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About Manuel-ito

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  • Gender
  • Location
    Rosario, Argentina
  • Interests
    Arts and videogames
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity 3000
    SimCity 2000

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  1. @MissVanleider I hope nobody else in that neighborhood noticed it either... The game definitely does have some quirks with growables like that. Though I personally like to leave one or two of those 'rebellious' houses intact, I'm starting to think that particular lot has been flagged to grow in corners... @kingofsimcity Relots of SimGoober's stuff is always nice in my book . I wonder if it's better to extend that asphalt parking lot into a 6x3 rather than a 4x3, then again you'll probably lose that entrance wich, in my opinion, makes it unique. Maybe that's an idea for a second lot...
  2. Those apartments look beautiful indeed! I was about to say that it reminded me of another BAT on the STEX, then I saw the traffic jam ahead
  3. There are a few ways to restrict growable lots, but I believe the most common method involves using the Reader to edit the lot stage to a number greater that 8 (For residential and commercial) or 3 (Industrial). You can also use either the Reader or PIM-X to allow the building to only grow in certain tilesets, or sometimes even rebalancing the exemplar capacity can solve the "growing like weeds" problem, although that last one may not be save-friendly in terms of simulation if you had the growables already built. Hope any of this helps
  4. I need to ponder more about SC4 relots again. Been playing too much of this obscure game called "Cities:Skylines", not sure if anybody heard about it... *:D

    In all seriousness now, C:S is a great game. I do miss many of the quirks about SC4 tho, so you'll probably see me lurking in both subforums from now on *;)

  5. That's some neat industry you got there! I must admit though, I smile everytime I see those supersized fabada cans
  6. @brotherlyshove That is odd. Did you make sure to properly install the SCILT? These relots make extensive use of it and they will look awful without it. I don't think this is the case, but if you are using another sidewalk-related mod along with it then there could be a possibility of a loading order issue. If that's the case, then try renaming the SCILT filenames to alter the loading order (like adding "z_" at the beginning to make them load last. Or alternatively, put those files in a subfolder and rename that folder) Hope any of this helped you
  7. Got back into lotting after a bit of a slumber: This time, I'm experimenting with a relot (of many) of Honest Carrie's Used Cars: (There's supposed to be an array of cars on those empty parking spaces, but they didn't appear for some reason) I took inspiration from Temroc's garage yard (the enclosure idea and carport) and KOSC's amazing lots (almost everything else ) Nothing is final yet, so feel free to suggest any improvements I can make on the lot.
  8. Well, I do guess it's for suburbs, so Ln X may be right about that Joking aside, I love the amount of detail you dedicated to these relots. They will go to my plugins folder for sure!
  9. @Onaj Filip I have tested the city hall relots with Simmaster's DLL and unfortunately it doesn't seem to work properly. The city won't suffer crashes and the lots themselves can still function, but I think something regarding the overrides' IDs seems to cause these three rewards to not unlock I'll have to make a separate version for this. For now, I'll recommend to avoid using the city hall overrides if you are using Simmaster's fix
  10. There's also T Wrecks' IRM Ploppable 1x1 fillers, (I-D, I-M and I-HT) as well as the I-M addon set 1 wich includes a couple growable 1x1 fillers for I-M. Otherwise, I recommend taking a look at the rest of the IRM
  11. Nice! More IRM! And this one already looks amazing! For some reason it looks familiar too. Is it the BRT Clay pit, by chance?
  12. Version 1.0.0


    In this installment of the Maxis renewal series, the basic Maxis civic services, as well as some government related rewards, have been re-loted. As usual, changes include general lot redecoration, like most flora seasonalized and SCILT sidewalk textures, among other things. Lots overridden: Small and Large elementary schools, Small and Large high schools, City college, Basic and Mayor art museums, Local and Central Libraries, Private schools, Opera, Police kiosk, Small, Large and Deluxe police stations, Small and Large fire stations, Clinic, Medical center and Disease center, City halls, Courthouse, Stock exchange and Bureau of bureaucracy (Back shown in the screenshot) As usual, these overrides require a considerable amount of dependencies: CityHalls Mod Reward Fix (Needed for the City Hall Overrides. Make sure the overrides load after this!) Opera House Fix (Recommended) Maxis buildingprop Vol 1 and 2 OR T-Wrecks' Maxis prop name and query fix CP's SCILT (Linked to maxis default version, choose any version you want) PEG MTP Super resource pack SHK Parking Pack BSC Textures Vol 01 BSC Textures Vol 02 BSC Textures - Cycledogg Vol01b BSC MEGA Props - CP Vol 01 BSC MEGA Props - CP Vol 02 BSC MEGA Props - D66 Vol 02 BSC MEGA Props - DAE Vol 01 BSC MEGA Props - SG Vol 01 BSC MEGA Props - Gascooker Vol 01 BSC MEGA Props - JES Vol 01 BSC MEGA Props - JES Vol 02 BSC MEGA Props - JES Vol 04 BSC MEGA Props - JES Vol 05 BSC MEGA Props - JES Vol 07 BSC MEGA Props - JES Vol 09 NUTs prop pack A
  13. Nice start! I'm not actually from Buenos Aires, so i can't help much with that, but if you want to look at other argentine cities, there's still some buildings with similar architectural styles in Rosario, either complete or just the original façade integrated into a modern building
  14. Private schools, Mayor art museum and the Main library have been re-lotted. Also got rid of the driveway on the high school: With the exception of some small bits here and there, the civics are pretty much done at this point. Expect an upload soon Edit 10/1/2016: Uploaded them to the STEX!
  15. This image is from an earlier city of mine (from the same city as my infamous 'Merry-Go-Tram' image, in fact), but I'm still loving how it turned out : The basic idea was that this is part of the city's historical district, with the original windmills and crops preserved and, in fact, still in use. (Now that I see the image again, the crops don't have any irrigation nearby. Maybe the windmills actually pump the water up or something...)