2b2gbi

Member
  • Content count

    79
  • Joined

  • Last visited


1 Follower



About 2b2gbi

  • Rank
    Junior
  • Birthday March 22

Profile Information

  • Gender Male
  • Location Kansas City, MO, USA

Contact Methods

  • Website URL adonia.forumotion.com
  • Skype kcjc.jon777

Recent Profile Visitors


695 profile views

2b2gbi's Activity

  1. 2b2gbi added a comment on a file Oravský hrad   

    I'd really like a version without modeled trees, but this looks very nice.
  2. 2b2gbi added a comment on a file Spisská Kapitula   

    Very nice, thank you for including aversion without the modeled base. I wish you had a version of your castle without the base as well.
  3. 2b2gbi added a comment on a file DK 35 One Financial Plaza / Gold Building   

    Incredible. I love the glass, you did an excellent job of keeping the gold tint down to a level that I think looks really nice. My favorite part, though, is the roof. Awesome work.
  4. 2b2gbi added a file in Mods & Tools   

    RT Covered Wagons as MMPs v1.00
    This is a set of 6 styles of covered wagons as mayor mode ploppables with both orthogonal and diagonal orientations for each, adding up to a grand total of 12 ploppables. There is also a blank prop at the end of the click wheel to make mistakes easier to correct. This set uses the excellent wagon props made by Ripptide, one of my favorite prop makers. I may release more props from his sets and others that I like as MMPs in the future.

    [b]Installation[/b]

    To install this pack, simply copy all of the files in the package except the readme into your plugins folder. This package consists of a single .dat file, and thus the installation cannot be customized.

    If you do not know the general procedure for installing plugins, see [url="http://community.simtropolis.com/topic/42142-how-to-install-stex-bats-lots-and-maps/"]this tutorial[/url].

    [b]Disclaimer[/b]

    I am not responsible for any harm resulting from the use of this file. Please report any errors you find in the comments section and I will try to address them. These MMPs were created by me, 2b2bgi, and you may not upload them anywhere or redistribute them in any way without permission.

    [b]Credits[/b]

    Special thanks to RepublicMaster for checking these files for me.

    [b]Dependencies[/b]

    [url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=398"]BSC Mega Props RT Volume 1[/url]
    • 1,274 downloads
    • 8 comments
    • 0 reviews
  5. 2b2gbi added a comment EA Adds Nissan Leaf Sponsored Item to SimCity   

    The main issue here for me is that is essentially a cheat to get happiness with repercussions, which  with this iteration of SimCity's focus on online play it seems to be encouraging people to post ads in their cities by making the ad buildings beneficial and without cost. To me this sort of ad-supported cheating could be a game-breaking problem.
  6. 2b2gbi added a comment on a file Brewer Stadium   

    Looks awesome.:)
     
    I have one small request though, in addition to the CFL skin would you consider doing a soccer (proper football) variant of the stadium? it'd be really nice to have a stadium like this with lines for soccer to fit college or small club teams. If not, it's okay.
  7. 2b2gbi added a post in a topic Amazon.com suspends SimCity sales pending EA server problems.   

     
    With more than half of those 1-star reviews being posted before the game went live.  Read the actual reviews, and you see a lot of people complaining about the DRM and map sizes on purely theoretical grounds, and a whole lot of "and that's why I won't buy it" comments.  That's right, you don't actually have to buy the product to review it...
     
    Except that if you look at the reviews by people who are verified purchasers, they aren't any better.
     
    Also, where do you see these mysterious reviews from before launch, because I don't see any. Amazon doesn't allow reviews before the game launches. There are a few before March 5 but if you look they're verified purchasers. (If you read one of them it remarks that Amazon released the download code earlier than they had said they would.
     
     
    LOL you said exactly what i said a few post back
     
    Oops, my bad. I did add a note about Verified Purchasers
     
    Maybe repetition will help. it seems many simply disregard the facts when making their arguments about the reviews. I've seen countless arguments about reviews before release on Amazon now in all the threads talking about them.
  8. 2b2gbi added a post in a topic Amazon.com suspends SimCity sales pending EA server problems.   

