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thesurveyor

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  1. Buffalo

    Great work - nice suburbs.
  2. Intermezzo 1: Diving and Playing with Dolphins

    Looks great.
  3. Superior Plateau - the last remaining city after Day X

    [quote name='jason leo' timestamp='1357629789'] Actually, you have done a good job, but the Farly Audio take over your city and make it become a bit unrealistic. But, outside that, everything is just fine. [/quote] Farly Audio? Please specify. I don't know what this means...
  4. Teaser: It's a mosaic...of trees?

    Great picture!
  5. The Communities of South Central

    Very nice. I see alot of detail, and alot of sweat went into it. Thumbs up!!
  6. Day X - Fjord of Hope

    When I in future refer to the Day X, I will link to this entry. Therefore I will link to the Day X entries of the individual cities here. Also because the individual reports won't come in any particular order. So it will - hopefully - keep it all together...
  7. New Design Ideas and Criterias

    I will certainly do my best to make a Danish inspired CJ. But yes - the landscape does indicate a Scandinavian one. There are no cliffs in Denmark... ;-)
  8. Update 12- December Census

    A great setup of the overview of your cities. How much time got into it and which tools did you use?
  9. After the terrible Day X destroyed the old cities and settlements - the last remaining city is going through a time of growth. The government has reconsidered the design of future cities and implemented the idea of low density and areal growth instead of growing the cities into the skies. It's done do prevent huge numbers of deaths in the futures, if or when such a devastating earthquakes will happen again. The old townhall and the shops of the old commercial area outside the cityc where relocated into the city center to give place to new suburban areas. Here is a greater view of the old city center. It has transformed from a residential area to mixed area with shops and offices along the main roads. Bordering between the city center and the new eastern residential areas is the city's motorway. As the city grew in an areal way, the commercial and residential areas were mixed strategicly and because of the implementation of an rail system, made this motorway obsolute. The number of people using it fell fast and it is considered to rebuilding the motorway into a normal highway and use the recycled materials to new roads. There was also a big change in industrial areas. Firstly the traffic infrastructure was upgraded and smoothed out with fx a new rail system. Secondly the dirty industries were banned. So the development did go from a dirty industry to a cleaner production area... ...and into a modern hightech area closer to the city center. There where two mayor city development projects in the last years. The first plan was to grow the city arround the city center together with a suburban area on the other side of the motorway with it's own intracity highways connecting to the industrial area. The first picture is from before the area was completed. The second is picture from afterwords it is completed. It shows how good the area is grewn together, and shows also the design of the suburban areas - consisting of small pockets of low- and a little number of medium-density residentials and their own little shopping and office area. Another example of the new residentials. With a near picture of one of the city's finest buildings. The heigth of this two buildings is somewhat the maximum heigth allowed. And here comes a picture showing an already mentioned aspect of the new residential design. Shops and offices infront and peoples homes in the "backyards". The second mayor development project was already partly shown. In the picture below is a better persepctive... It shows the hew traffic corridor with rail and highway to a future suburb and / or another industrial area with a new city harbor. The mayor and spectacular feature of this project are the three dammed lakes, which made this project possible. Before there where. The first and the last lake where smaller ravines. But the big lake was before a huge gorge. Alot of materials from the ruins of the destroyed old cities were used to build the damm with the rails and the highway on top... I hope you liked my update. Just give me alot of praise and criticism below. I'll need it to be an even better CJ writer. For the record: Next time I will honestly try to remember to turn of the grid before I take the pictures.
  10. Day X - Fjord of Hope

    As of today - everything has changed. The region was hit by the worst cascade of earthquakes remembered by the settlers and the history archives. First two volcanoes appeared out of the blue and what followed, can just be described as utterly destruction for the oldest settlements and neighbouring cities and small local towns... Fjord of Hope - before Day X: Fjord of Hope - after Day X: The appearing volcanoes, the cascades of earthquakes and thousands of the resulting fires ment, that the mayor part of the population died within the first few days. The surviving parts of the population were devided in two: The mayor part flet the region to saver places and the minor part stayed. That is this minor part, which is important for the future of the region and the rebuilding of the destroyed settlements. The southern parts of the region were luckily just hit with minor earthquakes, leaving the last large settlement intact. All-in-all the population of the Fjord of Hope fell from 750.000 inhabitants to just 80.000 and almost every important piece infrastructure is destroyed - no bridge has survived, all motorways, highways rails and the metro are unusable and all electricity and water supply is gone. More detailed reports of the destroyed settlements and cities will follow below... (soon) Day X - The Channel
  11. Day X - The Channel

