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    SimCity 4

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  1. @rsc204 Thank you for your advice. I've tried all or your suggestions, but none of them worked. My game is fully patched (1.1.641). The problem still persists on an empty Plugins folder. All device drivers are up to date. Switching to Software Rendering Mode didn't help, either, nor disabling antivirus tools, or disabling all background apps. Regarding my mouse: I'm using the same mouse that I've been using on my old machine. I have DirectX 12. I've also checked all mouse settings and couldn't find any setting treating a single click as double-click (besides, that would affect the function of my mouse just anywhere else, and anywhere else, my mouse works fine). Edit: Fortunately, there's a good temporary workaround: I'll just remove the Flora Clustering ability from selected MMP's, thereby making several single MMP items out of one MMP cycle, if I want more control about which MMP I'll get in particular.
  2. 3 rivers. 10 bridges. 1 picture.
  3. @SimCoug I've checked all settings related to my mouse and could not find any setting like this. Also, this issue only occurs while playing SC4 and furthermore, only and exclusively while placing MMP's.
  4. I'm suffering from a weird issue related to placing MMP's: Whenever I'm trying to place a flora item by clicking once, the game always skips one item in the MMP cycle. In other words: If there's a cycle of 6 MMP's, I can only place item 2, 4, and 6 on a city tile. This does only count when I'm clicking once, when dragging, the game only places the first item. I should note that I'm suffering from this issue since I've bought a new PC, along with an edition of Windows 10 and a digital copy of SimCity Deluxe from Amazon. I can't tell if this issue is related to my new machine, Windows 10, or the digital copy from Amazon.
  5. It's me again. Trying to resurrect the MTP by relotting Pegasus' content and trying to create sort of a historical mountain village, made up mostly of wooden buildings. Since the choice of wooden buildings is somewhat limited, I'd appreciate if you could help me find some rural buildings that would fit into this scenery; especially industrials are welcome.
  6. Yes, I downloaded it from here, but I can't find it anymore.
  7. Some years ago, I've been playing on a large version of Timbuktu, the game's default region (49 large city tiles). While terraforming, I coincidentally created a lake with a shape resembling a squirrel. I gave up the region, but 6 months ago, I decided to play on this map again by starting from scratch. I didn't want to forfeit on my squirrel-like lake, so I had to create it again. Took me 5 hours, but, oh well, it was worth it (at least I hope so...). Both pictures have been rescaled manually to keep filesize low. Old version of "Maxiland": New version of "Maxiland":
  8. Version 1


    Description: This simple avenue roundabout filler, a 2x2 lot that can be plopped into the center of an avenue roundabout like any other roundabout filler, is designed after the NAM Logo, and as such, it is a tribute to arguably one of the the greatest and most important SC4 mods of all time. It can be found in the park menu. Dependencies: BSC Mega Props - SG Vol01: Required for the bushes and rosebeds. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 Note: You must be registered at sc4devotion.com to download the dependencies mentioned above. Installation: Move or copy the folder in this archive into the Plugins folder of your edition of SimCity 4. To uninstall, bulldoze all existing roundabout fillers from this plugin and remove all of its corresponding files from your Plugins folder. Compatibility: This plugin itself should be compatible with all versions of SimCity 4; if not, please report. However, it is thought to be used in conjunction with the Network Addon Mod, and the NAM is only compatible with Cim City 4 Rush Hour or SimCity Deluxe.
  9. Working on a new Avenue roundabout filler. Do you like it?
  10. Time for a little bump! How to connect 4 important road arteriae (or at least they are supposed to be important) and one side road with each other, complete with GLR routes, and along a railway that doesn't like at-grade intersections: Build the weirdest intersection of all time. (A basic intersection would have probably done it, but, oh well, Mayor 11241036 has to do it the hard way.)
  11. I'm using a default Maxis Airport, but while I admit that its size isn't very realistic, I don't care very much. This is an artifical island with an airport on it, complete with some offices, a mall, a convention hall, a few restaurants, a police station, and a small park. Hope you like it.
