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Manuel-ito

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About Manuel-ito

  • Rank
    Sophomore

Profile Information

  • Gender
    Male
  • Location
    Rosario, Argentina
  • Interests
    Arts and videogames
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity 3000
    SimCity 2000
    Other

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  1. RRetail Development

    I had (well, still have) plans to relot the rewards mentioned, but real life issues, university and interest in other things are keeping me from realizing them. That said, I have no qualms about someone else relotting those rewards in the meantime; in fact, I'm interested to see how it turns out Speaking of rewards, @FrankU made a series of dutch-temed relots of various Maxis rewards, including the Zoo. Might be worth to check it out.
  2. ¡Interesante tema! Creo que se puede incluir en esta lista: 'Bus': Autobús, Guagua, Colectivo... 'Bike Lane': Carril Bici, Bicisenda... Y quizá 'Alleyway', que según Google Translate es Callejón, pero acá en Argentina les decimos 'Pasajes' o 'Cortadas' a esas callejuelas angostas que atraviezan las manzanas de la ciudad.
  3. From what I gather, the large avenue with grass provides a slight land value increase and noise decrease, while the one with bus lanes reserves the outer lane for public transit and emergency vehicles (i.e: healthcare, fire and police vehicles with their sirens on). Other vehicles can still use the reserved lane tho, if they have to take a turn. EDIT: I misread the question. The one with bus lanes could be useful for bus lines passing trough arterial roads, while the one with grass may be there for the sake of having more aesthetic options.
  4. That actually solved it! Thank you I first tried without a normal map and the problem was gone. In between reading an older thread about a similar problem and checking the mapping again I found out that, for some reason, the normal map got exported at a higher gamma than usual (the lod's exported fine) One gamma correction later, and that got the normal map back to work like shown above. Once again, thanks everyone for the help
  5. I tried changing the specular map and the flat shading as suggested. Unfortunately, neither solved the problem. I also tried exporting it as .fbx instead of .obj, thinking that it may not like the .obj format, but that didn't solve it either. Here's what it looks like in the asset editor preview window, with the flat shading: At least the floor looks less shiny. And the model is no longer mirrored I'll add that I used modtools' asset export feature before on workshop assets for personal use, and those didn't have these lightning issues. Maybe it's an issue on re-importing CO assets?
  6. So, I have a small problem: I'm getting started in asset making and, as a start, decided to dump then edit the vanilla metro station model so that it occupies a 1x1 space instead of a 2x2. Here's the model in Blender, viewed from above and from underneath: When I import it as .obj into the game, I notice these lightning artifacts on the stairs and floorplate: How can I fix this? I tried remaking the affected triangles and remapping them, but that didn't work. Also, I noticed a similar problem in the raw dump made with modtools: I tried searching for this problem on the web, but didn't find any exact results. Maybe I'm being a dunce and missing something obvious
  7. Ancient Ruins - Pt. II

    Incredible work as always! I like the Pompeii picture in particular, that's an unusual angle to see in SC4
  8. South Asia

    Excelent work as always! I like how you made those tea plantations. Must've taken weeks to plop all those MMPs And the Taj Mahal scene looks gorgerous! Proof that the original Maxis models look nice in their own right.
  9. This is a more varied showcase of the city of Lakefield. There's some areas that still lack detailing, but for the most part, the city is final. I also updated the Imgur album. Starting off with an aerial view: View of Proyect Floodland and the many ferries surrounding it: Proyect Floodland Wharf Port: Floodland Cathedral, with a sunken ship that has been rescued from the bottom of the lake: View from the cathedral avenue towards the city: View of Proyect Insula: Ruins of the old second settlement: The Insula Beacon, a former lookout place turned into a monument: The utilities that service the region, located next to Vista Hill: There's also a little stream that borders the nearby neighborhood: View from Vista Hill south lookout point: View from the north lookout point: Trekker Castle, and the road leading to it: Woodstock district, located east from the city: Cargo terminal at steephill neighborhood: Oak Park, with a tram weaving through: Hoprock Park, with the LSA HQ (Lakefield Security Agency) on the left and a hospital on the right: The headquarters of the LOFTA (Lakefield Old Factory Transit Authority) : The 'Interchange on a Curve', wich connects Route ND-100 with Survivor's Boulevard: East and South sections of the Boulevard, respectively: Lakefield Stadium and its plaza: A ferry-bus hub: Lakefield Great Flood Memorial and park: A ferry-wharf port at Hoprock Sierra, south of the map: And last but not least, a view of Cypress Neighborhood from the sierra: Hope you've liked it, and apologies from being all over the place
  10. Maxis Renewal - Civics

    @hugues aroux That sounds like you're missing the BSC Mega props CP Vol01 dependency. That file contains the flower bed prop you mentioned. Hope this helped
  11. Foreword: 'Lakefield' is the name of the city I built on the Natural Disasters' Floodland Scenario. I posted an Imgur album about my take on the scenario's challenge, wich also shows how rough the city looked like then, hence why I started embellishing it after beating said challenge. There's also some previous progress I posted back on the 'Show us what you're working on' thread on the Cities:Skylines subforum (1 and 2) With that said, here's some more progress. Starting with a general view: You may have noticed that there's a new island on the middle of the lake. That's the reclaimed first settlement, renamed 'Proyect Floodland': Here's the newly populated Proyect Insula, with part of the ruins uncovered (preserved?): Now, there was an issue with Proyect Floodland, and it was the lack of cargo connections with the mainland. There's no valid shipping routes in this map, and sadly there's no freight equivalent of Mass Transit's ferry system, so I went for an underground rail system disguised as a 'wharf port', wich are vanilla cargo train stations with the rails covered up in one way or another. There are 4 of these stations; one at the south of the map shown here: And finally, at the map's north, I created a small water stream wich meanders around the neighborhood:
  12. Show us what you're working on!

    Even more progress. I should start my own city journal Starting to reclaim the two sunken settlements. I called this island "Proyect Insula": Since Mass Transit is about to be released, I'm trying to plan ahead a little. Marked potential sites for ferry stops with abandoned piers, for example. This proyect caused some casualties on the main city. A couple thousand citizens, some houses and a taxi stand were washed away twice Redecorating the memorial area. I wanted to use those low tri flowers and bushes from the workshop in conjunction with some vanilla stuff. And finally, I rebuilt the old factory area. Now it's the home of the LOFTA (Lakefield Old Factory Transit Authority)
  13. Show us your night shots

    Near street level night shot of Trekker Castle, Lakefield. Just happened to find this interesting angle while I was looking around the city:
  14. Show us what you're working on!

    Still working on Lakefield. This time I decided to add a little castle on the nearest sierra, dubbed Trekker Castle: Also been expanding the city a bit. Here's a general view:
  15. Show us what you're working on!

    I don't know if I should post it here or on a different 'show us your...' thread, but... I've been working on the creatively named Lakefield, my city from the Natural Disasters Floodland Plains scenario. Decided to make an Imgur album that is half walkthrough, half showcase :
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