    The Channel - the first and oldest settlement in the region The first sign of the pending catastrophy: a volcano appeared where the International Airport once was: The volcano sparked fires in the area: What followed was a long cascade of eathquakes hitting the city. The resultat of this event was pure destruction... The Old Town: The Industrial Center: The Commercial Centers - East and West: The important Electricity Procution Area was one of the first areas to be hit: Even the residential areas weren't spared... Southeast Quarter where the University was seated: The highrise towers of the Eastern Town: The Northern Suburbs: Just simply everything is more or less destroyed:
  12. New Design Ideas and Criterias

    Simcity has always fascinated me, because it gives me the power to copy the real world and make experiments with that copy ingame. I don't mean copy be copying every house and street, but by applying real world guidelines in the areas of urban planning and infrastructure. Therefore I will try to implement guidelines, how and where on my maps I will be allowed to build cities. For this I will take some real life examples from my home (Denmark - DK) and try to derive the guidelines from them. Aften looking on cities from DK, I have found three mayor ways on building cities: City centers with stallite towns arround it. City centers with tentacles or fingers spreading out from it. Cities looking like giant round mosaics. First example: Herning (approximately 46000 inhabitants) The urban area of Herning consists of a city center with small satellites nearby and industrial zones in between and placed near mayor infrastructure. Furthermore there are larges satellites farther away with their own small pockets of industry. This is all connected with several motorways and highways connecting to other larges cities and the European motorway network. But there is still alot of room for nature and rural areas between the suburban areas and industrial zones. Second example: The Triangel Area - consisting of Vejle (approx. 52000 inhab.), Fredericia + Middelfart (approx. 55000 inhab.) and Kolding (approx. 58000 inhab.) Here are the mayor features I want to point out the large industrial zones which are placed outside the cities and along the motorways. Some of the zones are planned to grow together along the motorways. The third and fourth example: Aarhus (approx. 250000 inhab.) and the Greater Area of Copenhagen (approx. 1.2 million inhab.) The largest cities ind DK grow along mayor infrastructure like motorways, highways and rail (assambling fingers or tentacles spreading out of the city centers). The "Hand of Copenhagen" is a famous description, of how future development in citygrowth and urban management in DK will look like. The advantages are clear: Easy implementation of public transport and effective infrastructure for the commuting traffic. Room for nature and recreative areas deep into the heart of the suburban areas and the city itself. Fifth example: Odense (approx. 170000 inhab.) This is a "big" example of, how many smaller cities in DK grow. It's more like a mosaic or patchwork of different types of zones and recreative areas mixed together around the city center. Larger industrial zones are still placed near mayor infrastructure and there are recrative areas to be find in the center of the city. Now I will try to cook all examples and more background knowledge together to one set of guidelines, I want to work with in my cities: Cities are linked with a global network of motorways and with a regional and intercity network of highways and rail. Cities have bypasses, so commuting traffic don't interfer with the residential areas and small city centers. Higher tier traffic types like metro, tram and hightech rail is just to be found in the biggest cities. But regular rail is also to be found in smaller cities and busses everywhere. Room for nature and recreative areas deep into the heart of the cities. Rural areas consisting mostly of agricultural areas and little forrestry. Industrial zones are placed outside the city centers - no heavy industry - and along / near mayor infrastructures like motorways, highways and rail. City centers consisting of mixed residential and commercial areas. Suburban areas consisting of mostly residential areas and small and local pockets of commercial areas. There will just be allowed a few highrise tower buildings in the largest cities or under special circumstances also in medium sized cities. Implementation and respect of cadastrial borders and private ownership: I Can't just destroy things, because they are in the way. Therefore longterm planning, longterm urban management and "compensation" will be huge factors in the future development of the region. As the region already have large cities, which don't implement the listed guidelines as good as they should, the cities will be replanned and resculptured. For that purpose the last point of the list will not apply for those cities, before their resculpturing is done. So let's see, if I can build and develop cities and an entire region in Simcity4 that way...
  13. Fjord of Hope - the Revival

    [quote name='Fox' timestamp='1356853474'] [color=#ff00cc][b]Beautiful region.. only problem is, there isn't much room to build.. [/b][/color] [color=#ff00cc][b]I look forward to seeing small towns dotted along the fjords.[/b][/color] [/quote] Actually - there is alot room to build. The region consists of 10x11,5 "4km squares" = 40x46 "1km squares" = 1840 square kilomters = 7536640 small square units... The terrain warries also. Not everything are fjords and mountains. There are many almost total flat highland maps to choose from. But personally it's must fun to the play the maps with little room to build large cities.
  14. Fjord of Hope - the Revival

    It has been a long time ago, last time I posted news about the Region "Fjord of Hope". But that doesn't mean that the region is dead or vanished... The cities and their populations grew over the last 1½ years of real time - alot has happened and their has been many changes... In the comening days and weeks I want to post some updates about the region and will try to describe my new design ideas for the future development of the cities. The plan is to make the cities look and function even more realistic! But for now - just a "little" screenshot of "Fjord of Hope":
  15. The Channel grows fast

    Thanks for the feedback. I will always do my best to build a city as real as possible.
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