     
    With more than half of those 1-star reviews being posted before the game went live.  Read the actual reviews, and you see a lot of people complaining about the DRM and map sizes on purely theoretical grounds, and a whole lot of "and that's why I won't buy it" comments.  That's right, you don't actually have to buy the product to review it...
     
    Except that if you look at the reviews by people who are verified purchasers, they aren't any better.
     
    Also, where do you see these mysterious reviews from before launch? I don't see any. Amazon doesn't allow reviews before the game launches. There are a few before March 5 but if you look they're verified purchasers. (If you read one of them it remarks that Amazon released the download code earlier than they had said they would.
  9. 2b2gbi added a post in a topic The more I play this game, the less fun and more frustrating it gets   

    Some of the people responding to this thread make me sick.
     
    How can you call some one ignorant for complaining that vital game mechanics are not functioning as they should, or are ridiculously unrealistic? Not to mention that you generalize the issues into categories so that you can simply sweep them aside without addressing them. So you go on blaming every issue on the launch (which, by the way, is not an excuse), or accusing the OP of not knowing what he's doing.
     
    The fact is that SimCity is, in it's current state, not only a flawed and unrealistic simulator, but simply unplayable.
     
    If these people aren't going to apologize for their disgusting conduct like they apologize for the actions of their beloved EA, then I will say to the OP that I am sorry people here behave like this.
  10. 2b2gbi added a post in a topic Can I ask why people are hating on Simcity 2013?   

    The simulator is itself is simplistic and unrealistic, a problem further compounded by the ridiculous wastelands between city tiles. How would a city that seems to be many miles away from any other city immediately send fire trucks to it's distant neighbors to put out a simple house fire? First of all, cities that are far away don't tend to share services with cities that are as far away as the neighbors in SC2013 for things as routine as house fires. Secondly, even if they did offer to share those services by the time they got there the fire would be burned out. Then there's the notion that power and water always follow roads, which in real life is not the case. Then there the fact that agent based simulation is nothing new and revolutionary. What distinguishes this simulator from the simulator running a game like Tropico? We're being told Glass Box is revolutionary, while it's simply a rehash of old simulators and has serious realsim problems. And about the zone density being tied to roads, how is that realistic? That means that suburban beltway roads will now spawn higher density buildings where they don't belong. I could write a book with the problems I have with this game.

    Oh, by the way, not everyone has perfect internet. Where I live there is only one ISP and my internet cuts out all the time randomly and they do nothing about it. So if I'm playing and my internet drops out for 20 minutes? like it does almost every day I lose all my work?
  11. 2b2gbi added a comment Massive Multi-City Scale   

    Multi-city play doesn't matter to me one bit that as long as those cities are separated by bizarre and incredibly unrealistic wastelands that cannot be edited. How can this game accurately simulate cities in a region if the the region is laid out in such a ridiculously unrealistic manner.

    I'd be perfectly fine with smaller tiles if the city tiles touched eachother and didn't have areas you can't edit between them.

    As it is, however, this is a deal-breaker for me. This is simply a way to disguise how small the playable area is by making you feel like you are in a big region. The problem is that it distorts gameplay and frankly looks comical.
  12. 2b2gbi added a file in Lots   

    Old City Pack v1.00
    [b]Introduction[/b]
    This is a pack of 25 lots designed to provide elaborate and realistic plazas and pedestrian streets for an older city, with some lots specifically geared toward Spanish Cities. All the lots are modded as parks, and feature custom icons. These lots were made for my personal use in my [url="http://community.simtropolis.com/journal/1902-insulo-and-kaskaskia/"]City Journal[/url], for the city of [url="http://community.simtropolis.com/journal/1902/entry-15038-update-fourteen-ositm-talia-part-one/"]Talia[/url].

