably single level and a few second levels like ranches and the such. Don't want them to grow to a point that my idea of a community. When you get them growing to a point that you have high end housing mixed in with the lower it gets to look kinda crummy. So I will suggest to all to set historical so that don't happen.
  4. Great rsc204! Some great advice there. I use make historical in all my cities once I get them going. In the case of a res. community you'd more than likely want to use that option. Low density I agree with you would be the way to go in this case. I just had a thought, is it advisable/possible to TE something like this? If so is there a way to control the traffic that enters each lot? I know you can set it for the kind like trucks and the such. Just don't know if I can control the density of the traffic.
  5. Thanks! That gives me some insight as what I can get away with . It may be a couple of weeks or so before I start lotting it. Real life and actually playing has gotten in the way of my lotting right now. What Corinamarie suggested is inline as to what I was thinking as a layout. As a modular/puzzle piece set is a good idea, but not sure as to how to mod something like that and get it to work/grow correctly. So if I go that route I probably will be picking all your brains! Anymore ideas will be appreciated! Thanks again!
  6. Oh well I can work with the MHW to rhw transition. But that sucks for el-rail. I will just have to run them around the hills.
  7. Thanks I might give that a go and see how that works. Thanks! I didn't think about an interchange. I've been trying to use them as much as I can just to get a little better at building them. Oh by the way is the El-Rail have the same limitation as RHW with tunnels? Been trying to run a El-Rail through but only allow going over which kinda looks silly at best.
  8. thanks Tarkus! At least now I can stop punishing myself! Thanks Matias93! Tried that and it seems to be a problem because for the one ways to line up they have to be one tile separation between the two runs which makes it even more of a mess to transition back to RHW 6. So I guess I will use MHW through and transition to RHW 6. It seems I can transition MHW to RHW.
  9. Hey, ok for some reason not sure as to why or if it can be done, but I have for the first time trying to run rhw-6 through a hill. It will only allow to go over not through. It only carves out the hill producing a slice through the hill. Is there a way to force the subject? I did figure I can run MHW through as a tunnel then transition from MHW to rhw 4 then back to rhw 6. But was looking for cleaner way to do it.
  10. Hi Guys and Gals I'm considering on creating a couple of lots. Right now just in the initial planning stage. I have a few questions for all of you like good idea or if it's even possible. Not sure if even I create them if I will upload them or not, that depends on how they work out. OK What I'm planning: they will be residential growable lots that are residential communities. I know you can't make ploppable residential lots that work for long anyway. I'm not sure as the size of the lots at the moment probably NOT small. I'm guessing right now there will be anywhere from 12-24 homes on them. More than likely R$ and R$$. Single and two story type homes. Anyone that wants to chime in to tell me to run away fast or give me any pointers please do. Now for the questions that I have at this moment: 1. Is this idea possible? As in getting the lot modded to work like a real residential community. If so then how difficult? Beginner, novice, pro? 2. I assume I would start out with a blank bldg? I see blank models available in PIM-X, is there a certain blank I would need to use? 3. How big of a lot can I create in PIM-X? 4. If I create them I would at the moment keep them to myself except for one or two beta testers. So would this be something that people would like to see? So let me know what you all think!
  11. Sorry about that, I didn't notice until you mentioned it. You are right. I will gather the info and edit the descriptions. It won't be today though as I'm dealing with snow in my driveway and deck.
  12. Version 1.0.0

    148 Downloads

    Hey all, I want to give credit to several members that has guided me along my lotting/modding path. RSC204, SgtPepper (bat), 6StringShaman, Yarahi, twalsh102, kingofsimcity, BugeyedDragon Now for the Dependancies. You will need of course my model and lot file (included) Peg MTP Super Resource Pack BSC Textures Vol 2 BSC Mega Prop SG Vol 1 SHK Parking Pack RDG Prop Pack 1 Specs: Lot size 6x6, Medium wealth, CS$$, Landmark with jobs $ 1009, $$ 254, near top of menu, Plop cost 6126, Bldg value 8657, Worth 357, Pollution at radii=Air 5, Water 6, Garbage 0, Radiation 0, Pollution at center= Air 12, Water 6, Garbage 12, Radiation 0, Water consumed 246, power consumed 21, Flammability 40. You just need to unzip into your plugins folder.
  13. Version 1.0.0

    125 Downloads

    Hey all, I want to give credit to several members that has guided me along my lotting/modding path. RSC204 Major help in my modding and lotting!!! SgtPepper (bat), 6StringShaman, Yarahi, twalsh102, kingofsimcity, BugeyedDragon If I forgot anybody let me know. Now for the Dependancies. Yes there is a few, but most if not all players should already have them. I actually had 12 but was able to work it down. You will need of course my Lot (DAT) PEG MTP Super Textures Peg MTP Super Resource Pack BSC Mega Prop SG Vol 1 BSC Mega Prop JES 5 & 6 SHK Parking Pack RDG Prop Pack 1 Specs: Lot size 5x6, high wealth, CS$$$, Landmark with jobs $=829 $$=210, $$$=86, near top of menu, Plop cost 6258, Bldg value 8057, Worth 322, Pollution at radii=Air 6, Water 7, Garbage 0, Radiation 0, Pollution at center= Air 7, Water 3, Garbage 7, Radiation 0, Water consumed 213, power consumed 24, flammability=35. You just need to unzip into your plugins folder. Feel free to PM me if there are any problems. RDG_Town_Hall_2.dat
  14. Version 1.0.0

    125 Downloads

    This is a prop pack that will be needed for most if not all my lots. There's a lot of timed props in this pack. Also normal required props are here to. There should not be any problems arising from this pack. If you experience any problems please pm me. RDG
  15. Version 1.0.0

    60 Downloads

    Hey all, This is my first lotting/modding attempt. Constructive critiques are always desired! As of this release date I'm also releasing a couple of other Town Halls and City Halls. All of these are relots that I personally use in my cities. I have decided to upload them for anybody that would like more civic buildings. I want to give credit to several members that has guided me along my lotting/modding path. RSC204, MarcosMX (Bat), 6StringShaman, Yarahi, twalsh102, kingofsimcity, BugeyedDragon Now for the Dependancies. You will need of course my dat file (included) PEG MTP Super Textures Peg MTP Super Resource Pack BSC Textures Vol 2 BSC Mega Prop SG Vol 1 SHK Parking Pack Prop Hedge Collection Prop Hedge Collection 2 RDG Prop Pack 1 Specs: Lot size 3x4, Low wealth, CS$, Landmark with jobs (44) near top of menu, Plop cost 3814, Bldg value 337, Worth 249, Pollution at radii=Air 5, Water 5, Garbage 0, Radiation 0, Pollution at center= Air 1, Water 1, Garbage 4, Radiation 0, Water consumed 10 If you have questions and comments please feel free to PM me. You just need to unzip into your plugins folder.