content_writer

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  1. content_writer added a comment on a file No Terraforming Challenge   

    I re-uploaded it so that it is a jpeg, but I tested the original download.

    I realized that I forgot to take note of a step when I originally performed my testing. After rendering, you have to still click on the city itself to get to work, just like any other region (except it is only a one city region)
  2. content_writer added a file in Maps   

    No Terraforming Challenge v
    There has been much discussion on the changes that the new Sim City will introduce. Instead of speculating on these changes, imagine that this is the landform you've been assigned: Can you build the city of your dreams according to what we know about the new game?

    This is a single city region; 2 X 2 km, the same size that SC5 cities will be. Too many terrain features (such as hills/mountains and water) might prevent you (or if this wasn't a simulation of the new rules: a future neighbour) from building a large downtown core, so this city had to be limited to a river and a bit of texture. Please don't give a low ranking just because it's too small, or too flat.

    Here is the challenge. When you are in terraforming mode, at the start of the game, you can add trees...and that is it. Build your city in mayor mode using no terraforming tools, height-changing cheats, or land (terrain) development mods. SC5 will be the first Sim City Game without terrain changing tools (random generation or otherwise). If you want to limit yourself by not using farms or subways or other confirmed Sim City 5 omissions, then go ahead.

    [s]This is a zipped file, so you'll have to unzip it before using[/s]. Otherwise you would follow the default method of adding a greyscale map to your game: Create a folder (using whatever name you wish) in your Documents/SimCity 4/Regions folder and insert the greyscale [s]bmp[/s] jpeg and config bmp into your new folder. After starting the game, load your new region and render it (press Ctrl + Shift + Alt + R; then find the greyscale image you just inserted, highlight it and press okay) and viola, region created.

    *Update: It works and it always did. Once rendered, you have to hover over the city and click start a new city.
    • 229 downloads
    • 7 comments
    • 0 reviews
  3. content_writer added a file in Maps   

    Montage v
    There are two kinds of people that participate in creating maps for the maproom. Those who play around at random to form a map (that may or may not work), and those who meticulously plan and execute every detail of land and sea.

    This was an experiment to combine both sides: I wanted to create a map using multiple Landscape Designer screenshots (random) fuzed together (planned) to form a region.

    Using Gimp, this region uses sections from over a dozen screenshots. While image masks, selective cutting, blurs and smudges were used, not one pen stroke or brush stroke were employed to form the composite image.

    The greatest challenge was changing the colours to proper greyscale values, as the shorelines (for example) if simply desaturated (colour removed) would produce alpine height values. [The water mountain spikes in this region are not a result of this problem, they are "artifacts" that occured when the water was desaturated.]

    Overall, the resulting map gives excellent geographic variety and realism; providing interest without interfering with gameplay. The main drawback is the water is in many places too shallow for proper seaport/ferry development--but at least it would give enough rocky shore scenery to give your sims a good drive.

    The unzipped file contains a greyscale jpeg and a config.bmp, requiring no additional files, assuming you have SimCity4. See my first upload, "Heart Isles" if you need more information on how to add a downloaded map to your region files.
    • 860 downloads
    • 8 comments
    • 0 reviews
  4. content_writer added a comment on a file Che Guevara   

    @Cleaner475: Thanks Richard. @SurgeFan: Thanks. Even in the case of my artistic maps if it doesn't play, it doesn't stay.
  5. content_writer added a file in Maps   

    Che Guevara v1
    Note:  This map is not meant to be political.  I have long been fascinated by this image and when I was a kid I didn't know the politics behind it.

    Whenever I see a two-tone portrait, I don't just see a face--I see land masses.  So I downloaded probably the most famous two-tone portrait and using the Gimp I converted it into a map.  Since I don't like flat maps, I also gave it some texture.  Thanks to the industrious sims, you can build almost anywhere there is land.  Bridges work well but you'll probably have to do some land tweaking yourself if you want boats.  I found only a few places where I could put a dock when I played this map.

    This region is made up of four large cities and eight small cities.  The unzipped file contains a greyscale and a config.bmp, requiring no additional files, assuming you have SimCity4.  See my first upload, "Heart Isles" if you need more information on how to add a downloaded map to your region files.

    • 252 downloads
    • 16 comments
    • 0 reviews
  6. content_writer added a file in Maps   

    Heart Isles v1
    The main reason why I joined Simtropolis was to learn how to create my own maps and now I am sharing some with the community.  "Heart Isles" was created freehand using the Gimp.  The main islands together form a heart, but it's not meant to be cute. The mountain range can support structures but you'll have to navigate through land that's not flat.  Also, not all the shores support structures so you have to be selective with your bridges/docks.  But yes, that's the challenge.

    This region requires no mods or no dependancies.

    Download, unzip and transfer the folder to your regions folder to use it. Render it (Ctrl+Shift+Alt+R) and you're good to go. 