    [b]Lot Breakdown[/b]
    [color=#808080]16 1x1 Plaza Pieces[/color]
    [color=#808080]4 1x1 Pedestrian Streets[/color]
    [color=#808080]1 4x2 Church in Plaza[/color]
    [color=#808080]1 2x2 Tapas Restaurant in Plaza[/color]
    [color=#808080]1 10x10 Bullfighting Arena in Plaza[/color]
    [color=#808080]1 8x6 Cemetery in Plaza[/color]
    [color=#808080]1 4x4 Fountain in Plaza[/color]

    [b]Disclaimer[/b]
    Please read the included readme file. These are released personal lots, and thus may have errors. Please report any errors you find in the comments section and I will try to address them. However, I am not responsible for any harm resulting from the use of this file. Because it was originally created as a personal lot I made no attempt to minimize the number of dependencies, and will not be reducing them. I think all of the dependencies I've chosen are good to have and several are very widely used. These lots were created by me, and you may not upload them anywhere or redistribute them in any way without permission.

    [b]Credits[/b]
    Extra special thanks to [member='halenbyname'] and [member='Ying Blanc'] for checking these files for me.

    [b]Dependencies[/b]
    [url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383"]BSC BAT Props Mattb325 Volume 2[/url]
    [url="http://www.toutsimcities.com/downloads.php?view=1780"]Nams Props Pack Volume 1[/url]
    [url="http://www.toutsimcities.com/downloads.php?view=1882"]Nams Props Pack Volume 2[/url]
    [url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=398"]BSC Mega Props RT Volume 1[/url]
    [url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=228"]BSC Mega Props RT Volume 2[/url]
    [url="http://kurier.simcityplaza.de/details.php?file=1035"]SFBT Churches and Cemeteries[/url]
    [url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=851"]Network Addon Mod[/url]
    [url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2344"]TS Power Poles[/url]
    [url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=556"]BSC Mega Props D66 Volume 2[/url]
    [url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2632"]VIP Girafe Oaks[/url]
    • 2,269 downloads
    • 16 comments
    • 0 reviews
  13. 2b2gbi added a comment on a file Urban Park and Plaza   

    [quote name='requested' timestamp='1353422224'] These are looking good, very detailed, thank you for uploading! There are some things worth mentioning, though. First, there's some bug in the parks menu, I'm still trying to locate the cause. When scrolling through the menu, as soon as your lots should appear, the order of the items gets mixed up. Your plaza appears without icon in the menu, and it's titled 'small open grass area'. I can click on it, and build your plaza with no problem though. [/quote]

    Thanks for letting me know, I made a little mistake when adding the custom icons. I have uploaded a new version where the problem is corrected. Just delete the previous version and replace it with the new files. Sorry for the inconvenience.

    Also, I appreciate the feedback. Don't worry about being harsh, I actually really like that you went into that much detail. That kind of feedback is what really helps. I'll try to make sure I vary the props and stuff a bit more in future lots. Also, with regards to the little food truck thing (I think that's what your talking about) being too bright at night, I'm sorry I never really checked these at night because I made them for daytime use and the night on my game doesn't always work for some reason. I unfortunately cannot change the lighting on that prop because it's not mine, so the only solution would be to find another similar prop and replace it, but that changes the dependencies and everything so I think I'm just going to leave it.

    Thanks to everyone for the comments and feedback.

    -Jon
  14. 2b2gbi added a file in Lots   

    Urban Park and Plaza v1.01
    Hello everyone,

    Over time I have received several requests to release some of the lots I created for use in my [url="http://community.simtropolis.com/journal/1902-insulo-and-kaskaskia/"]City Journal[/url]. I have been hesitant to do this because I did not have the time to mod the lots so that they are appropriate for release. Now that I have some time, I have decided to release some of the lots I use. These two lots are intended as parks for an urban area or a Japanese-style city. I originally created these lots for the city of [url="http://community.simtropolis.com/journal/1902/entry-18971-aodai-part-one-exploring-tokukai/"]Tokukai[/url].

