• Moose

Wiimeiser

Member
  • Content Count

    999
  • Joined

  • Last Visited

1 Follower

About Wiimeiser

  • Rank
    Associate

Profile Information

  • Gender
    Male

Recent Profile Visitors

674 Profile Views
  1. For the record, Imgur has already blocked FimFiction, any links to content parts of the site are blocked. Who's to say they won't do the same here?
  2. Is it just me or does the game automatically rotate lots back to face the road if you rotate them away then idle long enough? I don't believe I've run into this until now. Is it a global timer of some kind? Maybe the one that controls timed props?
  3. The issue is that if I so much as open the jpeg the artifacts kick in immediately, Photo Viewer and SC4M display the image just fine, but Paint and other such programs cover it with a white mesh of some description, I can't even copy it through any means to fix the problem. No settings do anything since the artifacts are permanently baked into the image upon being loaded, meaning it's a pixel-by-pixel fix.
  4. As long as exactly one of the RGB values is 255 and the city tile is the right size it doesn't matter AFAIK. And I've noticed in general that jpgs tend to be terrible for storing things pixel-by-pixel. I'm not sure if greyscales in general even work, in Australia for example all the terrain is bumpy to the point of being literally unplayable. Is this an issue with the medium or is Melbourne really that hilly? And the 128 region limit seems to be smaller than 128. 127, perhaps?
  5. Split the whole region into western and eastern halves. If I wanted it half width but the full map I wouldn't be having this problem, I'd just use a different-sized config.bmp in SC4M and let it stretch the map (Why is "no" even an option?)
  6. Well, this is really starting to cheese me off. I'm trying to cut this map in half because it's actually too big for the game (the game actually stops scrolling at around 128 and behaves like it's about to crash) and I actually like the flooded version, but this seems to be physically impossible: -If I edit the jpeg directly, no matter what settings I use, even if I save it as a different file type, artifacts obliterate the whole thing -Exporting a new jpeg via SC4M darkens it, making the terrain completely flat -If I try editing the RGB file, SC4M says the edited RGB file is not an RGB file at all -If I try using a differently sized config.bmp, it brings up a box; if I say Yes it distorts the terrain, if I say No SC4M hangs indefinitely (Why the Freya is that even an option then if it just completely fails to create the region? Just don't bring up that box, or bring up one that only has "OK" and have it resize automatically. What's the point of giving me a choice if one freezes the whole program?) Is there an alternative? Or will I have to import cities one by one using the Import City function?
  7. The current state of the War on Terror is an 11v1 Warcraft 3 map with the terrorists on the one side, except the one terrorist player's town hall is invulnerable.
  8. What's the goal of ISIS, exactly? Wipe out all religions except Islam? Also, there was such an attack right here in Melbourne.
  9. Someone said that the guards didn't actually search the bags. Why wouldn't they? Also, doesn't taking out their leader usually make them more aggressive? I mean, look at what happens after Master Kohga dies: the Yuga will chase Link to the ends of Hyrule.
  10. What appears to be the problem, and how would you fix it? Also, does it appear roads have a specific requirement for NCs? Does having an intersection at a vanilla road NC affect anything?
  11. HSR and Monorail technically aren't compatible from a vehicle standpoint, either. One network has two tracks for vehicles to run on while the other has one. The closest you could get would be a station that includes both...
  12. I just wanted to know how many sets have already been made, but thanks for the information. I'll have to look into this sometime, I guess...
  13. Out of curiosity, about how many alternate texture sets have been made with the new formula? Just the one?
  14. That problem's fixed, now I need to fix the problem with the UI breaking. It appears to be based purely on asset count, does the game front load everything?
  15. Downloading Don't Crash fixed the problem. However, it appears enabling too many assets glitches out the UI like in this other thread, it happens at around 288 assets and it doesn't matter what those assets are.