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About Samerton

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  • Birthday 07/29/1997

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    Wales, UK

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  1. Yup, of course. I'll create a list of files affected by a certain issue for referencing in the future.
  2. Thanks, the description should now be fixed I'll try and get the rest of the reported files fixed by tonight.
  3. On the topic of broken dependency links, I made a quick converter a while back to convert from old STEX link formatting to new link formatting (you can find it here); I'll modify it at some point in the future to support batch conversion.
  4. Click here for full size. Sorry about the strange lighting glitches on the baseball stadium lot, they seem to only appear at that zoom.
  5. The latest project I've been working on, click here for full size (warning: very big image).
  6. You'll need a third party extraction program to extract the file as it's not something which Windows can do itself, I'd recommend 7zip for this; once it's installed you'll have a "7-zip" option whilst right clicking on the download.
  7. Instead of clicking "Open" within the download, can you try clicking "Save" and choosing a location on your computer, such as the "Downloads" folder? Then, if you have 7-zip, you can right click on the downloaded file, select "7-Zip" and then "Extract files...", before continuing with the video guide.
  8. Hi thanks for your message yesterday. Having watch the tutorial. i have download the file and my laptop keeps saying cant locate package or location not registered. sorry i'm a novice on this type of thing can you put mr right.


    many thanks

    1. Samerton



      Unfortunately I don't play SC2013 myself, however I've replied to your topic :)

  9. If I remember correctly, if you disable the "Variable Speed Automata" setting within the SimCity 4 game settings, cars will continue driving whilst the game is paused.
  10. Hi, If you're only experiencing the issues on the copy of the game you've borrowed from a friend, I can only imagine that this is the cause of your issues. We can't provide any support for copies which are not legal, and for Cities Skylines the game needs to be installed through Steam. Can we keep the issue related to the Steam version you have, instead of the borrowed copy? The fact you mention the game crashes for you whilst loading up the Steam version; do you get an error message, or does the game crash at any particular point (eg loading up a city)?
  11. Should be in the right place now
  12. Hi, Apologies for the late reply, for some reason I wasn't set to receive notifications for topic replies. As @rsc204 says, the textures for PS refer to the same IIDs as the elevated RHW networks, so if you're looking to override just the PS network then the models need altering. This is possible through iLive's Reader, as the texture IIDs referred to by the S3D model can simply be updated (image), or alternatively you'd be able to simply update the textures included within the concrete retexture mod, as the models have already been updated. The Maxis Highway network itself is much simpler, as just the textures need updating. Hope that helps
  13. If you run the NAM installer (even if you've already installed it, you can re-run the installer) and select "Custom Installation", there is a section near the bottom named "Road Textures and Markings". In there, you can find the "Asphalt Textures for Maxis Highways" option, which I believe is what you're looking for. There's an image to demonstrate here. Hope that helps
  14. Version 2.0.0


    Maxis Highway Override - Concrete Retexture by @Bipin, @rsc204 and @Samerton Information - This mod will replace the textures for the Maxis Highway Override network included in the Network Addon Mod to a concrete texture. Installation - To install this mod, paste the folder entitled "z____Concrete_MHO" directly into your plugins folder. - If you are installing the mod into a custom folder within your plugins, ensure it loads after the Maxis Highway Override itself. - Four optional files are included, please remove any that aren't needed: - z_BTM_Patch.dat For users of the Shinkansen (BTM) mod included in the NAM - z_Moonlinght_Alternate_ELR_Patch.dat For users of the Alternate El-Rail mod included in the NAM - z_RRW_Patch.dat For users of RealRailWay from the NAM - z_JapNAMFL_Overpasses_Patch.dat For users of the Japanese NAM Facelift Mods Overpasses. Ensure this loads after the Japanese NAM Facelift mod itself. Including these files without having the corresponding mods installed may cause issues. - To uninstall this mod, simply remove the folder containing the mod (by default "z___Concrete_MHO") from your plugins folder. Dependencies - Network Addon Mod with Maxis Highway Override installed Special Thanks - Thanks to @MandelSoft for providing the model files for the Maxis Highway Override tunnel entrances - A huge thanks goes to @rsc204 for the new version 2.0 models and fixes - check out other projects by rsc204 here Support - If you're experiencing an issue with the mod, you can find the support thead here: http://community.simtropolis.com/forums/topic/59701-samertons-retextures-development-and-support/ Textures created by @Bipin and Samerton - check out other projects by Bipin here Modded by @Samerton