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About kingofsimcity

Profile Information

  • Gender
  • Location
    Alhambra, CA
  • Interests
    PC Hardware
    Content Creation
    Competitive Gaming
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity 3000
    SimCity 2000

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    Ah bland and boring mid-rise apartment blocks. My favorite. Wonderful stuff!
  1. Cards that are relatively close in performance to the 980 that you can take a look at are AMD's RX 480/580 and NVIDIA's GTX 1060 6GB. These usually run in the 250$-ish price bracket. If you could get the 980 for a lot cheaper then by all means go for it. It's a solid card that's more than enough for a game like Skylines and most other modern titles at 1080p.
  2. @metasmurf: Thank you! Good call on the accessibility in front. That's one thing I definitely overlooked when trying to accommodate for both modularity and space usage. Hopefully I'll have a bunch of test lots out in a few days... My original plan was to have something like the example you showed, which I did use for the really large strip mall lots a while back. There's usually a road that runs right in front of the store and parking blocks are aligned perpendicular to the store rather than parallel. As much a I love using the 1.5 tile wide approach to parking blocks, I found that this becomes a little problematic when working with lot sizes that don't divide evenly, such as the 4-tile and the 2-tile wide stores. @tariely: I'll try not to make these super strict in-a-line sort of deal. I hope to eventually put out a few large fillers for dealing with turns so you can seamlessly snake the shopping center around corners, like so: @nos.17: Thanks! Glad you like the rear sections. As for the Dell Plant, I used a custom exemplar so there should be no problems.
    Another lovely hi-tech building. The avant-garde like logo on the front is an especially cool touch. I'm loving this I-HT renaissance from you!
  3. Giving Simgoober's old modular plop-a-shops a new shine:
  4. Replies @Evanjs: If you're referring to the ones found in the forsaken files, I'm afraid I won't be doing those. I took a look at those models and they are unfortunately in varying stages of completion. However, if you're looking for a TJ Maxx (generally speaking) re-lot, then I may just have something in store for you... Updates I should probably release the super distribution center lest I forget again... In the meantime, here's a take on Simgoober's classic modular plop-a-shop shopping centers. Once I get a better foothold of what I want to do with these, I'll be creating versions for the 3-tile and 2-tile wide shops as well. The goal right now is to have a transit-enabled entrance piece, and a couple of "straight" variants, such as planters in the middle parking stalls or a pathway through. I've been experimenting with 4x6 and 4x7 with the sole purpose of dealing with the rear section of the building. 4x7 gives me enough space to fit some trucks and trailers, while 4x6 is the most flexible option overall. Not sure what I want to stick with at the moment, though I'm leaning towards the smaller version. Of course, I could always go for the "why not both?" option and clutter the menus (or maybe make them growable) as well... Let me know what you think so far.
  5. @tariely: I got you covered
  6. Version 1.00


    KOSC Presents: Bobbo662's Dell Plant Introduction Dell Plant is the 1st lot release from my IndustryMania series. This is a re-lot of Bobbo662's Dell Plant building done at the request of @tariely. Package Overview This building was lotted to fit somewhere between I-M and I-HT. The original lot was expanded somewhat to better accommodate the trucks in the rear section and the front-facing side of the complex has been drastically enhanced, giving it a bit of high-wealth/I-HT flair. Included in the following package is a single I-M Anchor growable. If you desire to plop the growables, use the buildingPlop cheat and look for the exemplar "b62_Dell_Plant_new" (requires ExtraCheats.dll) General Stats The included growable lot will provide 1342 I-M jobs. The lot sits on a giant 13x13 plot and is a stage 2 that only grows on high density. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Main Building(s) b62 Remastered: The Forsaken Files IMPORTANT NOTE: You only need the following buildings and props: b62-No Trespassing Sign Fence - for the fence prop in the rear section - is a subfolder in the Dell Plant folder b62 Dell_Plant v1.4 - for the actual building model These are located in the DELL/B62 DELL Computer Plant V-2/B62 DELL Computer Plant V-2/ folder Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 IdM - Trucking Essentials Textures BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit to Bobbo662 for the original building. Enjoy!
  7. @DavidDHetzel: Thanks. I think it does looks a lot shinier than before... @tariely: I am speed! Took about an hour to make this one. I don't think you need to worry about uploading the base files - the following pack should be fine as the primary dependency:
  8. T-T-Triple post! Releases The long overdue extension set for the Maxis Mansion Overhaul mod dropped last week. Get it here: Updates A request by @tariely, a re-lot of the forsaken b62 Dell Plant. This monstrosity is a stage 2 I-M lot that sits on a whopping 13x13 lot, and offers 1,342 jobs. Despite it being mostly I-M, the front-facing section of the lot was designed to err on the side of I-HT.
    This is a phenomenal take on a classic SC3K building. Thank you!
  9. I'm certain my playing style in this game revolves around an ungodly obsession with high wealthing... Before: ~1,050,000, high crime and pollution, low land values After: ~1,610,000, no crime, land values at critical mass - just shy of spilling over into the "land value bug" territory (original city is the first one on SC3000.com when sorted by city name A-Z)
  10. From 720,000 to 144,000. Ah great depressions, how I've missed you so... It's also interesting to see how much city center land value fades as population drops. This entire central section was completely astronomical prior to the population falling under approximately 300,000.
    I love the roof junk on this one. That gritty, hardened look makes me think that there's some nefarious, hidden underground complex lying under it. Would make a great hideout for some supervillains. Thanks for sharing!
    Another awesome building. Gonna be a real treat seeing this grow.