    Future releases will depend on how much of the files I used for Insulo can be recovered from my old computer.

    [size=2]Note: These lots may look better with a grey concrete sidewalk mod, but that is not required.[/size]

    [color=#ff0000][b]If you downloaded this file before 3:40 EDT November 20th there is a new version that corrects the menu icon glitch.[/b][/color]
    Simply delete the files from your plugins and replace them with the new ones. I apologize for the inconvenience.
    The updated package also includes a readme file.

    [b]Urban Playground Park[/b]
    A 5x2 park with a food truck and tables, concrete planters and benches, a large playground, and various sims.

    [color=#808080][size=2]Plop Cost: 400[/size][/color]
    [color=#808080][size=2]Bulldoze Cost: 20[/size][/color]
    [color=#808080][size=2]Running Cost: 50[/size][/color]
    [color=#808080][size=2]Power Consumption: 0[/size][/color]
    [color=#808080][size=2]Water Consumption: 15[/size][/color]
    [color=#808080][size=2]Air Pollution: -20[/size][/color]
    [color=#808080][size=2]Water Pollution: 3[/size][/color]
    [color=#808080][size=2]Park Effect: Yes[/size][/color]

    [b]Urban Small Plaza[/b]
    A 3x1 plaza with round benches, a newspaper stand, some pigeons, some dogs, and various sims.

    [color=#808080][size=2]Plop Cost: 120 [/size][/color]
    [color=#808080][size=2]Bulldoze Cost: 20[/size][/color]
    [color=#808080][size=2]Running Cost: 15[/size][/color]
    [color=#808080][size=2]Power Consumption: 0[/size][/color]
    [color=#808080][size=2]Water Consumption: 10[/size][/color]
    [color=#808080][size=2]Air Pollution: -6[/size][/color]
    [color=#808080][size=2]Water Pollution: 2[/size][/color]
    [color=#808080][size=2]Park Effect: Yes[/size][/color]

    [b]Disclaimer[/b]
    These are released personal lots, and thus may have errors. Please report any errors you find in the comments section and I will try to address them. However, I am not responsible for any harm resulting from the use of this file. Because it was originally created as a personal lot I made no attempt to minimize the number of dependencies, and will not be reducing them. I think all of the dependencies I've chosen are good to have and several are very widely used.

    [b]Dependencies[/b]
    Festival of Britain ([url="http://community.simtropolis.com/files/file/25429-festival-of-britain-set-maxis-night/"]Maxis Nite[/url] or [url="http://community.simtropolis.com/files/file/25430-festival-of-britain-set-darknite/"]Dark Nite[/url])
    [url="http://hide-inoki.com/bbs/phpbb2/viewtopic.php?p=3074#3074"]Neko Prop Set 2[/url]
    [url="http://hide-inoki.com/bbs/phpbb2/viewtopic.php?p=3074#3074"]Neko Prop Set 3[/url]
    [url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426"]BSC Mega Props Misc. Volume 1[/url]
    [url="http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101"]BSC Texture Pack Cycledogg Volume 1[/url]
    [url="http://www.toutsimcities.com/downloads.php?view=1780"]Nams Prop Pack 1[/url]
    [url="http://www.toutsimcities.com/downloads.php?view=1882"]Nams Prop Pack 2[/url]
    [url="http://community.simtropolis.com/files/file/27064-vip-ruralpack-expansion1/"]VIP Rural Pack Expansion[/url]
    • 5,223 downloads
    • 12 comments
    • 0 reviews
  15. 2b2gbi added a post in a topic Better graphics   

    Everything in those pictures (excepting a few props) is custom content. Custom content is generally of higher quality than the buildings originally put into the game by Maxis, especially some of the newer stuff made with 3DSMax. I also recommend switching to Hardware rendering and choosing the maximum graphics options from the in-game menu.

    Also, many City Journalists (myself included) photoshop the coloration and such in their pictures which can change the look of the scenes.