  12. Really good pictures, @simmytu! May I ask you about the link to the chateau-like building in the upper picture?
  13. Sometimes, a bit of repetition is awesome.
  14. @CorinaMarie Thank you very much for testing it as well. I guess resorting to your technique of adding all four styles to a growable's Occupant Groups would do the job if we want to completely randomize the building growth in a city, while restricting a building to one style, as mentioned by @SimCoug , would give us more control about what will grow. Useful techniques.
  15. I have discovered a strange issue in the game that I'd like to start a discussion about. However, I'm not really sure if this issue is unique to my copy of SimCity 4 Deluxe (I purchased a digital copy from Amazon since I switched to Windows 10 and the CD version doesn't work anymore), because I've already discovered another strange issue that I never had a year ago when I was playing on the CD version of SC4. In case you want to test it on your own, I've attached the relevant testing files to this post, but please read first. The issue: In the game menu's building style subsection, there is a command whhich would allow the player to let all building styles be grown at the same time (I'm playing SC4 in German, therefore, I don't know the proper English name). Please see the second screenshot below. My assumption is that in my game, this command does not work at all and the game still shifts to another building style in regular intervals which are defined by the command "Change building style every ... years". To get some evidence about this, I started a series of experiments like this: External preparations: I had not been entirely sure if this issue is being caused by a plugin or if it is an in-game bug, therefore, I've made two serieses of experiments, one on an already developed Plugins folder and one without any plugins (except a building blocker and the testlots). To make sure that 1. I can control which buildings will grow, 2. I will be able to recognize them according to their building style, and 3. all building styles have the same chance of being grown, I did the following: I downloaded and installed a building blocker plugin (this one, to be exact) and customized it in a way that it would prevent all default Maxis residentials from growing but would still allow all industrials and commercials to be grown. I removed all residentials from my Plugins folder. I developed 4 residential lots (R$, 1x2, Stage 1, low density) with identical stats and completely devoid of props that just had two differences: Each one onlw grows under one tileset, the tileset being different for each one; and they had different base textures so that I could easily recognize them. BTW, these testlots are attached to this post; you are free to download and use them, if you want. In-game preparations: I started a new region and created a scene with the following properties: Only 1x2 low-density residential zones have been laid out. They are supplied with power and water, and a few commercial and industrial zones, as well as agricultural zones, have been laid out as well. Only about 25% of the residential zones have road access. The reason: I want to be able to demonstrate the visual results if my assumption was correct. After 1 year has passed, I'll connect another 25% of the residential zones to a street. The settings in the building style menu: The results: After 1 year (at Dec 31st, 00): After 2 years: After 3 years: After 4 years: After this 4 years period, the game just starts again with the buildings shown in the year of 00. BTW, the order in which the building styles are growing is: Chicago, New York, Houston, Euro. I repeated this testing series with a completely empty Plugins folder (aside from the Maxis buildings blockers and the testing lots, of course). The results were the same. This could still be a coincidence, but imo this is really unlikely. I assume that in this case the command "Build all tilesets at the same time" doesn't work at all, for whatever reason. Questions: I've been playing Sim Sity 4: Deluxe for about 7 years now. I've frequently been wondering why sometimes certain buildings just don't want to grow, and sometimes the game just grows the same building all over my cities. But during years of roaming Simtropolis Exchange and sc4devotion, I've never stumbled about a thread or even one single post mentioning a bug like this. Am I the first one to discover a bug that has went undiscovered all the time? Or is it just me and there's something wrong with the digital copy I purchased? Or is there another in-game setting that I'm not aware of that could cause such a behavior of the game? Is this malfunction actually known, at all? Has it already been discovered and I just never heard about it? In case someone else has reason to assume that their copy of SC4 would suffer from the same malfunction: I'd highly appreciate if at least some people would download and install the testing lots attached to this post, make the same experiments (they don't require external dependencies), and report the results here. Testing Lots for Building Styles.zip