    • 639 downloads
    • 4 comments
    • 0 reviews
  7. content_writer added a post in a topic Legalization of cannabis   

    And going into an altered state, they didn't start a fire.
  8. content_writer added a post in a topic Legalization of cannabis   

    Why does it have to smell so bad? I really wouldn't care if someone smoked pot in the appartment below me, provided it didn't stink up my apartment and they didn't make a lot of noise.
  9. content_writer added a comment on a file Breaton Bay   

    Nice and simple to build on, but not boring. I like all the beaches you provided, the winding rivers and the natural harbour.
  10. content_writer added a post in a topic Earliest Sim City Memory...   

    It was in high school and my friend got me into it. The internet hadn't really caught on yet and I think it was one of the first PC video games I played that had "real" sound effects instead of completely computer generated sounds. The "ZZZZZZ" sound (for those who haven't played classic, it was a male, slightly robotic voice) as each electrical line went up, still makes me laugh.
  11. content_writer added a post in a topic The Existence of God   

    If God was more interested in people than he was in objects, than wouldn't people's lives be the effect that could be observed and measured?
  12. content_writer added a comment on a file PEG Small Hydroelectric Dam   

    My favorite form of power generation has never looked so good.
  13. content_writer added a post in a topic The Existence of God   


    Originally posted by: fukuda
    No. Water does have volume. It can accumulate underground in very porous rocks, but there aren't big enough amounts of porous rock underground for such a volume of water, and if water was forced out of these amounts of porous rocks underground entire continents would have collapsed under the weight of the upper layers of rock... Do you realize the sheer volume of water that is needed to cover the whole earth?

    Not to say that there is no geologic evidence of such an amount of water covering the earth (huge sediment layers and erosion) which renders such a discussion quite useless. You only start wondering about the causes of something when you have evidence of the existence of that something, not the other way round...

    97% of the water the earth contains is already covering the earth in the oceans, only a 30% of that 3% is groundwater. There isn't enough water in the earth to cover it completely.. and no water leaves or enters the planet by magic
    quote>

    Just a theory, but we often think of the "flood story" of water levels rising. What if this Atlantis principle you describe was true, and continents did collapse?  That would mean that even if water levels remained the same, the relative water-to-land level would rise.  In fact, water levels would rise in this scenario, much like what happens when you put stones in a flask filled with water, thanks to displacement.

    The chart has a flaw.  It lists frozen water only under the freshwater category.  However, even salt water will freeze if the temperature is low enough...it's a myth that water has to "separate" before it freezes, even if it typically happens this way in the lower arctic region, the Atlantic Ocean and high school lab experiments.  This is because in those zones the temperature hovers between the normal freezing temperature of water and the freezing temperature of salt water.

    My main question is this:  If all the water that exists on earth now (including underground, frozen, vapor and even some that's currently absorbed in lifeforms--we don't have any idea what the world's population was at that time) were suddenly made into liquid surface water, would it cover the earth?


  14. content_writer added a post in a topic Introduce Yourself Here!   

    Hi, I'm Aaron.

    I'm a writer living in Canada and discovered Simtropolis less than a week ago. I've played all of the SimCity games up to and including SC4, but I'm usually slow to move on to the next version, so I'm fairly new to SC4.

    I have always been a big SimCity fan. I even made an edited, five-second version of one of the jazz songs found on Streets of SimCity so that when I booted up my old Windows 98 machine, it would play.
  15. content_writer added a post in a topic The Existence of God   



    Originally posted by: jammy God is not a real thing as we, the universe, the sun, the earth and the life on it has developed over billions of years.quote>


    Originally posted by: Eastwinn I personally do not believe in any god. I'm atheist. I've yet to see any evidence at all that convinces my in any way that any sort of god exists, so I'm yet to see any reason at all to believe that a god may exist. It's not a matter of faith, it's a matter of lack of faith brought on by scientific thinking. I am sure of all my beliefs.quote>

    Radio waves have been around since the universe began.  They surround you, travel great distances and can pass through buildings.  They can't be seen, touched, tasted, smelled or heard.  If the device called the radio (or the early experiments that preceded it) hadn't been invented, how would you be able to prove or disprove that radio waves exist?  Faith is nothing more than the ability to discern God, much like a radio (device) is able to tune in a specific frequency and play music.


    Originally posted by: Patricius Maximus I also believe that many other accounts are exaggerated or fictitious. For instance, the physical impossibility of that amount of water condensing in the atmosphere to produce Noah's flood, as well as my belief that Genesis has effectively been disproven by scientific evidence and theory (i.e. the gigantic evidence gap between the two).quote>

    Contrary to popular belief, the flood wasn't exclusively the result of "a lot of rain" pouring from the sky.  If you read the whole account, it says that in one day "all the springs of the great deep [ie: water that's underground] burst forth..."  If you take into account all the current underground, surface, atmospheric water, add what's locked in the form of snow and ice (mountain tops, as well as the polar regions), and even the water contained in us, then there is certainly enough water to cover the whole earth.